Adding Tilesets #1
9 changed files with 82 additions and 0 deletions
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Assets/Textures/Tilesets/colony-db32.png
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Assets/Textures/Tilesets/colony-db32.png.import
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Assets/Textures/Tilesets/colony-db32.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Textures/Tilesets/colony-db32.png"
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dest_files=[ "res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Assets/Textures/Tilesets/colony.png
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Assets/Textures/Tilesets/colony.png
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Assets/Textures/Tilesets/colony.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Textures/Tilesets/colony.png"
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dest_files=[ "res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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12
README.md
12
README.md
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# 2DHackAndSlay
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# 2DHackAndSlay
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## Branches
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- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
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- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
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- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
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- dev-* - Dev branches with their respective goal which will be merged into dev-base
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## Resources used:
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### Game Art
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- https://opengameart.org/content/colony-sim-assets
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Reference in a new issue