Player Camera #6
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Maybe there is something Unity "Cinemachine" like
akutell ist die Camera einfach Hard Following, aka direkt auf der Player Node
Smoothes Camera following ist in die Godot Camera eingebaut
Erledigt
Playe Camerato Player Camera