Putting Generated Map into PlayerMovement Scene For testing
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2 changed files with 14 additions and 2 deletions
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@ -1,12 +1,24 @@
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[gd_scene load_steps=3 format=3 uid="uid://ccgpsim5nfxd6"]
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[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"]
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[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
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[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
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[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
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[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
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[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
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[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
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[node name="Node2D" type="Node2D"]
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[node name="Node2D" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("3_0at2g")
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cell_quadrant_size = 8
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collision_visibility_mode = 1
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format = 2
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script = ExtResource("4_8st0q")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(512, 300)
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scale = Vector2(0.25, 0.25)
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script = ExtResource("1_x3102")
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script = ExtResource("1_x3102")
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speed = 80
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture = ExtResource("2_48vut")
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texture = ExtResource("2_48vut")
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@ -15,6 +27,7 @@ texture = ExtResource("2_48vut")
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polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
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polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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zoom = Vector2(10, 10)
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position_smoothing_enabled = true
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_vertical_enabled = true
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@ -59,4 +59,3 @@ move_down={
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/canvas_textures/default_texture_filter=0
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textures/canvas_textures/default_texture_filter=0
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