Setting up new Tileset Colliders
This commit is contained in:
parent
6d3b64014b
commit
5b71f2c3de
2 changed files with 15 additions and 2 deletions
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@ -61,6 +61,7 @@ texture_region_size = Vector2i(32, 32)
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5:0/0/terrain = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -5, 16, 16, -3, 16, -16, -1)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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@ -70,6 +71,7 @@ texture_region_size = Vector2i(32, 32)
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6:0/0/terrain = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -5, -16, 16, 4, 16, 16, -1)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -169,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
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4:1/0/terrain = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3, 16, -16, -8.5)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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@ -178,6 +181,7 @@ texture_region_size = Vector2i(32, 32)
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5:1/0/terrain = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -3, -16, -16, -5)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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@ -190,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
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6:1/0/terrain = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 4, -16, 16, -5)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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@ -202,6 +207,7 @@ texture_region_size = Vector2i(32, 32)
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7:1/0/terrain = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 4, 16, 16, -2.5)
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/left_side = 0
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@ -222,6 +228,7 @@ texture_region_size = Vector2i(32, 32)
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9:1/0/terrain = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -5, -3, -16, 16, -16, 16, -1, 4, 16, -16, 16)
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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@ -278,6 +285,7 @@ texture_region_size = Vector2i(32, 32)
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4:2/0/terrain = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -3, -16, -16, 2.5)
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/top_side = 0
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4:2/0/terrains_peering_bit/top_side = 0
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@ -287,6 +295,7 @@ texture_region_size = Vector2i(32, 32)
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5:2/0/terrain = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3, 16, -16, -1)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/bottom_side = 0
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5:2/0/terrains_peering_bit/bottom_side = 0
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@ -299,6 +308,7 @@ texture_region_size = Vector2i(32, 32)
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6:2/0/terrain = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 4, 16, 16, -1)
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6:2/0/terrains_peering_bit/right_side = 0
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6:2/0/terrains_peering_bit/right_side = 0
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6:2/0/terrains_peering_bit/bottom_side = 0
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6:2/0/terrains_peering_bit/bottom_side = 0
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6:2/0/terrains_peering_bit/bottom_left_corner = 0
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6:2/0/terrains_peering_bit/bottom_left_corner = 0
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@ -311,6 +321,7 @@ texture_region_size = Vector2i(32, 32)
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7:2/0/terrain = 0
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7:2/0/terrain = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 4, -16, 16, 2.5)
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7:2/0/terrains_peering_bit/bottom_side = 0
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7:2/0/terrains_peering_bit/bottom_side = 0
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7:2/0/terrains_peering_bit/left_side = 0
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7:2/0/terrains_peering_bit/left_side = 0
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7:2/0/terrains_peering_bit/top_left_corner = 0
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7:2/0/terrains_peering_bit/top_left_corner = 0
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@ -347,6 +358,7 @@ texture_region_size = Vector2i(32, 32)
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10:2/0/terrain = 0
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10:2/0/terrain = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 4, -16, -16, -16, -16, -1, -3, 16, 16, 16)
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10:2/0/terrains_peering_bit/right_side = 0
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10:2/0/terrains_peering_bit/right_side = 0
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10:2/0/terrains_peering_bit/bottom_right_corner = 0
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10:2/0/terrains_peering_bit/bottom_right_corner = 0
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10:2/0/terrains_peering_bit/bottom_side = 0
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10:2/0/terrains_peering_bit/bottom_side = 0
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@ -400,6 +412,7 @@ texture_region_size = Vector2i(32, 32)
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4:3/0/terrain = 0
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4:3/0/terrain = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, 4, 16, -16, 16)
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/bottom_left_corner = 0
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4:3/0/terrains_peering_bit/bottom_left_corner = 0
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@ -41,7 +41,7 @@
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[sub_resource type="Image" id="Image_qpl2d"]
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[sub_resource type="Image" id="Image_iuu86"]
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data = {
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data = {
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"format": "RGBA8",
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"format": "RGBA8",
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@ -51,7 +51,7 @@ data = {
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}
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}
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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image = SubResource("Image_qpl2d")
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image = SubResource("Image_iuu86")
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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