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@ -8,26 +8,42 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrain = 0
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0:0/0/probability = 2.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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@ -36,6 +52,9 @@ texture_region_size = Vector2i(32, 32)
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5:0/0 = 0
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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@ -43,6 +62,9 @@ texture_region_size = Vector2i(32, 32)
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6:0/0 = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -50,6 +72,9 @@ texture_region_size = Vector2i(32, 32)
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7:0/0 = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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@ -58,12 +83,19 @@ texture_region_size = Vector2i(32, 32)
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8:0/0 = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/terrain = 0
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8:0/0/probability = 2.0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0 = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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@ -73,6 +105,9 @@ texture_region_size = Vector2i(32, 32)
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10:0/0 = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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@ -81,23 +116,36 @@ texture_region_size = Vector2i(32, 32)
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11:0/0 = 0
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11:0/0 = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/terrain = 0
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11:0/0/probability = 2.0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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11:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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@ -105,12 +153,18 @@ texture_region_size = Vector2i(32, 32)
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3:1/0 = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
|
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
3:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:1/0/terrains_peering_bit/top_side = 0
|
|
|
|
3:1/0/terrains_peering_bit/top_side = 0
|
|
|
|
4:1/0 = 0
|
|
|
|
4:1/0 = 0
|
|
|
|
4:1/0/terrain_set = 0
|
|
|
|
4:1/0/terrain_set = 0
|
|
|
|
4:1/0/terrain = 0
|
|
|
|
4:1/0/terrain = 0
|
|
|
|
|
|
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
|
|
|
|
4:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -118,6 +172,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
5:1/0 = 0
|
|
|
|
5:1/0 = 0
|
|
|
|
5:1/0/terrain_set = 0
|
|
|
|
5:1/0/terrain_set = 0
|
|
|
|
5:1/0/terrain = 0
|
|
|
|
5:1/0/terrain = 0
|
|
|
|
|
|
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
|
|
|
|
5:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
5:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
5:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -128,6 +185,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
6:1/0 = 0
|
|
|
|
6:1/0 = 0
|
|
|
|
6:1/0/terrain_set = 0
|
|
|
|
6:1/0/terrain_set = 0
|
|
|
|
6:1/0/terrain = 0
|
|
|
|
6:1/0/terrain = 0
|
|
|
|
|
|
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
|
|
|
|
6:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -138,6 +198,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
7:1/0 = 0
|
|
|
|
7:1/0 = 0
|
|
|
|
7:1/0/terrain_set = 0
|
|
|
|
7:1/0/terrain_set = 0
|
|
|
|
7:1/0/terrain = 0
|
|
|
|
7:1/0/terrain = 0
|
|
|
|
|
|
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
|
|
|
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
7:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
7:1/0/terrains_peering_bit/left_side = 0
|
|
|
@ -145,6 +208,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
8:1/0 = 0
|
|
|
|
8:1/0 = 0
|
|
|
|
8:1/0/terrain_set = 0
|
|
|
|
8:1/0/terrain_set = 0
|
|
|
|
8:1/0/terrain = 0
|
|
|
|
8:1/0/terrain = 0
|
|
|
|
|
|
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
|
|
|
|
8:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -153,6 +219,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
9:1/0 = 0
|
|
|
|
9:1/0 = 0
|
|
|
|
9:1/0/terrain_set = 0
|
|
|
|
9:1/0/terrain_set = 0
|
|
|
|
9:1/0/terrain = 0
|
|
|
|
9:1/0/terrain = 0
|
|
|
|
|
|
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
|
|
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
@ -162,6 +231,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
11:1/0 = 0
|
|
|
|
11:1/0 = 0
|
|
|
|
11:1/0/terrain_set = 0
|
|
|
|
11:1/0/terrain_set = 0
|
|
|
|
11:1/0/terrain = 0
|
|
|
|
11:1/0/terrain = 0
|
|
|
|
|
|
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
|
|
|
|
11:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
11:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
@ -171,26 +243,42 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
0:2/0 = 0
|
|
|
|
0:2/0 = 0
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
|
|
|
|
0:2/0/probability = 2.0
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
1:2/0 = 0
|
|
|
|
1:2/0 = 0
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
2:2/0 = 0
|
|
|
|
2:2/0 = 0
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
|
|
2:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
3:2/0 = 0
|
|
|
|
3:2/0 = 0
|
|
|
|
3:2/0/terrain_set = 0
|
|
|
|
3:2/0/terrain_set = 0
|
|
|
|
3:2/0/terrain = 0
|
|
|
|
3:2/0/terrain = 0
|
|
|
|
|
|
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
|
|
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
4:2/0 = 0
|
|
|
|
4:2/0 = 0
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
|
|
|
|
4:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
@ -198,6 +286,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
5:2/0 = 0
|
|
|
|
5:2/0 = 0
|
|
|
|
5:2/0/terrain_set = 0
|
|
|
|
5:2/0/terrain_set = 0
|
|
|
|
5:2/0/terrain = 0
|
|
|
|
5:2/0/terrain = 0
|
|
|
|
|
|
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
|
|
|
|
5:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -208,6 +299,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
6:2/0 = 0
|
|
|
|
6:2/0 = 0
|
|
|
|
6:2/0/terrain_set = 0
|
|
|
|
6:2/0/terrain_set = 0
|
|
|
|
6:2/0/terrain = 0
|
|
|
|
6:2/0/terrain = 0
|
|
|
|
|
|
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
|
|
|
|
6:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
@ -218,6 +312,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
7:2/0 = 0
|
|
|
|
7:2/0 = 0
|
|
|
|
7:2/0/terrain_set = 0
|
|
|
|
7:2/0/terrain_set = 0
|
|
|
|
7:2/0/terrain = 0
|
|
|
|
7:2/0/terrain = 0
|
|
|
|
|
|
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
|
|
|
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
7:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -225,6 +322,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
8:2/0 = 0
|
|
|
|
8:2/0 = 0
|
|
|
|
8:2/0/terrain_set = 0
|
|
|
|
8:2/0/terrain_set = 0
|
|
|
|
8:2/0/terrain = 0
|
|
|
|
8:2/0/terrain = 0
|
|
|
|
|
|
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
|
|
|
|
8:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -234,6 +334,10 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
9:2/0 = 0
|
|
|
|
9:2/0 = 0
|
|
|
|
9:2/0/terrain_set = 0
|
|
|
|
9:2/0/terrain_set = 0
|
|
|
|
9:2/0/terrain = 0
|
|
|
|
9:2/0/terrain = 0
|
|
|
|
|
|
|
|
9:2/0/probability = 2.0
|
|
|
|
|
|
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
9:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -245,6 +349,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
10:2/0 = 0
|
|
|
|
10:2/0 = 0
|
|
|
|
10:2/0/terrain_set = 0
|
|
|
|
10:2/0/terrain_set = 0
|
|
|
|
10:2/0/terrain = 0
|
|
|
|
10:2/0/terrain = 0
|
|
|
|
|
|
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
|
|
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -254,6 +361,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
11:2/0 = 0
|
|
|
|
11:2/0 = 0
|
|
|
|
11:2/0/terrain_set = 0
|
|
|
|
11:2/0/terrain_set = 0
|
|
|
|
11:2/0/terrain = 0
|
|
|
|
11:2/0/terrain = 0
|
|
|
|
|
|
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
|
|
|
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
11:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
11:2/0/terrains_peering_bit/left_side = 0
|
|
|
@ -262,22 +372,40 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
0:3/0 = 0
|
|
|
|
0:3/0 = 0
|
|
|
|
0:3/0/terrain_set = 0
|
|
|
|
0:3/0/terrain_set = 0
|
|
|
|
0:3/0/terrain = 0
|
|
|
|
0:3/0/terrain = 0
|
|
|
|
|
|
|
|
0:3/0/probability = 2.0
|
|
|
|
|
|
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
|
|
1:3/0 = 0
|
|
|
|
1:3/0 = 0
|
|
|
|
1:3/0/terrain_set = 0
|
|
|
|
1:3/0/terrain_set = 0
|
|
|
|
1:3/0/terrain = 0
|
|
|
|
1:3/0/terrain = 0
|
|
|
|
|
|
|
|
1:3/0/probability = 2.0
|
|
|
|
|
|
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
|
|
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
2:3/0 = 0
|
|
|
|
2:3/0 = 0
|
|
|
|
2:3/0/terrain_set = 0
|
|
|
|
2:3/0/terrain_set = 0
|
|
|
|
2:3/0/terrain = 0
|
|
|
|
2:3/0/terrain = 0
|
|
|
|
|
|
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
|
|
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:3/0 = 0
|
|
|
|
3:3/0 = 0
|
|
|
|
3:3/0/terrain_set = 0
|
|
|
|
3:3/0/terrain_set = 0
|
|
|
|
3:3/0/terrain = 0
|
|
|
|
3:3/0/terrain = 0
|
|
|
|
|
|
|
|
3:3/0/probability = 2.0
|
|
|
|
|
|
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
4:3/0 = 0
|
|
|
|
4:3/0 = 0
|
|
|
|
4:3/0/terrain_set = 0
|
|
|
|
4:3/0/terrain_set = 0
|
|
|
|
4:3/0/terrain = 0
|
|
|
|
4:3/0/terrain = 0
|
|
|
|
|
|
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
|
|
4:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
@ -286,6 +414,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
5:3/0 = 0
|
|
|
|
5:3/0 = 0
|
|
|
|
5:3/0/terrain_set = 0
|
|
|
|
5:3/0/terrain_set = 0
|
|
|
|
5:3/0/terrain = 0
|
|
|
|
5:3/0/terrain = 0
|
|
|
|
|
|
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
|
|
|
|
5:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
5:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
5:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
5:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
5:3/0/terrains_peering_bit/top_side = 0
|
|
|
@ -293,6 +424,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
6:3/0 = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -300,6 +434,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
7:3/0 = 0
|
|
|
|
7:3/0 = 0
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
|
|
7:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
@ -308,12 +445,19 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
8:3/0 = 0
|
|
|
|
8:3/0 = 0
|
|
|
|
8:3/0/terrain_set = 0
|
|
|
|
8:3/0/terrain_set = 0
|
|
|
|
8:3/0/terrain = 0
|
|
|
|
8:3/0/terrain = 0
|
|
|
|
|
|
|
|
8:3/0/probability = 2.0
|
|
|
|
|
|
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
|
|
|
|
8:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
8:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
8:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
9:3/0 = 0
|
|
|
|
9:3/0 = 0
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
@ -322,6 +466,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
10:3/0 = 0
|
|
|
|
10:3/0 = 0
|
|
|
|
10:3/0/terrain_set = 0
|
|
|
|
10:3/0/terrain_set = 0
|
|
|
|
10:3/0/terrain = 0
|
|
|
|
10:3/0/terrain = 0
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
|
|
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
10:3/0/terrains_peering_bit/left_side = 0
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@ -331,12 +478,17 @@ texture_region_size = Vector2i(32, 32)
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11:3/0 = 0
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11:3/0 = 0
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11:3/0/terrain_set = 0
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11:3/0/terrain_set = 0
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11:3/0/terrain = 0
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11:3/0/terrain = 0
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11:3/0/probability = 2.0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
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11:3/0/terrains_peering_bit/left_side = 0
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11:3/0/terrains_peering_bit/left_side = 0
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11:3/0/terrains_peering_bit/top_left_corner = 0
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11:3/0/terrains_peering_bit/top_left_corner = 0
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11:3/0/terrains_peering_bit/top_side = 0
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11:3/0/terrains_peering_bit/top_side = 0
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[resource]
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[resource]
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tile_size = Vector2i(32, 32)
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 0
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terrain_set_0/mode = 0
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
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terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
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