Fixing Rebind, (With Saving)

This commit is contained in:
Snoweuph 2023-04-11 00:27:26 +02:00
parent 4ad79253b2
commit 07aa3c846b
6 changed files with 16 additions and 53 deletions

View file

@ -41,7 +41,7 @@
[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
[sub_resource type="Image" id="Image_kwuuq"]
[sub_resource type="Image" id="Image_cw2pn"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
"format": "RGBA8",
@ -51,7 +51,7 @@ data = {
}
[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
image = SubResource("Image_kwuuq")
image = SubResource("Image_cw2pn")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]

View file

@ -195,7 +195,6 @@ vertical_alignment = 1
[node name="MoveUpRemapButton" type="Button" parent="SettingsTabs/Controls/MarginContainer/GridContainer" node_paths=PackedStringArray("remap_controller")]
layout_mode = 2
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_up"
remap_controller = NodePath("../../../../../Remap Controller")
@ -209,7 +208,6 @@ vertical_alignment = 1
[node name="MoveLeftRemapButton" type="Button" parent="SettingsTabs/Controls/MarginContainer/GridContainer" node_paths=PackedStringArray("remap_controller")]
layout_mode = 2
size_flags_horizontal = 3
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_left"
remap_controller = NodePath("../../../../../Remap Controller")
@ -223,7 +221,6 @@ vertical_alignment = 1
[node name="MoveDownRemapButton" type="Button" parent="SettingsTabs/Controls/MarginContainer/GridContainer" node_paths=PackedStringArray("remap_controller")]
layout_mode = 2
size_flags_horizontal = 3
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_down"
remap_controller = NodePath("../../../../../Remap Controller")
@ -238,7 +235,6 @@ vertical_alignment = 1
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../Back Button")
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_right"
remap_controller = NodePath("../../../../../Remap Controller")

View file

@ -72,3 +72,8 @@ func set_controls_from_save_file() -> void:
var control_key = InputEventKey.new()
control_key.set_keycode(Save.game_data.values()[i])
InputMap.action_add_event(remappable_input_action, control_key)
pass
func set_control_binding(action : String, keycode : int):
print(keycode)
pass

View file

@ -1,38 +0,0 @@
extends TextureButton
@export var text : String = "Sample Text"
@export var pointer_margin_from_center : int = 100
@export var leftPointer : Sprite2D
@export var rightPointer : Sprite2D
@export var textBox : RichTextLabel
# Engine Callbacks
func _ready():
textBox.parse_bbcode("[center] %s [/center]" % [text])
pass
func _process(_delta):
handle_hover_and_focus()
handle_x_position()
func handle_hover_and_focus() -> void:
if has_focus():
leftPointer.visible = true
rightPointer.visible = true
elif is_hovered():
leftPointer.visible = true
leftPointer.modulate.a = 0.5
rightPointer.visible = true
rightPointer.modulate.a = 0.5
else:
leftPointer.visible = false
leftPointer.modulate.a = 1
rightPointer.visible = false
rightPointer.modulate.a = 1
pass
func handle_x_position() -> void:
var center_x = get_parent().position.x + (get_parent().size.x / 2.0)
leftPointer.global_position.x = center_x - pointer_margin_from_center
rightPointer.global_position.x = center_x + pointer_margin_from_center
pass

View file

@ -20,17 +20,16 @@ func start_remap(button : Button, action : String):
remap_action = action
remap_button.text = "..."
set_process_unhandled_key_input(true)
button.release_focus()
pass
func remap_key(event):
print(event)
# Do Actual Rebinding
set_process_unhandled_key_input(false)
for key in InputMap.action_get_events(remap_action):
InputMap.action_erase_event(remap_action, key)
InputMap.action_add_event(remap_action, event)
print(event.as_text_keycode())
#Save.game_data["%s" % [remap_action]] = event.get_text_keycode()
Save.game_data["%s" % [remap_action]] = event.keycode
remap_button.display_key()
remap_button.grab_focus()
remap_button = null
set_process_unhandled_key_input(false)
pass

View file

@ -67,6 +67,7 @@ func add_resolution_items():
# Other Buttons
func _on_back_pressed():
Save.save_data()
on_back.call()
queue_free()
pass