Compare commits
No commits in common. "nightly" and "v0.0.1.0" have entirely different histories.
|
@ -1,84 +0,0 @@
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|||
name: "godot-ci export"
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||||
on:
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||||
push:
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||||
branches:
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||||
- nightly
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||||
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||||
jobs:
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export_game:
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runs-on: ubuntu-latest
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name: Export Game
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||||
steps:
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- name: Checkout
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uses: https://github.com/actions/checkout@v3.3.0
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- name: Install Packages
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id: wine_install
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run: |
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apt update -y && apt upgrade -y
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apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
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echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
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- name: Download Godot build-libs
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run: |
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mkdir -p /root/.local/share/godot/
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
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- name: Setup Godot build-libs
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run: |
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7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
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chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
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unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
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mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
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mkdir -p /root/.local/share/godot/export_templates
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mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
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- name: Export for Linux
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run: |
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mkdir -p ./builds/linux/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
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- name: Package for Linux
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run: |
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cd builds
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tar -czvf linux.tar.gz -C linux/ .
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- name: Export for Windows
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run: |
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mkdir -p ./builds/windows/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
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- name: Package for Windows
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run: |
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cd builds
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cd windows; zip -r ../windows.zip *
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cd ..
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- name: Create Release
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run: |
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echo "Getting last Release Tag"
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VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
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echo $VERSION | jq -r '.[0].tag_name'
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VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
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echo "Generate new Release with tag: $VERSION"
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ID=$(curl -X 'POST' \
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'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
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-H 'accept: application/json' \
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-H 'Content-Type: application/json' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-d "{
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\"body\": \"Automated Nightly Build\",
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\"draft\": true,
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\"name\": \"Automated Nightly Release $VERSION\",
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\"prerelease\": true,
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\"tag_name\": \"$VERSION\"
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}")
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ID=$(echo $ID | jq -r '.id')
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echo $ID Upload Linux
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
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echo $ID Upload Windows
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/windows.zip;type=application/gzip'
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process/normal_map_invert_y=false
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|
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|
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color = Color( 0.2, 0.235294, 0.501961, 1 )
|
||||
index = 22
|
||||
|
||||
[sub_resource type="Resource" id=24]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.305882, 0.2, 0.501961, 1 )
|
||||
index = 23
|
||||
|
||||
[sub_resource type="Resource" id=25]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.4, 0.160784, 0.180392, 1 )
|
||||
index = 24
|
||||
|
||||
[sub_resource type="Resource" id=26]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.4, 0.262745, 0.160784, 1 )
|
||||
index = 25
|
||||
|
||||
[sub_resource type="Resource" id=27]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.396078, 0.4, 0.160784, 1 )
|
||||
index = 26
|
||||
|
||||
[sub_resource type="Resource" id=28]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.160784, 0.4, 0.160784, 1 )
|
||||
index = 27
|
||||
|
||||
[sub_resource type="Resource" id=29]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.160784, 0.4, 0.32549, 1 )
|
||||
index = 28
|
||||
|
||||
[sub_resource type="Resource" id=30]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.160784, 0.364706, 0.4, 1 )
|
||||
index = 29
|
||||
|
||||
[sub_resource type="Resource" id=31]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.160784, 0.188235, 0.4, 1 )
|
||||
index = 30
|
||||
|
||||
[sub_resource type="Resource" id=32]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.243137, 0.160784, 0.4, 1 )
|
||||
index = 31
|
||||
|
||||
[sub_resource type="Resource" id=33]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.278431, 0.113725, 0.12549, 1 )
|
||||
index = 32
|
||||
|
||||
[sub_resource type="Resource" id=34]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.278431, 0.184314, 0.113725, 1 )
|
||||
index = 33
|
||||
|
||||
[sub_resource type="Resource" id=35]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.27451, 0.278431, 0.113725, 1 )
|
||||
index = 34
|
||||
|
||||
[sub_resource type="Resource" id=36]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.113725, 0.278431, 0.113725, 1 )
|
||||
index = 35
|
||||
|
||||
[sub_resource type="Resource" id=37]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.113725, 0.278431, 0.231373, 1 )
|
||||
index = 36
|
||||
|
||||
[sub_resource type="Resource" id=38]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.113725, 0.254902, 0.278431, 1 )
|
||||
index = 37
|
||||
|
||||
[sub_resource type="Resource" id=39]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.113725, 0.129412, 0.278431, 1 )
|
||||
index = 38
|
||||
|
||||
[sub_resource type="Resource" id=40]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.168627, 0.113725, 0.278431, 1 )
|
||||
index = 39
|
||||
|
||||
[sub_resource type="Resource" id=41]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.2, 0.0823529, 0.0901961, 1 )
|
||||
index = 40
|
||||
|
||||
[sub_resource type="Resource" id=42]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.2, 0.129412, 0.0823529, 1 )
|
||||
index = 41
|
||||
|
||||
[sub_resource type="Resource" id=43]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.2, 0.2, 0.0823529, 1 )
|
||||
index = 42
|
||||
|
||||
[sub_resource type="Resource" id=44]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0823529, 0.2, 0.0823529, 1 )
|
||||
index = 43
|
||||
|
||||
[sub_resource type="Resource" id=45]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0823529, 0.2, 0.164706, 1 )
|
||||
index = 44
|
||||
|
||||
[sub_resource type="Resource" id=46]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0823529, 0.184314, 0.2, 1 )
|
||||
index = 45
|
||||
|
||||
[sub_resource type="Resource" id=47]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0823529, 0.0941176, 0.2, 1 )
|
||||
index = 46
|
||||
|
||||
[sub_resource type="Resource" id=48]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.121569, 0.0823529, 0.2, 1 )
|
||||
index = 47
|
||||
|
||||
[sub_resource type="Resource" id=49]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.14902, 0.0627451, 0.0705882, 1 )
|
||||
index = 48
|
||||
|
||||
[sub_resource type="Resource" id=50]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.14902, 0.0980392, 0.0627451, 1 )
|
||||
index = 49
|
||||
|
||||
[sub_resource type="Resource" id=51]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.14902, 0.14902, 0.0627451, 1 )
|
||||
index = 50
|
||||
|
||||
[sub_resource type="Resource" id=52]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0627451, 0.14902, 0.0627451, 1 )
|
||||
index = 51
|
||||
|
||||
[sub_resource type="Resource" id=53]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0627451, 0.14902, 0.121569, 1 )
|
||||
index = 52
|
||||
|
||||
[sub_resource type="Resource" id=54]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0627451, 0.137255, 0.14902, 1 )
|
||||
index = 53
|
||||
|
||||
[sub_resource type="Resource" id=55]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0627451, 0.0705882, 0.14902, 1 )
|
||||
index = 54
|
||||
|
||||
[sub_resource type="Resource" id=56]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.0862745, 0.0627451, 0.14902, 1 )
|
||||
index = 55
|
||||
|
||||
[sub_resource type="Resource" id=57]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.901961, 0.901961, 0.901961, 1 )
|
||||
index = 56
|
||||
|
||||
[sub_resource type="Resource" id=58]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.74902, 0.74902, 0.74902, 1 )
|
||||
index = 57
|
||||
|
||||
[sub_resource type="Resource" id=59]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.501961, 0.501961, 0.501961, 1 )
|
||||
index = 58
|
||||
|
||||
[sub_resource type="Resource" id=60]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.4, 0.4, 0.4, 1 )
|
||||
index = 59
|
||||
|
||||
[sub_resource type="Resource" id=61]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.278431, 0.278431, 0.278431, 1 )
|
||||
index = 60
|
||||
|
||||
[sub_resource type="Resource" id=62]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.2, 0.2, 0.2, 1 )
|
||||
index = 61
|
||||
|
||||
[sub_resource type="Resource" id=63]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.14902, 0.14902, 0.14902, 1 )
|
||||
index = 62
|
||||
|
||||
[sub_resource type="Resource" id=64]
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.101961, 0.101961, 0.101961, 1 )
|
||||
index = 63
|
||||
|
||||
[resource]
|
||||
resource_name = "ColorPallet"
|
||||
script = ExtResource( 2 )
|
||||
name = "Color Pallet"
|
||||
comment = ""
|
||||
width = 8
|
||||
height = 8
|
||||
colors = {
|
||||
0: SubResource( 1 ),
|
||||
1: SubResource( 2 ),
|
||||
2: SubResource( 3 ),
|
||||
3: SubResource( 4 ),
|
||||
4: SubResource( 5 ),
|
||||
5: SubResource( 6 ),
|
||||
6: SubResource( 7 ),
|
||||
7: SubResource( 8 ),
|
||||
8: SubResource( 9 ),
|
||||
9: SubResource( 10 ),
|
||||
10: SubResource( 11 ),
|
||||
11: SubResource( 12 ),
|
||||
12: SubResource( 13 ),
|
||||
13: SubResource( 14 ),
|
||||
14: SubResource( 15 ),
|
||||
15: SubResource( 16 ),
|
||||
16: SubResource( 17 ),
|
||||
17: SubResource( 18 ),
|
||||
18: SubResource( 19 ),
|
||||
19: SubResource( 20 ),
|
||||
20: SubResource( 21 ),
|
||||
21: SubResource( 22 ),
|
||||
22: SubResource( 23 ),
|
||||
23: SubResource( 24 ),
|
||||
24: SubResource( 25 ),
|
||||
25: SubResource( 26 ),
|
||||
26: SubResource( 27 ),
|
||||
27: SubResource( 28 ),
|
||||
28: SubResource( 29 ),
|
||||
29: SubResource( 30 ),
|
||||
30: SubResource( 31 ),
|
||||
31: SubResource( 32 ),
|
||||
32: SubResource( 33 ),
|
||||
33: SubResource( 34 ),
|
||||
34: SubResource( 35 ),
|
||||
35: SubResource( 36 ),
|
||||
36: SubResource( 37 ),
|
||||
37: SubResource( 38 ),
|
||||
38: SubResource( 39 ),
|
||||
39: SubResource( 40 ),
|
||||
40: SubResource( 41 ),
|
||||
41: SubResource( 42 ),
|
||||
42: SubResource( 43 ),
|
||||
43: SubResource( 44 ),
|
||||
44: SubResource( 45 ),
|
||||
45: SubResource( 46 ),
|
||||
46: SubResource( 47 ),
|
||||
47: SubResource( 48 ),
|
||||
48: SubResource( 49 ),
|
||||
49: SubResource( 50 ),
|
||||
50: SubResource( 51 ),
|
||||
51: SubResource( 52 ),
|
||||
52: SubResource( 53 ),
|
||||
53: SubResource( 54 ),
|
||||
54: SubResource( 55 ),
|
||||
55: SubResource( 56 ),
|
||||
56: SubResource( 57 ),
|
||||
57: SubResource( 58 ),
|
||||
58: SubResource( 59 ),
|
||||
59: SubResource( 60 ),
|
||||
60: SubResource( 61 ),
|
||||
61: SubResource( 62 ),
|
||||
62: SubResource( 63 ),
|
||||
63: SubResource( 64 )
|
||||
}
|
||||
colors_max = 64
|
|
@ -1,2 +0,0 @@
|
|||
- Base Sprite Size is 16x16
|
||||
- Small Sprite Size is 8x8
|
15
README.md
|
@ -1,25 +1,12 @@
|
|||
# 2DHackAndSlay
|
||||
|
||||
## Branches
|
||||
|
||||
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
||||
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
||||
|
||||
## Code Linting Rules
|
||||
### Use Tabs
|
||||
Tabs are just cooler
|
||||
|
||||
### Use Sign-Form instead of Text-Form
|
||||
|
||||
#### Why
|
||||
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
|
||||
|
||||
#### Boolean operators
|
||||
- `&&` instead of `and`
|
||||
- `||` instead of `or`
|
||||
- `!` instead of `not`
|
||||
|
||||
## Resources used:
|
||||
|
||||
### Game Art
|
||||
|
|
|
@ -1,132 +0,0 @@
|
|||
extends RigidBody2D
|
||||
|
||||
@export_group("Movement Properties")
|
||||
@export var speed := 100.0
|
||||
@export var turn_speed := 25.0
|
||||
|
||||
@export_group("Vision Properties")
|
||||
@export var ray : RayCast2D
|
||||
@export_flags_2d_physics var player_collision_layer := 2
|
||||
@export var max_view_distance := 120.0
|
||||
@export_range(0.0, 360.0) var angle_cone_of_vision := 120.0
|
||||
@export_range(0, 72) var sweeping_steps := 34.0
|
||||
@export var debug_vision := false
|
||||
|
||||
@export_group("Behaviour Properties")
|
||||
@export var follow_keep_distance := 30.0
|
||||
|
||||
enum STATES {
|
||||
IDLE,
|
||||
TARGETING
|
||||
}
|
||||
|
||||
var state : STATES
|
||||
var target_positons : Array
|
||||
var target_distance : float
|
||||
|
||||
func _ready():
|
||||
# Set Raycast into view Direction
|
||||
ray.target_position = Vector2(max_view_distance, 0)
|
||||
pass
|
||||
|
||||
func swipe_view() -> Array:
|
||||
# Set Raycast to starting position
|
||||
ray.rotation_degrees = -angle_cone_of_vision / 2
|
||||
|
||||
# Create Array to Store Angles of Hits
|
||||
var hit_angles : Array
|
||||
|
||||
# Clear Player Positions Array
|
||||
target_positons.clear()
|
||||
# Reset Targets distance to Infinity
|
||||
target_distance = INF
|
||||
|
||||
for step in sweeping_steps + 1:
|
||||
# Check Ray
|
||||
ray.force_raycast_update()
|
||||
if ray.is_colliding():
|
||||
# Get Collider
|
||||
var collider = ray.get_collider()
|
||||
var collider_class = collider.get_class()
|
||||
var collision_layer : int
|
||||
|
||||
# Get Collision Layer
|
||||
if collider_class == "TileMap":
|
||||
collider = collider as TileMap
|
||||
collision_layer = collider.tile_set.get_physics_layer_collision_layer(0)
|
||||
else:
|
||||
collision_layer = collider.get_collision_layer()
|
||||
|
||||
# Break if No relevant Collision
|
||||
if collision_layer & player_collision_layer > 0:
|
||||
# Checking Collision Layer
|
||||
hit_angles.append(ray.rotation_degrees)
|
||||
target_positons.append(to_local(ray.get_collision_point()))
|
||||
|
||||
# Check distance
|
||||
target_distance = min(target_distance, ray.get_collision_point().distance_to(self.global_position))
|
||||
|
||||
# Rotate Ray
|
||||
ray.rotation_degrees += angle_cone_of_vision / sweeping_steps
|
||||
return hit_angles
|
||||
|
||||
func look_at_player(delta : float) -> float:
|
||||
# Get All Angles at which the Player can be seen
|
||||
var hit_angles = swipe_view()
|
||||
|
||||
# If The Player cant be seen, return and do nothing
|
||||
if hit_angles.size() <= 0:
|
||||
state = STATES.IDLE
|
||||
return 0
|
||||
state = STATES.TARGETING
|
||||
|
||||
# Calculate Average Angle Of Player
|
||||
var average_angle : float
|
||||
for angle in hit_angles:
|
||||
average_angle += angle
|
||||
average_angle /= hit_angles.size()
|
||||
|
||||
# Rotate towards Player, but limit it by rotation speed
|
||||
self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed)
|
||||
return average_angle
|
||||
|
||||
func follow_player(angle : float, delta : float):
|
||||
if(target_distance > follow_keep_distance):
|
||||
self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed * delta * 60)
|
||||
pass
|
||||
|
||||
|
||||
func _physics_process(delta: float):
|
||||
var angle := look_at_player(delta)
|
||||
match state:
|
||||
STATES.TARGETING:
|
||||
follow_player(angle, delta)
|
||||
STATES.IDLE:
|
||||
# Do Idle Stuff
|
||||
print("Dam, Nice a pause, time for a Coffee")
|
||||
pass
|
||||
|
||||
func _process(delta: float):
|
||||
if debug_vision:
|
||||
queue_redraw()
|
||||
pass
|
||||
|
||||
func _draw():
|
||||
# Draw a Debug Arc in case that Debug Vision is enabled
|
||||
if debug_vision:
|
||||
|
||||
# Draw All Ray Positions
|
||||
var angle = -angle_cone_of_vision / 2
|
||||
for step in sweeping_steps + 1:
|
||||
self.draw_line(Vector2(), Vector2(max_view_distance,0).rotated(deg_to_rad(angle)), Color.DARK_RED, 0.5, false)
|
||||
angle += angle_cone_of_vision / sweeping_steps
|
||||
|
||||
# Draw Ray Arc
|
||||
self.draw_arc(Vector2(), max_view_distance, deg_to_rad(-angle_cone_of_vision / 2), deg_to_rad(angle_cone_of_vision / 2), sweeping_steps + 1, Color.RED, 0.5, false)
|
||||
|
||||
# Draw A Circle Around the Player if hes seen
|
||||
for pos in target_positons:
|
||||
self.draw_circle(pos, 1, Color.RED)
|
||||
|
||||
pass
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
extends Node
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
|
@ -1,24 +0,0 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var speed = 100
|
||||
@export_range(0, 1) var damping_factor := 0.6
|
||||
|
||||
func get_move_vector():
|
||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||
return input_direction
|
||||
|
||||
func move_player(delta : float):
|
||||
if get_move_vector() == Vector2.ZERO:
|
||||
# Damp Players Velocity if no Input
|
||||
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||
else:
|
||||
# Set Players Velocity to the Input Direction in the Players Speed
|
||||
self.velocity = get_move_vector() * speed * delta * 60
|
||||
|
||||
# Update The Players Physics Calculations
|
||||
self.move_and_slide()
|
||||
pass
|
||||
|
||||
func _physics_process(delta : float):
|
||||
move_player(delta)
|
||||
pass
|
18
Scripts/Player/PlayerMovement.gd
Normal file
|
@ -0,0 +1,18 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var speed = 50
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func get_input():
|
||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
velocity = input_direction * speed
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _physics_process(delta):
|
||||
get_input()
|
||||
move_and_slide()
|
||||
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
[preset.0]
|
||||
|
||||
name="Linux/X11"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../../Downloads/2d Hack And Slay.x86_64"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_script=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_script=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/identity_type=0
|
||||
codesign/identity=""
|
||||
codesign/password=""
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PackedStringArray()
|
||||
application/modify_resources=true
|
||||
application/icon=""
|
||||
application/console_wrapper_icon=""
|
||||
application/icon_interpolation=4
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||
$settings = New-ScheduledTaskSettingsSet
|
||||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||
Start-ScheduledTask -TaskName godot_remote_debug
|
||||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
|
@ -14,15 +14,9 @@ config/name="2d Hack And Slay"
|
|||
run/main_scene="res://Scenes/Test Scene.tscn"
|
||||
config/features=PackedStringArray("4.0")
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://Scripts/GameManager.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/aspect="expand"
|
||||
window/stretch/scale=0.7
|
||||
window/stretch/aspect="ignore"
|
||||
|
||||
[editor]
|
||||
|
||||
|
@ -63,17 +57,6 @@ move_right={
|
|||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
do_shake={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Map"
|
||||
2d_physics/layer_2="Player"
|
||||
2d_physics/layer_3="Enemys"
|
||||
|
||||
[physics]
|
||||
|
||||
|
|