# 2DHackAndSlay ## Branches - [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing - [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - dev-* - Dev branches with their respective goal which will be merged into dev-base ## Code Linting Rules ### Use Tabs Tabs are just cooler ### Use Sign-Form instead of Text-Form #### Why There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms #### Boolean operators - `&&` instead of `and` - `||` instead of `or` - `!` instead of `not` ## Resources used: ### Game Art - https://opengameart.org/content/colony-sim-assets