Cleanup Code

This commit is contained in:
Snoweuph 2023-04-08 17:17:48 +02:00
parent edb4265367
commit 08a134d2fc
2 changed files with 8 additions and 10 deletions

View file

@ -8,12 +8,12 @@ var team : int
var on_death_callbacks : Array
func damage(damage : int):
health -= health
health -= damage
if(health <= 0): on_death()
pass
func heal(health : int):
health += health
self.health += health
pass
func on_death():

View file

@ -6,20 +6,17 @@ extends Area2D
@export_flags_2d_physics var map_collision_layer : int
@export_flags_2d_physics var bunny_collision_layer : int
const bunny_script = preload("res://Scripts/EntitySystem/Bunny.gd")
func _process(delta):
self.translate(Vector2(cos(self.rotation), sin(self.rotation)) * speed * delta)
pass
func _on_collision(body):
var collision_layer = null;
match body.get_class():
"TileMap":
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
_:
if(body.has_method("get_collision_layer")): collision_layer = body.get_collision_layer()
if body.get_class() == "TileMap":
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
if(body.has_method("get_collision_layer")):
collision_layer = body.get_collision_layer()
if collision_layer & map_collision_layer:
queue_free()
@ -27,3 +24,4 @@ func _on_collision(body):
var bunny = body as Bunny
bunny.damage(damage)
queue_free()
pass