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36 changed files with 20 additions and 1294 deletions

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name: "godot-ci export"
on:
push:
branches:
- stable
jobs:
export_game:
runs-on: ubuntu-latest
name: Export Game
steps:
- name: Checkout
uses: https://github.com/actions/checkout@v3.3.0
- name: Install Packages
id: wine_install
run: |
apt update -y && apt upgrade -y
apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: Download Godot build-libs
run: |
mkdir -p /root/.local/share/godot/
wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
- name: Setup Godot build-libs
run: |
7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
mkdir -p /root/.local/share/godot/export_templates
mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
- name: Export for Web
run: |
mkdir -p ./builds/web/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Web" ./builds/web/Game.html
- name: Package for Web
run: |
cd builds
tar -czvf web.zip -C web/ .
- name: Export for Linux
run: |
mkdir -p ./builds/linux/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
- name: Package for Linux
run: |
cd builds
tar -czvf linux.tar.gz -C linux/ .
- name: Export for Windows
run: |
mkdir -p ./builds/windows/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
- name: Package for Windows
run: |
cd builds
cd windows; zip -r ../windows.zip *
cd ..
- name: Create Release
run: |
echo "Getting last Release Tag"
VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
echo $VERSION | jq -r '.[0].tag_name'
VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
echo "Generate new Release with tag: $VERSION"
ID=$(curl -X 'POST' \
'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
-H 'accept: application/json' \
-H 'Content-Type: application/json' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-d "{
\"body\": \"Automated Build\",
\"draft\": true,
\"name\": \"Automated Release $VERSION\",
\"prerelease\": true,
\"tag_name\": \"$VERSION\"
}")
ID=$(echo $ID | jq -r '.id')
echo $ID Upload Web
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Web.zip" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/web.zip;type=application/gzip'
echo $ID Upload Linux
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
echo $ID Upload Windows
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/windows.zip;type=application/gzip'

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9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_right_corner = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 0
11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/bottom_left_corner = 0
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/top_side = 0
8:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0
11:1/0/terrains_peering_bit/left_side = 0
11:1/0/terrains_peering_bit/top_left_corner = 0
11:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/left_side = 0
5:2/0/terrains_peering_bit/top_left_corner = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0
6:2/0/terrains_peering_bit/left_side = 0
6:2/0/terrains_peering_bit/top_left_corner = 0
6:2/0/terrains_peering_bit/top_side = 0
6:2/0/terrains_peering_bit/top_right_corner = 0
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0
7:2/0/terrains_peering_bit/top_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_right_corner = 0
8:2/0/terrains_peering_bit/bottom_side = 0
8:2/0/terrains_peering_bit/left_side = 0
8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_right_corner = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_left_corner = 0
9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_left_corner = 0
10:2/0/terrains_peering_bit/top_side = 0
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/bottom_left_corner = 0
11:2/0/terrains_peering_bit/left_side = 0
11:2/0/terrains_peering_bit/top_left_corner = 0
11:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0
5:3/0/terrains_peering_bit/top_right_corner = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_left_corner = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
10:3/0/terrains_peering_bit/top_right_corner = 0
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 0
11:3/0/terrains_peering_bit/top_side = 0
[resource]
tile_size = Vector2i(32, 32)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Walls"
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
sources/1 = SubResource("TileSetAtlasSource_mgef5")

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@ -2,74 +2,4 @@
made for [crocojam-10](https://itch.io/jam/crocojam-10) made for [crocojam-10](https://itch.io/jam/crocojam-10)
## Limitations
- Godot 4
- Color Pallet ![](https://img.itch.zone/aW1nLzExNzgxODk1LnBuZw==/original/%2FHtjVi.png)
- Tile-Based
- 2D
- pixelArt
- Theme: HoppyEaster
## Mind Map / Ideas to Words and Compositions
### Hoppy:
- **Jumping** <- *game mechanic?*
- Bunnys
- Alcohol
### Easter:
- Eggs
- Bunnys
- Chocolate
- Colors/Colorfull
- annoying little children
- Crucifixion of Jesus
- Christianity
- Resurrection
- Easter baskets
### Compositions:
- jumping + Bunnys
- eggs + collectables + Colorfull
### Not so standard Compositions:
- Resurrection + Bunnys
- Easter baskets + Alcohol
- annoying little children + Crucifixion
- Jumping + Eggs
- Colorfull + Crucifixion
---
## Actual Game Ideas
1. ### EasterEgg Puzzle
- Puzzle Platformer
- EasterBunny Stole the Eggs
- Godot Bunny Bosfight
- General Puzzles, like solving a maze, rotating cubes or something similar
2. ### ZombieBunny
- 2D Topdown Shooter
- Dead Bunny Zombies
- Player is Jesus and punches Bunnys with a Kruzefix till they get resurrected
- resurrected bunnys are helping with fighting
- big bunny bosfight
- boss drops big EasterEgg, inside of easter egg are anoying children
- EasterEgg Idea: Some toomb stone to jesus graveside, in graviside you find a cake <- *the cake is a lie*
3. ### Egg Toss Game
- Toss and Catch Game
- Ball is an EasterEgg
- If not cached it breaks
- players are Bunnys
- *why do you need to toss?*
- Easter Egg is A Timebomb
- Tiemer resets when Tossed
- Colors on Egg show Time till it explods
- *Maybe 2 Player mode where the Timer doesnt reset?*

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@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="1_8lepy"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
[node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("1_8lepy")
cell_quadrant_size = 8
collision_visibility_mode = 1
format = 2
script = ExtResource("2_qvwn8")

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@ -1,35 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
[node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("3_0at2g")
cell_quadrant_size = 8
collision_visibility_mode = 1
format = 2
script = ExtResource("4_8st0q")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(512, 300)
scale = Vector2(0.25, 0.25)
script = ExtResource("1_x3102")
speed = 80
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("2_48vut")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"]
polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
zoom = Vector2(10, 10)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true
editor_draw_drag_margin = true

View file

@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

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@ -1,231 +0,0 @@
extends TileMap
@export var width := 128
@export var height := 75
@export var fill_percentage := 0.65
@export var solid_id := 0
@export var non_solid_id := 1
@export var solid_threshold := 7
@export var nonsolid_threshold := 4
@export var start_area_size := 5
@export var start_area_corner_size := 2
@export var cave_gen_iterations := 3
@export var cave_mine_size_threshold := 80
func _ready():
var time = generate()
print("time for generation: " + str(time))
pass
func generate() -> float:
var start_time = Time.get_unix_time_from_system()
randomize()
fill_random_noise()
for i in cave_gen_iterations:
change_cells_by_neighbor_thresholds()
set_borders_solid()
prepare_player_start_area()
connect_caves(get_caves())
for i in cave_gen_iterations:
change_cells_by_neighbor_thresholds()
set_borders_solid()
return Time.get_unix_time_from_system() - start_time
func fill_random_noise():
for x in width:
for y in height:
if randf() < fill_percentage:
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
else:
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
pass
func set_borders_solid():
for x in width:
self.set_cell(0, Vector2i(x,0),solid_id, Vector2i(0, 0))
self.set_cell(0, Vector2i(x,height-1),solid_id, Vector2i(0, 0))
for y in height:
self.set_cell(0, Vector2i(0,y),solid_id, Vector2i(0, 0))
self.set_cell(0, Vector2i(width-1,y),solid_id, Vector2i(0, 0))
pass
func prepare_player_start_area():
var center = Vector2i(width/2, height/2)
for x in range(center.x - start_area_size, center.x + start_area_size):
# Getting a P factor for the corner "radius" Decission
var p := 0
if x <= center.x - start_area_size + start_area_corner_size:
p = center.x - start_area_size + start_area_corner_size - x
if x >= center.x + start_area_size - start_area_corner_size:
p = x - ( center.x + start_area_size) + start_area_corner_size + 1
var p2 = p
for y in range(center.y - start_area_size, center.y + start_area_size):
# Decide if the tile is part of the Corner or not
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
p2 -= 1
pass
func change_cells_by_neighbor_thresholds():
for x in range(1, width):
for y in range(1, height):
# Count Solid Neighbor Cells
var count := 0
#y-1
if self.get_cell_source_id(0, Vector2i(x-1, y-1)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x, y-1)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x+1, y-1)) == solid_id: count +=1
#y
if self.get_cell_source_id(0, Vector2i(x-1, y)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x+1, y)) == solid_id: count +=1
#y+1
if self.get_cell_source_id(0, Vector2i(x-1, y+1)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x, y+1)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x+1, y+1)) == solid_id: count +=1
# Check Threshold
if count < nonsolid_threshold:
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
if count >= solid_threshold:
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
pass
func get_caves() -> Array:
# get caves
var caves := []
for x in range (2, width-2):
for y in range (2, height-2):
if self.get_cell_source_id(0, Vector2i(x, y)) == non_solid_id:
flood_fill(x,y, caves)
for cave in caves:
for tile in cave:
self.set_cell(0, Vector2i(tile.x,tile.y),non_solid_id, Vector2i(0, 0))
return caves
func flood_fill(tilex, tiley, caves) -> Array:
var cave := []
var to_fill := [Vector2i(tilex, tiley)]
while to_fill:
var tile = to_fill.pop_back()
if !cave.has(tile):
cave.append(tile)
self.set_cell(0, Vector2i(tile.x,tile.y),solid_id, Vector2i(0, 0))
#check adjacent cells
var north = Vector2i(tile.x, tile.y+1)
var south = Vector2i(tile.x, tile.y-1)
var east = Vector2i(tile.x+1, tile.y)
var west = Vector2i(tile.x-1, tile.y)
for dir in [north,south,east,west]:
if self.get_cell_source_id(0, dir) == non_solid_id:
if !to_fill.has(dir) and !cave.has(dir):
to_fill.append(dir)
if cave.size() >= cave_mine_size_threshold:
caves.append(cave)
return caves
func choose_rand(choices):
randomize()
var rand_index = randi() % choices.size()
return choices[rand_index]
func connect_caves(caves):
var prev_cave = null
var tunnel_caves = caves.duplicate()
for cave in tunnel_caves:
if prev_cave:
var new_point = choose_rand(cave)
var prev_point = choose_rand(prev_cave)
# ensure not the same point
if new_point != prev_point:
create_tunnel(new_point, prev_point, cave)
prev_cave = cave
pass
func create_tunnel(point1, point2, cave):
randomize() # for randf
var max_steps = 500 # so game won't hang if walk fails
var steps = 0
var drunk_x = point2[0]
var drunk_y = point2[1]
while steps < max_steps and !cave.has(Vector2i(drunk_x, drunk_y)):
steps += 1
# set initial dir weights
var n = 1.0
var s = 1.0
var e = 1.0
var w = 1.0
var weight = 1
# weight the random walk against edges
if drunk_x < point1.x:
e += weight
elif drunk_x > point1.x:
w += weight
if drunk_y < point1.y:
s += weight
elif drunk_y > point1.y:
n += weight
# normalize probabilities so they form a range from 0 to 1
var total = n + s + e + w
n /= total
s /= total
e /= total
w /= total
var dx
var dy
# choose_rand the direction
var choice = randf()
if 0 <= choice and choice < n:
dx = 0
dy = -1
elif n <= choice and choice < (n+s):
dx = 0
dy = 1
elif (n+s) <= choice and choice < (n+s+e):
dx = 1
dy = 0
else:
dx = -1
dy = 0
# ensure not to walk past edge of map
if (2 < drunk_x + dx and drunk_x + dx < width-2) and \
(2 < drunk_y + dy and drunk_y + dy < height-2):
drunk_x += dx
drunk_y += dy
if self.get_cell_source_id(0, Vector2i(drunk_x, drunk_y)) == solid_id:
self.set_cell(0, Vector2i(drunk_x, drunk_y),non_solid_id, Vector2i(0, 0))
#make tunnel wider
self.set_cell(0, Vector2i(drunk_x+1, drunk_y),non_solid_id, Vector2i(0, 0))
self.set_cell(0, Vector2i(drunk_x+1, drunk_y+1),non_solid_id, Vector2i(0, 0))
pass

View file

@ -1,24 +0,0 @@
extends CharacterBody2D
@export var speed = 100
@export_range(0, 1) var damping_factor := 0.6
func get_move_vector():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
return input_direction
func move_player(delta : float):
if get_move_vector() == Vector2.ZERO:
# Damp Players Velocity if no Input
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
else:
# Set Players Velocity to the Input Direction in the Players Speed
self.velocity = get_move_vector() * speed * delta * 60
# Update The Players Physics Calculations
self.move_and_slide()
pass
func _physics_process(delta : float):
move_player(delta)
pass

View file

@ -1,145 +0,0 @@
[preset.0]
name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Downloads/HoppyEaster.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.2]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_encryption_key=""
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

View file

@ -11,51 +11,10 @@ config_version=5
[application] [application]
config/name="HoppyEaster" config/name="HoppyEaster"
run/main_scene="res://Scenes/Movement.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility") config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[dotnet]
project/assembly_name="HoppyEaster"
[input]
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Map"
[rendering] [rendering]
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/canvas_textures/default_texture_filter=0