Compare commits
No commits in common. "nightly" and "v0.0.1.0" have entirely different histories.
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@ -1,84 +0,0 @@
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||||||
name: "godot-ci export"
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||||||
on:
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||||||
push:
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||||||
branches:
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||||||
- nightly
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||||||
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||||||
jobs:
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||||||
export_game:
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||||||
runs-on: ubuntu-latest
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||||||
name: Export Game
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||||||
steps:
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||||||
- name: Checkout
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||||||
uses: https://github.com/actions/checkout@v3.3.0
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- name: Install Packages
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id: wine_install
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run: |
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apt update -y && apt upgrade -y
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apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
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echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
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- name: Download Godot build-libs
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run: |
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mkdir -p /root/.local/share/godot/
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
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- name: Setup Godot build-libs
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run: |
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7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
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chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
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unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
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mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
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mkdir -p /root/.local/share/godot/export_templates
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mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
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- name: Export for Linux
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run: |
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mkdir -p ./builds/linux/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
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- name: Package for Linux
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run: |
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cd builds
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tar -czvf linux.tar.gz -C linux/ .
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- name: Export for Windows
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run: |
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mkdir -p ./builds/windows/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
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- name: Package for Windows
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run: |
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cd builds
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cd windows; zip -r ../windows.zip *
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cd ..
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- name: Create Release
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run: |
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echo "Getting last Release Tag"
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VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
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echo $VERSION | jq -r '.[0].tag_name'
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VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
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echo "Generate new Release with tag: $VERSION"
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ID=$(curl -X 'POST' \
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'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
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-H 'accept: application/json' \
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-H 'Content-Type: application/json' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-d "{
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\"body\": \"Automated Nightly Build\",
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\"draft\": true,
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\"name\": \"Automated Nightly Release $VERSION\",
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\"prerelease\": true,
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\"tag_name\": \"$VERSION\"
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}")
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ID=$(echo $ID | jq -r '.id')
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echo $ID Upload Linux
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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||||||
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
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echo $ID Upload Windows
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
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-H 'accept: application/json' \
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||||||
-H 'Content-Type: multipart/form-data' \
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||||||
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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||||||
-F 'attachment=@./builds/windows.zip;type=application/gzip'
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Before Width: | Height: | Size: 7.3 KiB |
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@ -1,34 +0,0 @@
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||||||
[remap]
|
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://ctjc4gqtv3qc6"
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||||||
path="res://.godot/imported/colony-brown.png-d928b571d768ac6c176f3573fe704ab7.ctex"
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||||||
metadata={
|
|
||||||
"vram_texture": false
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|
||||||
}
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||||||
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|
||||||
[deps]
|
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||||||
|
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||||||
source_file="res://Assets/Textures/Tilesets/colony-brown.png"
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||||||
dest_files=["res://.godot/imported/colony-brown.png-d928b571d768ac6c176f3573fe704ab7.ctex"]
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|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
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|
||||||
compress/lossy_quality=0.7
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|
||||||
compress/hdr_compression=1
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|
||||||
compress/normal_map=0
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|
||||||
compress/channel_pack=0
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|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
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|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
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|
||||||
process/premult_alpha=false
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|
||||||
process/normal_map_invert_y=false
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|
||||||
process/hdr_as_srgb=false
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|
||||||
process/hdr_clamp_exposure=false
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|
||||||
process/size_limit=0
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|
||||||
detect_3d/compress_to=1
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|
Before Width: | Height: | Size: 7.1 KiB |
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@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
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|
||||||
importer="texture"
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|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cjkgicvayjjol"
|
|
||||||
path="res://.godot/imported/colony-gray.png-9a34ec3b88057b1852fb487901160fe8.ctex"
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|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Textures/Tilesets/colony-gray.png"
|
|
||||||
dest_files=["res://.godot/imported/colony-gray.png-9a34ec3b88057b1852fb487901160fe8.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
Before Width: | Height: | Size: 7.4 KiB |
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@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://chbqdp7mae1vu"
|
|
||||||
path="res://.godot/imported/colony-green.png-7ee3c69f1f46aa9cb608adfe2dc4035e.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Textures/Tilesets/colony-green.png"
|
|
||||||
dest_files=["res://.godot/imported/colony-green.png-7ee3c69f1f46aa9cb608adfe2dc4035e.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
Before Width: | Height: | Size: 7.3 KiB |
|
@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dpqdlxd60d8be"
|
|
||||||
path="res://.godot/imported/colony-red.png-1c62c66c6ffbb95f273cd5ad854bf691.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Textures/Tilesets/colony-red.png"
|
|
||||||
dest_files=["res://.godot/imported/colony-red.png-1c62c66c6ffbb95f273cd5ad854bf691.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
BIN
Assets/Textures/Tilesets/colony.png
Normal file
After Width: | Height: | Size: 24 KiB |
|
@ -2,23 +2,23 @@
|
||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://cua6xdncubtid"
|
uid="uid://vdjct0e80o51"
|
||||||
path="res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"
|
path="res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Guidelines/ColorPallet.png"
|
source_file="res://Assets/Textures/Tilesets/colony.png"
|
||||||
dest_files=["res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"]
|
dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
compress/mode=0
|
compress/mode=0
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
compress/lossy_quality=0.7
|
||||||
compress/hdr_compression=1
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
compress/normal_map=0
|
compress/normal_map=0
|
||||||
compress/channel_pack=0
|
compress/channel_pack=0
|
||||||
mipmaps/generate=false
|
mipmaps/generate=false
|
BIN
Assets/Textures/Tilesets/colony.png~
Normal file
After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 139 B |
|
@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
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|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dx5k5qa1pwbfl"
|
|
||||||
path="res://.godot/imported/basic_enemy.png-86528a00f666ed79fdb26797653efdd4.ctex"
|
|
||||||
metadata={
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|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Textures/basic_enemy.png"
|
|
||||||
dest_files=["res://.godot/imported/basic_enemy.png-86528a00f666ed79fdb26797653efdd4.ctex"]
|
|
||||||
|
|
||||||
[params]
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|
||||||
|
|
||||||
compress/mode=0
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|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 195 B |
|
@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
compress/mode=0
|
compress/mode=0
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
compress/lossy_quality=0.7
|
||||||
compress/hdr_compression=1
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
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|
compress/normal_map=0
|
||||||
compress/channel_pack=0
|
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|
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|
mipmaps/generate=false
|
||||||
|
|
Before Width: | Height: | Size: 240 B |
|
@ -1,399 +0,0 @@
|
||||||
[gd_resource type="Resource" load_steps=67 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://src/Palette/PaletteColor.gd" type="Script" id=1]
|
|
||||||
[ext_resource path="res://src/Palette/Palette.gd" type="Script" id=2]
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id=1]
|
|
||||||
script = ExtResource( 1 )
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|
||||||
color = Color( 0.901961, 0.360784, 0.4, 1 )
|
|
||||||
index = 0
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|
||||||
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
script = ExtResource( 1 )
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|
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color = Color( 0.894118, 0.901961, 0.360784, 1 )
|
|
||||||
index = 2
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id=4]
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|
||||||
script = ExtResource( 1 )
|
|
||||||
color = Color( 0.360784, 0.901961, 0.360784, 1 )
|
|
||||||
index = 3
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id=5]
|
|
||||||
script = ExtResource( 1 )
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|
||||||
color = Color( 0.360784, 0.901961, 0.733333, 1 )
|
|
||||||
index = 4
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|
||||||
|
|
||||||
[sub_resource type="Resource" id=6]
|
|
||||||
script = ExtResource( 1 )
|
|
||||||
color = Color( 0.360784, 0.815686, 0.901961, 1 )
|
|
||||||
index = 5
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id=7]
|
|
||||||
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|
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|
|
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|
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|
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|
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||||||
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|
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|
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|
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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|
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
|
||||||
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|
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||||||
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|
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|
||||||
|
|
||||||
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||||||
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|
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||||||
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|
|
||||||
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||||||
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|
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[sub_resource type="Resource" id=37]
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|
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||||||
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|
|
||||||
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|
|
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|
|
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[sub_resource type="Resource" id=38]
|
|
||||||
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|
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[sub_resource type="Resource" id=39]
|
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||||||
script = ExtResource( 1 )
|
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[sub_resource type="Resource" id=40]
|
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script = ExtResource( 1 )
|
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|
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|
|
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|
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||||||
[sub_resource type="Resource" id=41]
|
|
||||||
script = ExtResource( 1 )
|
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[sub_resource type="Resource" id=42]
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[sub_resource type="Resource" id=43]
|
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|
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[sub_resource type="Resource" id=44]
|
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||||||
script = ExtResource( 1 )
|
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|
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|
|
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[sub_resource type="Resource" id=45]
|
|
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script = ExtResource( 1 )
|
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|
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|
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[sub_resource type="Resource" id=46]
|
|
||||||
script = ExtResource( 1 )
|
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|
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[sub_resource type="Resource" id=47]
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script = ExtResource( 1 )
|
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[sub_resource type="Resource" id=48]
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[sub_resource type="Resource" id=49]
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[sub_resource type="Resource" id=50]
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[sub_resource type="Resource" id=51]
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[sub_resource type="Resource" id=52]
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[sub_resource type="Resource" id=53]
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|
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|
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|
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|
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|
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|
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|
|
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|
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||||||
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|
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|
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|
|
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|
|
||||||
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|
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script = ExtResource( 1 )
|
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color = Color( 0.14902, 0.14902, 0.14902, 1 )
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|
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|
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|
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script = ExtResource( 1 )
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|
|
||||||
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|
|
||||||
|
|
||||||
[resource]
|
|
||||||
resource_name = "ColorPallet"
|
|
||||||
script = ExtResource( 2 )
|
|
||||||
name = "Color Pallet"
|
|
||||||
comment = ""
|
|
||||||
width = 8
|
|
||||||
height = 8
|
|
||||||
colors = {
|
|
||||||
0: SubResource( 1 ),
|
|
||||||
1: SubResource( 2 ),
|
|
||||||
2: SubResource( 3 ),
|
|
||||||
3: SubResource( 4 ),
|
|
||||||
4: SubResource( 5 ),
|
|
||||||
5: SubResource( 6 ),
|
|
||||||
6: SubResource( 7 ),
|
|
||||||
7: SubResource( 8 ),
|
|
||||||
8: SubResource( 9 ),
|
|
||||||
9: SubResource( 10 ),
|
|
||||||
10: SubResource( 11 ),
|
|
||||||
11: SubResource( 12 ),
|
|
||||||
12: SubResource( 13 ),
|
|
||||||
13: SubResource( 14 ),
|
|
||||||
14: SubResource( 15 ),
|
|
||||||
15: SubResource( 16 ),
|
|
||||||
16: SubResource( 17 ),
|
|
||||||
17: SubResource( 18 ),
|
|
||||||
18: SubResource( 19 ),
|
|
||||||
19: SubResource( 20 ),
|
|
||||||
20: SubResource( 21 ),
|
|
||||||
21: SubResource( 22 ),
|
|
||||||
22: SubResource( 23 ),
|
|
||||||
23: SubResource( 24 ),
|
|
||||||
24: SubResource( 25 ),
|
|
||||||
25: SubResource( 26 ),
|
|
||||||
26: SubResource( 27 ),
|
|
||||||
27: SubResource( 28 ),
|
|
||||||
28: SubResource( 29 ),
|
|
||||||
29: SubResource( 30 ),
|
|
||||||
30: SubResource( 31 ),
|
|
||||||
31: SubResource( 32 ),
|
|
||||||
32: SubResource( 33 ),
|
|
||||||
33: SubResource( 34 ),
|
|
||||||
34: SubResource( 35 ),
|
|
||||||
35: SubResource( 36 ),
|
|
||||||
36: SubResource( 37 ),
|
|
||||||
37: SubResource( 38 ),
|
|
||||||
38: SubResource( 39 ),
|
|
||||||
39: SubResource( 40 ),
|
|
||||||
40: SubResource( 41 ),
|
|
||||||
41: SubResource( 42 ),
|
|
||||||
42: SubResource( 43 ),
|
|
||||||
43: SubResource( 44 ),
|
|
||||||
44: SubResource( 45 ),
|
|
||||||
45: SubResource( 46 ),
|
|
||||||
46: SubResource( 47 ),
|
|
||||||
47: SubResource( 48 ),
|
|
||||||
48: SubResource( 49 ),
|
|
||||||
49: SubResource( 50 ),
|
|
||||||
50: SubResource( 51 ),
|
|
||||||
51: SubResource( 52 ),
|
|
||||||
52: SubResource( 53 ),
|
|
||||||
53: SubResource( 54 ),
|
|
||||||
54: SubResource( 55 ),
|
|
||||||
55: SubResource( 56 ),
|
|
||||||
56: SubResource( 57 ),
|
|
||||||
57: SubResource( 58 ),
|
|
||||||
58: SubResource( 59 ),
|
|
||||||
59: SubResource( 60 ),
|
|
||||||
60: SubResource( 61 ),
|
|
||||||
61: SubResource( 62 ),
|
|
||||||
62: SubResource( 63 ),
|
|
||||||
63: SubResource( 64 )
|
|
||||||
}
|
|
||||||
colors_max = 64
|
|
|
@ -1,2 +0,0 @@
|
||||||
- Base Sprite Size is 16x16
|
|
||||||
- Small Sprite Size is 8x8
|
|
15
README.md
|
@ -1,25 +1,12 @@
|
||||||
# 2DHackAndSlay
|
# 2DHackAndSlay
|
||||||
|
|
||||||
## Branches
|
## Branches
|
||||||
|
|
||||||
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||||
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
||||||
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||||
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
||||||
|
|
||||||
## Code Linting Rules
|
|
||||||
### Use Tabs
|
|
||||||
Tabs are just cooler
|
|
||||||
|
|
||||||
### Use Sign-Form instead of Text-Form
|
|
||||||
|
|
||||||
#### Why
|
|
||||||
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
|
|
||||||
|
|
||||||
#### Boolean operators
|
|
||||||
- `&&` instead of `and`
|
|
||||||
- `||` instead of `or`
|
|
||||||
- `!` instead of `not`
|
|
||||||
|
|
||||||
## Resources used:
|
## Resources used:
|
||||||
|
|
||||||
### Game Art
|
### Game Art
|
||||||
|
|
|
@ -1,132 +0,0 @@
|
||||||
extends RigidBody2D
|
|
||||||
|
|
||||||
@export_group("Movement Properties")
|
|
||||||
@export var speed := 100.0
|
|
||||||
@export var turn_speed := 25.0
|
|
||||||
|
|
||||||
@export_group("Vision Properties")
|
|
||||||
@export var ray : RayCast2D
|
|
||||||
@export_flags_2d_physics var player_collision_layer := 2
|
|
||||||
@export var max_view_distance := 120.0
|
|
||||||
@export_range(0.0, 360.0) var angle_cone_of_vision := 120.0
|
|
||||||
@export_range(0, 72) var sweeping_steps := 34.0
|
|
||||||
@export var debug_vision := false
|
|
||||||
|
|
||||||
@export_group("Behaviour Properties")
|
|
||||||
@export var follow_keep_distance := 30.0
|
|
||||||
|
|
||||||
enum STATES {
|
|
||||||
IDLE,
|
|
||||||
TARGETING
|
|
||||||
}
|
|
||||||
|
|
||||||
var state : STATES
|
|
||||||
var target_positons : Array
|
|
||||||
var target_distance : float
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
# Set Raycast into view Direction
|
|
||||||
ray.target_position = Vector2(max_view_distance, 0)
|
|
||||||
pass
|
|
||||||
|
|
||||||
func swipe_view() -> Array:
|
|
||||||
# Set Raycast to starting position
|
|
||||||
ray.rotation_degrees = -angle_cone_of_vision / 2
|
|
||||||
|
|
||||||
# Create Array to Store Angles of Hits
|
|
||||||
var hit_angles : Array
|
|
||||||
|
|
||||||
# Clear Player Positions Array
|
|
||||||
target_positons.clear()
|
|
||||||
# Reset Targets distance to Infinity
|
|
||||||
target_distance = INF
|
|
||||||
|
|
||||||
for step in sweeping_steps + 1:
|
|
||||||
# Check Ray
|
|
||||||
ray.force_raycast_update()
|
|
||||||
if ray.is_colliding():
|
|
||||||
# Get Collider
|
|
||||||
var collider = ray.get_collider()
|
|
||||||
var collider_class = collider.get_class()
|
|
||||||
var collision_layer : int
|
|
||||||
|
|
||||||
# Get Collision Layer
|
|
||||||
if collider_class == "TileMap":
|
|
||||||
collider = collider as TileMap
|
|
||||||
collision_layer = collider.tile_set.get_physics_layer_collision_layer(0)
|
|
||||||
else:
|
|
||||||
collision_layer = collider.get_collision_layer()
|
|
||||||
|
|
||||||
# Break if No relevant Collision
|
|
||||||
if collision_layer & player_collision_layer > 0:
|
|
||||||
# Checking Collision Layer
|
|
||||||
hit_angles.append(ray.rotation_degrees)
|
|
||||||
target_positons.append(to_local(ray.get_collision_point()))
|
|
||||||
|
|
||||||
# Check distance
|
|
||||||
target_distance = min(target_distance, ray.get_collision_point().distance_to(self.global_position))
|
|
||||||
|
|
||||||
# Rotate Ray
|
|
||||||
ray.rotation_degrees += angle_cone_of_vision / sweeping_steps
|
|
||||||
return hit_angles
|
|
||||||
|
|
||||||
func look_at_player(delta : float) -> float:
|
|
||||||
# Get All Angles at which the Player can be seen
|
|
||||||
var hit_angles = swipe_view()
|
|
||||||
|
|
||||||
# If The Player cant be seen, return and do nothing
|
|
||||||
if hit_angles.size() <= 0:
|
|
||||||
state = STATES.IDLE
|
|
||||||
return 0
|
|
||||||
state = STATES.TARGETING
|
|
||||||
|
|
||||||
# Calculate Average Angle Of Player
|
|
||||||
var average_angle : float
|
|
||||||
for angle in hit_angles:
|
|
||||||
average_angle += angle
|
|
||||||
average_angle /= hit_angles.size()
|
|
||||||
|
|
||||||
# Rotate towards Player, but limit it by rotation speed
|
|
||||||
self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed)
|
|
||||||
return average_angle
|
|
||||||
|
|
||||||
func follow_player(angle : float, delta : float):
|
|
||||||
if(target_distance > follow_keep_distance):
|
|
||||||
self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed * delta * 60)
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float):
|
|
||||||
var angle := look_at_player(delta)
|
|
||||||
match state:
|
|
||||||
STATES.TARGETING:
|
|
||||||
follow_player(angle, delta)
|
|
||||||
STATES.IDLE:
|
|
||||||
# Do Idle Stuff
|
|
||||||
print("Dam, Nice a pause, time for a Coffee")
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(delta: float):
|
|
||||||
if debug_vision:
|
|
||||||
queue_redraw()
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
# Draw a Debug Arc in case that Debug Vision is enabled
|
|
||||||
if debug_vision:
|
|
||||||
|
|
||||||
# Draw All Ray Positions
|
|
||||||
var angle = -angle_cone_of_vision / 2
|
|
||||||
for step in sweeping_steps + 1:
|
|
||||||
self.draw_line(Vector2(), Vector2(max_view_distance,0).rotated(deg_to_rad(angle)), Color.DARK_RED, 0.5, false)
|
|
||||||
angle += angle_cone_of_vision / sweeping_steps
|
|
||||||
|
|
||||||
# Draw Ray Arc
|
|
||||||
self.draw_arc(Vector2(), max_view_distance, deg_to_rad(-angle_cone_of_vision / 2), deg_to_rad(angle_cone_of_vision / 2), sweeping_steps + 1, Color.RED, 0.5, false)
|
|
||||||
|
|
||||||
# Draw A Circle Around the Player if hes seen
|
|
||||||
for pos in target_positons:
|
|
||||||
self.draw_circle(pos, 1, Color.RED)
|
|
||||||
|
|
||||||
pass
|
|
||||||
|
|
|
@ -1,9 +0,0 @@
|
||||||
extends Node
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
|
@ -1,24 +0,0 @@
|
||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
@export var speed = 100
|
|
||||||
@export_range(0, 1) var damping_factor := 0.6
|
|
||||||
|
|
||||||
func get_move_vector():
|
|
||||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
|
||||||
return input_direction
|
|
||||||
|
|
||||||
func move_player(delta : float):
|
|
||||||
if get_move_vector() == Vector2.ZERO:
|
|
||||||
# Damp Players Velocity if no Input
|
|
||||||
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
|
||||||
else:
|
|
||||||
# Set Players Velocity to the Input Direction in the Players Speed
|
|
||||||
self.velocity = get_move_vector() * speed * delta * 60
|
|
||||||
|
|
||||||
# Update The Players Physics Calculations
|
|
||||||
self.move_and_slide()
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _physics_process(delta : float):
|
|
||||||
move_player(delta)
|
|
||||||
pass
|
|
18
Scripts/Player/PlayerMovement.gd
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
@export var speed = 50
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
func get_input():
|
||||||
|
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||||
|
velocity = input_direction * speed
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
get_input()
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
|
|
@ -1,106 +0,0 @@
|
||||||
[preset.0]
|
|
||||||
|
|
||||||
name="Linux/X11"
|
|
||||||
platform="Linux/X11"
|
|
||||||
runnable=true
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter=""
|
|
||||||
export_path="../../Downloads/2d Hack And Slay.x86_64"
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_encryption_key=""
|
|
||||||
|
|
||||||
[preset.0.options]
|
|
||||||
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_script=1
|
|
||||||
binary_format/embed_pck=false
|
|
||||||
texture_format/bptc=true
|
|
||||||
texture_format/s3tc=true
|
|
||||||
texture_format/etc=false
|
|
||||||
texture_format/etc2=false
|
|
||||||
binary_format/architecture="x86_64"
|
|
||||||
ssh_remote_deploy/enabled=false
|
|
||||||
ssh_remote_deploy/host="user@host_ip"
|
|
||||||
ssh_remote_deploy/port="22"
|
|
||||||
ssh_remote_deploy/extra_args_ssh=""
|
|
||||||
ssh_remote_deploy/extra_args_scp=""
|
|
||||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
|
||||||
export DISPLAY=:0
|
|
||||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
|
||||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
|
||||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
|
||||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
|
||||||
rm -rf \"{temp_dir}\""
|
|
||||||
|
|
||||||
[preset.1]
|
|
||||||
|
|
||||||
name="Windows Desktop"
|
|
||||||
platform="Windows Desktop"
|
|
||||||
runnable=true
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter=""
|
|
||||||
export_path=""
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_encryption_key=""
|
|
||||||
|
|
||||||
[preset.1.options]
|
|
||||||
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_script=1
|
|
||||||
binary_format/embed_pck=false
|
|
||||||
texture_format/bptc=true
|
|
||||||
texture_format/s3tc=true
|
|
||||||
texture_format/etc=false
|
|
||||||
texture_format/etc2=false
|
|
||||||
binary_format/architecture="x86_64"
|
|
||||||
codesign/enable=false
|
|
||||||
codesign/identity_type=0
|
|
||||||
codesign/identity=""
|
|
||||||
codesign/password=""
|
|
||||||
codesign/timestamp=true
|
|
||||||
codesign/timestamp_server_url=""
|
|
||||||
codesign/digest_algorithm=1
|
|
||||||
codesign/description=""
|
|
||||||
codesign/custom_options=PackedStringArray()
|
|
||||||
application/modify_resources=true
|
|
||||||
application/icon=""
|
|
||||||
application/console_wrapper_icon=""
|
|
||||||
application/icon_interpolation=4
|
|
||||||
application/file_version=""
|
|
||||||
application/product_version=""
|
|
||||||
application/company_name=""
|
|
||||||
application/product_name=""
|
|
||||||
application/file_description=""
|
|
||||||
application/copyright=""
|
|
||||||
application/trademarks=""
|
|
||||||
ssh_remote_deploy/enabled=false
|
|
||||||
ssh_remote_deploy/host="user@host_ip"
|
|
||||||
ssh_remote_deploy/port="22"
|
|
||||||
ssh_remote_deploy/extra_args_ssh=""
|
|
||||||
ssh_remote_deploy/extra_args_scp=""
|
|
||||||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
|
||||||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
|
||||||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
|
||||||
$settings = New-ScheduledTaskSettingsSet
|
|
||||||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
|
||||||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
|
||||||
Start-ScheduledTask -TaskName godot_remote_debug
|
|
||||||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
|
||||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
|
||||||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
|
||||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
|
||||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
|
|
@ -14,15 +14,9 @@ config/name="2d Hack And Slay"
|
||||||
run/main_scene="res://Scenes/Test Scene.tscn"
|
run/main_scene="res://Scenes/Test Scene.tscn"
|
||||||
config/features=PackedStringArray("4.0")
|
config/features=PackedStringArray("4.0")
|
||||||
|
|
||||||
[autoload]
|
|
||||||
|
|
||||||
GameManager="*res://Scripts/GameManager.gd"
|
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/stretch/mode="viewport"
|
window/stretch/aspect="ignore"
|
||||||
window/stretch/aspect="expand"
|
|
||||||
window/stretch/scale=0.7
|
|
||||||
|
|
||||||
[editor]
|
[editor]
|
||||||
|
|
||||||
|
@ -63,17 +57,6 @@ move_right={
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
do_shake={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
[layer_names]
|
|
||||||
|
|
||||||
2d_physics/layer_1="Map"
|
|
||||||
2d_physics/layer_2="Player"
|
|
||||||
2d_physics/layer_3="Enemys"
|
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
|
|