extends CharacterBody2D
class_name Bunny
@export var health : int
var team : int
var on_death_callbacks : Array
func damage(damage : int):
health -= damage
if(health <= 0): on_death()
pass
func heal(health : int):
self.health += health
func on_death():
for callback in on_death_callbacks:
callback.call(self)
func sub_on_death(callback : Callable):
on_death_callbacks.push_front(callback)