From 27d1606d080cecb89692587219e7668496ecb2e3 Mon Sep 17 00:00:00 2001 From: Snoweuph Date: Sat, 8 Apr 2023 01:52:25 +0200 Subject: [PATCH] Setting Up new Tileset --- Assets/Test_Tileset.tres | 25 ------- Assets/Tileset.tres | 152 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 152 insertions(+), 25 deletions(-) delete mode 100644 Assets/Test_Tileset.tres diff --git a/Assets/Test_Tileset.tres b/Assets/Test_Tileset.tres deleted file mode 100644 index bdce79f..0000000 --- a/Assets/Test_Tileset.tres +++ /dev/null @@ -1,25 +0,0 @@ -[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://b7cqbf6xdbeal"] - -[ext_resource type="Texture2D" uid="uid://bjyry6vvtr8h5" path="res://Assets/Sprites/PlaceHolderA.png" id="1_nuhua"] -[ext_resource type="Texture2D" uid="uid://cbtiuvqgnulmf" path="res://Assets/Sprites/PlaceHolderB.png" id="2_jl0te"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_urqd5"] -texture = ExtResource("1_nuhua") -texture_region_size = Vector2i(8, 8) -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4) - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bjb0"] -texture = ExtResource("2_jl0te") -texture_region_size = Vector2i(8, 8) -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 - -[resource] -tile_size = Vector2i(8, 8) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_urqd5") -sources/1 = SubResource("TileSetAtlasSource_7bjb0") diff --git a/Assets/Tileset.tres b/Assets/Tileset.tres index c815918..5ea9e42 100644 --- a/Assets/Tileset.tres +++ b/Assets/Tileset.tres @@ -8,26 +8,42 @@ texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 +0:0/0/probability = 2.0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8) 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16) 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/left_side = 0 @@ -36,6 +52,9 @@ texture_region_size = Vector2i(32, 32) 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16) 5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/bottom_right_corner = 0 5:0/0/terrains_peering_bit/bottom_side = 0 @@ -43,6 +62,9 @@ texture_region_size = Vector2i(32, 32) 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 @@ -50,6 +72,9 @@ texture_region_size = Vector2i(32, 32) 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 @@ -58,12 +83,19 @@ texture_region_size = Vector2i(32, 32) 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 +8:0/0/probability = 2.0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 @@ -73,6 +105,9 @@ texture_region_size = Vector2i(32, 32) 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12) 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_right_corner = 0 10:0/0/terrains_peering_bit/bottom_side = 0 @@ -81,23 +116,36 @@ texture_region_size = Vector2i(32, 32) 11:0/0 = 0 11:0/0/terrain_set = 0 11:0/0/terrain = 0 +11:0/0/probability = 2.0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16) 11:0/0/terrains_peering_bit/bottom_side = 0 11:0/0/terrains_peering_bit/bottom_left_corner = 0 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16) 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/left_side = 0 @@ -105,12 +153,18 @@ texture_region_size = Vector2i(32, 32) 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_side = 0 @@ -118,6 +172,9 @@ texture_region_size = Vector2i(32, 32) 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12) 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_right_corner = 0 5:1/0/terrains_peering_bit/bottom_side = 0 @@ -128,6 +185,9 @@ texture_region_size = Vector2i(32, 32) 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 @@ -138,6 +198,9 @@ texture_region_size = Vector2i(32, 32) 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 @@ -145,6 +208,9 @@ texture_region_size = Vector2i(32, 32) 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_right_corner = 0 8:1/0/terrains_peering_bit/bottom_side = 0 @@ -153,6 +219,9 @@ texture_region_size = Vector2i(32, 32) 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0 @@ -162,6 +231,9 @@ texture_region_size = Vector2i(32, 32) 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12) 11:1/0/terrains_peering_bit/right_side = 0 11:1/0/terrains_peering_bit/bottom_side = 0 11:1/0/terrains_peering_bit/bottom_left_corner = 0 @@ -171,26 +243,42 @@ texture_region_size = Vector2i(32, 32) 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 +0:2/0/probability = 2.0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8) 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12) 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 @@ -198,6 +286,9 @@ texture_region_size = Vector2i(32, 32) 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 @@ -208,6 +299,9 @@ texture_region_size = Vector2i(32, 32) 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0 @@ -218,6 +312,9 @@ texture_region_size = Vector2i(32, 32) 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12) 7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_left_corner = 0 @@ -225,6 +322,9 @@ texture_region_size = Vector2i(32, 32) 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12) 8:2/0/terrains_peering_bit/right_side = 0 8:2/0/terrains_peering_bit/bottom_right_corner = 0 8:2/0/terrains_peering_bit/bottom_side = 0 @@ -234,6 +334,10 @@ texture_region_size = Vector2i(32, 32) 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 +9:2/0/probability = 2.0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_right_corner = 0 9:2/0/terrains_peering_bit/bottom_side = 0 @@ -245,6 +349,9 @@ texture_region_size = Vector2i(32, 32) 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12) 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_side = 0 @@ -254,6 +361,9 @@ texture_region_size = Vector2i(32, 32) 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16) 11:2/0/terrains_peering_bit/bottom_side = 0 11:2/0/terrains_peering_bit/bottom_left_corner = 0 11:2/0/terrains_peering_bit/left_side = 0 @@ -262,22 +372,40 @@ texture_region_size = Vector2i(32, 32) 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 +0:3/0/probability = 2.0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12) 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 +1:3/0/probability = 2.0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12) 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 +3:3/0/probability = 2.0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12) 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 @@ -286,6 +414,9 @@ texture_region_size = Vector2i(32, 32) 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_side = 0 @@ -293,6 +424,9 @@ texture_region_size = Vector2i(32, 32) 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/top_left_corner = 0 @@ -300,6 +434,9 @@ texture_region_size = Vector2i(32, 32) 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5) 7:3/0/terrains_peering_bit/right_side = 0 7:3/0/terrains_peering_bit/bottom_right_corner = 0 7:3/0/terrains_peering_bit/bottom_side = 0 @@ -308,12 +445,19 @@ texture_region_size = Vector2i(32, 32) 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 +8:3/0/probability = 2.0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16) 8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/top_side = 0 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_left_corner = 0 @@ -322,6 +466,9 @@ texture_region_size = Vector2i(32, 32) 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 @@ -331,12 +478,17 @@ texture_region_size = Vector2i(32, 32) 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 +11:3/0/probability = 2.0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12) 11:3/0/terrains_peering_bit/left_side = 0 11:3/0/terrains_peering_bit/top_left_corner = 0 11:3/0/terrains_peering_bit/top_side = 0 [resource] tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Walls" terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)