Compare commits
6 commits
579faa06df
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fa686fb55a
Author | SHA1 | Date | |
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fa686fb55a | |||
9ea57c4566 | |||
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8e03e10593 | ||
b1e63481fe | |||
e833b82dd4 | |||
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080401b9a3 |
15 changed files with 314 additions and 38 deletions
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Assets/Sprites/Jesus/Jesus Back.png
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BIN
Assets/Sprites/Jesus/Jesus Front.png
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Assets/Sprites/Jesus/Jesus Front.png
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34
Assets/Sprites/Jesus/Jesus Front.png.import
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34
Assets/Sprites/Jesus/Jesus Front.png.import
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|
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BIN
Assets/Sprites/Jesus/Jesus Left.png
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BIN
Assets/Sprites/Jesus/Jesus Left.png
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34
Assets/Sprites/Jesus/Jesus Left.png.import
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34
Assets/Sprites/Jesus/Jesus Left.png.import
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|
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BIN
Assets/Sprites/Jesus/Jesus Spritesheet.png
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Assets/Sprites/Jesus/Jesus Spritesheet.png
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34
Assets/Sprites/Jesus/Jesus Spritesheet.png.import
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34
Assets/Sprites/Jesus/Jesus Spritesheet.png.import
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process/size_limit=0
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Assets/Sprites/Jesus/Shadow.png
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Assets/Sprites/Jesus/Shadow.png
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34
Assets/Sprites/Jesus/Shadow.png.import
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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@ -488,7 +488,8 @@ texture_region_size = Vector2i(32, 32)
|
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|
||||
[resource]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 0
|
||||
physics_layer_0/collision_layer = 1
|
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physics_layer_0/collision_mask = 0
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
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@ -1,35 +1,154 @@
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[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"]
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[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
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[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
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[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
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[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
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[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
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[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
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[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
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[node name="Node2D" type="Node2D"]
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[sub_resource type="Animation" id="Animation_kdxam"]
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resource_name = "Idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Player Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("3_0at2g")
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cell_quadrant_size = 8
|
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[sub_resource type="Animation" id="Animation_dwpep"]
|
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resource_name = "MoveDown"
|
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length = 0.8
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Player Sprite:frame")
|
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tracks/0/interp = 1
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tracks/0/loop_wrap = false
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3]
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}
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[sub_resource type="Animation" id="Animation_2jvl5"]
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resource_name = "MoveLeft"
|
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length = 0.8
|
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loop_mode = 1
|
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tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Player Sprite:frame")
|
||||
tracks/0/interp = 1
|
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [12, 13, 14, 15]
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}
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||||
[sub_resource type="Animation" id="Animation_4ig1u"]
|
||||
resource_name = "MoveRight"
|
||||
length = 0.8
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Player Sprite:frame")
|
||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
|
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [4, 5, 6, 7]
|
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}
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||||
[sub_resource type="Animation" id="Animation_pswkh"]
|
||||
resource_name = "MoveUp"
|
||||
length = 0.8
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Player Sprite:frame")
|
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [8, 9, 10, 11]
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}
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[sub_resource type="Animation" id="Animation_o3hln"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Player Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
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"times": PackedFloat32Array(0),
|
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"transitions": PackedFloat32Array(1),
|
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"update": 1,
|
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"values": [0]
|
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}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bi1h3"]
|
||||
_data = {
|
||||
"Idle": SubResource("Animation_kdxam"),
|
||||
"MoveDown": SubResource("Animation_dwpep"),
|
||||
"MoveLeft": SubResource("Animation_2jvl5"),
|
||||
"MoveRight": SubResource("Animation_4ig1u"),
|
||||
"MoveUp": SubResource("Animation_pswkh"),
|
||||
"RESET": SubResource("Animation_o3hln")
|
||||
}
|
||||
|
||||
[node name="Player Movement" type="Node2D"]
|
||||
|
||||
[node name="Map Generator" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("1_wkp62")
|
||||
cell_quadrant_size = 32
|
||||
collision_visibility_mode = 1
|
||||
format = 2
|
||||
script = ExtResource("4_8st0q")
|
||||
start_area_size = 3
|
||||
start_area_corner_size = 1
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(512, 300)
|
||||
scale = Vector2(0.25, 0.25)
|
||||
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
||||
position = Vector2(960, 512)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
collision_layer = 0
|
||||
script = ExtResource("1_x3102")
|
||||
speed = 80
|
||||
speed = 60
|
||||
animation_player = NodePath("Player Animator")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
|
||||
texture = ExtResource("2_48vut")
|
||||
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
||||
position = Vector2(0, -20)
|
||||
texture = ExtResource("4_e5cec")
|
||||
hframes = 4
|
||||
vframes = 4
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"]
|
||||
polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
|
||||
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
|
||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
zoom = Vector2(10, 10)
|
||||
[node name="Player Camera" type="Camera2D" parent="Player"]
|
||||
zoom = Vector2(3, 3)
|
||||
position_smoothing_enabled = true
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
editor_draw_limits = true
|
||||
editor_draw_drag_margin = true
|
||||
|
||||
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_bi1h3")
|
||||
}
|
||||
|
|
|
@ -1,24 +1,43 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var speed = 100
|
||||
@export_range(0, 1) var damping_factor := 0.6
|
||||
@export var speed = 20
|
||||
@export_range(0, 1) var damping_factor = 0.6
|
||||
@export var animation_player : AnimationPlayer
|
||||
|
||||
func get_move_vector():
|
||||
func _physics_process(delta : float):
|
||||
update_player_movement(delta)
|
||||
pass
|
||||
|
||||
func get_move_input_vector() -> Vector2:
|
||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||
return input_direction
|
||||
|
||||
func move_player(delta : float):
|
||||
if get_move_vector() == Vector2.ZERO:
|
||||
# Damp Players Velocity if no Input
|
||||
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||
else:
|
||||
# Set Players Velocity to the Input Direction in the Players Speed
|
||||
self.velocity = get_move_vector() * speed * delta * 60
|
||||
|
||||
# Update The Players Physics Calculations
|
||||
func update_player_movement(delta : float):
|
||||
var input = get_move_input_vector()
|
||||
|
||||
# Damp Movement if not moving, Accelerate if Moving
|
||||
var is_moving = input != Vector2.ZERO
|
||||
self.velocity = input * speed * delta * 60 if is_moving else self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||
|
||||
update_player_animation()
|
||||
|
||||
# Update Objects Physics calculations
|
||||
self.move_and_slide()
|
||||
pass
|
||||
|
||||
func _physics_process(delta : float):
|
||||
move_player(delta)
|
||||
func update_player_animation():
|
||||
var move_vector = get_move_input_vector()
|
||||
match move_vector:
|
||||
Vector2.ZERO: animation_player.play("Idle")
|
||||
Vector2.LEFT: animation_player.play("MoveLeft")
|
||||
Vector2.RIGHT: animation_player.play("MoveRight")
|
||||
Vector2.UP: animation_player.play("MoveUp")
|
||||
Vector2.DOWN: animation_player.play("MoveDown")
|
||||
_: handle_diagonal_animations(move_vector)
|
||||
pass
|
||||
|
||||
func handle_diagonal_animations(dir : Vector2):
|
||||
if (dir.y > 0 and dir.x < 0) or (dir.y < 0 and dir.x < 0): animation_player.play("MoveLeft")
|
||||
elif (dir.y > 0 and dir.x > 0) or (dir.y < 0 and dir.x > 0): animation_player.play("MoveRight")
|
||||
else: animation_player.play("Idle")
|
||||
pass
|
||||
|
|
|
@ -11,7 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="HoppyEaster"
|
||||
run/main_scene="res://Scenes/Movement.tscn"
|
||||
run/main_scene="res://Scenes/PlayerMovement.tscn"
|
||||
config/features=PackedStringArray("4.0", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
@ -53,6 +53,7 @@ move_down={
|
|||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Map"
|
||||
2d_physics/layer_2="Player"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
Reference in a new issue