85 lines
3.8 KiB
Text
85 lines
3.8 KiB
Text
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="2d Hack And Slay"
|
|
run/main_scene="res://Scenes/Test Scene.tscn"
|
|
config/features=PackedStringArray("4.0")
|
|
|
|
[autoload]
|
|
|
|
GameManager="*res://Scripts/GameManager.gd"
|
|
|
|
[display]
|
|
|
|
window/stretch/mode="viewport"
|
|
window/stretch/aspect="expand"
|
|
window/stretch/scale=0.7
|
|
|
|
[editor]
|
|
|
|
version_control_autoload_on_startup=true
|
|
version_control_plugin_name="GitAPI"
|
|
|
|
[editor_plugins]
|
|
|
|
enabled=PackedStringArray()
|
|
|
|
[gui]
|
|
|
|
common/drop_mouse_on_gui_input_disabled=true
|
|
|
|
[input]
|
|
|
|
move_up={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
move_down={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
move_left={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
move_right={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
do_shake={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
|
]
|
|
}
|
|
|
|
[layer_names]
|
|
|
|
2d_physics/layer_1="Map"
|
|
2d_physics/layer_2="Player"
|
|
2d_physics/layer_3="Enemys"
|
|
|
|
[physics]
|
|
|
|
common/enable_pause_aware_picking=true
|
|
|
|
[rendering]
|
|
|
|
textures/canvas_textures/default_texture_filter=0
|
|
environment/default_environment="res://default_env.tres"
|