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@ -8,42 +8,26 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/probability = 2.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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@ -52,9 +36,6 @@ texture_region_size = Vector2i(32, 32)
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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@ -62,9 +43,6 @@ texture_region_size = Vector2i(32, 32)
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -72,9 +50,6 @@ texture_region_size = Vector2i(32, 32)
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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@ -83,19 +58,12 @@ texture_region_size = Vector2i(32, 32)
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/probability = 2.0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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@ -105,9 +73,6 @@ texture_region_size = Vector2i(32, 32)
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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@ -116,36 +81,23 @@ texture_region_size = Vector2i(32, 32)
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11:0/0 = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/probability = 2.0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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@ -153,18 +105,12 @@ texture_region_size = Vector2i(32, 32)
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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@ -172,9 +118,6 @@ texture_region_size = Vector2i(32, 32)
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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@ -185,9 +128,6 @@ texture_region_size = Vector2i(32, 32)
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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@ -198,9 +138,6 @@ texture_region_size = Vector2i(32, 32)
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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@ -208,9 +145,6 @@ texture_region_size = Vector2i(32, 32)
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
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8:1/0/terrains_peering_bit/right_side = 0
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8:1/0/terrains_peering_bit/bottom_right_corner = 0
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8:1/0/terrains_peering_bit/bottom_side = 0
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@ -219,9 +153,6 @@ texture_region_size = Vector2i(32, 32)
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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@ -231,9 +162,6 @@ texture_region_size = Vector2i(32, 32)
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 0
|
|
|
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
|
|
|
|
|
11:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@ -243,42 +171,26 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
0:2/0 = 0
|
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
|
0:2/0/probability = 2.0
|
|
|
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
|
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
1:2/0 = 0
|
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
|
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
2:2/0 = 0
|
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
|
|
|
2:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
3:2/0 = 0
|
|
|
|
|
3:2/0/terrain_set = 0
|
|
|
|
|
3:2/0/terrain = 0
|
|
|
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
|
|
|
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
4:2/0 = 0
|
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
|
|
|
|
|
4:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
@ -286,9 +198,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
5:2/0 = 0
|
|
|
|
|
5:2/0/terrain_set = 0
|
|
|
|
|
5:2/0/terrain = 0
|
|
|
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
|
|
|
|
|
5:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@ -299,9 +208,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
6:2/0 = 0
|
|
|
|
|
6:2/0/terrain_set = 0
|
|
|
|
|
6:2/0/terrain = 0
|
|
|
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
|
|
|
|
|
6:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@ -312,9 +218,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:2/0 = 0
|
|
|
|
|
7:2/0/terrain_set = 0
|
|
|
|
|
7:2/0/terrain = 0
|
|
|
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
|
|
|
|
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
7:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@ -322,9 +225,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
8:2/0 = 0
|
|
|
|
|
8:2/0/terrain_set = 0
|
|
|
|
|
8:2/0/terrain = 0
|
|
|
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
|
|
|
|
|
8:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@ -334,10 +234,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
9:2/0 = 0
|
|
|
|
|
9:2/0/terrain_set = 0
|
|
|
|
|
9:2/0/terrain = 0
|
|
|
|
|
9:2/0/probability = 2.0
|
|
|
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
9:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@ -349,9 +245,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
10:2/0 = 0
|
|
|
|
|
10:2/0/terrain_set = 0
|
|
|
|
|
10:2/0/terrain = 0
|
|
|
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
|
|
|
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@ -361,9 +254,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
11:2/0 = 0
|
|
|
|
|
11:2/0/terrain_set = 0
|
|
|
|
|
11:2/0/terrain = 0
|
|
|
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
|
|
|
|
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
|
11:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
@ -372,40 +262,22 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
0:3/0 = 0
|
|
|
|
|
0:3/0/terrain_set = 0
|
|
|
|
|
0:3/0/terrain = 0
|
|
|
|
|
0:3/0/probability = 2.0
|
|
|
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
|
|
|
1:3/0 = 0
|
|
|
|
|
1:3/0/terrain_set = 0
|
|
|
|
|
1:3/0/terrain = 0
|
|
|
|
|
1:3/0/probability = 2.0
|
|
|
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
|
|
|
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
2:3/0 = 0
|
|
|
|
|
2:3/0/terrain_set = 0
|
|
|
|
|
2:3/0/terrain = 0
|
|
|
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
|
|
|
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
3:3/0 = 0
|
|
|
|
|
3:3/0/terrain_set = 0
|
|
|
|
|
3:3/0/terrain = 0
|
|
|
|
|
3:3/0/probability = 2.0
|
|
|
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
|
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
4:3/0 = 0
|
|
|
|
|
4:3/0/terrain_set = 0
|
|
|
|
|
4:3/0/terrain = 0
|
|
|
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
|
|
|
4:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@ -414,9 +286,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
5:3/0 = 0
|
|
|
|
|
5:3/0/terrain_set = 0
|
|
|
|
|
5:3/0/terrain = 0
|
|
|
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
|
|
|
|
|
5:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
5:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
5:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
@ -424,9 +293,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
6:3/0 = 0
|
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
|
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@ -434,9 +300,6 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:3/0 = 0
|
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
|
|
|
7:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@ -445,19 +308,12 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
8:3/0 = 0
|
|
|
|
|
8:3/0/terrain_set = 0
|
|
|
|
|
8:3/0/terrain = 0
|
|
|
|
|
8:3/0/probability = 2.0
|
|
|
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
|
|
|
|
|
8:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
8:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
|
9:3/0 = 0
|
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
|
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@ -466,9 +322,6 @@ texture_region_size = Vector2i(32, 32)
|
|
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10:3/0 = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/bottom_side = 0
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10:3/0/terrains_peering_bit/left_side = 0
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@ -478,17 +331,12 @@ texture_region_size = Vector2i(32, 32)
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11:3/0 = 0
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11:3/0/terrain_set = 0
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11:3/0/terrain = 0
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11:3/0/probability = 2.0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
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11:3/0/terrains_peering_bit/left_side = 0
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11:3/0/terrains_peering_bit/top_left_corner = 0
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11:3/0/terrains_peering_bit/top_side = 0
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 0
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
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