This repository has been archived on 2023-10-28. You can view files and clone it, but cannot push or open issues or pull requests.
2DHackAndSlay/Assets/Tilesets/colony.tres
2023-01-31 16:03:29 +01:00

876 lines
38 KiB
Text

[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"]
[ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"]
resource_name = "Colony "
texture = ExtResource("1")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_offset = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_offset = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/probability = 5.0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_offset = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
4:1/0/terrains_peering_bit/top_side = 0
4:1/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
3:0/0/terrains_peering_bit/top_left_corner = 0
3:0/0/terrains_peering_bit/top_side = 0
3:0/0/terrains_peering_bit/top_right_corner = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
4:0/0/terrains_peering_bit/top_right_corner = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_offset = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
4:3/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_offset = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_offset = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/top_side = 0
19:2/size_in_atlas = Vector2i(1, 2)
19:2/0 = 0
19:2/0/texture_offset = Vector2i(0, -8)
19:2/0/terrain_set = 0
19:2/0/terrain = 1
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:2/0/terrains_peering_bit/left_side = 1
19:2/0/terrains_peering_bit/top_side = 1
18:2/size_in_atlas = Vector2i(1, 2)
18:2/0 = 0
18:2/0/texture_offset = Vector2i(0, -8)
18:2/0/terrain_set = 0
18:2/0/terrain = 1
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
18:2/0/terrains_peering_bit/right_side = 1
18:2/0/terrains_peering_bit/top_side = 1
17:2/size_in_atlas = Vector2i(1, 2)
17:2/0 = 0
17:2/0/texture_offset = Vector2i(0, -8)
17:2/0/terrain_set = 0
17:2/0/terrain = 1
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8)
17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
17:2/0/terrains_peering_bit/right_side = 1
17:2/0/terrains_peering_bit/left_side = 1
16:2/0 = 0
16:2/0/terrain_set = 0
16:2/0/terrain = 1
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/terrains_peering_bit/right_side = 1
16:2/0/terrains_peering_bit/bottom_right_corner = 1
16:2/0/terrains_peering_bit/bottom_side = 1
16:2/0/terrains_peering_bit/bottom_left_corner = 1
16:2/0/terrains_peering_bit/left_side = 1
16:2/0/terrains_peering_bit/top_left_corner = 1
16:2/0/terrains_peering_bit/top_side = 1
16:2/0/terrains_peering_bit/top_right_corner = 1
15:2/0 = 0
15:2/0/terrain_set = 0
15:2/0/terrain = 1
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/terrains_peering_bit/right_side = 1
15:2/0/terrains_peering_bit/bottom_right_corner = 1
15:2/0/terrains_peering_bit/bottom_side = 1
15:2/0/terrains_peering_bit/bottom_left_corner = 1
15:2/0/terrains_peering_bit/left_side = 1
15:2/0/terrains_peering_bit/top_left_corner = 1
15:2/0/terrains_peering_bit/top_side = 1
15:2/0/terrains_peering_bit/top_right_corner = 1
14:2/size_in_atlas = Vector2i(1, 2)
14:2/0 = 0
14:2/0/texture_offset = Vector2i(0, -8)
14:2/0/terrain_set = 0
14:2/0/terrain = 1
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
14:2/0/terrains_peering_bit/left_side = 1
14:2/0/terrains_peering_bit/top_left_corner = 1
14:2/0/terrains_peering_bit/top_side = 1
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 1
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/terrains_peering_bit/right_side = 1
16:3/0/terrains_peering_bit/bottom_right_corner = 1
16:3/0/terrains_peering_bit/bottom_side = 1
16:3/0/terrains_peering_bit/bottom_left_corner = 1
16:3/0/terrains_peering_bit/left_side = 1
16:3/0/terrains_peering_bit/top_left_corner = 1
16:3/0/terrains_peering_bit/top_side = 1
16:3/0/terrains_peering_bit/top_right_corner = 1
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 1
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/terrains_peering_bit/right_side = 1
15:3/0/terrains_peering_bit/bottom_right_corner = 1
15:3/0/terrains_peering_bit/bottom_side = 1
15:3/0/terrains_peering_bit/bottom_left_corner = 1
15:3/0/terrains_peering_bit/left_side = 1
15:3/0/terrains_peering_bit/top_left_corner = 1
15:3/0/terrains_peering_bit/top_side = 1
15:3/0/terrains_peering_bit/top_right_corner = 1
13:2/size_in_atlas = Vector2i(1, 2)
13:2/0 = 0
13:2/0/texture_offset = Vector2i(0, -8)
13:2/0/terrain_set = 0
13:2/0/terrain = 1
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
13:2/0/terrains_peering_bit/right_side = 1
13:2/0/terrains_peering_bit/left_side = 1
13:2/0/terrains_peering_bit/top_left_corner = 1
13:2/0/terrains_peering_bit/top_side = 1
13:2/0/terrains_peering_bit/top_right_corner = 1
12:2/size_in_atlas = Vector2i(1, 2)
12:2/0 = 0
12:2/0/texture_offset = Vector2i(0, -8)
12:2/0/terrain_set = 0
12:2/0/terrain = 1
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
12:2/0/terrains_peering_bit/right_side = 1
12:2/0/terrains_peering_bit/top_side = 1
12:2/0/terrains_peering_bit/top_right_corner = 1
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 1
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
19:1/0/terrains_peering_bit/bottom_side = 1
19:1/0/terrains_peering_bit/left_side = 1
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 1
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:1/0/terrains_peering_bit/right_side = 1
18:1/0/terrains_peering_bit/bottom_side = 1
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 1
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
17:1/0/terrains_peering_bit/bottom_side = 1
17:1/0/terrains_peering_bit/top_side = 1
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0
16:0/0/terrain_set = 0
16:0/0/terrain = 1
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
16:0/0/terrains_peering_bit/right_side = 1
16:0/0/terrains_peering_bit/bottom_right_corner = 1
16:0/0/terrains_peering_bit/bottom_side = 1
16:0/0/terrains_peering_bit/left_side = 1
16:0/0/terrains_peering_bit/top_left_corner = 1
16:0/0/terrains_peering_bit/top_side = 1
16:0/0/terrains_peering_bit/top_right_corner = 1
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 1
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
16:1/0/terrains_peering_bit/right_side = 1
16:1/0/terrains_peering_bit/bottom_right_corner = 1
16:1/0/terrains_peering_bit/bottom_side = 1
16:1/0/terrains_peering_bit/bottom_left_corner = 1
16:1/0/terrains_peering_bit/left_side = 1
16:1/0/terrains_peering_bit/top_side = 1
16:1/0/terrains_peering_bit/top_right_corner = 1
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 1
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
15:0/0/terrains_peering_bit/right_side = 1
15:0/0/terrains_peering_bit/bottom_side = 1
15:0/0/terrains_peering_bit/bottom_left_corner = 1
15:0/0/terrains_peering_bit/left_side = 1
15:0/0/terrains_peering_bit/top_left_corner = 1
15:0/0/terrains_peering_bit/top_side = 1
15:0/0/terrains_peering_bit/top_right_corner = 1
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 1
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
15:1/0/terrains_peering_bit/right_side = 1
15:1/0/terrains_peering_bit/bottom_right_corner = 1
15:1/0/terrains_peering_bit/bottom_side = 1
15:1/0/terrains_peering_bit/bottom_left_corner = 1
15:1/0/terrains_peering_bit/left_side = 1
15:1/0/terrains_peering_bit/top_left_corner = 1
15:1/0/terrains_peering_bit/top_side = 1
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 1
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
14:0/0/terrains_peering_bit/bottom_side = 1
14:0/0/terrains_peering_bit/bottom_left_corner = 1
14:0/0/terrains_peering_bit/left_side = 1
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 1
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:1/0/terrains_peering_bit/bottom_side = 1
14:1/0/terrains_peering_bit/bottom_left_corner = 1
14:1/0/terrains_peering_bit/left_side = 1
14:1/0/terrains_peering_bit/top_left_corner = 1
14:1/0/terrains_peering_bit/top_side = 1
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 1
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
13:0/0/terrains_peering_bit/right_side = 1
13:0/0/terrains_peering_bit/bottom_right_corner = 1
13:0/0/terrains_peering_bit/bottom_side = 1
13:0/0/terrains_peering_bit/bottom_left_corner = 1
13:0/0/terrains_peering_bit/left_side = 1
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 1
13:1/0/probability = 5.0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/terrains_peering_bit/right_side = 1
13:1/0/terrains_peering_bit/bottom_right_corner = 1
13:1/0/terrains_peering_bit/bottom_side = 1
13:1/0/terrains_peering_bit/bottom_left_corner = 1
13:1/0/terrains_peering_bit/left_side = 1
13:1/0/terrains_peering_bit/top_left_corner = 1
13:1/0/terrains_peering_bit/top_side = 1
13:1/0/terrains_peering_bit/top_right_corner = 1
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 1
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
12:0/0/terrains_peering_bit/right_side = 1
12:0/0/terrains_peering_bit/bottom_right_corner = 1
12:0/0/terrains_peering_bit/bottom_side = 1
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 1
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:1/0/terrains_peering_bit/right_side = 1
12:1/0/terrains_peering_bit/bottom_right_corner = 1
12:1/0/terrains_peering_bit/bottom_side = 1
12:1/0/terrains_peering_bit/top_side = 1
12:1/0/terrains_peering_bit/top_right_corner = 1
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_offset = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0
8:1/0/terrains_peering_bit/top_side = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_left_corner = 0
9:1/0/terrains_peering_bit/top_side = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_side = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/left_side = 0
8:0/0/terrains_peering_bit/top_side = 0
8:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/bottom_left_corner = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 1
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
18:0/0/terrains_peering_bit/right_side = 1
18:0/0/terrains_peering_bit/bottom_side = 1
18:0/0/terrains_peering_bit/left_side = 1
18:0/0/terrains_peering_bit/top_left_corner = 1
18:0/0/terrains_peering_bit/top_side = 1
18:0/0/terrains_peering_bit/top_right_corner = 1
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 1
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
19:0/0/terrains_peering_bit/right_side = 1
19:0/0/terrains_peering_bit/bottom_right_corner = 1
19:0/0/terrains_peering_bit/bottom_side = 1
19:0/0/terrains_peering_bit/bottom_left_corner = 1
19:0/0/terrains_peering_bit/left_side = 1
19:0/0/terrains_peering_bit/top_side = 1
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 1
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
20:0/0/terrains_peering_bit/right_side = 1
20:0/0/terrains_peering_bit/bottom_right_corner = 1
20:0/0/terrains_peering_bit/bottom_side = 1
20:0/0/terrains_peering_bit/left_side = 1
20:0/0/terrains_peering_bit/top_side = 1
20:0/0/terrains_peering_bit/top_right_corner = 1
21:0/0 = 0
21:0/0/terrain_set = 0
21:0/0/terrain = 1
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:0/0/terrains_peering_bit/right_side = 1
21:0/0/terrains_peering_bit/bottom_side = 1
21:0/0/terrains_peering_bit/bottom_left_corner = 1
21:0/0/terrains_peering_bit/left_side = 1
21:0/0/terrains_peering_bit/top_left_corner = 1
21:0/0/terrains_peering_bit/top_side = 1
21:1/0 = 0
21:1/0/terrain_set = 0
21:1/0/terrain = 1
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
21:1/0/terrains_peering_bit/right_side = 1
21:1/0/terrains_peering_bit/bottom_side = 1
21:1/0/terrains_peering_bit/left_side = 1
21:1/0/terrains_peering_bit/top_left_corner = 1
21:1/0/terrains_peering_bit/top_side = 1
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 1
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
20:1/0/terrains_peering_bit/right_side = 1
20:1/0/terrains_peering_bit/bottom_side = 1
20:1/0/terrains_peering_bit/left_side = 1
20:1/0/terrains_peering_bit/top_side = 1
20:2/size_in_atlas = Vector2i(1, 2)
20:2/0 = 0
20:2/0/texture_offset = Vector2i(0, -8)
20:2/0/terrain_set = 0
20:2/0/terrain = 1
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
21:2/0 = 0
21:2/0/terrain_set = 0
21:2/0/terrain = 1
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
21:2/0/terrains_peering_bit/right_side = 1
21:2/0/terrains_peering_bit/bottom_side = 1
21:2/0/terrains_peering_bit/bottom_left_corner = 1
21:2/0/terrains_peering_bit/left_side = 1
21:2/0/terrains_peering_bit/top_side = 1
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 1
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
22:2/0/terrains_peering_bit/right_side = 1
22:2/0/terrains_peering_bit/bottom_right_corner = 1
22:2/0/terrains_peering_bit/bottom_side = 1
22:2/0/terrains_peering_bit/left_side = 1
22:2/0/terrains_peering_bit/top_side = 1
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 1
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
22:1/0/terrains_peering_bit/right_side = 1
22:1/0/terrains_peering_bit/bottom_side = 1
22:1/0/terrains_peering_bit/left_side = 1
22:1/0/terrains_peering_bit/top_side = 1
22:1/0/terrains_peering_bit/top_right_corner = 1
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
21:3/0 = 0
21:3/0/terrain_set = 0
21:3/0/terrain = 1
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
21:3/0/terrains_peering_bit/right_side = 1
21:3/0/terrains_peering_bit/bottom_side = 1
21:3/0/terrains_peering_bit/bottom_left_corner = 1
21:3/0/terrains_peering_bit/left_side = 1
21:3/0/terrains_peering_bit/top_side = 1
21:3/0/terrains_peering_bit/top_right_corner = 1
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 1
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
22:3/0/terrains_peering_bit/right_side = 1
22:3/0/terrains_peering_bit/bottom_right_corner = 1
22:3/0/terrains_peering_bit/bottom_side = 1
22:3/0/terrains_peering_bit/left_side = 1
22:3/0/terrains_peering_bit/top_left_corner = 1
22:3/0/terrains_peering_bit/top_side = 1
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Colony Blue Blue"
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
terrain_set_0/terrain_1/name = "Colony Red"
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
sources/0 = SubResource("TileSetAtlasSource_17cgg")