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20
.gitattributes
vendored
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.gitattributes
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# Properly detect languages
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*.h linguist-language=cpp
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*.inc linguist-language=cpp
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thirdparty/* linguist-vendored
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# Normalize EOL for all files that Git considers text files
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* text=auto eol=lf
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# Except for bat files, which are Windows only files
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*.bat eol=crlf
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# And some test files where the EOL matters
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*.test.txt -text
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# The above only works properly for Git 2.10+, so for older versions
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# we need to manually list the binary files we don't want modified.
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*.icns binary
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*.ico binary
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*.jar binary
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*.png binary
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*.ttf binary
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*.tza binary
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12
README.md
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README.md
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# 2DHackAndSlay
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# 2DHackAndSlay
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## Branches
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- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
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- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
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- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
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- dev-* - Dev branches with their respective goal which will be merged into dev-base
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## Resources used:
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### Game Art
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- https://opengameart.org/content/colony-sim-assets
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Reference in a new issue