From 02f141a6ef389c7fff3b8bea3ac39fd8f3632142 Mon Sep 17 00:00:00 2001 From: Snoweuph Date: Mon, 10 Apr 2023 22:19:54 +0200 Subject: [PATCH] Code Cleaning --- Scripts/PlayerController.gd | 1 - Scripts/WeaponSystem/WeaponController.gd | 1 - 2 files changed, 2 deletions(-) diff --git a/Scripts/PlayerController.gd b/Scripts/PlayerController.gd index 074d327..1f77e73 100644 --- a/Scripts/PlayerController.gd +++ b/Scripts/PlayerController.gd @@ -14,7 +14,6 @@ func get_move_input_vector() -> Vector2: return (input_direction if not input_direction_controller.length() > input_direction.length() else input_direction_controller.normalized()) func update_player_movement(delta : float): - print(get_move_input_vector()) var input = get_move_input_vector() # Damp Movement if not moving, Accelerate if Moving diff --git a/Scripts/WeaponSystem/WeaponController.gd b/Scripts/WeaponSystem/WeaponController.gd index 9de0e80..f501ddb 100644 --- a/Scripts/WeaponSystem/WeaponController.gd +++ b/Scripts/WeaponSystem/WeaponController.gd @@ -16,7 +16,6 @@ func get_aim_pos() -> Vector2: func rotate_to_pointer(): look_at(get_aim_pos()) - #TODO Implement Joystick Aiming func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int): var projectile = projectilePrefab.instantiate()