Fix Map Generating so that player is stuck in wall
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@ -30,6 +30,7 @@ func generate() -> Dictionary:
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for i in cave_gen_iterations:
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for i in cave_gen_iterations:
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change_cells_by_neighbor_thresholds()
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change_cells_by_neighbor_thresholds()
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set_borders_solid()
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set_borders_solid()
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prepare_player_start_area()
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tile_array_to_terrain()
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tile_array_to_terrain()
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