Basic Movement
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4 changed files with 123 additions and 1 deletions
59
Player/player.gd
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59
Player/player.gd
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extends CharacterBody2D
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# Serialized Variables ------------------
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@export var MAX_SPEED = 300
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@export var ACCELERATION = 1500
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@export var FRICTION = 1200
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# ---------------------------------------
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# Calculation Variables -----------------
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@onready var axis = Vector2.ZERO
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# ---------------------------------------
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# Engine Callbacks ----------------------
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func _physics_process(delta):
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move(delta)
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# ---------------------------------------
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# Input ---------------------------------
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func get_input():
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# Makes the function equivalent to unity's Input.GetAxis("Horizontal")
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axis.x = int(Input.is_action_pressed("move_right")) - int(Input.is_action_pressed("move_left"))
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# Makes the function equivalent to unity's Input.GetAxis("Vertical")
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axis.y = int(Input.is_action_pressed("move_down")) - int(Input.is_action_pressed("move-up"))
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return axis.normalized()
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# ---------------------------------------
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# Movement ------------------------------
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func move(delta):
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axis = get_input() # Get the input
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# If player is not moving
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if axis == Vector2.ZERO:
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apply_friction(FRICTION * delta)
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else :
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apply_movement(axis * ACCELERATION * delta)
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move_and_slide()
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func apply_movement(accel):
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velocity += accel
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velocity = velocity.limit_length(MAX_SPEED)
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func apply_friction(amount):
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if velocity.length() > amount :
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velocity -= velocity.normalized() * amount
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else :
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velocity = Vector2.ZERO
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# ----------------------------------------
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16
Player/player.tscn
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Player/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://btiw3mdue2ien"]
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[ext_resource type="Texture2D" uid="uid://futvep428rf0" path="res://icon.svg" id="1_1j8gw"]
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[ext_resource type="Script" path="res://Player/player.gd" id="1_dl5xi"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_rcutd"]
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radius = 67.0
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_dl5xi")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_1j8gw")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_rcutd")
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16
Scenes/Movement.tscn
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Scenes/Movement.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bu6iwskde5hn6"]
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[ext_resource type="PackedScene" uid="uid://btiw3mdue2ien" path="res://Player/player.tscn" id="1_62wcj"]
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[node name="Movement" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource("1_62wcj")]
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position = Vector2(561, 312)
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MAX_SPEED = 350
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ACCELERATION = 2500
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FRICTION = 1500
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PackedVector2Array(90, 68, 776, 70, 1086, 236, 924, 566, 704, 220, 262, 154, 174, 494, 34, 316)
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@ -11,10 +11,41 @@ config_version=5
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[application]
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[application]
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config/name="HoppyEaster"
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config/name="HoppyEaster"
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run/main_scene="res://Scenes/Test.tscn"
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run/main_scene="res://Scenes/Movement.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="HoppyEaster"
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move-up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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