[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"] [ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"] resource_name = "Colony " texture = ExtResource("1") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 0:2/size_in_atlas = Vector2i(1, 2) 0:2/0 = 0 0:2/0/texture_offset = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/size_in_atlas = Vector2i(1, 2) 1:2/0 = 0 1:2/0/texture_offset = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/probability = 5.0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_offset = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_right_corner = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_left_corner = 0 4:2/0/terrains_peering_bit/left_side = 0 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_left_corner = 0 4:1/0/terrains_peering_bit/left_side = 0 4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_right_corner = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/left_side = 0 3:0/0/terrains_peering_bit/top_left_corner = 0 3:0/0/terrains_peering_bit/top_side = 0 3:0/0/terrains_peering_bit/top_right_corner = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_right_corner = 0 4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/left_side = 0 4:0/0/terrains_peering_bit/top_left_corner = 0 4:0/0/terrains_peering_bit/top_side = 0 4:0/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) 5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/top_side = 0 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_offset = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) 5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_left_corner = 0 4:3/0/terrains_peering_bit/top_side = 0 4:3/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_left_corner = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/left_side = 0 7:2/size_in_atlas = Vector2i(1, 2) 7:2/0 = 0 7:2/0/texture_offset = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 6:2/size_in_atlas = Vector2i(1, 2) 6:2/0 = 0 6:2/0/texture_offset = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/top_side = 0 19:2/size_in_atlas = Vector2i(1, 2) 19:2/0 = 0 19:2/0/texture_offset = Vector2i(0, -8) 19:2/0/terrain_set = 0 19:2/0/terrain = 1 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 19:2/0/terrains_peering_bit/left_side = 1 19:2/0/terrains_peering_bit/top_side = 1 18:2/size_in_atlas = Vector2i(1, 2) 18:2/0 = 0 18:2/0/texture_offset = Vector2i(0, -8) 18:2/0/terrain_set = 0 18:2/0/terrain = 1 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 18:2/0/terrains_peering_bit/right_side = 1 18:2/0/terrains_peering_bit/top_side = 1 17:2/size_in_atlas = Vector2i(1, 2) 17:2/0 = 0 17:2/0/texture_offset = Vector2i(0, -8) 17:2/0/terrain_set = 0 17:2/0/terrain = 1 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8) 17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8) 17:2/0/terrains_peering_bit/right_side = 1 17:2/0/terrains_peering_bit/left_side = 1 16:2/0 = 0 16:2/0/terrain_set = 0 16:2/0/terrain = 1 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/terrains_peering_bit/right_side = 1 16:2/0/terrains_peering_bit/bottom_right_corner = 1 16:2/0/terrains_peering_bit/bottom_side = 1 16:2/0/terrains_peering_bit/bottom_left_corner = 1 16:2/0/terrains_peering_bit/left_side = 1 16:2/0/terrains_peering_bit/top_left_corner = 1 16:2/0/terrains_peering_bit/top_side = 1 16:2/0/terrains_peering_bit/top_right_corner = 1 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 1 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/terrains_peering_bit/right_side = 1 15:2/0/terrains_peering_bit/bottom_right_corner = 1 15:2/0/terrains_peering_bit/bottom_side = 1 15:2/0/terrains_peering_bit/bottom_left_corner = 1 15:2/0/terrains_peering_bit/left_side = 1 15:2/0/terrains_peering_bit/top_left_corner = 1 15:2/0/terrains_peering_bit/top_side = 1 15:2/0/terrains_peering_bit/top_right_corner = 1 14:2/size_in_atlas = Vector2i(1, 2) 14:2/0 = 0 14:2/0/texture_offset = Vector2i(0, -8) 14:2/0/terrain_set = 0 14:2/0/terrain = 1 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 14:2/0/terrains_peering_bit/left_side = 1 14:2/0/terrains_peering_bit/top_left_corner = 1 14:2/0/terrains_peering_bit/top_side = 1 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 1 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/terrains_peering_bit/right_side = 1 16:3/0/terrains_peering_bit/bottom_right_corner = 1 16:3/0/terrains_peering_bit/bottom_side = 1 16:3/0/terrains_peering_bit/bottom_left_corner = 1 16:3/0/terrains_peering_bit/left_side = 1 16:3/0/terrains_peering_bit/top_left_corner = 1 16:3/0/terrains_peering_bit/top_side = 1 16:3/0/terrains_peering_bit/top_right_corner = 1 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 1 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/terrains_peering_bit/right_side = 1 15:3/0/terrains_peering_bit/bottom_right_corner = 1 15:3/0/terrains_peering_bit/bottom_side = 1 15:3/0/terrains_peering_bit/bottom_left_corner = 1 15:3/0/terrains_peering_bit/left_side = 1 15:3/0/terrains_peering_bit/top_left_corner = 1 15:3/0/terrains_peering_bit/top_side = 1 15:3/0/terrains_peering_bit/top_right_corner = 1 13:2/size_in_atlas = Vector2i(1, 2) 13:2/0 = 0 13:2/0/texture_offset = Vector2i(0, -8) 13:2/0/terrain_set = 0 13:2/0/terrain = 1 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 13:2/0/terrains_peering_bit/right_side = 1 13:2/0/terrains_peering_bit/left_side = 1 13:2/0/terrains_peering_bit/top_left_corner = 1 13:2/0/terrains_peering_bit/top_side = 1 13:2/0/terrains_peering_bit/top_right_corner = 1 12:2/size_in_atlas = Vector2i(1, 2) 12:2/0 = 0 12:2/0/texture_offset = Vector2i(0, -8) 12:2/0/terrain_set = 0 12:2/0/terrain = 1 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 12:2/0/terrains_peering_bit/right_side = 1 12:2/0/terrains_peering_bit/top_side = 1 12:2/0/terrains_peering_bit/top_right_corner = 1 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 1 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 19:1/0/terrains_peering_bit/bottom_side = 1 19:1/0/terrains_peering_bit/left_side = 1 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 1 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 18:1/0/terrains_peering_bit/right_side = 1 18:1/0/terrains_peering_bit/bottom_side = 1 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 1 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) 17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 17:1/0/terrains_peering_bit/bottom_side = 1 17:1/0/terrains_peering_bit/top_side = 1 17:0/0 = 0 17:0/0/terrain_set = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0 = 0 16:0/0/terrain_set = 0 16:0/0/terrain = 1 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 16:0/0/terrains_peering_bit/right_side = 1 16:0/0/terrains_peering_bit/bottom_right_corner = 1 16:0/0/terrains_peering_bit/bottom_side = 1 16:0/0/terrains_peering_bit/left_side = 1 16:0/0/terrains_peering_bit/top_left_corner = 1 16:0/0/terrains_peering_bit/top_side = 1 16:0/0/terrains_peering_bit/top_right_corner = 1 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 1 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 16:1/0/terrains_peering_bit/right_side = 1 16:1/0/terrains_peering_bit/bottom_right_corner = 1 16:1/0/terrains_peering_bit/bottom_side = 1 16:1/0/terrains_peering_bit/bottom_left_corner = 1 16:1/0/terrains_peering_bit/left_side = 1 16:1/0/terrains_peering_bit/top_side = 1 16:1/0/terrains_peering_bit/top_right_corner = 1 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 1 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 15:0/0/terrains_peering_bit/right_side = 1 15:0/0/terrains_peering_bit/bottom_side = 1 15:0/0/terrains_peering_bit/bottom_left_corner = 1 15:0/0/terrains_peering_bit/left_side = 1 15:0/0/terrains_peering_bit/top_left_corner = 1 15:0/0/terrains_peering_bit/top_side = 1 15:0/0/terrains_peering_bit/top_right_corner = 1 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 1 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 15:1/0/terrains_peering_bit/right_side = 1 15:1/0/terrains_peering_bit/bottom_right_corner = 1 15:1/0/terrains_peering_bit/bottom_side = 1 15:1/0/terrains_peering_bit/bottom_left_corner = 1 15:1/0/terrains_peering_bit/left_side = 1 15:1/0/terrains_peering_bit/top_left_corner = 1 15:1/0/terrains_peering_bit/top_side = 1 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 1 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 14:0/0/terrains_peering_bit/bottom_side = 1 14:0/0/terrains_peering_bit/bottom_left_corner = 1 14:0/0/terrains_peering_bit/left_side = 1 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 1 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 14:1/0/terrains_peering_bit/bottom_side = 1 14:1/0/terrains_peering_bit/bottom_left_corner = 1 14:1/0/terrains_peering_bit/left_side = 1 14:1/0/terrains_peering_bit/top_left_corner = 1 14:1/0/terrains_peering_bit/top_side = 1 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 1 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 13:0/0/terrains_peering_bit/right_side = 1 13:0/0/terrains_peering_bit/bottom_right_corner = 1 13:0/0/terrains_peering_bit/bottom_side = 1 13:0/0/terrains_peering_bit/bottom_left_corner = 1 13:0/0/terrains_peering_bit/left_side = 1 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 1 13:1/0/probability = 5.0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/terrains_peering_bit/right_side = 1 13:1/0/terrains_peering_bit/bottom_right_corner = 1 13:1/0/terrains_peering_bit/bottom_side = 1 13:1/0/terrains_peering_bit/bottom_left_corner = 1 13:1/0/terrains_peering_bit/left_side = 1 13:1/0/terrains_peering_bit/top_left_corner = 1 13:1/0/terrains_peering_bit/top_side = 1 13:1/0/terrains_peering_bit/top_right_corner = 1 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 1 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 12:0/0/terrains_peering_bit/right_side = 1 12:0/0/terrains_peering_bit/bottom_right_corner = 1 12:0/0/terrains_peering_bit/bottom_side = 1 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 1 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 12:1/0/terrains_peering_bit/right_side = 1 12:1/0/terrains_peering_bit/bottom_right_corner = 1 12:1/0/terrains_peering_bit/bottom_side = 1 12:1/0/terrains_peering_bit/top_side = 1 12:1/0/terrains_peering_bit/top_right_corner = 1 8:2/size_in_atlas = Vector2i(1, 2) 8:2/0 = 0 8:2/0/texture_offset = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) 8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) 8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_left_corner = 0 9:1/0/terrains_peering_bit/top_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0 9:2/0/terrains_peering_bit/left_side = 0 9:2/0/terrains_peering_bit/top_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_left_corner = 0 9:0/0/terrains_peering_bit/top_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/left_side = 0 8:0/0/terrains_peering_bit/top_side = 0 8:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_left_corner = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 1 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 18:0/0/terrains_peering_bit/right_side = 1 18:0/0/terrains_peering_bit/bottom_side = 1 18:0/0/terrains_peering_bit/left_side = 1 18:0/0/terrains_peering_bit/top_left_corner = 1 18:0/0/terrains_peering_bit/top_side = 1 18:0/0/terrains_peering_bit/top_right_corner = 1 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 1 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 19:0/0/terrains_peering_bit/right_side = 1 19:0/0/terrains_peering_bit/bottom_right_corner = 1 19:0/0/terrains_peering_bit/bottom_side = 1 19:0/0/terrains_peering_bit/bottom_left_corner = 1 19:0/0/terrains_peering_bit/left_side = 1 19:0/0/terrains_peering_bit/top_side = 1 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 1 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 20:0/0/terrains_peering_bit/right_side = 1 20:0/0/terrains_peering_bit/bottom_right_corner = 1 20:0/0/terrains_peering_bit/bottom_side = 1 20:0/0/terrains_peering_bit/left_side = 1 20:0/0/terrains_peering_bit/top_side = 1 20:0/0/terrains_peering_bit/top_right_corner = 1 21:0/0 = 0 21:0/0/terrain_set = 0 21:0/0/terrain = 1 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 21:0/0/terrains_peering_bit/right_side = 1 21:0/0/terrains_peering_bit/bottom_side = 1 21:0/0/terrains_peering_bit/bottom_left_corner = 1 21:0/0/terrains_peering_bit/left_side = 1 21:0/0/terrains_peering_bit/top_left_corner = 1 21:0/0/terrains_peering_bit/top_side = 1 21:1/0 = 0 21:1/0/terrain_set = 0 21:1/0/terrain = 1 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 21:1/0/terrains_peering_bit/right_side = 1 21:1/0/terrains_peering_bit/bottom_side = 1 21:1/0/terrains_peering_bit/left_side = 1 21:1/0/terrains_peering_bit/top_left_corner = 1 21:1/0/terrains_peering_bit/top_side = 1 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 1 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) 20:1/0/terrains_peering_bit/right_side = 1 20:1/0/terrains_peering_bit/bottom_side = 1 20:1/0/terrains_peering_bit/left_side = 1 20:1/0/terrains_peering_bit/top_side = 1 20:2/size_in_atlas = Vector2i(1, 2) 20:2/0 = 0 20:2/0/texture_offset = Vector2i(0, -8) 20:2/0/terrain_set = 0 20:2/0/terrain = 1 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) 20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) 20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 21:2/0 = 0 21:2/0/terrain_set = 0 21:2/0/terrain = 1 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 21:2/0/terrains_peering_bit/right_side = 1 21:2/0/terrains_peering_bit/bottom_side = 1 21:2/0/terrains_peering_bit/bottom_left_corner = 1 21:2/0/terrains_peering_bit/left_side = 1 21:2/0/terrains_peering_bit/top_side = 1 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 1 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 22:2/0/terrains_peering_bit/right_side = 1 22:2/0/terrains_peering_bit/bottom_right_corner = 1 22:2/0/terrains_peering_bit/bottom_side = 1 22:2/0/terrains_peering_bit/left_side = 1 22:2/0/terrains_peering_bit/top_side = 1 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 1 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 22:1/0/terrains_peering_bit/right_side = 1 22:1/0/terrains_peering_bit/bottom_side = 1 22:1/0/terrains_peering_bit/left_side = 1 22:1/0/terrains_peering_bit/top_side = 1 22:1/0/terrains_peering_bit/top_right_corner = 1 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8) 9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) 10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 21:3/0 = 0 21:3/0/terrain_set = 0 21:3/0/terrain = 1 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) 21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 21:3/0/terrains_peering_bit/right_side = 1 21:3/0/terrains_peering_bit/bottom_side = 1 21:3/0/terrains_peering_bit/bottom_left_corner = 1 21:3/0/terrains_peering_bit/left_side = 1 21:3/0/terrains_peering_bit/top_side = 1 21:3/0/terrains_peering_bit/top_right_corner = 1 22:3/0 = 0 22:3/0/terrain_set = 0 22:3/0/terrain = 1 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) 22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 22:3/0/terrains_peering_bit/right_side = 1 22:3/0/terrains_peering_bit/bottom_right_corner = 1 22:3/0/terrains_peering_bit/bottom_side = 1 22:3/0/terrains_peering_bit/left_side = 1 22:3/0/terrains_peering_bit/top_left_corner = 1 22:3/0/terrains_peering_bit/top_side = 1 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 1:4/0/texture_offset = Vector2i(0, -8) 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) 1:4/0/terrains_peering_bit/top_side = 0 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 2:4/0/texture_offset = Vector2i(0, -8) 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) 2:4/0/terrains_peering_bit/right_side = 0 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 3:4/0/texture_offset = Vector2i(0, -8) 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) 4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 5:4/size_in_atlas = Vector2i(1, 2) 5:4/0 = 0 5:4/0/texture_offset = Vector2i(0, -8) 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) 5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) 5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) 6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) 6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) 7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) 7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 1 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) 12:4/0/terrains_peering_bit/bottom_side = 1 13:4/size_in_atlas = Vector2i(1, 2) 13:4/0 = 0 13:4/0/texture_offset = Vector2i(0, -8) 13:4/0/terrain_set = 0 13:4/0/terrain = 1 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) 13:4/0/terrains_peering_bit/top_side = 1 14:4/size_in_atlas = Vector2i(1, 2) 14:4/0 = 0 14:4/0/texture_offset = Vector2i(0, -8) 14:4/0/terrain_set = 0 14:4/0/terrain = 1 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) 14:4/0/terrains_peering_bit/right_side = 1 15:4/size_in_atlas = Vector2i(1, 2) 15:4/0 = 0 15:4/0/texture_offset = Vector2i(0, -8) 15:4/0/terrain_set = 0 15:4/0/terrain = 1 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) 15:4/0/terrains_peering_bit/left_side = 1 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 1 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) 16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) 16:4/0/terrains_peering_bit/right_side = 1 16:4/0/terrains_peering_bit/bottom_side = 1 16:4/0/terrains_peering_bit/left_side = 1 17:4/size_in_atlas = Vector2i(1, 2) 17:4/0 = 0 17:4/0/texture_offset = Vector2i(0, -8) 17:4/0/terrain_set = 0 17:4/0/terrain = 1 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) 17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) 17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) 17:4/0/terrains_peering_bit/right_side = 1 17:4/0/terrains_peering_bit/left_side = 1 17:4/0/terrains_peering_bit/top_side = 1 18:4/0 = 0 18:4/0/terrain_set = 0 18:4/0/terrain = 1 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) 18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) 18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) 18:4/0/terrains_peering_bit/right_side = 1 18:4/0/terrains_peering_bit/bottom_side = 1 18:4/0/terrains_peering_bit/top_side = 1 19:4/0 = 0 19:4/0/terrain_set = 0 19:4/0/terrain = 1 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) 19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) 19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) 19:4/0/terrains_peering_bit/bottom_side = 1 19:4/0/terrains_peering_bit/left_side = 1 19:4/0/terrains_peering_bit/top_side = 1 24:1/0 = 0 24:1/0/terrain_set = 0 24:1/0/terrain = 1 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8) 24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4) 24:1/0/terrains_peering_bit/right_side = 1 24:1/0/terrains_peering_bit/bottom_right_corner = 1 24:1/0/terrains_peering_bit/bottom_side = 1 24:1/0/terrains_peering_bit/bottom_left_corner = 1 24:1/0/terrains_peering_bit/left_side = 1 24:1/0/terrains_peering_bit/top_side = 2 24:0/0 = 0 24:0/0/terrain_set = 0 24:0/0/terrain = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8) 24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4) 24:0/0/terrains_peering_bit/right_side = 0 24:0/0/terrains_peering_bit/bottom_side = 2 24:0/0/terrains_peering_bit/left_side = 0 24:0/0/terrains_peering_bit/top_left_corner = 0 24:0/0/terrains_peering_bit/top_side = 0 24:0/0/terrains_peering_bit/top_right_corner = 0 25:0/0 = 0 25:0/0/terrain_set = 0 25:0/0/terrain = 1 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8) 25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4) 25:0/0/terrains_peering_bit/right_side = 1 25:0/0/terrains_peering_bit/bottom_side = 2 25:0/0/terrains_peering_bit/left_side = 1 25:0/0/terrains_peering_bit/top_left_corner = 1 25:0/0/terrains_peering_bit/top_side = 1 25:0/0/terrains_peering_bit/top_right_corner = 1 25:1/0 = 0 25:1/0/terrain_set = 0 25:1/0/terrain = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8) 25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4) 25:1/0/terrains_peering_bit/right_side = 0 25:1/0/terrains_peering_bit/bottom_right_corner = 0 25:1/0/terrains_peering_bit/bottom_side = 0 25:1/0/terrains_peering_bit/bottom_left_corner = 0 25:1/0/terrains_peering_bit/left_side = 0 25:1/0/terrains_peering_bit/top_side = 2 26:1/0 = 0 26:1/0/terrain_set = 0 26:1/0/terrain = 1 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5) 26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8) 26:1/0/terrains_peering_bit/right_side = 2 26:1/0/terrains_peering_bit/bottom_side = 1 26:1/0/terrains_peering_bit/bottom_left_corner = 1 26:1/0/terrains_peering_bit/left_side = 1 26:1/0/terrains_peering_bit/top_left_corner = 1 26:1/0/terrains_peering_bit/top_side = 1 26:0/0 = 0 26:0/0/terrain_set = 0 26:0/0/terrain = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5) 26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8) 26:0/0/terrains_peering_bit/right_side = 2 26:0/0/terrains_peering_bit/bottom_side = 0 26:0/0/terrains_peering_bit/bottom_left_corner = 0 26:0/0/terrains_peering_bit/left_side = 0 26:0/0/terrains_peering_bit/top_left_corner = 0 26:0/0/terrains_peering_bit/top_side = 0 27:0/0 = 0 27:0/0/terrain_set = 0 27:0/0/terrain = 1 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5) 27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8) 27:0/0/terrains_peering_bit/right_side = 1 27:0/0/terrains_peering_bit/bottom_right_corner = 1 27:0/0/terrains_peering_bit/bottom_side = 1 27:0/0/terrains_peering_bit/left_side = 2 27:0/0/terrains_peering_bit/top_side = 1 27:0/0/terrains_peering_bit/top_right_corner = 1 27:1/0 = 0 27:1/0/terrain_set = 0 27:1/0/terrain = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5) 27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8) 27:1/0/terrains_peering_bit/right_side = 0 27:1/0/terrains_peering_bit/bottom_right_corner = 0 27:1/0/terrains_peering_bit/bottom_side = 0 27:1/0/terrains_peering_bit/left_side = 2 27:1/0/terrains_peering_bit/top_side = 0 27:1/0/terrains_peering_bit/top_right_corner = 0 [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Colony Blue" terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1) terrain_set_0/terrain_1/name = "Colony Red" terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1) terrain_set_0/terrain_2/name = "Colony Connections" terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_17cgg")