18 lines
483 B
GDScript
18 lines
483 B
GDScript
extends CharacterBody2D
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@export var speed = 50
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func get_input():
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var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
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return input_direction
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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self.velocity = get_input() * speed
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self.move_and_slide()
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