57 lines
No EOL
1.8 KiB
YAML
57 lines
No EOL
1.8 KiB
YAML
name: build
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run-name: Building Game
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on:
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push:
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branches: [ dev-base ]
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env:
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GODOT_VERSION: 4.0.1
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EXPORT_NAME: 2dHackAndSlay
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PROJECT_PATH: /
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jobs:
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export-linux:
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name: Linux Export
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runs-on: ubuntu-20.04
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steps:
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- name: Setup System Packages
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run: |
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apt update -y && apt install nodejs ca-certificates -y tree
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- name: Checkout
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uses: https://github.com/actions/checkout@v3
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- name: Prepare Dependencies and Paths
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run: |
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mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
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mkdir -p build/linux
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cp -r .buildtools/dependencies/. ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
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tree ~/.local/share/godot/export_templates/
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- name: Run Build
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run: .buildtools/godot-$GODOT_VERSION --headless -v --export-release "Linux/X11" build/linux/$EXPORT_NAME.64x86
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- name: result info
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run: |
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tree build
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echo "No Artifact uploading yet"
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export-windows:
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name: Windows Export
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runs-on: ubuntu-20.04
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steps:
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- name: Setup System Packages
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run: |
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apt update -y && apt install nodejs ca-certificates -y tree
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- name: Checkout
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uses: https://github.com/actions/checkout@v3
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- name: Prepare Dependencies and Paths
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run: |
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mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
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mkdir -p build/windows
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cp -r .buildtools/dependencies/. ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
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tree ~/.local/share/godot/export_templates/
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- name: Run Build
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run: .buildtools/godot-$GODOT_VERSION --headless -v --export-release "Windows Desktop" build/windows/$EXPORT_NAME.exe
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- name: result info
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run: |
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tree build
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echo "No Artifact uploading yet" |