name: build run-name: Building Game on: push: branches: [ dev-base ] env: GODOT_VERSION: 4.0.0 EXPORT_NAME: 2dHackAndSlay PROJECT_PATH: / jobs: export-linux: name: Linux Export runs-on: ubuntu-20.04 container: image: barichello/godot-ci:3.3.4 steps: - name: Checkout uses: https://github.com/actions/checkout@v2 - name: Setup run: | mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Linux Build run: | mkdir -v -p build/linux cd $PROJECT_PATH godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - name: Upload Artifact uses: https://github.com/actions/upload-artifact@v1 with: name: linux path: build/linux