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9 commits

14 changed files with 467 additions and 13 deletions

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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.c
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false

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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false

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Guidelines/ColorPallet.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cua6xdncubtid"
path="res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Guidelines/ColorPallet.png"
dest_files=["res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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Guidelines/ColorPallet.tres Normal file
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@ -0,0 +1,399 @@
[gd_resource type="Resource" load_steps=67 format=2]
[ext_resource path="res://src/Palette/PaletteColor.gd" type="Script" id=1]
[ext_resource path="res://src/Palette/Palette.gd" type="Script" id=2]
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script = ExtResource( 1 )
color = Color( 0.901961, 0.360784, 0.4, 1 )
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script = ExtResource( 1 )
color = Color( 0.901961, 0.592157, 0.360784, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.360784, 0.423529, 0.901961, 1 )
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script = ExtResource( 1 )
color = Color( 0.545098, 0.360784, 0.901961, 1 )
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script = ExtResource( 1 )
color = Color( 0.74902, 0.298039, 0.329412, 1 )
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script = ExtResource( 1 )
color = Color( 0.74902, 0.490196, 0.298039, 1 )
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script = ExtResource( 1 )
color = Color( 0.741176, 0.74902, 0.298039, 1 )
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script = ExtResource( 1 )
color = Color( 0.298039, 0.74902, 0.298039, 1 )
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script = ExtResource( 1 )
color = Color( 0.298039, 0.74902, 0.611765, 1 )
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script = ExtResource( 1 )
color = Color( 0.298039, 0.682353, 0.74902, 1 )
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script = ExtResource( 1 )
color = Color( 0.298039, 0.352941, 0.74902, 1 )
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script = ExtResource( 1 )
color = Color( 0.458824, 0.298039, 0.74902, 1 )
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script = ExtResource( 1 )
color = Color( 0.501961, 0.2, 0.223529, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.2, 0.45098, 0.501961, 1 )
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script = ExtResource( 1 )
color = Color( 0.2, 0.235294, 0.501961, 1 )
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script = ExtResource( 1 )
color = Color( 0.305882, 0.2, 0.501961, 1 )
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script = ExtResource( 1 )
color = Color( 0.4, 0.160784, 0.180392, 1 )
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script = ExtResource( 1 )
color = Color( 0.4, 0.262745, 0.160784, 1 )
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script = ExtResource( 1 )
color = Color( 0.396078, 0.4, 0.160784, 1 )
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script = ExtResource( 1 )
color = Color( 0.160784, 0.4, 0.160784, 1 )
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script = ExtResource( 1 )
color = Color( 0.160784, 0.4, 0.32549, 1 )
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script = ExtResource( 1 )
color = Color( 0.160784, 0.364706, 0.4, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.278431, 0.184314, 0.113725, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.113725, 0.254902, 0.278431, 1 )
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script = ExtResource( 1 )
color = Color( 0.113725, 0.129412, 0.278431, 1 )
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script = ExtResource( 1 )
color = Color( 0.168627, 0.113725, 0.278431, 1 )
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script = ExtResource( 1 )
color = Color( 0.2, 0.0823529, 0.0901961, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.0823529, 0.2, 0.164706, 1 )
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script = ExtResource( 1 )
color = Color( 0.0823529, 0.184314, 0.2, 1 )
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script = ExtResource( 1 )
color = Color( 0.0823529, 0.0941176, 0.2, 1 )
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script = ExtResource( 1 )
color = Color( 0.121569, 0.0823529, 0.2, 1 )
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script = ExtResource( 1 )
color = Color( 0.14902, 0.0627451, 0.0705882, 1 )
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script = ExtResource( 1 )
color = Color( 0.14902, 0.0980392, 0.0627451, 1 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
color = Color( 0.0627451, 0.14902, 0.0627451, 1 )
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script = ExtResource( 1 )
color = Color( 0.0627451, 0.14902, 0.121569, 1 )
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script = ExtResource( 1 )
color = Color( 0.0627451, 0.137255, 0.14902, 1 )
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script = ExtResource( 1 )
color = Color( 0.0627451, 0.0705882, 0.14902, 1 )
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script = ExtResource( 1 )
color = Color( 0.0862745, 0.0627451, 0.14902, 1 )
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script = ExtResource( 1 )
color = Color( 0.901961, 0.901961, 0.901961, 1 )
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script = ExtResource( 1 )
color = Color( 0.74902, 0.74902, 0.74902, 1 )
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script = ExtResource( 1 )
color = Color( 0.501961, 0.501961, 0.501961, 1 )
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script = ExtResource( 1 )
color = Color( 0.4, 0.4, 0.4, 1 )
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script = ExtResource( 1 )
color = Color( 0.278431, 0.278431, 0.278431, 1 )
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script = ExtResource( 1 )
color = Color( 0.2, 0.2, 0.2, 1 )
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script = ExtResource( 1 )
color = Color( 0.14902, 0.14902, 0.14902, 1 )
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script = ExtResource( 1 )
color = Color( 0.101961, 0.101961, 0.101961, 1 )
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name = "Color Pallet"
comment = ""
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height = 8
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colors_max = 64

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@ -0,0 +1,2 @@
- Base Sprite Size is 16x16
- Small Sprite Size is 8x8

View file

@ -20,7 +20,6 @@ layer_0/tile_data = PackedInt32Array(1114138, 262144, 1, 1048602, 0, 1, 983066,
position = Vector2(203, 60) position = Vector2(203, 60)
collision_layer = 2 collision_layer = 2
script = ExtResource("2_pk6k4") script = ExtResource("2_pk6k4")
speed = 100
[node name="Sprite2D" type="Sprite2D" parent="Player"] [node name="Sprite2D" type="Sprite2D" parent="Player"]
texture = ExtResource("2_0flm2") texture = ExtResource("2_0flm2")
@ -44,7 +43,6 @@ gravity_scale = 0.0
linear_damp = 5.0 linear_damp = 5.0
script = ExtResource("5_5xgcv") script = ExtResource("5_5xgcv")
ray = NodePath("RayCast2D") ray = NodePath("RayCast2D")
debug_vision = true
[node name="Sprite2D" type="Sprite2D" parent="Enemy"] [node name="Sprite2D" type="Sprite2D" parent="Enemy"]
z_index = 1 z_index = 1

View file

@ -90,9 +90,9 @@ func look_at_player(delta : float) -> float:
self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed) self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed)
return average_angle return average_angle
func follow_player(angle : float): func follow_player(angle : float, delta : float):
if(target_distance > follow_keep_distance): if(target_distance > follow_keep_distance):
self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed) self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed * delta * 60)
pass pass
@ -100,7 +100,7 @@ func _physics_process(delta: float):
var angle := look_at_player(delta) var angle := look_at_player(delta)
match state: match state:
STATES.TARGETING: STATES.TARGETING:
follow_player(angle) follow_player(angle, delta)
STATES.IDLE: STATES.IDLE:
# Do Idle Stuff # Do Idle Stuff
print("Dam, Nice a pause, time for a Coffee") print("Dam, Nice a pause, time for a Coffee")

9
Scripts/GameManager.gd Normal file
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@ -0,0 +1,9 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View file

@ -1,16 +1,24 @@
extends CharacterBody2D extends CharacterBody2D
@export var speed = 50 @export var speed = 100
@export_range(0, 1) var damping_factor := 0.6
func get_move_vector(): func get_move_vector():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized() var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
return input_direction return input_direction
func move_player(delta : float):
func _physics_process(delta): if get_move_vector() == Vector2.ZERO:
# Set Velcoity to Move Vector times speed # Damp Players Velocity if no Input
self.velocity = get_move_vector() * speed self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
# Do the Physics-Calculations of the Player else:
# Set Players Velocity to the Input Direction in the Players Speed
self.velocity = get_move_vector() * speed * delta * 60
# Update The Players Physics Calculations
self.move_and_slide() self.move_and_slide()
pass pass
func _physics_process(delta : float):
move_player(delta)
pass

View file

@ -14,6 +14,10 @@ config/name="2d Hack And Slay"
run/main_scene="res://Scenes/Test Scene.tscn" run/main_scene="res://Scenes/Test Scene.tscn"
config/features=PackedStringArray("4.0") config/features=PackedStringArray("4.0")
[autoload]
GameManager="*res://Scripts/GameManager.gd"
[display] [display]
window/stretch/mode="viewport" window/stretch/mode="viewport"