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15 changed files with 324 additions and 51 deletions

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://df2fluk0dlqar"
path="res://.godot/imported/bad_bunny_spritesheet.png-8145cd27d7de497a043aedfca5238e73.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png"
dest_files=["res://.godot/imported/bad_bunny_spritesheet.png-8145cd27d7de497a043aedfca5238e73.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c54k7fn4fu42s"
path="res://.godot/imported/good_bunny_spritesheet.png-32ea29d3519f9bb76fce73fda32cc4c7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Bunny/good_bunny_spritesheet.png"
dest_files=["res://.godot/imported/good_bunny_spritesheet.png-32ea29d3519f9bb76fce73fda32cc4c7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://db70wcy5ua3jd"
path="res://.godot/imported/jesus_spritesheet.png-2f2e431acd4617eba93529f5420694c6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Jesus/jesus_spritesheet.png"
dest_files=["res://.godot/imported/jesus_spritesheet.png-2f2e431acd4617eba93529f5420694c6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c5jj6s5orw6mi"
path="res://.godot/imported/crucefix.png-cb219c7b600f79e2811b5e89faa1becb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/crucefix.png"
dest_files=["res://.godot/imported/crucefix.png-cb219c7b600f79e2811b5e89faa1becb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
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process/normal_map_invert_y=false
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detect_3d/compress_to=1

20
Prefabs/bunny.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://cpl4tllohhyel"]
[ext_resource type="Script" path="res://Scripts/EntitySystem/Bunny.gd" id="1_1kj2b"]
[ext_resource type="Texture2D" uid="uid://df2fluk0dlqar" path="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png" id="2_v8p70"]
[sub_resource type="CircleShape2D" id="CircleShape2D_sedmr"]
[node name="Bunny" type="CharacterBody2D"]
scale = Vector2(0.5, 0.5)
collision_layer = 4
collision_mask = 11
script = ExtResource("1_1kj2b")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_v8p70")
hframes = 5
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_sedmr")

24
Prefabs/projectile.tscn Normal file
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@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
[ext_resource type="Texture2D" uid="uid://c5jj6s5orw6mi" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
radius = 8.57143
height = 22.8571
[node name="Projectile" type="Area2D"]
scale = Vector2(0.5, 0.5)
collision_layer = 8
collision_mask = 5
script = ExtResource("1_os652")
map_collision_layer = 1
bunny_collision_layer = 4
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ibs3t")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_ki5cp")
[connection signal="body_entered" from="." to="." method="_on_collision"]

View file

@ -1,14 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
[node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("1_a2htf")
cell_quadrant_size = 8
collision_visibility_mode = 1
format = 2
script = ExtResource("2_qvwn8")
height = 33

View file

@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

View file

@ -1,12 +1,17 @@
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
[gd_scene load_steps=16 format=3 uid="uid://cd45icxf4gxpp"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_m1wkd"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_emsq7"]
[ext_resource type="Script" path="res://Scripts/EntitySystem/BunnyGenerator.gd" id="3_6eopc"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="3_i7s0m"]
[ext_resource type="PackedScene" uid="uid://cpl4tllohhyel" path="res://Prefabs/bunny.tscn" id="4_vn6q1"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/WeaponController.gd" id="6_fdum6"]
[ext_resource type="Texture2D" uid="uid://db70wcy5ua3jd" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_xyyh7"]
[ext_resource type="PackedScene" uid="uid://csxh42o8twxwn" path="res://Prefabs/projectile.tscn" id="7_5vpb2"]
[sub_resource type="Animation" id="Animation_kdxam"]
resource_name = "Idle"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -31,10 +36,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
"values": [0, 1, 2, 3, 4, 5, 6, 7]
}
[sub_resource type="Animation" id="Animation_2jvl5"]
@ -48,10 +53,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [12, 13, 14, 15]
"values": [24, 25, 26, 27, 28, 29, 30, 31]
}
[sub_resource type="Animation" id="Animation_4ig1u"]
@ -65,10 +70,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
"values": [8, 9, 10, 11, 12, 13, 14, 15]
}
[sub_resource type="Animation" id="Animation_pswkh"]
@ -82,10 +87,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [8, 9, 10, 11]
"values": [16, 17, 18, 19, 20, 21, 22, 23]
}
[sub_resource type="Animation" id="Animation_o3hln"]
@ -116,33 +121,34 @@ _data = {
[node name="Player Movement" type="Node2D"]
[node name="Map Generator" type="TileMap" parent="."]
tile_set = ExtResource("1_wkp62")
tile_set = ExtResource("1_m1wkd")
cell_quadrant_size = 32
collision_visibility_mode = 1
format = 2
script = ExtResource("4_8st0q")
start_area_size = 3
start_area_corner_size = 1
script = ExtResource("2_emsq7")
start_area_corner_size = 3
[node name="Bunny Generator" type="Node" parent="."]
script = ExtResource("3_6eopc")
bunny_prefab = ExtResource("4_vn6q1")
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(960, 512)
scale = Vector2(0.5, 0.5)
collision_layer = 0
script = ExtResource("1_x3102")
script = ExtResource("3_i7s0m")
speed = 60
animation_player = NodePath("Player Animator")
[node name="Player Sprite" type="Sprite2D" parent="Player"]
position = Vector2(0, -20)
texture = ExtResource("4_e5cec")
hframes = 4
texture = ExtResource("6_xyyh7")
hframes = 8
vframes = 4
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(3, 3)
zoom = Vector2(5, 5)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
@ -152,3 +158,8 @@ editor_draw_drag_margin = true
libraries = {
"": SubResource("AnimationLibrary_bi1h3")
}
[node name="WeaponController" type="Node2D" parent="Player"]
position = Vector2(0, -16)
script = ExtResource("6_fdum6")
projectile_prefab = ExtResource("7_5vpb2")

View file

@ -0,0 +1,26 @@
extends CharacterBody2D
class_name Bunny
@export var health : int
var team : int
var on_death_callbacks : Array
func damage(damage : int):
health -= damage
if(health <= 0): on_death()
pass
func heal(health : int):
self.health += health
pass
func on_death():
for callback in on_death_callbacks:
callback.call(self)
pass
func sub_on_death(callback : Callable):
on_death_callbacks.push_front(callback)
pass

View file

@ -0,0 +1,17 @@
extends Node
@export var bunny_prefab : Resource
@onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path)
func spawn_bunny(x : float, y : float, team : int, health : int) -> Bunny:
var bunny = BunnyPrefab.instantiate()
self.add_child(bunny)
bunny.global_position = Vector2(x,y)
bunny.health = health
bunny.team = team
return bunny
func _ready():
var bunny = spawn_bunny(960, 512, TEAM.EVIL, 3)
bunny.sub_on_death(func(bunny): bunny.queue_free())

View file

@ -0,0 +1,5 @@
class_name TEAM
enum {
EVIL = 0,
GOOD = 1
}

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@ -0,0 +1,27 @@
extends Area2D
@export var speed : float = 250.0
@export var damage : int = 1
@export_flags_2d_physics var map_collision_layer : int
@export_flags_2d_physics var bunny_collision_layer : int
func _process(delta):
self.translate(Vector2(cos(self.rotation), sin(self.rotation)) * speed * delta)
pass
func _on_collision(body):
var collision_layer = null;
if body.get_class() == "TileMap":
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
if(body.has_method("get_collision_layer")):
collision_layer = body.get_collision_layer()
if collision_layer & map_collision_layer:
queue_free()
if collision_layer & bunny_collision_layer:
var bunny = body as Bunny
bunny.damage(damage)
queue_free()
pass

View file

@ -0,0 +1,22 @@
extends Node2D
@export var projectile_prefab : Resource
@onready var projectilePrefab : PackedScene = load(projectile_prefab.resource_path)
func _process(delta):
rotate_to_pointer()
if Input.is_action_just_pressed("attack"):
spawn_projectile(self.global_position, self.rotation, 100, 1)
pass
func rotate_to_pointer():
look_at(get_global_mouse_position())
#TODO Implement Joystick Aiming
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
var projectile = projectilePrefab.instantiate()
projectile.global_position = pos
projectile.rotation = dir
get_tree().root.add_child(projectile)
pass

View file

@ -49,11 +49,20 @@ move_down={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(139, 6),"global_position":Vector2(143, 49),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Map"
2d_physics/layer_2="Player"
2d_physics/layer_3="Bunny"
2d_physics/layer_4="Projectile"
2d_physics/layer_5="Layer 5"
[rendering]