2023-04-09 12:00:52 +00:00
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extends Node
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# Video Settings UI References
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@export var display_options_button : OptionButton
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@export var vsync_toggle : CheckButton
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@export var resolutions_options_button : OptionButton
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# Audio Settings UI References
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@export var master_volume_slider : Slider
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@export var music_volume_slider : Slider
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@export var sfx_volume_slider : Slider
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# Engine Callbacks
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func _ready():
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add_resolution_items()
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2023-04-09 12:00:52 +00:00
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display_options_button.select(Save.game_data.display_mode)
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GlobalSettings.set_display_mode(Save.game_data.display_mode)
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vsync_toggle.set_pressed_no_signal(Save.game_data.vsync_on)
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GlobalSettings.toggle_vsync(Save.game_data.vsync_on)
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2023-04-09 13:04:49 +00:00
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resolutions_options_button.select(Save.game_data.current_resolution_index)
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GlobalSettings.set_resolution(Save.game_data.current_resolution_index)
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2023-04-09 12:00:52 +00:00
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master_volume_slider.value = Save.game_data.master_volume
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GlobalSettings.update_master_volume(Save.game_data.master_volume)
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music_volume_slider.value = Save.game_data.music_volume
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GlobalSettings.update_music_volume(Save.game_data.music_volume)
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sfx_volume_slider.value = Save.game_data.sfx_volume
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GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume)
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pass
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2023-04-09 13:04:49 +00:00
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func add_resolution_items():
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for key in GlobalSettings.resolutions_dictionary.keys():
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resolutions_options_button.add_item(key)
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2023-04-09 12:00:52 +00:00
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# Other Buttons
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func _on_back_pressed():
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queue_free()
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pass
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# Video Settings
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func _on_display_mode_options_item_selected(index):
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GlobalSettings.set_display_mode(index)
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pass
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func _on_vsync_button_toggled(button_pressed):
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GlobalSettings.toggle_vsync(button_pressed)
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pass
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func _on_resolutions_options_item_selected(index):
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GlobalSettings.set_resolution(index)
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pass
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# Audio Settings
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func _on_master_volume_slider_value_changed(value):
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GlobalSettings.update_master_volume(value)
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pass
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func _on_music_vol_slider_value_changed(value):
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GlobalSettings.update_music_volume(value)
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pass
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func _on_sfx_vol_slider_value_changed(value):
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GlobalSettings.update_sfx_volume(value)
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pass
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