3adb32dc4a
Merge branch 'dev-base'
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Conflicts:
Assets/Sprites/EvilBunny/bunny_down.png
Assets/Sprites/EvilBunny/bunny_down.png.import
Assets/Sprites/EvilBunny/bunny_left.png
Assets/Sprites/EvilBunny/bunny_left.png.import
Assets/Sprites/EvilBunny/bunny_righ.png
Assets/Sprites/EvilBunny/bunny_up.png
Assets/Sprites/EvilBunny/bunny_up.png.import
Assets/Sprites/bunny_down.png
Assets/Sprites/bunny_left.png
Assets/Sprites/bunny_left.png.import
Assets/Sprites/bunny_righ.png
Assets/Sprites/bunny_righ.png.import
Assets/Sprites/bunny_up.png
Assets/Sprites/bunny_up.png.import
Assets/Sprites/crucefix.png.import
2023-04-08 22:51:17 +02:00
5038245697
Update Bunny & Crucefix
2023-04-08 22:10:11 +02:00
AXVIII3
e7f50d085a
Revert "Bunny Full Spritesheets"
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This reverts commit 335f3dd581
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Reasons:
1. We dont need these full spritesheets
2. bunny sprites arent done yet
3. working with them is harder this way
2023-04-08 17:33:26 +02:00
AXVIII3
335f3dd581
Bunny Full Spritesheets
2023-04-08 14:31:44 +05:30
2a814abe05
Basic Movement and Map Generation ( #22 )
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Basic Movement and Map Generation are Done
also got some art in stock, missing a lot still though.
nothing to fancy for now
Co-authored-by: Snoweuph, AXVIII3
Reviewed-on: #22
2023-04-08 00:41:09 +00:00
5e5c942729
Adding Bunnys, Tileset & Colorpallte
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- Removing Placeholers
- Setting Up Rule Tile
2023-04-08 00:59:28 +02:00