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5 commits

Author SHA1 Message Date
4eb022a49c Merge branch 'dev-art' 2023-04-08 22:27:38 +02:00
5038245697 Update Bunny & Crucefix 2023-04-08 22:10:11 +02:00
f5391051d6 Update Jesus -> needs implementation in other branches 2023-04-08 21:51:47 +02:00
AXVIII3
e7f50d085a Revert "Bunny Full Spritesheets"
This reverts commit 335f3dd581.

Reasons:
1. We dont need these full spritesheets
2. bunny sprites arent done yet
3. working with them is harder this way
2023-04-08 17:33:26 +02:00
AXVIII3
335f3dd581 Bunny Full Spritesheets 2023-04-08 14:31:44 +05:30
42 changed files with 46 additions and 560 deletions

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"MoveUp": SubResource("Animation_pswkh"),
"RESET": SubResource("Animation_o3hln")
}
[node name="Player Movement" type="Node2D"]
[node name="Map Generator" type="TileMap" parent="."]
tile_set = ExtResource("1_wkp62")
cell_quadrant_size = 32
collision_visibility_mode = 1
format = 2
script = ExtResource("4_8st0q")
start_area_size = 3
start_area_corner_size = 1
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(960, 512)
scale = Vector2(0.5, 0.5)
collision_layer = 0
script = ExtResource("1_x3102")
speed = 60
animation_player = NodePath("Player Animator")
[node name="Player Sprite" type="Sprite2D" parent="Player"]
position = Vector2(0, -20)
texture = ExtResource("4_e5cec")
hframes = 4
vframes = 4
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(3, 3)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_drag_margin = true
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
libraries = {
"": SubResource("AnimationLibrary_bi1h3")
}

View file

@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

View file

@ -4,13 +4,14 @@
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_emsq7"]
[ext_resource type="Script" path="res://Scripts/EntitySystem/BunnyGenerator.gd" id="3_6eopc"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="3_i7s0m"]
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_a6mi0"]
[ext_resource type="PackedScene" uid="uid://cpl4tllohhyel" path="res://Prefabs/bunny.tscn" id="4_vn6q1"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/WeaponController.gd" id="6_fdum6"]
[ext_resource type="Texture2D" uid="uid://db70wcy5ua3jd" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_xyyh7"]
[ext_resource type="PackedScene" uid="uid://csxh42o8twxwn" path="res://Prefabs/projectile.tscn" id="7_5vpb2"]
[sub_resource type="Animation" id="Animation_kdxam"]
resource_name = "Idle"
length = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -35,10 +36,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
"values": [0, 1, 2, 3, 4, 5, 6, 7]
}
[sub_resource type="Animation" id="Animation_2jvl5"]
@ -52,10 +53,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [12, 13, 14, 15]
"values": [24, 25, 26, 27, 28, 29, 30, 31]
}
[sub_resource type="Animation" id="Animation_4ig1u"]
@ -69,10 +70,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
"values": [8, 9, 10, 11, 12, 13, 14, 15]
}
[sub_resource type="Animation" id="Animation_pswkh"]
@ -86,10 +87,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [8, 9, 10, 11]
"values": [16, 17, 18, 19, 20, 21, 22, 23]
}
[sub_resource type="Animation" id="Animation_o3hln"]
@ -122,7 +123,6 @@ _data = {
[node name="Map Generator" type="TileMap" parent="."]
tile_set = ExtResource("1_m1wkd")
cell_quadrant_size = 32
collision_visibility_mode = 1
format = 2
script = ExtResource("2_emsq7")
start_area_corner_size = 3
@ -133,7 +133,6 @@ bunny_prefab = ExtResource("4_vn6q1")
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(960, 512)
scale = Vector2(0.5, 0.5)
collision_layer = 0
script = ExtResource("3_i7s0m")
speed = 60
@ -141,15 +140,15 @@ animation_player = NodePath("Player Animator")
[node name="Player Sprite" type="Sprite2D" parent="Player"]
position = Vector2(0, -20)
texture = ExtResource("4_a6mi0")
hframes = 4
texture = ExtResource("6_xyyh7")
hframes = 8
vframes = 4
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(3, 3)
zoom = Vector2(5, 5)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
@ -161,5 +160,6 @@ libraries = {
}
[node name="WeaponController" type="Node2D" parent="Player"]
position = Vector2(0, -16)
script = ExtResource("6_fdum6")
projectile_prefab = ExtResource("7_5vpb2")