Improved Tileset #15

Merged
Snoweuph merged 1 commit from dev-scene into dev-base 2023-02-01 08:47:10 +00:00
3 changed files with 269 additions and 2 deletions

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@ -865,12 +865,278 @@ texture = ExtResource("1")
22:3/0/terrains_peering_bit/left_side = 1
22:3/0/terrains_peering_bit/top_left_corner = 1
22:3/0/terrains_peering_bit/top_side = 1
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
0:4/0/terrains_peering_bit/bottom_side = 0
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_offset = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
1:4/0/terrains_peering_bit/top_side = 0
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_offset = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
2:4/0/terrains_peering_bit/right_side = 0
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_offset = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
3:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
4:4/0/terrains_peering_bit/right_side = 0
4:4/0/terrains_peering_bit/bottom_side = 0
4:4/0/terrains_peering_bit/left_side = 0
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_offset = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
5:4/0/terrains_peering_bit/right_side = 0
5:4/0/terrains_peering_bit/left_side = 0
5:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 1
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
12:4/0/terrains_peering_bit/bottom_side = 1
13:4/size_in_atlas = Vector2i(1, 2)
13:4/0 = 0
13:4/0/texture_offset = Vector2i(0, -8)
13:4/0/terrain_set = 0
13:4/0/terrain = 1
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
13:4/0/terrains_peering_bit/top_side = 1
14:4/size_in_atlas = Vector2i(1, 2)
14:4/0 = 0
14:4/0/texture_offset = Vector2i(0, -8)
14:4/0/terrain_set = 0
14:4/0/terrain = 1
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
14:4/0/terrains_peering_bit/right_side = 1
15:4/size_in_atlas = Vector2i(1, 2)
15:4/0 = 0
15:4/0/texture_offset = Vector2i(0, -8)
15:4/0/terrain_set = 0
15:4/0/terrain = 1
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
15:4/0/terrains_peering_bit/left_side = 1
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 1
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
16:4/0/terrains_peering_bit/right_side = 1
16:4/0/terrains_peering_bit/bottom_side = 1
16:4/0/terrains_peering_bit/left_side = 1
17:4/size_in_atlas = Vector2i(1, 2)
17:4/0 = 0
17:4/0/texture_offset = Vector2i(0, -8)
17:4/0/terrain_set = 0
17:4/0/terrain = 1
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
17:4/0/terrains_peering_bit/right_side = 1
17:4/0/terrains_peering_bit/left_side = 1
17:4/0/terrains_peering_bit/top_side = 1
18:4/0 = 0
18:4/0/terrain_set = 0
18:4/0/terrain = 1
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
18:4/0/terrains_peering_bit/right_side = 1
18:4/0/terrains_peering_bit/bottom_side = 1
18:4/0/terrains_peering_bit/top_side = 1
19:4/0 = 0
19:4/0/terrain_set = 0
19:4/0/terrain = 1
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
19:4/0/terrains_peering_bit/bottom_side = 1
19:4/0/terrains_peering_bit/left_side = 1
19:4/0/terrains_peering_bit/top_side = 1
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 1
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
24:1/0/terrains_peering_bit/right_side = 1
24:1/0/terrains_peering_bit/bottom_right_corner = 1
24:1/0/terrains_peering_bit/bottom_side = 1
24:1/0/terrains_peering_bit/bottom_left_corner = 1
24:1/0/terrains_peering_bit/left_side = 1
24:1/0/terrains_peering_bit/top_side = 2
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
24:0/0/terrains_peering_bit/right_side = 0
24:0/0/terrains_peering_bit/bottom_side = 2
24:0/0/terrains_peering_bit/left_side = 0
24:0/0/terrains_peering_bit/top_left_corner = 0
24:0/0/terrains_peering_bit/top_side = 0
24:0/0/terrains_peering_bit/top_right_corner = 0
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 1
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
25:0/0/terrains_peering_bit/right_side = 1
25:0/0/terrains_peering_bit/bottom_side = 2
25:0/0/terrains_peering_bit/left_side = 1
25:0/0/terrains_peering_bit/top_left_corner = 1
25:0/0/terrains_peering_bit/top_side = 1
25:0/0/terrains_peering_bit/top_right_corner = 1
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
25:1/0/terrains_peering_bit/right_side = 0
25:1/0/terrains_peering_bit/bottom_right_corner = 0
25:1/0/terrains_peering_bit/bottom_side = 0
25:1/0/terrains_peering_bit/bottom_left_corner = 0
25:1/0/terrains_peering_bit/left_side = 0
25:1/0/terrains_peering_bit/top_side = 2
26:1/0 = 0
26:1/0/terrain_set = 0
26:1/0/terrain = 1
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:1/0/terrains_peering_bit/right_side = 2
26:1/0/terrains_peering_bit/bottom_side = 1
26:1/0/terrains_peering_bit/bottom_left_corner = 1
26:1/0/terrains_peering_bit/left_side = 1
26:1/0/terrains_peering_bit/top_left_corner = 1
26:1/0/terrains_peering_bit/top_side = 1
26:0/0 = 0
26:0/0/terrain_set = 0
26:0/0/terrain = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:0/0/terrains_peering_bit/right_side = 2
26:0/0/terrains_peering_bit/bottom_side = 0
26:0/0/terrains_peering_bit/bottom_left_corner = 0
26:0/0/terrains_peering_bit/left_side = 0
26:0/0/terrains_peering_bit/top_left_corner = 0
26:0/0/terrains_peering_bit/top_side = 0
27:0/0 = 0
27:0/0/terrain_set = 0
27:0/0/terrain = 1
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:0/0/terrains_peering_bit/right_side = 1
27:0/0/terrains_peering_bit/bottom_right_corner = 1
27:0/0/terrains_peering_bit/bottom_side = 1
27:0/0/terrains_peering_bit/left_side = 2
27:0/0/terrains_peering_bit/top_side = 1
27:0/0/terrains_peering_bit/top_right_corner = 1
27:1/0 = 0
27:1/0/terrain_set = 0
27:1/0/terrain = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:1/0/terrains_peering_bit/right_side = 0
27:1/0/terrains_peering_bit/bottom_right_corner = 0
27:1/0/terrains_peering_bit/bottom_side = 0
27:1/0/terrains_peering_bit/left_side = 2
27:1/0/terrains_peering_bit/top_side = 0
27:1/0/terrains_peering_bit/top_right_corner = 0
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Colony Blue Blue"
terrain_set_0/terrain_0/name = "Colony Blue"
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
terrain_set_0/terrain_1/name = "Colony Red"
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
terrain_set_0/terrain_2/name = "Colony Connections"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_17cgg")

View file

@ -14,7 +14,8 @@ position = Vector2(0, 1)
tile_set = ExtResource("2")
collision_visibility_mode = 1
format = 2
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layer_0/name = "Ground"
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[node name="Player" type="CharacterBody2D" parent="."]
script = ExtResource("2_gw00d")