Final Player Movement \w Animations
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13 changed files with 335 additions and 23 deletions
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[sub_resource type="Animation" id="Animation_pswkh"]
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"RESET": SubResource("Animation_o3hln")
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[node name="Player Movement" type="Node2D"]
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[node name="Map Generator" type="TileMap" parent="."]
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tile_set = ExtResource("3_0at2g")
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cell_quadrant_size = 8
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position = Vector2(512, 300)
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position = Vector2(512, 300)
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scale = Vector2(0.25, 0.25)
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scale = Vector2(0.25, 0.25)
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script = ExtResource("1_x3102")
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script = ExtResource("1_x3102")
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speed = 80
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animation_player = NodePath("Player Animator")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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[node name="Player Sprite" type="Sprite2D" parent="Player"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"]
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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[node name="Player Camera" type="Camera2D" parent="Player"]
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zoom = Vector2(10, 10)
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zoom = Vector2(10, 10)
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position_smoothing_enabled = true
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_vertical_enabled = true
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editor_draw_limits = true
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editor_draw_limits = true
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editor_draw_drag_margin = true
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editor_draw_drag_margin = true
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|
|
||||||
|
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_bi1h3")
|
||||||
|
}
|
||||||
|
|
|
@ -1,24 +1,50 @@
|
||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
@export var speed = 100
|
# Serialized Variables
|
||||||
@export_range(0, 1) var damping_factor := 0.6
|
@export var speed = 20
|
||||||
|
@export_range(0, 1) var dampning_function = 0.6
|
||||||
|
@export var animation_player : AnimationPlayer
|
||||||
|
|
||||||
|
|
||||||
|
# Engine Callbacks
|
||||||
|
func _physics_process(delta : float):
|
||||||
|
move_player(delta)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Getting player input into a vector
|
||||||
func get_move_vector():
|
func get_move_vector():
|
||||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||||
return input_direction
|
return input_direction
|
||||||
|
|
||||||
func move_player(delta : float):
|
|
||||||
if get_move_vector() == Vector2.ZERO:
|
|
||||||
# Damp Players Velocity if no Input
|
|
||||||
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
|
||||||
else:
|
|
||||||
# Set Players Velocity to the Input Direction in the Players Speed
|
|
||||||
self.velocity = get_move_vector() * speed * delta * 60
|
|
||||||
|
|
||||||
# Update The Players Physics Calculations
|
|
||||||
|
# Calculates the players velocity based on input and moves it
|
||||||
|
func move_player(delta : float):
|
||||||
|
# Damp Players Velocity if no Input
|
||||||
|
if get_move_vector() == Vector2.ZERO:
|
||||||
|
self.velocity = self.velocity * (1 - min(1, dampning_function * 60 * delta))
|
||||||
|
|
||||||
|
# Set Player's velocity to the Input direction with a magnitude of Speed synced with frame rate
|
||||||
|
else:
|
||||||
|
self.velocity = get_move_vector().normalized() * speed * delta * 60
|
||||||
|
|
||||||
|
# Animate the player
|
||||||
|
animate_player_movement()
|
||||||
|
|
||||||
|
# Finally, update the Player's physics calculations
|
||||||
self.move_and_slide()
|
self.move_and_slide()
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func _physics_process(delta : float):
|
|
||||||
move_player(delta)
|
|
||||||
pass
|
func animate_player_movement():
|
||||||
|
var move_vector = get_move_vector()
|
||||||
|
match move_vector:
|
||||||
|
Vector2.ZERO: animation_player.play("Idle")
|
||||||
|
Vector2.LEFT: animation_player.play("MoveLeft")
|
||||||
|
Vector2.RIGHT: animation_player.play("MoveRight")
|
||||||
|
Vector2.UP: animation_player.play("MoveUp")
|
||||||
|
Vector2.DOWN: animation_player.play("MoveDown")
|
||||||
|
_: animation_player.play("Idle")
|
||||||
|
|
|
@ -11,7 +11,7 @@ config_version=5
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="HoppyEaster"
|
config/name="HoppyEaster"
|
||||||
run/main_scene="res://Scenes/Movement.tscn"
|
run/main_scene="res://Scenes/PlayerMovement.tscn"
|
||||||
config/features=PackedStringArray("4.0", "GL Compatibility")
|
config/features=PackedStringArray("4.0", "GL Compatibility")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
|
Reference in a new issue