; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "EditorVCSInterface", "class": "GitAPI", "language": "NativeScript", "path": "res://addons/godot-git-plugin/git_api.gdns" } ] _global_script_class_icons={ "GitAPI": "" } [application] config/name="2d Hack And Slay" config/icon="res://addons/TileMapPlus/icon.png" [editor] version_control_autoload_on_startup=true version_control_plugin_name="GitAPI" [editor_plugins] enabled=PoolStringArray( ) [gui] common/drop_mouse_on_gui_input_disabled=true [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"