Compare commits
3 commits
5038245697
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4eb022a49c
Author | SHA1 | Date | |
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4eb022a49c | |||
08a134d2fc | |||
edb4265367 |
15 changed files with 324 additions and 51 deletions
34
Assets/Sprites/Bunny/bad_bunny_spritesheet.png.import
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34
Assets/Sprites/Bunny/bad_bunny_spritesheet.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://df2fluk0dlqar"
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||||||
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path="res://.godot/imported/bad_bunny_spritesheet.png-8145cd27d7de497a043aedfca5238e73.ctex"
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||||||
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metadata={
|
||||||
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"vram_texture": false
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||||||
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}
|
||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png"
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||||||
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dest_files=["res://.godot/imported/bad_bunny_spritesheet.png-8145cd27d7de497a043aedfca5238e73.ctex"]
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||||||
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||||||
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[params]
|
||||||
|
|
||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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34
Assets/Sprites/Bunny/good_bunny_spritesheet.png.import
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34
Assets/Sprites/Bunny/good_bunny_spritesheet.png.import
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@ -0,0 +1,34 @@
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||||||
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[remap]
|
||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://c54k7fn4fu42s"
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||||||
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path="res://.godot/imported/good_bunny_spritesheet.png-32ea29d3519f9bb76fce73fda32cc4c7.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Sprites/Bunny/good_bunny_spritesheet.png"
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||||||
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dest_files=["res://.godot/imported/good_bunny_spritesheet.png-32ea29d3519f9bb76fce73fda32cc4c7.ctex"]
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||||||
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||||||
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[params]
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||||||
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|
||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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34
Assets/Sprites/Jesus/jesus_spritesheet.png.import
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34
Assets/Sprites/Jesus/jesus_spritesheet.png.import
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@ -0,0 +1,34 @@
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||||||
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://db70wcy5ua3jd"
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||||||
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path="res://.godot/imported/jesus_spritesheet.png-2f2e431acd4617eba93529f5420694c6.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Sprites/Jesus/jesus_spritesheet.png"
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||||||
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dest_files=["res://.godot/imported/jesus_spritesheet.png-2f2e431acd4617eba93529f5420694c6.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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34
Assets/Sprites/crucefix.png.import
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34
Assets/Sprites/crucefix.png.import
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@ -0,0 +1,34 @@
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||||||
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://c5jj6s5orw6mi"
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||||||
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path="res://.godot/imported/crucefix.png-cb219c7b600f79e2811b5e89faa1becb.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Sprites/crucefix.png"
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||||||
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dest_files=["res://.godot/imported/crucefix.png-cb219c7b600f79e2811b5e89faa1becb.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
|
||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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20
Prefabs/bunny.tscn
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20
Prefabs/bunny.tscn
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@ -0,0 +1,20 @@
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||||||
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[gd_scene load_steps=4 format=3 uid="uid://cpl4tllohhyel"]
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||||||
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||||||
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[ext_resource type="Script" path="res://Scripts/EntitySystem/Bunny.gd" id="1_1kj2b"]
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||||||
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[ext_resource type="Texture2D" uid="uid://df2fluk0dlqar" path="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png" id="2_v8p70"]
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||||||
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||||||
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[sub_resource type="CircleShape2D" id="CircleShape2D_sedmr"]
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||||||
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||||||
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[node name="Bunny" type="CharacterBody2D"]
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||||||
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scale = Vector2(0.5, 0.5)
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||||||
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collision_layer = 4
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||||||
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collision_mask = 11
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||||||
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script = ExtResource("1_1kj2b")
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||||||
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||||||
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[node name="Sprite2D" type="Sprite2D" parent="."]
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||||||
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texture = ExtResource("2_v8p70")
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||||||
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hframes = 5
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||||||
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vframes = 4
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||||||
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||||||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||||
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shape = SubResource("CircleShape2D_sedmr")
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24
Prefabs/projectile.tscn
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24
Prefabs/projectile.tscn
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@ -0,0 +1,24 @@
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||||||
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[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"]
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||||||
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||||||
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[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
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||||||
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[ext_resource type="Texture2D" uid="uid://c5jj6s5orw6mi" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
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||||||
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||||||
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
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||||||
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radius = 8.57143
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||||||
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height = 22.8571
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||||||
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||||||
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[node name="Projectile" type="Area2D"]
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||||||
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scale = Vector2(0.5, 0.5)
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||||||
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collision_layer = 8
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||||||
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collision_mask = 5
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||||||
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script = ExtResource("1_os652")
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||||||
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map_collision_layer = 1
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||||||
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bunny_collision_layer = 4
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||||||
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||||||
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[node name="Sprite2D" type="Sprite2D" parent="."]
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||||||
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texture = ExtResource("2_ibs3t")
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||||||
|
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||||||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||||
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shape = SubResource("CapsuleShape2D_ki5cp")
|
||||||
|
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||||||
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[connection signal="body_entered" from="." to="." method="_on_collision"]
|
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@ -1,14 +0,0 @@
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||||||
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
|
||||||
|
|
||||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"]
|
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
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||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
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||||||
|
|
||||||
[node name="TileMap" type="TileMap" parent="."]
|
|
||||||
tile_set = ExtResource("1_a2htf")
|
|
||||||
cell_quadrant_size = 8
|
|
||||||
collision_visibility_mode = 1
|
|
||||||
format = 2
|
|
||||||
script = ExtResource("2_qvwn8")
|
|
||||||
height = 33
|
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@ -1,10 +0,0 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
|
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||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
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||||||
|
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||||||
[node name="BunnyLeft" type="Sprite2D" parent="."]
|
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||||||
position = Vector2(582, 355)
|
|
||||||
scale = Vector2(6.25553, 5.92647)
|
|
||||||
texture = ExtResource("1_m0oli")
|
|
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@ -1,12 +1,17 @@
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||||||
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
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[gd_scene load_steps=16 format=3 uid="uid://cd45icxf4gxpp"]
|
||||||
|
|
||||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
|
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_m1wkd"]
|
||||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_emsq7"]
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
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[ext_resource type="Script" path="res://Scripts/EntitySystem/BunnyGenerator.gd" id="3_6eopc"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
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[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="3_i7s0m"]
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||||||
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[ext_resource type="PackedScene" uid="uid://cpl4tllohhyel" path="res://Prefabs/bunny.tscn" id="4_vn6q1"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/WeaponSystem/WeaponController.gd" id="6_fdum6"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://db70wcy5ua3jd" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_xyyh7"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://csxh42o8twxwn" path="res://Prefabs/projectile.tscn" id="7_5vpb2"]
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||||||
|
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||||||
[sub_resource type="Animation" id="Animation_kdxam"]
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[sub_resource type="Animation" id="Animation_kdxam"]
|
||||||
resource_name = "Idle"
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resource_name = "Idle"
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||||||
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length = 0.1
|
||||||
tracks/0/type = "value"
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tracks/0/type = "value"
|
||||||
tracks/0/imported = false
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tracks/0/imported = false
|
||||||
tracks/0/enabled = true
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tracks/0/enabled = true
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||||||
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@ -31,10 +36,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
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||||||
tracks/0/interp = 1
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tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = false
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tracks/0/loop_wrap = false
|
||||||
tracks/0/keys = {
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tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
"update": 1,
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"update": 1,
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||||||
"values": [0, 1, 2, 3]
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"values": [0, 1, 2, 3, 4, 5, 6, 7]
|
||||||
}
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}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_2jvl5"]
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[sub_resource type="Animation" id="Animation_2jvl5"]
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||||||
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@ -48,10 +53,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
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||||||
tracks/0/interp = 1
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tracks/0/interp = 1
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||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
"update": 1,
|
"update": 1,
|
||||||
"values": [12, 13, 14, 15]
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"values": [24, 25, 26, 27, 28, 29, 30, 31]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_4ig1u"]
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[sub_resource type="Animation" id="Animation_4ig1u"]
|
||||||
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@ -65,10 +70,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
||||||
tracks/0/interp = 1
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tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
"update": 1,
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"update": 1,
|
||||||
"values": [4, 5, 6, 7]
|
"values": [8, 9, 10, 11, 12, 13, 14, 15]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_pswkh"]
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[sub_resource type="Animation" id="Animation_pswkh"]
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||||||
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@ -82,10 +87,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
||||||
tracks/0/interp = 1
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tracks/0/interp = 1
|
||||||
tracks/0/loop_wrap = true
|
tracks/0/loop_wrap = true
|
||||||
tracks/0/keys = {
|
tracks/0/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
"update": 1,
|
"update": 1,
|
||||||
"values": [8, 9, 10, 11]
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"values": [16, 17, 18, 19, 20, 21, 22, 23]
|
||||||
}
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}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_o3hln"]
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[sub_resource type="Animation" id="Animation_o3hln"]
|
||||||
|
@ -116,33 +121,34 @@ _data = {
|
||||||
[node name="Player Movement" type="Node2D"]
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[node name="Player Movement" type="Node2D"]
|
||||||
|
|
||||||
[node name="Map Generator" type="TileMap" parent="."]
|
[node name="Map Generator" type="TileMap" parent="."]
|
||||||
tile_set = ExtResource("1_wkp62")
|
tile_set = ExtResource("1_m1wkd")
|
||||||
cell_quadrant_size = 32
|
cell_quadrant_size = 32
|
||||||
collision_visibility_mode = 1
|
|
||||||
format = 2
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format = 2
|
||||||
script = ExtResource("4_8st0q")
|
script = ExtResource("2_emsq7")
|
||||||
start_area_size = 3
|
start_area_corner_size = 3
|
||||||
start_area_corner_size = 1
|
|
||||||
|
[node name="Bunny Generator" type="Node" parent="."]
|
||||||
|
script = ExtResource("3_6eopc")
|
||||||
|
bunny_prefab = ExtResource("4_vn6q1")
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
||||||
position = Vector2(960, 512)
|
position = Vector2(960, 512)
|
||||||
scale = Vector2(0.5, 0.5)
|
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
script = ExtResource("1_x3102")
|
script = ExtResource("3_i7s0m")
|
||||||
speed = 60
|
speed = 60
|
||||||
animation_player = NodePath("Player Animator")
|
animation_player = NodePath("Player Animator")
|
||||||
|
|
||||||
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
||||||
position = Vector2(0, -20)
|
position = Vector2(0, -20)
|
||||||
texture = ExtResource("4_e5cec")
|
texture = ExtResource("6_xyyh7")
|
||||||
hframes = 4
|
hframes = 8
|
||||||
vframes = 4
|
vframes = 4
|
||||||
|
|
||||||
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
|
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
|
||||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
||||||
|
|
||||||
[node name="Player Camera" type="Camera2D" parent="Player"]
|
[node name="Player Camera" type="Camera2D" parent="Player"]
|
||||||
zoom = Vector2(3, 3)
|
zoom = Vector2(5, 5)
|
||||||
position_smoothing_enabled = true
|
position_smoothing_enabled = true
|
||||||
drag_horizontal_enabled = true
|
drag_horizontal_enabled = true
|
||||||
drag_vertical_enabled = true
|
drag_vertical_enabled = true
|
||||||
|
@ -152,3 +158,8 @@ editor_draw_drag_margin = true
|
||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_bi1h3")
|
"": SubResource("AnimationLibrary_bi1h3")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="WeaponController" type="Node2D" parent="Player"]
|
||||||
|
position = Vector2(0, -16)
|
||||||
|
script = ExtResource("6_fdum6")
|
||||||
|
projectile_prefab = ExtResource("7_5vpb2")
|
26
Scripts/EntitySystem/Bunny.gd
Normal file
26
Scripts/EntitySystem/Bunny.gd
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
class_name Bunny
|
||||||
|
|
||||||
|
@export var health : int
|
||||||
|
|
||||||
|
var team : int
|
||||||
|
|
||||||
|
var on_death_callbacks : Array
|
||||||
|
|
||||||
|
func damage(damage : int):
|
||||||
|
health -= damage
|
||||||
|
if(health <= 0): on_death()
|
||||||
|
pass
|
||||||
|
|
||||||
|
func heal(health : int):
|
||||||
|
self.health += health
|
||||||
|
pass
|
||||||
|
|
||||||
|
func on_death():
|
||||||
|
for callback in on_death_callbacks:
|
||||||
|
callback.call(self)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func sub_on_death(callback : Callable):
|
||||||
|
on_death_callbacks.push_front(callback)
|
||||||
|
pass
|
17
Scripts/EntitySystem/BunnyGenerator.gd
Normal file
17
Scripts/EntitySystem/BunnyGenerator.gd
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
@export var bunny_prefab : Resource
|
||||||
|
@onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path)
|
||||||
|
|
||||||
|
func spawn_bunny(x : float, y : float, team : int, health : int) -> Bunny:
|
||||||
|
var bunny = BunnyPrefab.instantiate()
|
||||||
|
self.add_child(bunny)
|
||||||
|
bunny.global_position = Vector2(x,y)
|
||||||
|
bunny.health = health
|
||||||
|
bunny.team = team
|
||||||
|
return bunny
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
var bunny = spawn_bunny(960, 512, TEAM.EVIL, 3)
|
||||||
|
bunny.sub_on_death(func(bunny): bunny.queue_free())
|
||||||
|
|
5
Scripts/EntitySystem/TEAM.gd
Normal file
5
Scripts/EntitySystem/TEAM.gd
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
class_name TEAM
|
||||||
|
enum {
|
||||||
|
EVIL = 0,
|
||||||
|
GOOD = 1
|
||||||
|
}
|
27
Scripts/WeaponSystem/Projectile.gd
Normal file
27
Scripts/WeaponSystem/Projectile.gd
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var speed : float = 250.0
|
||||||
|
@export var damage : int = 1
|
||||||
|
|
||||||
|
@export_flags_2d_physics var map_collision_layer : int
|
||||||
|
@export_flags_2d_physics var bunny_collision_layer : int
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
self.translate(Vector2(cos(self.rotation), sin(self.rotation)) * speed * delta)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _on_collision(body):
|
||||||
|
var collision_layer = null;
|
||||||
|
|
||||||
|
if body.get_class() == "TileMap":
|
||||||
|
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
|
||||||
|
if(body.has_method("get_collision_layer")):
|
||||||
|
collision_layer = body.get_collision_layer()
|
||||||
|
|
||||||
|
if collision_layer & map_collision_layer:
|
||||||
|
queue_free()
|
||||||
|
if collision_layer & bunny_collision_layer:
|
||||||
|
var bunny = body as Bunny
|
||||||
|
bunny.damage(damage)
|
||||||
|
queue_free()
|
||||||
|
pass
|
22
Scripts/WeaponSystem/WeaponController.gd
Normal file
22
Scripts/WeaponSystem/WeaponController.gd
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
@export var projectile_prefab : Resource
|
||||||
|
@onready var projectilePrefab : PackedScene = load(projectile_prefab.resource_path)
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
rotate_to_pointer()
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("attack"):
|
||||||
|
spawn_projectile(self.global_position, self.rotation, 100, 1)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func rotate_to_pointer():
|
||||||
|
look_at(get_global_mouse_position())
|
||||||
|
#TODO Implement Joystick Aiming
|
||||||
|
|
||||||
|
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
|
||||||
|
var projectile = projectilePrefab.instantiate()
|
||||||
|
projectile.global_position = pos
|
||||||
|
projectile.rotation = dir
|
||||||
|
get_tree().root.add_child(projectile)
|
||||||
|
pass
|
|
@ -49,11 +49,20 @@ move_down={
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
attack={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(139, 6),"global_position":Vector2(143, 49),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
2d_physics/layer_1="Map"
|
2d_physics/layer_1="Map"
|
||||||
2d_physics/layer_2="Player"
|
2d_physics/layer_2="Player"
|
||||||
|
2d_physics/layer_3="Bunny"
|
||||||
|
2d_physics/layer_4="Projectile"
|
||||||
|
2d_physics/layer_5="Layer 5"
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|
Reference in a new issue