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4 changed files with 1 additions and 311 deletions

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@ -8,19 +8,12 @@ texture = ExtResource("1")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
@ -31,10 +24,6 @@ texture = ExtResource("1")
0:2/0/texture_offset = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
@ -43,9 +32,6 @@ texture = ExtResource("1")
1:2/0/texture_offset = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
@ -55,8 +41,6 @@ texture = ExtResource("1")
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/probability = 5.0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
@ -68,9 +52,6 @@ texture = ExtResource("1")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
@ -79,19 +60,12 @@ texture = ExtResource("1")
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
@ -102,18 +76,12 @@ texture = ExtResource("1")
2:2/0/texture_offset = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
@ -125,8 +93,6 @@ texture = ExtResource("1")
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
@ -138,9 +104,6 @@ texture = ExtResource("1")
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
@ -151,9 +114,6 @@ texture = ExtResource("1")
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
@ -164,9 +124,6 @@ texture = ExtResource("1")
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -177,9 +134,6 @@ texture = ExtResource("1")
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 0
@ -190,10 +144,6 @@ texture = ExtResource("1")
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:2/size_in_atlas = Vector2i(1, 2)
@ -201,17 +151,11 @@ texture = ExtResource("1")
5:2/0/texture_offset = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0
@ -223,8 +167,6 @@ texture = ExtResource("1")
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0
@ -235,26 +177,14 @@ texture = ExtResource("1")
3:3/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0
7:2/size_in_atlas = Vector2i(1, 2)
@ -262,11 +192,6 @@ texture = ExtResource("1")
7:2/0/texture_offset = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0
6:2/size_in_atlas = Vector2i(1, 2)
@ -274,11 +199,6 @@ texture = ExtResource("1")
6:2/0/texture_offset = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/top_side = 0
19:2/size_in_atlas = Vector2i(1, 2)
@ -286,11 +206,6 @@ texture = ExtResource("1")
19:2/0/texture_offset = Vector2i(0, -8)
19:2/0/terrain_set = 0
19:2/0/terrain = 1
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:2/0/terrains_peering_bit/left_side = 1
19:2/0/terrains_peering_bit/top_side = 1
18:2/size_in_atlas = Vector2i(1, 2)
@ -298,11 +213,6 @@ texture = ExtResource("1")
18:2/0/texture_offset = Vector2i(0, -8)
18:2/0/terrain_set = 0
18:2/0/terrain = 1
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
18:2/0/terrains_peering_bit/right_side = 1
18:2/0/terrains_peering_bit/top_side = 1
17:2/size_in_atlas = Vector2i(1, 2)
@ -310,17 +220,11 @@ texture = ExtResource("1")
17:2/0/texture_offset = Vector2i(0, -8)
17:2/0/terrain_set = 0
17:2/0/terrain = 1
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8)
17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
17:2/0/terrains_peering_bit/right_side = 1
17:2/0/terrains_peering_bit/left_side = 1
16:2/0 = 0
16:2/0/terrain_set = 0
16:2/0/terrain = 1
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/terrains_peering_bit/right_side = 1
16:2/0/terrains_peering_bit/bottom_right_corner = 1
16:2/0/terrains_peering_bit/bottom_side = 1
@ -332,8 +236,6 @@ texture = ExtResource("1")
15:2/0 = 0
15:2/0/terrain_set = 0
15:2/0/terrain = 1
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/terrains_peering_bit/right_side = 1
15:2/0/terrains_peering_bit/bottom_right_corner = 1
15:2/0/terrains_peering_bit/bottom_side = 1
@ -347,18 +249,12 @@ texture = ExtResource("1")
14:2/0/texture_offset = Vector2i(0, -8)
14:2/0/terrain_set = 0
14:2/0/terrain = 1
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
14:2/0/terrains_peering_bit/left_side = 1
14:2/0/terrains_peering_bit/top_left_corner = 1
14:2/0/terrains_peering_bit/top_side = 1
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 1
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/terrains_peering_bit/right_side = 1
16:3/0/terrains_peering_bit/bottom_right_corner = 1
16:3/0/terrains_peering_bit/bottom_side = 1
@ -370,8 +266,6 @@ texture = ExtResource("1")
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 1
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/terrains_peering_bit/right_side = 1
15:3/0/terrains_peering_bit/bottom_right_corner = 1
15:3/0/terrains_peering_bit/bottom_side = 1
@ -385,9 +279,6 @@ texture = ExtResource("1")
13:2/0/texture_offset = Vector2i(0, -8)
13:2/0/terrain_set = 0
13:2/0/terrain = 1
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
13:2/0/terrains_peering_bit/right_side = 1
13:2/0/terrains_peering_bit/left_side = 1
13:2/0/terrains_peering_bit/top_left_corner = 1
@ -398,52 +289,29 @@ texture = ExtResource("1")
12:2/0/texture_offset = Vector2i(0, -8)
12:2/0/terrain_set = 0
12:2/0/terrain = 1
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
12:2/0/terrains_peering_bit/right_side = 1
12:2/0/terrains_peering_bit/top_side = 1
12:2/0/terrains_peering_bit/top_right_corner = 1
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 1
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
19:1/0/terrains_peering_bit/bottom_side = 1
19:1/0/terrains_peering_bit/left_side = 1
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 1
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:1/0/terrains_peering_bit/right_side = 1
18:1/0/terrains_peering_bit/bottom_side = 1
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 1
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
17:1/0/terrains_peering_bit/bottom_side = 1
17:1/0/terrains_peering_bit/top_side = 1
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0
16:0/0/terrain_set = 0
16:0/0/terrain = 1
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
16:0/0/terrains_peering_bit/right_side = 1
16:0/0/terrains_peering_bit/bottom_right_corner = 1
16:0/0/terrains_peering_bit/bottom_side = 1
@ -454,9 +322,6 @@ texture = ExtResource("1")
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 1
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
16:1/0/terrains_peering_bit/right_side = 1
16:1/0/terrains_peering_bit/bottom_right_corner = 1
16:1/0/terrains_peering_bit/bottom_side = 1
@ -467,9 +332,6 @@ texture = ExtResource("1")
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 1
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
15:0/0/terrains_peering_bit/right_side = 1
15:0/0/terrains_peering_bit/bottom_side = 1
15:0/0/terrains_peering_bit/bottom_left_corner = 1
@ -480,9 +342,6 @@ texture = ExtResource("1")
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 1
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
15:1/0/terrains_peering_bit/right_side = 1
15:1/0/terrains_peering_bit/bottom_right_corner = 1
15:1/0/terrains_peering_bit/bottom_side = 1
@ -493,19 +352,12 @@ texture = ExtResource("1")
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 1
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
14:0/0/terrains_peering_bit/bottom_side = 1
14:0/0/terrains_peering_bit/bottom_left_corner = 1
14:0/0/terrains_peering_bit/left_side = 1
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 1
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:1/0/terrains_peering_bit/bottom_side = 1
14:1/0/terrains_peering_bit/bottom_left_corner = 1
14:1/0/terrains_peering_bit/left_side = 1
@ -514,9 +366,6 @@ texture = ExtResource("1")
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 1
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
13:0/0/terrains_peering_bit/right_side = 1
13:0/0/terrains_peering_bit/bottom_right_corner = 1
13:0/0/terrains_peering_bit/bottom_side = 1
@ -526,8 +375,6 @@ texture = ExtResource("1")
13:1/0/terrain_set = 0
13:1/0/terrain = 1
13:1/0/probability = 5.0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/terrains_peering_bit/right_side = 1
13:1/0/terrains_peering_bit/bottom_right_corner = 1
13:1/0/terrains_peering_bit/bottom_side = 1
@ -539,19 +386,12 @@ texture = ExtResource("1")
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 1
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
12:0/0/terrains_peering_bit/right_side = 1
12:0/0/terrains_peering_bit/bottom_right_corner = 1
12:0/0/terrains_peering_bit/bottom_side = 1
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 1
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:1/0/terrains_peering_bit/right_side = 1
12:1/0/terrains_peering_bit/bottom_right_corner = 1
12:1/0/terrains_peering_bit/bottom_side = 1
@ -562,21 +402,9 @@ texture = ExtResource("1")
8:2/0/texture_offset = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0
@ -584,11 +412,6 @@ texture = ExtResource("1")
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
@ -597,11 +420,6 @@ texture = ExtResource("1")
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
@ -610,11 +428,6 @@ texture = ExtResource("1")
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
@ -623,11 +436,6 @@ texture = ExtResource("1")
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
@ -636,10 +444,6 @@ texture = ExtResource("1")
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -649,10 +453,6 @@ texture = ExtResource("1")
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
@ -662,10 +462,6 @@ texture = ExtResource("1")
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
@ -675,10 +471,6 @@ texture = ExtResource("1")
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0
@ -688,10 +480,6 @@ texture = ExtResource("1")
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 1
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
18:0/0/terrains_peering_bit/right_side = 1
18:0/0/terrains_peering_bit/bottom_side = 1
18:0/0/terrains_peering_bit/left_side = 1
@ -701,10 +489,6 @@ texture = ExtResource("1")
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 1
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
19:0/0/terrains_peering_bit/right_side = 1
19:0/0/terrains_peering_bit/bottom_right_corner = 1
19:0/0/terrains_peering_bit/bottom_side = 1
@ -714,10 +498,6 @@ texture = ExtResource("1")
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 1
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
20:0/0/terrains_peering_bit/right_side = 1
20:0/0/terrains_peering_bit/bottom_right_corner = 1
20:0/0/terrains_peering_bit/bottom_side = 1
@ -727,10 +507,6 @@ texture = ExtResource("1")
21:0/0 = 0
21:0/0/terrain_set = 0
21:0/0/terrain = 1
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:0/0/terrains_peering_bit/right_side = 1
21:0/0/terrains_peering_bit/bottom_side = 1
21:0/0/terrains_peering_bit/bottom_left_corner = 1
@ -740,11 +516,6 @@ texture = ExtResource("1")
21:1/0 = 0
21:1/0/terrain_set = 0
21:1/0/terrain = 1
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
21:1/0/terrains_peering_bit/right_side = 1
21:1/0/terrains_peering_bit/bottom_side = 1
21:1/0/terrains_peering_bit/left_side = 1
@ -753,12 +524,6 @@ texture = ExtResource("1")
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 1
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
20:1/0/terrains_peering_bit/right_side = 1
20:1/0/terrains_peering_bit/bottom_side = 1
20:1/0/terrains_peering_bit/left_side = 1
@ -768,20 +533,9 @@ texture = ExtResource("1")
20:2/0/texture_offset = Vector2i(0, -8)
20:2/0/terrain_set = 0
20:2/0/terrain = 1
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
21:2/0 = 0
21:2/0/terrain_set = 0
21:2/0/terrain = 1
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
21:2/0/terrains_peering_bit/right_side = 1
21:2/0/terrains_peering_bit/bottom_side = 1
21:2/0/terrains_peering_bit/bottom_left_corner = 1
@ -790,11 +544,6 @@ texture = ExtResource("1")
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 1
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
22:2/0/terrains_peering_bit/right_side = 1
22:2/0/terrains_peering_bit/bottom_right_corner = 1
22:2/0/terrains_peering_bit/bottom_side = 1
@ -803,71 +552,13 @@ texture = ExtResource("1")
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 1
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
22:1/0/terrains_peering_bit/right_side = 1
22:1/0/terrains_peering_bit/bottom_side = 1
22:1/0/terrains_peering_bit/left_side = 1
22:1/0/terrains_peering_bit/top_side = 1
22:1/0/terrains_peering_bit/top_right_corner = 1
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
21:3/0 = 0
21:3/0/terrain_set = 0
21:3/0/terrain = 1
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
21:3/0/terrains_peering_bit/right_side = 1
21:3/0/terrains_peering_bit/bottom_side = 1
21:3/0/terrains_peering_bit/bottom_left_corner = 1
21:3/0/terrains_peering_bit/left_side = 1
21:3/0/terrains_peering_bit/top_side = 1
21:3/0/terrains_peering_bit/top_right_corner = 1
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 1
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
22:3/0/terrains_peering_bit/right_side = 1
22:3/0/terrains_peering_bit/bottom_right_corner = 1
22:3/0/terrains_peering_bit/bottom_side = 1
22:3/0/terrains_peering_bit/left_side = 1
22:3/0/terrains_peering_bit/top_left_corner = 1
22:3/0/terrains_peering_bit/top_side = 1
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Colony Blue Blue"
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)

View file

@ -7,6 +7,5 @@
[node name="TileMap" type="TileMap" parent="."]
position = Vector2(0, 1)
tile_set = ExtResource("2")
collision_visibility_mode = 1
format = 2
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