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HoppyEaster/Scripts/GameManager.gd

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GDScript3
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2023-04-09 10:01:03 +00:00
extends Node2D
@export var map_generator : Node
@export var bunny_generator : Node
var bunnys = []
var gen_data : Dictionary
var wave := 0
func _ready():
gen_data = map_generator.generate() as Dictionary
print("time for generation: " + str(gen_data.time))
pass
func _process(_delta):
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if(bunnys.size() == 0):
wave += 1
bunnys = await bunny_generator.spawn_batched_wave(10.0, 0.25, gen_data.free_tiles.duplicate(), TEAM.EVIL, wave * 1, 3)
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for bunny in bunnys:
bunny.sub_on_death(func(bunny): bunnys.erase(bunny))
bunny.sub_on_death(func(bunny): bunny.queue_free())
pass