Updating Testscene
- Make Scaling Right - Fix Players Collision Box
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2 changed files with 6 additions and 3 deletions
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@ -121,6 +121,7 @@ _data = {
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[node name="Player Movement" type="Node2D"]
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[node name="Player Movement" type="Node2D"]
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[node name="Map Generator" type="TileMap" parent="."]
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[node name="Map Generator" type="TileMap" parent="."]
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scale = Vector2(1.5, 1.5)
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tile_set = ExtResource("1_s4utw")
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tile_set = ExtResource("1_s4utw")
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cell_quadrant_size = 32
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cell_quadrant_size = 32
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format = 2
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format = 2
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@ -132,7 +133,7 @@ script = ExtResource("3_dvklj")
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bunny_prefab = ExtResource("4_0fyd5")
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bunny_prefab = ExtResource("4_0fyd5")
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[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
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[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
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position = Vector2(960, 512)
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position = Vector2(1440, 810)
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collision_layer = 0
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collision_layer = 0
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script = ExtResource("5_uv7bh")
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script = ExtResource("5_uv7bh")
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speed = 60
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speed = 60
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@ -145,10 +146,12 @@ hframes = 8
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vframes = 4
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vframes = 4
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[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
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[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
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position = Vector2(2, -24)
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polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
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polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
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[node name="Player Camera" type="Camera2D" parent="Player"]
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[node name="Player Camera" type="Camera2D" parent="Player"]
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zoom = Vector2(5, 5)
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position = Vector2(-1, -25)
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zoom = Vector2(3, 3)
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position_smoothing_enabled = true
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_vertical_enabled = true
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@ -66,6 +66,6 @@ attack={
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[rendering]
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/canvas_textures/default_texture_filter=0
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