WIP: Work on new Tilemap (outlines only rn)
TODO: Shading TODO: Update Colliders
This commit is contained in:
parent
53c42acf01
commit
b6486ef57f
3 changed files with 8 additions and 46 deletions
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Assets/Sprites/TileMap.ase
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Assets/Sprites/TileMap.ase
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.5 KiB |
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@ -16,14 +16,12 @@ texture_region_size = Vector2i(32, 32)
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0:0/0/probability = 2.0
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0:0/0/probability = 2.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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||||||
1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0 = 0
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@ -31,7 +29,6 @@ texture_region_size = Vector2i(32, 32)
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2:0/0/terrain = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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@ -40,7 +37,6 @@ texture_region_size = Vector2i(32, 32)
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3:0/0/terrain = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_side = 0
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||||||
3:0/0/terrains_peering_bit/left_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0 = 0
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@ -48,7 +44,6 @@ texture_region_size = Vector2i(32, 32)
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4:0/0/terrain = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/right_side = 0
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||||||
4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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@ -59,7 +54,6 @@ texture_region_size = Vector2i(32, 32)
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5:0/0/terrain = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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@ -69,7 +63,6 @@ texture_region_size = Vector2i(32, 32)
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6:0/0/terrain = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -79,7 +72,6 @@ texture_region_size = Vector2i(32, 32)
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7:0/0/terrain = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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@ -91,7 +83,7 @@ texture_region_size = Vector2i(32, 32)
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8:0/0/probability = 2.0
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8:0/0/probability = 2.0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -5, -3, -5, -3, 16)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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@ -100,7 +92,6 @@ texture_region_size = Vector2i(32, 32)
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9:0/0/terrain = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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@ -112,7 +103,7 @@ texture_region_size = Vector2i(32, 32)
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10:0/0/terrain = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -5, 16, -5)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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@ -124,7 +115,7 @@ texture_region_size = Vector2i(32, 32)
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11:0/0/probability = 2.0
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11:0/0/probability = 2.0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 4, 16, 4, -5, -16, -5)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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11:0/0/terrains_peering_bit/left_side = 0
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@ -133,7 +124,6 @@ texture_region_size = Vector2i(32, 32)
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0:1/0/terrain = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0 = 0
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@ -141,7 +131,6 @@ texture_region_size = Vector2i(32, 32)
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1:1/0/terrain = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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@ -150,7 +139,6 @@ texture_region_size = Vector2i(32, 32)
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2:1/0/terrain = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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@ -160,7 +148,6 @@ texture_region_size = Vector2i(32, 32)
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3:1/0/terrain = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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@ -169,7 +156,6 @@ texture_region_size = Vector2i(32, 32)
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4:1/0/terrain = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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@ -179,7 +165,6 @@ texture_region_size = Vector2i(32, 32)
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5:1/0/terrain = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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@ -192,7 +177,6 @@ texture_region_size = Vector2i(32, 32)
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6:1/0/terrain = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
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6:1/0/terrains_peering_bit/right_side = 0
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -205,7 +189,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:1/0/terrain = 0
|
7:1/0/terrain = 0
|
||||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
|
|
||||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
7:1/0/terrains_peering_bit/left_side = 0
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -215,7 +198,7 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:1/0/terrain = 0
|
8:1/0/terrain = 0
|
||||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -3, 16, -3, -16)
|
||||||
8:1/0/terrains_peering_bit/right_side = 0
|
8:1/0/terrains_peering_bit/right_side = 0
|
||||||
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
8:1/0/terrains_peering_bit/bottom_side = 0
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -226,7 +209,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
9:1/0/terrain = 0
|
9:1/0/terrain = 0
|
||||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
|
|
||||||
9:1/0/terrains_peering_bit/right_side = 0
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -238,7 +220,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:1/0/terrain = 0
|
11:1/0/terrain = 0
|
||||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
|
|
||||||
11:1/0/terrains_peering_bit/right_side = 0
|
11:1/0/terrains_peering_bit/right_side = 0
|
||||||
11:1/0/terrains_peering_bit/bottom_side = 0
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -251,14 +232,12 @@ texture_region_size = Vector2i(32, 32)
|
||||||
0:2/0/probability = 2.0
|
0:2/0/probability = 2.0
|
||||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
|
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
1:2/0 = 0
|
1:2/0 = 0
|
||||||
1:2/0/terrain_set = 0
|
1:2/0/terrain_set = 0
|
||||||
1:2/0/terrain = 0
|
1:2/0/terrain = 0
|
||||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
|
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
1:2/0/terrains_peering_bit/top_side = 0
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
|
@ -266,7 +245,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
2:2/0/terrain = 0
|
2:2/0/terrain = 0
|
||||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
||||||
2:2/0/terrains_peering_bit/right_side = 0
|
2:2/0/terrains_peering_bit/right_side = 0
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
@ -275,7 +253,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
3:2/0/terrain = 0
|
3:2/0/terrain = 0
|
||||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
|
|
||||||
3:2/0/terrains_peering_bit/left_side = 0
|
3:2/0/terrains_peering_bit/left_side = 0
|
||||||
3:2/0/terrains_peering_bit/top_side = 0
|
3:2/0/terrains_peering_bit/top_side = 0
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
|
@ -283,7 +260,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
4:2/0/terrain = 0
|
4:2/0/terrain = 0
|
||||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
|
|
||||||
4:2/0/terrains_peering_bit/right_side = 0
|
4:2/0/terrains_peering_bit/right_side = 0
|
||||||
4:2/0/terrains_peering_bit/bottom_side = 0
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
@ -293,7 +269,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
5:2/0/terrain = 0
|
5:2/0/terrain = 0
|
||||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
|
|
||||||
5:2/0/terrains_peering_bit/right_side = 0
|
5:2/0/terrains_peering_bit/right_side = 0
|
||||||
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
5:2/0/terrains_peering_bit/bottom_side = 0
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -306,7 +281,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
6:2/0/terrain = 0
|
6:2/0/terrain = 0
|
||||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
|
|
||||||
6:2/0/terrains_peering_bit/right_side = 0
|
6:2/0/terrains_peering_bit/right_side = 0
|
||||||
6:2/0/terrains_peering_bit/bottom_side = 0
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -319,7 +293,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:2/0/terrain = 0
|
7:2/0/terrain = 0
|
||||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
|
|
||||||
7:2/0/terrains_peering_bit/bottom_side = 0
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:2/0/terrains_peering_bit/left_side = 0
|
7:2/0/terrains_peering_bit/left_side = 0
|
||||||
7:2/0/terrains_peering_bit/top_left_corner = 0
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -329,7 +302,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:2/0/terrain = 0
|
8:2/0/terrain = 0
|
||||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
|
|
||||||
8:2/0/terrains_peering_bit/right_side = 0
|
8:2/0/terrains_peering_bit/right_side = 0
|
||||||
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
8:2/0/terrains_peering_bit/bottom_side = 0
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -356,7 +328,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
10:2/0/terrain = 0
|
10:2/0/terrain = 0
|
||||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
|
|
||||||
10:2/0/terrains_peering_bit/right_side = 0
|
10:2/0/terrains_peering_bit/right_side = 0
|
||||||
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
10:2/0/terrains_peering_bit/bottom_side = 0
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -368,7 +339,7 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:2/0/terrain = 0
|
11:2/0/terrain = 0
|
||||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 4, -16, 4, 16)
|
||||||
11:2/0/terrains_peering_bit/bottom_side = 0
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
11:2/0/terrains_peering_bit/left_side = 0
|
11:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -380,21 +351,18 @@ texture_region_size = Vector2i(32, 32)
|
||||||
0:3/0/probability = 2.0
|
0:3/0/probability = 2.0
|
||||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
||||||
1:3/0 = 0
|
1:3/0 = 0
|
||||||
1:3/0/terrain_set = 0
|
1:3/0/terrain_set = 0
|
||||||
1:3/0/terrain = 0
|
1:3/0/terrain = 0
|
||||||
1:3/0/probability = 2.0
|
1:3/0/probability = 2.0
|
||||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
|
|
||||||
1:3/0/terrains_peering_bit/right_side = 0
|
1:3/0/terrains_peering_bit/right_side = 0
|
||||||
2:3/0 = 0
|
2:3/0 = 0
|
||||||
2:3/0/terrain_set = 0
|
2:3/0/terrain_set = 0
|
||||||
2:3/0/terrain = 0
|
2:3/0/terrain = 0
|
||||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
|
|
||||||
2:3/0/terrains_peering_bit/right_side = 0
|
2:3/0/terrains_peering_bit/right_side = 0
|
||||||
2:3/0/terrains_peering_bit/left_side = 0
|
2:3/0/terrains_peering_bit/left_side = 0
|
||||||
3:3/0 = 0
|
3:3/0 = 0
|
||||||
|
@ -403,14 +371,12 @@ texture_region_size = Vector2i(32, 32)
|
||||||
3:3/0/probability = 2.0
|
3:3/0/probability = 2.0
|
||||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
||||||
3:3/0/terrains_peering_bit/left_side = 0
|
3:3/0/terrains_peering_bit/left_side = 0
|
||||||
4:3/0 = 0
|
4:3/0 = 0
|
||||||
4:3/0/terrain_set = 0
|
4:3/0/terrain_set = 0
|
||||||
4:3/0/terrain = 0
|
4:3/0/terrain = 0
|
||||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
||||||
4:3/0/terrains_peering_bit/right_side = 0
|
4:3/0/terrains_peering_bit/right_side = 0
|
||||||
4:3/0/terrains_peering_bit/bottom_side = 0
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -421,7 +387,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
5:3/0/terrain = 0
|
5:3/0/terrain = 0
|
||||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
|
|
||||||
5:3/0/terrains_peering_bit/right_side = 0
|
5:3/0/terrains_peering_bit/right_side = 0
|
||||||
5:3/0/terrains_peering_bit/left_side = 0
|
5:3/0/terrains_peering_bit/left_side = 0
|
||||||
5:3/0/terrains_peering_bit/top_side = 0
|
5:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
@ -431,7 +396,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
6:3/0/terrain = 0
|
6:3/0/terrain = 0
|
||||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
|
|
||||||
6:3/0/terrains_peering_bit/right_side = 0
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
6:3/0/terrains_peering_bit/left_side = 0
|
6:3/0/terrains_peering_bit/left_side = 0
|
||||||
6:3/0/terrains_peering_bit/top_left_corner = 0
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -441,7 +405,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:3/0/terrain = 0
|
7:3/0/terrain = 0
|
||||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
||||||
7:3/0/terrains_peering_bit/right_side = 0
|
7:3/0/terrains_peering_bit/right_side = 0
|
||||||
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -453,7 +416,7 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:3/0/probability = 2.0
|
8:3/0/probability = 2.0
|
||||||
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:3/0/physics_layer_0/angular_velocity = 0.0
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, -1, -4, -1, -4, -16)
|
||||||
8:3/0/terrains_peering_bit/right_side = 0
|
8:3/0/terrains_peering_bit/right_side = 0
|
||||||
8:3/0/terrains_peering_bit/top_side = 0
|
8:3/0/terrains_peering_bit/top_side = 0
|
||||||
8:3/0/terrains_peering_bit/top_right_corner = 0
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
@ -462,7 +425,7 @@ texture_region_size = Vector2i(32, 32)
|
||||||
9:3/0/terrain = 0
|
9:3/0/terrain = 0
|
||||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:3/0/physics_layer_0/angular_velocity = 0.0
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
|
||||||
9:3/0/terrains_peering_bit/right_side = 0
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
9:3/0/terrains_peering_bit/left_side = 0
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
9:3/0/terrains_peering_bit/top_left_corner = 0
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -473,7 +436,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
10:3/0/terrain = 0
|
10:3/0/terrain = 0
|
||||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:3/0/physics_layer_0/angular_velocity = 0.0
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
|
|
||||||
10:3/0/terrains_peering_bit/right_side = 0
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
10:3/0/terrains_peering_bit/left_side = 0
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -486,7 +448,7 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:3/0/probability = 2.0
|
11:3/0/probability = 2.0
|
||||||
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:3/0/physics_layer_0/angular_velocity = 0.0
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4, -16, 4, -1, -16, -1)
|
||||||
11:3/0/terrains_peering_bit/left_side = 0
|
11:3/0/terrains_peering_bit/left_side = 0
|
||||||
11:3/0/terrains_peering_bit/top_left_corner = 0
|
11:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
11:3/0/terrains_peering_bit/top_side = 0
|
11:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
Reference in a new issue