From 090521262684fdc8fed4655fb350d64ecdccc73f Mon Sep 17 00:00:00 2001 From: AXVIII3 <76608488+AXVIII3@users.noreply.github.com> Date: Wed, 12 Apr 2023 14:18:21 +0530 Subject: [PATCH] Added reset keybinds to default button --- Assets/UI/Theme.tres | 4 +-- Prefabs/Settings Menu.tscn | 28 +++++++++++++-- Scripts/SaveSystem/GameDataSaver.gd | 47 ++++++++++++++------------ Scripts/SaveSystem/GlobalSettings.gd | 32 ++++++++++++++++-- Scripts/UI/Remaping/RemapButton.gd | 3 +- Scripts/UI/Remaping/RemapController.gd | 16 ++++++--- project.godot | 4 +-- 7 files changed, 99 insertions(+), 35 deletions(-) diff --git a/Assets/UI/Theme.tres b/Assets/UI/Theme.tres index ebcdebb..4674292 100644 --- a/Assets/UI/Theme.tres +++ b/Assets/UI/Theme.tres @@ -41,7 +41,7 @@ [ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"] [ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"] -[sub_resource type="Image" id="Image_fjlcl"] +[sub_resource type="Image" id="Image_1bdw3"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0), "format": "RGBA8", @@ -51,7 +51,7 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_g5bup"] -image = SubResource("Image_fjlcl") +image = SubResource("Image_1bdw3") [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"] diff --git a/Prefabs/Settings Menu.tscn b/Prefabs/Settings Menu.tscn index 1afcc5e..83b9a1f 100644 --- a/Prefabs/Settings Menu.tscn +++ b/Prefabs/Settings Menu.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=5 format=3 uid="uid://cbfcolm6mjolp"] +[gd_scene load_steps=6 format=3 uid="uid://cbfcolm6mjolp"] [ext_resource type="Script" path="res://Scripts/UI/SettingsMenu.gd" id="1_2rgd2"] [ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapController.gd" id="2_2f8ap"] [ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapButton.gd" id="2_4asaa"] +[ext_resource type="Theme" uid="uid://babphdknr2kkd" path="res://Assets/UI/Theme.tres" id="3_ajuuh"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"] bg_color = Color(0.439216, 0.631373, 0.537255, 1) @@ -22,7 +23,7 @@ master_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTab music_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MusicVolSlider") sfx_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider") -[node name="Remap Controller" type="Control" parent="."] +[node name="Remap Controller" type="Control" parent="." node_paths=PackedStringArray("remap_buttons_holder")] visible = false layout_mode = 3 anchors_preset = 0 @@ -31,6 +32,7 @@ offset_top = 12.0 offset_right = 12.0 offset_bottom = 12.0 script = ExtResource("2_2f8ap") +remap_buttons_holder = NodePath("../Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item") [node name="Panel" type="Panel" parent="."] anchors_preset = 15 @@ -38,6 +40,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +theme = ExtResource("3_ajuuh") theme_override_styles/panel = SubResource("StyleBoxFlat_02uod") [node name="MarginContainer" type="MarginContainer" parent="Panel"] @@ -341,6 +344,16 @@ layout_mode = 2 text = "Attack Controller " +[node name="Spacer2" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"] +custom_minimum_size = Vector2(0, 32) +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ResetLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"] +custom_minimum_size = Vector2(0, 48) +layout_mode = 2 +text = "Reset to Defaults" + [node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer"] layout_mode = 2 size_flags_horizontal = 3 @@ -469,6 +482,16 @@ script = ExtResource("2_4asaa") input_action_name = "attack_controller" remap_controller = NodePath("../../../../../../../../../../Remap Controller") +[node name="Spacers2" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item"] +custom_minimum_size = Vector2(0, 32) +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ResetButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item"] +custom_minimum_size = Vector2(400, 40) +layout_mode = 2 +text = "Reset" + [node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/margin_top = 32 @@ -501,4 +524,5 @@ text = "Back" [connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" method="_on_pressed"] [connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimRightControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimRightControllerRemapButton" method="_on_pressed"] [connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" method="_on_pressed"] +[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/ResetButton" to="Remap Controller" method="_on_reset_button_pressed"] [connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/MarginContainer/Back Button" to="." method="_on_back_pressed"] diff --git a/Scripts/SaveSystem/GameDataSaver.gd b/Scripts/SaveSystem/GameDataSaver.gd index 655ab13..0091c48 100644 --- a/Scripts/SaveSystem/GameDataSaver.gd +++ b/Scripts/SaveSystem/GameDataSaver.gd @@ -2,6 +2,30 @@ extends Node const SAVE_FILE : String = "user://SAVEFILE.save" var game_data = {} +var default_game_data = { + "display_mode": 0, + "vsync_on": false, + "current_resolution_index": 0, + "master_volume": 0, + "music_volume": 0, + "sfx_volume": 0, + "controls": { + "move_up": KEY_W, + "move_left": KEY_A, + "move_down": KEY_S, + "move_right": KEY_D, + "attack": "m" + str(MOUSE_BUTTON_LEFT), + "move_up_controller": "j" + str(JOY_AXIS_LEFT_Y) + "/-1.00", + "move_left_controller": "j" + str(JOY_AXIS_LEFT_X) + "/-1.00", + "move_down_controller": "j" + str(JOY_AXIS_LEFT_Y) + "/1.00", + "move_right_controller": "j" + str(JOY_AXIS_LEFT_X) + "/1.00", + "attack_controller": "b" + str(JOY_BUTTON_A), + "aim_up_controller": "j" + str(JOY_AXIS_RIGHT_Y) + "/-1.00", + "aim_left_controller": "j" + str(JOY_AXIS_RIGHT_X) + "/-1.00", + "aim_down_controller": "j" + str(JOY_AXIS_RIGHT_Y) + "/1.00", + "aim_right_controller": "j" + str(JOY_AXIS_RIGHT_X) + "/1.00", + } + } func _ready(): load_data() @@ -9,28 +33,7 @@ func _ready(): func load_data(): var file = FileAccess.open(SAVE_FILE, FileAccess.READ) if file == null: - game_data = { - "display_mode": 0, - "vsync_on": false, - "current_resolution_index": 0, - "master_volume": 0, - "music_volume": 0, - "sfx_volume": 0, - "move_up": KEY_W, - "move_left": KEY_A, - "move_down": KEY_S, - "move_right": KEY_D, - "attack": "m" + str(MOUSE_BUTTON_LEFT), - "move_up_controller": "j" + str(JOY_AXIS_LEFT_Y) + "/-1.00", - "move_left_controller": "j" + str(JOY_AXIS_LEFT_X) + "/-1.00", - "move_down_controller": "j" + str(JOY_AXIS_LEFT_Y) + "/1.00", - "move_right_controller": "j" + str(JOY_AXIS_LEFT_X) + "/1.00", - "attack_controller": "b" + str(JOY_BUTTON_A), - "aim_up_controller": "j" + str(JOY_AXIS_RIGHT_Y) + "/-1.00", - "aim_left_controller": "j" + str(JOY_AXIS_RIGHT_X) + "/-1.00", - "aim_down_controller": "j" + str(JOY_AXIS_RIGHT_Y) + "/1.00", - "aim_right_controller": "j" + str(JOY_AXIS_RIGHT_X) + "/1.00", - } + game_data = default_game_data save_data() else: game_data = file.get_var() diff --git a/Scripts/SaveSystem/GlobalSettings.gd b/Scripts/SaveSystem/GlobalSettings.gd index 4329fd1..cf4e879 100644 --- a/Scripts/SaveSystem/GlobalSettings.gd +++ b/Scripts/SaveSystem/GlobalSettings.gd @@ -81,10 +81,38 @@ func update_sfx_volume(vol : int) -> void: # Controls func set_controls_from_save_file() -> void: for remappable_input_action in remappable_input_actions: - var action = Save.game_data.keys().find(remappable_input_action) + var action = Save.game_data.controls.keys().find(remappable_input_action) for key in InputMap.action_get_events(remappable_input_action): InputMap.action_erase_event(remappable_input_action, key) - var binding = Save.game_data.values()[action] + var binding = Save.game_data.controls.values()[action] + var control_event + match str(binding)[0]: + "m": + binding = int(binding.right(binding.length()-1)) + control_event = InputEventMouseButton.new() + control_event.button_index = binding + "b": + binding = int(binding.right(binding.length()-1)) + control_event = InputEventJoypadButton.new() + control_event.button_index = binding + "j": + binding = binding.right(binding.length()-1) + binding = binding.split("/") + control_event = InputEventJoypadMotion.new() + control_event.axis = int(binding[0]) + control_event.axis_value = float(binding[1]) + _: + control_event = InputEventKey.new() + control_event.set_keycode(binding) + InputMap.action_add_event(remappable_input_action, control_event) + pass + +func reset_controls_to_save_file() -> void: + for remappable_input_action in remappable_input_actions: + var action = Save.default_game_data.controls.keys().find(remappable_input_action) + for key in InputMap.action_get_events(remappable_input_action): + InputMap.action_erase_event(remappable_input_action, key) + var binding = Save.default_game_data.controls.values()[action] var control_event match str(binding)[0]: "m": diff --git a/Scripts/UI/Remaping/RemapButton.gd b/Scripts/UI/Remaping/RemapButton.gd index 139d4c6..98ded92 100644 --- a/Scripts/UI/Remaping/RemapButton.gd +++ b/Scripts/UI/Remaping/RemapButton.gd @@ -4,7 +4,8 @@ extends Button @export var remap_controller : Node func _ready(): - display_key() + self.add_to_group("RemappableButton") + self.display_key() func display_key (): self.text = "%s" % InputMap.action_get_events(input_action_name)[0].as_text() diff --git a/Scripts/UI/Remaping/RemapController.gd b/Scripts/UI/Remaping/RemapController.gd index a5e6fa5..dbce8b3 100644 --- a/Scripts/UI/Remaping/RemapController.gd +++ b/Scripts/UI/Remaping/RemapController.gd @@ -2,6 +2,7 @@ extends Control class_name RemapController @export var min_time_between_remaps := 0.4 +@export var remap_buttons_holder : VBoxContainer var remap_button : Button var remap_action : String @@ -52,14 +53,14 @@ func start_remap(button : Button, action : String): func remap_key(event): match str(event.get_class()): "InputEventJoypadButton": - Save.game_data["%s" % [remap_action]] = "b" + str(event.button_index) + Save.game_data.controls["%s" % [remap_action]] = "b" + str(event.button_index) "InputEventJoypadMotion": if abs(event.axis_value) < 0.5: return - Save.game_data["%s" % [remap_action]] = "j" + str(event.axis) + str("/1.00" if event.axis_value > 0 else "/-1.00") + Save.game_data.controls["%s" % [remap_action]] = "j" + str(event.axis) + str("/1.00" if event.axis_value > 0 else "/-1.00") "InputEventMouseButton": - Save.game_data["%s" % [remap_action]] = "m" + str(event.button_index) + Save.game_data.controls["%s" % [remap_action]] = "m" + str(event.button_index) "InputEventKey": - Save.game_data["%s" % [remap_action]] = event.keycode + Save.game_data.controls["%s" % [remap_action]] = event.keycode set_process_unhandled_key_input(false) for key in InputMap.action_get_events(remap_action): InputMap.action_erase_event(remap_action, key) @@ -70,3 +71,10 @@ func remap_key(event): time_since_remap = 0 remap_button = null pass + +func _on_reset_button_pressed(): + GlobalSettings.reset_controls_to_save_file() + for child in remap_buttons_holder.get_children(): + if child is Button and child.is_in_group("RemappableButton"): + child.display_key() + pass diff --git a/project.godot b/project.godot index a9d14ef..1dc075a 100644 --- a/project.godot +++ b/project.godot @@ -26,8 +26,8 @@ Save="*res://Scripts/SaveSystem/GameDataSaver.gd" [display] -window/size/viewport_width=640 -window/size/viewport_height=1000 +window/size/viewport_width=1280 +window/size/viewport_height=800 window/stretch/mode="canvas_items" window/stretch/aspect="expand"