diff --git a/Assets/Textures/Tilesets/colony.png b/Assets/Textures/Tilesets/colony.png index c1ff7f7..c85e545 100644 Binary files a/Assets/Textures/Tilesets/colony.png and b/Assets/Textures/Tilesets/colony.png differ diff --git a/Assets/Textures/Tilesets/colony.png~ b/Assets/Textures/Tilesets/colony.png~ new file mode 100644 index 0000000..c1ff7f7 Binary files /dev/null and b/Assets/Textures/Tilesets/colony.png~ differ diff --git a/Assets/Tilesets/colony.tres b/Assets/Tilesets/colony.tres index 7921c97..255f19d 100644 --- a/Assets/Tilesets/colony.tres +++ b/Assets/Tilesets/colony.tres @@ -8,12 +8,19 @@ texture = ExtResource("1") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 @@ -24,6 +31,10 @@ texture = ExtResource("1") 0:2/0/texture_offset = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) +0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 @@ -32,6 +43,9 @@ texture = ExtResource("1") 1:2/0/texture_offset = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 @@ -41,6 +55,8 @@ texture = ExtResource("1") 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/probability = 5.0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 @@ -52,6 +68,9 @@ texture = ExtResource("1") 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 @@ -60,12 +79,19 @@ texture = ExtResource("1") 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 @@ -76,12 +102,18 @@ texture = ExtResource("1") 2:2/0/texture_offset = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) +2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 @@ -93,6 +125,8 @@ texture = ExtResource("1") 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 @@ -104,6 +138,9 @@ texture = ExtResource("1") 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_side = 0 @@ -114,6 +151,9 @@ texture = ExtResource("1") 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 @@ -124,6 +164,9 @@ texture = ExtResource("1") 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 @@ -134,6 +177,9 @@ texture = ExtResource("1") 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_right_corner = 0 4:0/0/terrains_peering_bit/bottom_side = 0 @@ -144,6 +190,10 @@ texture = ExtResource("1") 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/top_side = 0 5:2/size_in_atlas = Vector2i(1, 2) @@ -151,11 +201,17 @@ texture = ExtResource("1") 5:2/0/texture_offset = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_side = 0 @@ -167,6 +223,8 @@ texture = ExtResource("1") 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_side = 0 @@ -177,14 +235,26 @@ texture = ExtResource("1") 3:3/0/terrains_peering_bit/top_right_corner = 0 5:0/0 = 0 5:0/0/terrain_set = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/left_side = 0 7:2/size_in_atlas = Vector2i(1, 2) @@ -192,6 +262,11 @@ texture = ExtResource("1") 7:2/0/texture_offset = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 6:2/size_in_atlas = Vector2i(1, 2) @@ -199,6 +274,11 @@ texture = ExtResource("1") 6:2/0/texture_offset = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/top_side = 0 19:2/size_in_atlas = Vector2i(1, 2) @@ -206,6 +286,11 @@ texture = ExtResource("1") 19:2/0/texture_offset = Vector2i(0, -8) 19:2/0/terrain_set = 0 19:2/0/terrain = 1 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) +19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 19:2/0/terrains_peering_bit/left_side = 1 19:2/0/terrains_peering_bit/top_side = 1 18:2/size_in_atlas = Vector2i(1, 2) @@ -213,6 +298,11 @@ texture = ExtResource("1") 18:2/0/texture_offset = Vector2i(0, -8) 18:2/0/terrain_set = 0 18:2/0/terrain = 1 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) +18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 18:2/0/terrains_peering_bit/right_side = 1 18:2/0/terrains_peering_bit/top_side = 1 17:2/size_in_atlas = Vector2i(1, 2) @@ -220,11 +310,17 @@ texture = ExtResource("1") 17:2/0/texture_offset = Vector2i(0, -8) 17:2/0/terrain_set = 0 17:2/0/terrain = 1 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8) +17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8) 17:2/0/terrains_peering_bit/right_side = 1 17:2/0/terrains_peering_bit/left_side = 1 16:2/0 = 0 16:2/0/terrain_set = 0 16:2/0/terrain = 1 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/terrains_peering_bit/right_side = 1 16:2/0/terrains_peering_bit/bottom_right_corner = 1 16:2/0/terrains_peering_bit/bottom_side = 1 @@ -236,6 +332,8 @@ texture = ExtResource("1") 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 1 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/terrains_peering_bit/right_side = 1 15:2/0/terrains_peering_bit/bottom_right_corner = 1 15:2/0/terrains_peering_bit/bottom_side = 1 @@ -249,12 +347,18 @@ texture = ExtResource("1") 14:2/0/texture_offset = Vector2i(0, -8) 14:2/0/terrain_set = 0 14:2/0/terrain = 1 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) +14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 14:2/0/terrains_peering_bit/left_side = 1 14:2/0/terrains_peering_bit/top_left_corner = 1 14:2/0/terrains_peering_bit/top_side = 1 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 1 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/terrains_peering_bit/right_side = 1 16:3/0/terrains_peering_bit/bottom_right_corner = 1 16:3/0/terrains_peering_bit/bottom_side = 1 @@ -266,6 +370,8 @@ texture = ExtResource("1") 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 1 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/terrains_peering_bit/right_side = 1 15:3/0/terrains_peering_bit/bottom_right_corner = 1 15:3/0/terrains_peering_bit/bottom_side = 1 @@ -279,6 +385,9 @@ texture = ExtResource("1") 13:2/0/texture_offset = Vector2i(0, -8) 13:2/0/terrain_set = 0 13:2/0/terrain = 1 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 13:2/0/terrains_peering_bit/right_side = 1 13:2/0/terrains_peering_bit/left_side = 1 13:2/0/terrains_peering_bit/top_left_corner = 1 @@ -289,29 +398,52 @@ texture = ExtResource("1") 12:2/0/texture_offset = Vector2i(0, -8) 12:2/0/terrain_set = 0 12:2/0/terrain = 1 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) +12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 12:2/0/terrains_peering_bit/right_side = 1 12:2/0/terrains_peering_bit/top_side = 1 12:2/0/terrains_peering_bit/top_right_corner = 1 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 1 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 19:1/0/terrains_peering_bit/bottom_side = 1 19:1/0/terrains_peering_bit/left_side = 1 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 1 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 18:1/0/terrains_peering_bit/right_side = 1 18:1/0/terrains_peering_bit/bottom_side = 1 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 1 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) +17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) 17:1/0/terrains_peering_bit/bottom_side = 1 17:1/0/terrains_peering_bit/top_side = 1 17:0/0 = 0 17:0/0/terrain_set = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0 = 0 16:0/0/terrain_set = 0 16:0/0/terrain = 1 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 16:0/0/terrains_peering_bit/right_side = 1 16:0/0/terrains_peering_bit/bottom_right_corner = 1 16:0/0/terrains_peering_bit/bottom_side = 1 @@ -322,6 +454,9 @@ texture = ExtResource("1") 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 1 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 16:1/0/terrains_peering_bit/right_side = 1 16:1/0/terrains_peering_bit/bottom_right_corner = 1 16:1/0/terrains_peering_bit/bottom_side = 1 @@ -332,6 +467,9 @@ texture = ExtResource("1") 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 1 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 15:0/0/terrains_peering_bit/right_side = 1 15:0/0/terrains_peering_bit/bottom_side = 1 15:0/0/terrains_peering_bit/bottom_left_corner = 1 @@ -342,6 +480,9 @@ texture = ExtResource("1") 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 1 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 15:1/0/terrains_peering_bit/right_side = 1 15:1/0/terrains_peering_bit/bottom_right_corner = 1 15:1/0/terrains_peering_bit/bottom_side = 1 @@ -352,12 +493,19 @@ texture = ExtResource("1") 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 1 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 14:0/0/terrains_peering_bit/bottom_side = 1 14:0/0/terrains_peering_bit/bottom_left_corner = 1 14:0/0/terrains_peering_bit/left_side = 1 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 1 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) 14:1/0/terrains_peering_bit/bottom_side = 1 14:1/0/terrains_peering_bit/bottom_left_corner = 1 14:1/0/terrains_peering_bit/left_side = 1 @@ -366,6 +514,9 @@ texture = ExtResource("1") 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 1 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) 13:0/0/terrains_peering_bit/right_side = 1 13:0/0/terrains_peering_bit/bottom_right_corner = 1 13:0/0/terrains_peering_bit/bottom_side = 1 @@ -375,6 +526,8 @@ texture = ExtResource("1") 13:1/0/terrain_set = 0 13:1/0/terrain = 1 13:1/0/probability = 5.0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/terrains_peering_bit/right_side = 1 13:1/0/terrains_peering_bit/bottom_right_corner = 1 13:1/0/terrains_peering_bit/bottom_side = 1 @@ -386,12 +539,19 @@ texture = ExtResource("1") 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 1 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 12:0/0/terrains_peering_bit/right_side = 1 12:0/0/terrains_peering_bit/bottom_right_corner = 1 12:0/0/terrains_peering_bit/bottom_side = 1 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 1 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) 12:1/0/terrains_peering_bit/right_side = 1 12:1/0/terrains_peering_bit/bottom_right_corner = 1 12:1/0/terrains_peering_bit/bottom_side = 1 @@ -402,9 +562,21 @@ texture = ExtResource("1") 8:2/0/texture_offset = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) +8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) +8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) +8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 @@ -412,6 +584,11 @@ texture = ExtResource("1") 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 @@ -420,6 +597,11 @@ texture = ExtResource("1") 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0 @@ -428,6 +610,11 @@ texture = ExtResource("1") 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_side = 0 @@ -436,6 +623,11 @@ texture = ExtResource("1") 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 @@ -444,6 +636,10 @@ texture = ExtResource("1") 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 @@ -453,6 +649,10 @@ texture = ExtResource("1") 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_side = 0 @@ -462,6 +662,10 @@ texture = ExtResource("1") 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 @@ -471,6 +675,10 @@ texture = ExtResource("1") 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/left_side = 0 @@ -480,6 +688,10 @@ texture = ExtResource("1") 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 1 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) 18:0/0/terrains_peering_bit/right_side = 1 18:0/0/terrains_peering_bit/bottom_side = 1 18:0/0/terrains_peering_bit/left_side = 1 @@ -489,6 +701,10 @@ texture = ExtResource("1") 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 1 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) 19:0/0/terrains_peering_bit/right_side = 1 19:0/0/terrains_peering_bit/bottom_right_corner = 1 19:0/0/terrains_peering_bit/bottom_side = 1 @@ -498,6 +714,10 @@ texture = ExtResource("1") 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 1 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) 20:0/0/terrains_peering_bit/right_side = 1 20:0/0/terrains_peering_bit/bottom_right_corner = 1 20:0/0/terrains_peering_bit/bottom_side = 1 @@ -507,6 +727,10 @@ texture = ExtResource("1") 21:0/0 = 0 21:0/0/terrain_set = 0 21:0/0/terrain = 1 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) 21:0/0/terrains_peering_bit/right_side = 1 21:0/0/terrains_peering_bit/bottom_side = 1 21:0/0/terrains_peering_bit/bottom_left_corner = 1 @@ -516,6 +740,11 @@ texture = ExtResource("1") 21:1/0 = 0 21:1/0/terrain_set = 0 21:1/0/terrain = 1 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 21:1/0/terrains_peering_bit/right_side = 1 21:1/0/terrains_peering_bit/bottom_side = 1 21:1/0/terrains_peering_bit/left_side = 1 @@ -524,6 +753,12 @@ texture = ExtResource("1") 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 1 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) 20:1/0/terrains_peering_bit/right_side = 1 20:1/0/terrains_peering_bit/bottom_side = 1 20:1/0/terrains_peering_bit/left_side = 1 @@ -533,9 +768,20 @@ texture = ExtResource("1") 20:2/0/texture_offset = Vector2i(0, -8) 20:2/0/terrain_set = 0 20:2/0/terrain = 1 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) +20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) +20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) +20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) 21:2/0 = 0 21:2/0/terrain_set = 0 21:2/0/terrain = 1 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) +21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 21:2/0/terrains_peering_bit/right_side = 1 21:2/0/terrains_peering_bit/bottom_side = 1 21:2/0/terrains_peering_bit/bottom_left_corner = 1 @@ -544,6 +790,11 @@ texture = ExtResource("1") 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 1 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) +22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 22:2/0/terrains_peering_bit/right_side = 1 22:2/0/terrains_peering_bit/bottom_right_corner = 1 22:2/0/terrains_peering_bit/bottom_side = 1 @@ -552,13 +803,71 @@ texture = ExtResource("1") 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 1 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) +22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) +22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 22:1/0/terrains_peering_bit/right_side = 1 22:1/0/terrains_peering_bit/bottom_side = 1 22:1/0/terrains_peering_bit/left_side = 1 22:1/0/terrains_peering_bit/top_side = 1 22:1/0/terrains_peering_bit/top_right_corner = 1 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +9:3/0/terrains_peering_bit/top_side = 0 +9:3/0/terrains_peering_bit/top_right_corner = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +10:3/0/terrains_peering_bit/top_left_corner = 0 +10:3/0/terrains_peering_bit/top_side = 0 +21:3/0 = 0 +21:3/0/terrain_set = 0 +21:3/0/terrain = 1 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) +21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +21:3/0/terrains_peering_bit/right_side = 1 +21:3/0/terrains_peering_bit/bottom_side = 1 +21:3/0/terrains_peering_bit/bottom_left_corner = 1 +21:3/0/terrains_peering_bit/left_side = 1 +21:3/0/terrains_peering_bit/top_side = 1 +21:3/0/terrains_peering_bit/top_right_corner = 1 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 1 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) +22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +22:3/0/terrains_peering_bit/right_side = 1 +22:3/0/terrains_peering_bit/bottom_right_corner = 1 +22:3/0/terrains_peering_bit/bottom_side = 1 +22:3/0/terrains_peering_bit/left_side = 1 +22:3/0/terrains_peering_bit/top_left_corner = 1 +22:3/0/terrains_peering_bit/top_side = 1 [resource] +physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Colony Blue Blue" terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1) diff --git a/Scenes/Test Scene.tscn b/Scenes/Test Scene.tscn index bd0fa95..6365dcc 100644 --- a/Scenes/Test Scene.tscn +++ b/Scenes/Test Scene.tscn @@ -7,5 +7,6 @@ [node name="TileMap" type="TileMap" parent="."] position = Vector2(0, 1) tile_set = ExtResource("2") +collision_visibility_mode = 1 format = 2 -layer_0/tile_data = PackedInt32Array(983064, 196608, 0, 1114138, 262144, 1, 1048602, 0, 1, 983066, 262144, 0, 1114137, 65536, 0, 1114136, 196608, 1, 1048600, 131072, 1, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 2, 1179673, 65536, 2, 917529, 65536, 1, 1179672, 65536, 2, 917528, 65536, 1, 1179671, 0, 2, 1114135, 524288, 0, 1048599, 0, 1, 983063, 0, 1, 917527, 524288, 0, 851995, 131072, 0, 851994, 65536, 0, 851993, 196608, 1, 851992, 65536, 1, 851991, 0, 1, 917532, 327680, 2, 917533, 458752, 1, 983069, 327680, 1, 1048605, 327680, 1, 1114141, 458752, 2, 1114140, 327680, 2, 917526, 327680, 2, 917525, 393216, 1, 983061, 327680, 1, 1048597, 327680, 1, 1114133, 393216, 2, 1114134, 327680, 2, 983065, 65536, 2, 786456, 262144, 3, 786457, 131072, 1, 720921, 196608, 0, 720920, 65536, 1, 720919, 0, 1, 655383, 262144, 0, 655382, 0, 2, 589848, 65536, 1, 589849, 196608, 2, 655385, 65536, 1, 655384, 262144, 3, 655386, 196608, 0, 720922, 131072, 2, 589850, 65536, 1, 524313, 65536, 1, 524312, 196608, 2, 524311, 262144, 1, 524310, 65536, 0, 589846, 262144, 0, 589847, 65536, 1, 524314, 196608, 1, 655387, 131072, 2, 589851, 131072, 1, 458776, 65536, 0, 458777, 65536, 0, 458778, 131072, 0, 524315, 131072, 0, 458775, 0, 0, 720916, 851968, 1, 655380, 983040, 1, 589844, 917504, 1, 524308, 917504, 1, 458772, 983040, 0, 458771, 851968, 1, 524307, 1048576, 2, 589843, 851968, 1, 655379, 1048576, 3, 720915, 851968, 1, 589845, 0, 2, 524309, 0, 0, 524306, 786432, 1, 458770, 1048576, 0, 589842, 786432, 1, 655378, 1048576, 1, 655377, 851968, 0, 458769, 851968, 2, 720914, 851968, 1, 720913, 983040, 2, 655376, 851968, 0, 589839, 917504, 1, 655375, 983040, 1, 524303, 917504, 1, 524302, 786432, 1, 589838, 786432, 1, 458768, 851968, 2, 458767, 1376256, 2, 393233, 1048576, 1, 393234, 983040, 2, 393235, 851968, 1, 393236, 983040, 3, 458773, 851968, 2, 720917, 983040, 1, 655381, 917504, 0, 393237, 851968, 1, 786452, 851968, 1, 786453, 851968, 1, 720918, 917504, 0, 786454, 917504, 1, 851990, 917504, 2, 851989, 851968, 2, 851988, 983040, 0, 851987, 983040, 2, 786451, 983040, 2, 458774, 917504, 2, 393238, 983040, 0, 393239, 851968, 2, 393240, 851968, 2, 393241, 851968, 2, 393242, 917504, 2, 327706, 917504, 0, 327705, 851968, 0, 327704, 851968, 0, 327703, 851968, 0, 327702, 851968, 0, 327701, 851968, 0, 327700, 851968, 0, 327699, 851968, 0, 327698, 851968, 0, 786455, 0, 1, 786450, 851968, 1, 917522, 786432, 2, 917524, 917504, 1, 917523, 1048576, 0, 1048596, 917504, 2, 983060, 1376256, 0, 983059, 786432, 1, 1048595, 786432, 2, 851986, 1048576, 0, 851985, 786432, 2, 786449, 1048576, 0, 786448, 786432, 2, 720912, 1048576, 0, 720911, 786432, 2, 655374, 786432, 2, 458766, 786432, 0, 393231, 1179648, 1, 393232, 851968, 0, 327697, 786432, 0) +layer_0/tile_data = PackedInt32Array(983064, 196608, 0, 1114138, 262144, 1, 1048602, 0, 1, 983066, 262144, 0, 1114137, 65536, 0, 1114136, 196608, 1, 1048600, 131072, 1, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 2, 1179673, 65536, 2, 917529, 65536, 1, 1179672, 65536, 2, 917528, 65536, 1, 1179671, 0, 2, 1114135, 524288, 0, 1048599, 0, 1, 983063, 0, 1, 917527, 524288, 0, 851995, 131072, 0, 851994, 65536, 0, 851993, 196608, 1, 851992, 65536, 1, 851991, 0, 1, 917532, 327680, 2, 917533, 458752, 1, 983069, 327680, 1, 1048605, 327680, 1, 1114141, 458752, 2, 1114140, 327680, 2, 917526, 327680, 2, 917525, 393216, 1, 983061, 327680, 1, 1048597, 327680, 1, 1114133, 393216, 2, 1114134, 327680, 2, 983065, 65536, 2, 786456, 262144, 3, 786457, 131072, 1, 720921, 196608, 0, 720920, 65536, 1, 720919, 0, 1, 655383, 262144, 0, 655382, 0, 2, 589848, 65536, 1, 589849, 196608, 2, 655385, 65536, 1, 655384, 262144, 3, 655386, 196608, 0, 720922, 131072, 2, 589850, 65536, 1, 524313, 65536, 1, 524312, 196608, 2, 524311, 262144, 1, 524310, 65536, 0, 589846, 262144, 0, 589847, 65536, 1, 524314, 196608, 1, 655387, 131072, 2, 589851, 131072, 1, 458776, 65536, 0, 458777, 65536, 0, 458778, 131072, 0, 524315, 131072, 0, 458775, 0, 0, 720916, 851968, 1, 655380, 983040, 1, 589844, 917504, 1, 524308, 917504, 1, 458772, 983040, 0, 458771, 851968, 1, 524307, 1048576, 2, 589843, 851968, 1, 655379, 1048576, 3, 720915, 851968, 1, 589845, 0, 2, 524309, 0, 0, 524306, 786432, 1, 458770, 1048576, 0, 589842, 786432, 1, 655378, 1048576, 1, 655377, 851968, 0, 458769, 851968, 2, 720914, 851968, 1, 720913, 983040, 2, 655376, 851968, 0, 589839, 917504, 1, 655375, 983040, 1, 524303, 917504, 1, 524302, 786432, 1, 589838, 786432, 1, 458768, 851968, 2, 458767, 983040, 0, 393233, 1048576, 1, 393234, 983040, 2, 393235, 851968, 1, 393236, 983040, 3, 458773, 851968, 2, 720917, 983040, 1, 655381, 917504, 0, 393237, 851968, 1, 786452, 851968, 1, 786453, 851968, 1, 720918, 917504, 0, 786454, 917504, 1, 851990, 917504, 2, 851989, 851968, 2, 851988, 983040, 0, 851987, 983040, 2, 786451, 983040, 2, 458774, 917504, 2, 393238, 983040, 0, 393239, 851968, 2, 393240, 851968, 2, 393241, 851968, 2, 393242, 917504, 2, 327706, 917504, 0, 327705, 851968, 0, 327704, 851968, 0, 327703, 851968, 0, 327702, 851968, 0, 327701, 851968, 0, 327700, 851968, 0, 327699, 851968, 0, 327698, 983040, 1, 786455, 0, 1, 786450, 851968, 1, 917522, 786432, 2, 917524, 917504, 1, 917523, 1048576, 0, 1048596, 917504, 2, 983060, 1376256, 0, 983059, 786432, 1, 1048595, 786432, 2, 851986, 1048576, 0, 851985, 786432, 2, 786449, 1048576, 0, 786448, 786432, 2, 720912, 1048576, 0, 720911, 786432, 2, 655374, 786432, 2, 458766, 786432, 1, 393231, 851968, 0, 393232, 851968, 0, 327697, 786432, 1, 327694, 917504, 1, 327693, 1310720, 0, 262157, 786432, 1, 262158, 983040, 0, 393230, 1441792, 3, 393229, 786432, 2, 262159, 851968, 2, 262160, 851968, 2, 262161, 1048576, 0, 196625, 851968, 1, 196624, 1048576, 3, 196623, 851968, 1, 196622, 1048576, 1, 262162, 917504, 1, 196626, 983040, 0, 196627, 851968, 2, 196628, 851968, 2, 196629, 917504, 2, 131093, 917504, 0, 131092, 851968, 0, 131091, 851968, 0, 131090, 851968, 0, 131089, 851968, 0, 131088, 851968, 0, 131086, 786432, 0, 131087, 851968, 0, 196621, 786432, 0, 327692, 1114112, 2, 327691, 1114112, 2, 262154, 917504, 0, 327690, 1376256, 0, 393226, 917504, 2, 262153, 851968, 0, 327689, 851968, 1, 393225, 851968, 2, 393224, 786432, 2, 327688, 786432, 1, 262152, 786432, 0)