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HoppyEaster/Scripts/EntitySystem/Bunny.gd

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extends CharacterBody2D
class_name Bunny
@export var health : int
var team : int
var on_death_callbacks : Array
func damage(damage : int):
health -= health
if(health <= 0): on_death()
pass
func heal(health : int):
health += health
pass
func on_death():
for callback in on_death_callbacks:
callback.call(self)
pass
func sub_on_death(callback : Callable):
on_death_callbacks.push_front(callback)
pass