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No commits in common. "4efe49303d8256afdb709fecf59554b1f0485622" and "2cc7faea0e1326ffefe82cd8ed283ed77f012c95" have entirely different histories.
4efe49303d
...
2cc7faea0e
2 changed files with 19 additions and 68 deletions
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@ -1030,8 +1030,8 @@ texture = ExtResource("1")
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24:1/0/terrain = 2
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24:1/0/terrain = 2
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
24:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
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24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
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24:1/0/terrains_peering_bit/right_side = 1
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24:1/0/terrains_peering_bit/right_side = 1
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24:1/0/terrains_peering_bit/bottom_right_corner = 1
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24:1/0/terrains_peering_bit/bottom_right_corner = 1
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24:1/0/terrains_peering_bit/bottom_side = 1
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24:1/0/terrains_peering_bit/bottom_side = 1
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@ -1043,8 +1043,8 @@ texture = ExtResource("1")
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24:0/0/terrain = 2
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24:0/0/terrain = 2
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
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24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
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24:0/0/terrains_peering_bit/right_side = 0
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24:0/0/terrains_peering_bit/right_side = 0
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24:0/0/terrains_peering_bit/bottom_side = 2
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24:0/0/terrains_peering_bit/bottom_side = 2
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||||||
24:0/0/terrains_peering_bit/left_side = 0
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24:0/0/terrains_peering_bit/left_side = 0
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@ -1056,8 +1056,8 @@ texture = ExtResource("1")
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25:0/0/terrain = 2
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25:0/0/terrain = 2
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
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25:0/0/terrains_peering_bit/right_side = 1
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25:0/0/terrains_peering_bit/right_side = 1
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25:0/0/terrains_peering_bit/bottom_side = 2
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25:0/0/terrains_peering_bit/bottom_side = 2
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25:0/0/terrains_peering_bit/left_side = 1
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25:0/0/terrains_peering_bit/left_side = 1
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@ -1069,8 +1069,8 @@ texture = ExtResource("1")
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25:1/0/terrain = 2
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25:1/0/terrain = 2
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||||||
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
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||||||
25:1/0/terrains_peering_bit/right_side = 0
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25:1/0/terrains_peering_bit/right_side = 0
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25:1/0/terrains_peering_bit/bottom_right_corner = 0
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25:1/0/terrains_peering_bit/bottom_right_corner = 0
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25:1/0/terrains_peering_bit/bottom_side = 0
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25:1/0/terrains_peering_bit/bottom_side = 0
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@ -1082,8 +1082,8 @@ texture = ExtResource("1")
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||||||
26:1/0/terrain = 2
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26:1/0/terrain = 2
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||||||
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
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26:1/0/terrains_peering_bit/right_side = 2
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26:1/0/terrains_peering_bit/right_side = 2
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26:1/0/terrains_peering_bit/bottom_side = 1
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26:1/0/terrains_peering_bit/bottom_side = 1
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26:1/0/terrains_peering_bit/bottom_left_corner = 1
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26:1/0/terrains_peering_bit/bottom_left_corner = 1
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@ -1095,8 +1095,8 @@ texture = ExtResource("1")
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||||||
26:0/0/terrain = 2
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26:0/0/terrain = 2
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
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26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
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26:0/0/terrains_peering_bit/right_side = 2
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26:0/0/terrains_peering_bit/right_side = 2
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||||||
26:0/0/terrains_peering_bit/bottom_side = 0
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26:0/0/terrains_peering_bit/bottom_side = 0
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||||||
26:0/0/terrains_peering_bit/bottom_left_corner = 0
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26:0/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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@ -1108,8 +1108,8 @@ texture = ExtResource("1")
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||||||
27:0/0/terrain = 2
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27:0/0/terrain = 2
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||||||
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
27:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
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27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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||||||
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
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27:0/0/terrains_peering_bit/right_side = 1
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27:0/0/terrains_peering_bit/right_side = 1
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27:0/0/terrains_peering_bit/bottom_right_corner = 1
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27:0/0/terrains_peering_bit/bottom_right_corner = 1
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27:0/0/terrains_peering_bit/bottom_side = 1
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27:0/0/terrains_peering_bit/bottom_side = 1
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@ -1121,8 +1121,8 @@ texture = ExtResource("1")
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||||||
27:1/0/terrain = 2
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27:1/0/terrain = 2
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||||||
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
27:1/0/physics_layer_0/angular_velocity = 0.0
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27:1/0/physics_layer_0/angular_velocity = 0.0
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||||||
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
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27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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||||||
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
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||||||
27:1/0/terrains_peering_bit/right_side = 0
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27:1/0/terrains_peering_bit/right_side = 0
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||||||
27:1/0/terrains_peering_bit/bottom_right_corner = 0
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27:1/0/terrains_peering_bit/bottom_right_corner = 0
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27:1/0/terrains_peering_bit/bottom_side = 0
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27:1/0/terrains_peering_bit/bottom_side = 0
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||||||
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@ -1286,7 +1286,6 @@ texture = ExtResource("1")
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||||||
29:0/0/terrain = 2
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29:0/0/terrain = 2
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
29:0/0/physics_layer_0/angular_velocity = 0.0
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29:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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29:0/0/terrains_peering_bit/right_side = 2
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29:0/0/terrains_peering_bit/right_side = 2
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||||||
29:0/0/terrains_peering_bit/bottom_right_corner = 2
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29:0/0/terrains_peering_bit/bottom_right_corner = 2
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29:0/0/terrains_peering_bit/bottom_side = 2
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29:0/0/terrains_peering_bit/bottom_side = 2
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@ -1299,7 +1298,6 @@ texture = ExtResource("1")
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||||||
29:1/0/terrain = 2
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29:1/0/terrain = 2
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29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
29:1/0/physics_layer_0/angular_velocity = 0.0
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29:1/0/physics_layer_0/angular_velocity = 0.0
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||||||
29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
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29:1/0/terrains_peering_bit/right_side = 2
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29:1/0/terrains_peering_bit/right_side = 2
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29:1/0/terrains_peering_bit/bottom_right_corner = 1
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29:1/0/terrains_peering_bit/bottom_right_corner = 1
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29:1/0/terrains_peering_bit/bottom_side = 1
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29:1/0/terrains_peering_bit/bottom_side = 1
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@ -1312,7 +1310,6 @@ texture = ExtResource("1")
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||||||
30:0/0/terrain = 2
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30:0/0/terrain = 2
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
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30:0/0/terrains_peering_bit/right_side = 0
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30:0/0/terrains_peering_bit/right_side = 0
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30:0/0/terrains_peering_bit/bottom_side = 2
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30:0/0/terrains_peering_bit/bottom_side = 2
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30:0/0/terrains_peering_bit/bottom_left_corner = 2
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30:0/0/terrains_peering_bit/bottom_left_corner = 2
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@ -1325,7 +1322,6 @@ texture = ExtResource("1")
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||||||
30:1/0/terrain = 2
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30:1/0/terrain = 2
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30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
30:1/0/physics_layer_0/angular_velocity = 0.0
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30:1/0/physics_layer_0/angular_velocity = 0.0
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30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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30:1/0/terrains_peering_bit/right_side = 1
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30:1/0/terrains_peering_bit/right_side = 1
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30:1/0/terrains_peering_bit/bottom_right_corner = 1
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30:1/0/terrains_peering_bit/bottom_right_corner = 1
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30:1/0/terrains_peering_bit/bottom_side = 1
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30:1/0/terrains_peering_bit/bottom_side = 1
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@ -1338,7 +1334,6 @@ texture = ExtResource("1")
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32:2/0/terrain = 2
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32:2/0/terrain = 2
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32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:2/0/physics_layer_0/angular_velocity = 0.0
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32:2/0/physics_layer_0/angular_velocity = 0.0
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32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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32:2/0/terrains_peering_bit/right_side = 0
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32:2/0/terrains_peering_bit/right_side = 0
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32:2/0/terrains_peering_bit/bottom_right_corner = 0
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32:2/0/terrains_peering_bit/bottom_right_corner = 0
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32:2/0/terrains_peering_bit/bottom_side = 2
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32:2/0/terrains_peering_bit/bottom_side = 2
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@ -1351,7 +1346,6 @@ texture = ExtResource("1")
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31:2/0/terrain = 2
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31:2/0/terrain = 2
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31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
31:2/0/physics_layer_0/angular_velocity = 0.0
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31:2/0/physics_layer_0/angular_velocity = 0.0
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||||||
31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
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31:2/0/terrains_peering_bit/right_side = 2
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31:2/0/terrains_peering_bit/right_side = 2
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||||||
31:2/0/terrains_peering_bit/bottom_right_corner = 2
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31:2/0/terrains_peering_bit/bottom_right_corner = 2
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31:2/0/terrains_peering_bit/bottom_side = 2
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31:2/0/terrains_peering_bit/bottom_side = 2
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@ -1364,7 +1358,6 @@ texture = ExtResource("1")
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31:3/0/terrain = 2
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31:3/0/terrain = 2
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31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:3/0/physics_layer_0/angular_velocity = 0.0
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31:3/0/physics_layer_0/angular_velocity = 0.0
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31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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31:3/0/terrains_peering_bit/right_side = 2
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31:3/0/terrains_peering_bit/right_side = 2
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31:3/0/terrains_peering_bit/bottom_side = 1
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31:3/0/terrains_peering_bit/bottom_side = 1
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31:3/0/terrains_peering_bit/bottom_left_corner = 1
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31:3/0/terrains_peering_bit/bottom_left_corner = 1
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@ -1377,7 +1370,6 @@ texture = ExtResource("1")
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32:3/0/terrain = 2
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32:3/0/terrain = 2
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32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
32:3/0/physics_layer_0/angular_velocity = 0.0
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32:3/0/physics_layer_0/angular_velocity = 0.0
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32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
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32:3/0/terrains_peering_bit/right_side = 0
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32:3/0/terrains_peering_bit/right_side = 0
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32:3/0/terrains_peering_bit/bottom_right_corner = 0
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32:3/0/terrains_peering_bit/bottom_right_corner = 0
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32:3/0/terrains_peering_bit/bottom_side = 0
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32:3/0/terrains_peering_bit/bottom_side = 0
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@ -1390,7 +1382,6 @@ texture = ExtResource("1")
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31:0/0/terrain = 2
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31:0/0/terrain = 2
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
31:0/0/physics_layer_0/angular_velocity = 0.0
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31:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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31:0/0/terrains_peering_bit/right_side = 2
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31:0/0/terrains_peering_bit/right_side = 2
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||||||
31:0/0/terrains_peering_bit/bottom_right_corner = 2
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31:0/0/terrains_peering_bit/bottom_right_corner = 2
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31:0/0/terrains_peering_bit/bottom_side = 2
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31:0/0/terrains_peering_bit/bottom_side = 2
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@ -1403,7 +1394,6 @@ texture = ExtResource("1")
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||||||
32:0/0/terrain = 2
|
32:0/0/terrain = 2
|
||||||
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
32:0/0/physics_layer_0/angular_velocity = 0.0
|
32:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
|
||||||
32:0/0/terrains_peering_bit/right_side = 1
|
32:0/0/terrains_peering_bit/right_side = 1
|
||||||
32:0/0/terrains_peering_bit/bottom_side = 2
|
32:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
@ -1416,7 +1406,6 @@ texture = ExtResource("1")
|
||||||
31:1/0/terrain = 2
|
31:1/0/terrain = 2
|
||||||
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
31:1/0/physics_layer_0/angular_velocity = 0.0
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
|
||||||
31:1/0/terrains_peering_bit/right_side = 2
|
31:1/0/terrains_peering_bit/right_side = 2
|
||||||
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
31:1/0/terrains_peering_bit/bottom_side = 0
|
31:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1429,7 +1418,6 @@ texture = ExtResource("1")
|
||||||
32:1/0/terrain = 2
|
32:1/0/terrain = 2
|
||||||
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
32:1/0/physics_layer_0/angular_velocity = 0.0
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
|
||||||
32:1/0/terrains_peering_bit/right_side = 0
|
32:1/0/terrains_peering_bit/right_side = 0
|
||||||
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
32:1/0/terrains_peering_bit/bottom_side = 0
|
32:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1442,7 +1430,6 @@ texture = ExtResource("1")
|
||||||
29:2/0/terrain = 2
|
29:2/0/terrain = 2
|
||||||
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
29:2/0/physics_layer_0/angular_velocity = 0.0
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
|
||||||
29:2/0/terrains_peering_bit/right_side = 2
|
29:2/0/terrains_peering_bit/right_side = 2
|
||||||
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
29:2/0/terrains_peering_bit/bottom_side = 2
|
29:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
@ -1455,7 +1442,6 @@ texture = ExtResource("1")
|
||||||
29:3/0/terrain = 2
|
29:3/0/terrain = 2
|
||||||
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
29:3/0/physics_layer_0/angular_velocity = 0.0
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
|
||||||
29:3/0/terrains_peering_bit/right_side = 2
|
29:3/0/terrains_peering_bit/right_side = 2
|
||||||
29:3/0/terrains_peering_bit/bottom_side = 0
|
29:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1468,7 +1454,6 @@ texture = ExtResource("1")
|
||||||
30:3/0/terrain = 2
|
30:3/0/terrain = 2
|
||||||
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
30:3/0/physics_layer_0/angular_velocity = 0.0
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
|
||||||
30:3/0/terrains_peering_bit/right_side = 1
|
30:3/0/terrains_peering_bit/right_side = 1
|
||||||
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
30:3/0/terrains_peering_bit/bottom_side = 1
|
30:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1481,7 +1466,6 @@ texture = ExtResource("1")
|
||||||
30:2/0/terrain = 2
|
30:2/0/terrain = 2
|
||||||
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
30:2/0/physics_layer_0/angular_velocity = 0.0
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
|
||||||
30:2/0/terrains_peering_bit/right_side = 1
|
30:2/0/terrains_peering_bit/right_side = 1
|
||||||
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
30:2/0/terrains_peering_bit/bottom_side = 2
|
30:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
@ -1494,8 +1478,6 @@ texture = ExtResource("1")
|
||||||
24:3/0/terrain = 3
|
24:3/0/terrain = 3
|
||||||
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
24:3/0/physics_layer_0/angular_velocity = 0.0
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
|
||||||
24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
|
||||||
24:3/0/terrains_peering_bit/right_side = 0
|
24:3/0/terrains_peering_bit/right_side = 0
|
||||||
24:3/0/terrains_peering_bit/bottom_side = 3
|
24:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
24:3/0/terrains_peering_bit/left_side = 0
|
24:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -1507,8 +1489,6 @@ texture = ExtResource("1")
|
||||||
25:3/0/terrain = 3
|
25:3/0/terrain = 3
|
||||||
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
25:3/0/physics_layer_0/angular_velocity = 0.0
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
|
||||||
25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
|
||||||
25:3/0/terrains_peering_bit/right_side = 1
|
25:3/0/terrains_peering_bit/right_side = 1
|
||||||
25:3/0/terrains_peering_bit/bottom_side = 3
|
25:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
25:3/0/terrains_peering_bit/left_side = 1
|
25:3/0/terrains_peering_bit/left_side = 1
|
||||||
|
@ -1520,8 +1500,6 @@ texture = ExtResource("1")
|
||||||
26:3/0/terrain = 3
|
26:3/0/terrain = 3
|
||||||
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
26:3/0/physics_layer_0/angular_velocity = 0.0
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
|
||||||
26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
|
||||||
26:3/0/terrains_peering_bit/right_side = 3
|
26:3/0/terrains_peering_bit/right_side = 3
|
||||||
26:3/0/terrains_peering_bit/bottom_side = 0
|
26:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1533,8 +1511,6 @@ texture = ExtResource("1")
|
||||||
27:3/0/terrain = 3
|
27:3/0/terrain = 3
|
||||||
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
27:3/0/physics_layer_0/angular_velocity = 0.0
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
|
||||||
27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
|
||||||
27:3/0/terrains_peering_bit/right_side = 1
|
27:3/0/terrains_peering_bit/right_side = 1
|
||||||
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
27:3/0/terrains_peering_bit/bottom_side = 1
|
27:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1546,8 +1522,6 @@ texture = ExtResource("1")
|
||||||
27:4/0/terrain = 3
|
27:4/0/terrain = 3
|
||||||
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
27:4/0/physics_layer_0/angular_velocity = 0.0
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
|
||||||
27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
|
||||||
27:4/0/terrains_peering_bit/right_side = 0
|
27:4/0/terrains_peering_bit/right_side = 0
|
||||||
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
27:4/0/terrains_peering_bit/bottom_side = 0
|
27:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1559,8 +1533,6 @@ texture = ExtResource("1")
|
||||||
26:4/0/terrain = 3
|
26:4/0/terrain = 3
|
||||||
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
26:4/0/physics_layer_0/angular_velocity = 0.0
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
|
||||||
26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
|
||||||
26:4/0/terrains_peering_bit/right_side = 3
|
26:4/0/terrains_peering_bit/right_side = 3
|
||||||
26:4/0/terrains_peering_bit/bottom_side = 1
|
26:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
@ -1572,8 +1544,6 @@ texture = ExtResource("1")
|
||||||
25:4/0/terrain = 3
|
25:4/0/terrain = 3
|
||||||
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
25:4/0/physics_layer_0/angular_velocity = 0.0
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
|
||||||
25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
|
||||||
25:4/0/terrains_peering_bit/right_side = 0
|
25:4/0/terrains_peering_bit/right_side = 0
|
||||||
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
25:4/0/terrains_peering_bit/bottom_side = 0
|
25:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1585,8 +1555,6 @@ texture = ExtResource("1")
|
||||||
24:4/0/terrain = 3
|
24:4/0/terrain = 3
|
||||||
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
24:4/0/physics_layer_0/angular_velocity = 0.0
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
|
||||||
24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
|
||||||
24:4/0/terrains_peering_bit/right_side = 1
|
24:4/0/terrains_peering_bit/right_side = 1
|
||||||
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
24:4/0/terrains_peering_bit/bottom_side = 1
|
24:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1598,7 +1566,6 @@ texture = ExtResource("1")
|
||||||
34:3/0/terrain = 3
|
34:3/0/terrain = 3
|
||||||
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:3/0/physics_layer_0/angular_velocity = 0.0
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
|
||||||
34:3/0/terrains_peering_bit/right_side = 3
|
34:3/0/terrains_peering_bit/right_side = 3
|
||||||
34:3/0/terrains_peering_bit/bottom_side = 0
|
34:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1611,7 +1578,6 @@ texture = ExtResource("1")
|
||||||
34:2/0/terrain = 3
|
34:2/0/terrain = 3
|
||||||
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:2/0/physics_layer_0/angular_velocity = 0.0
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
|
||||||
34:2/0/terrains_peering_bit/right_side = 3
|
34:2/0/terrains_peering_bit/right_side = 3
|
||||||
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
34:2/0/terrains_peering_bit/bottom_side = 3
|
34:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1624,7 +1590,6 @@ texture = ExtResource("1")
|
||||||
34:1/0/terrain = 3
|
34:1/0/terrain = 3
|
||||||
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:1/0/physics_layer_0/angular_velocity = 0.0
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
|
||||||
34:1/0/terrains_peering_bit/right_side = 3
|
34:1/0/terrains_peering_bit/right_side = 3
|
||||||
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
34:1/0/terrains_peering_bit/bottom_side = 1
|
34:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1637,7 +1602,6 @@ texture = ExtResource("1")
|
||||||
34:0/0/terrain = 3
|
34:0/0/terrain = 3
|
||||||
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:0/0/physics_layer_0/angular_velocity = 0.0
|
34:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
|
||||||
34:0/0/terrains_peering_bit/right_side = 3
|
34:0/0/terrains_peering_bit/right_side = 3
|
||||||
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
34:0/0/terrains_peering_bit/bottom_side = 3
|
34:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1650,7 +1614,6 @@ texture = ExtResource("1")
|
||||||
35:0/0/terrain = 3
|
35:0/0/terrain = 3
|
||||||
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:0/0/physics_layer_0/angular_velocity = 0.0
|
35:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
|
||||||
35:0/0/terrains_peering_bit/right_side = 0
|
35:0/0/terrains_peering_bit/right_side = 0
|
||||||
35:0/0/terrains_peering_bit/bottom_side = 3
|
35:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
@ -1663,7 +1626,6 @@ texture = ExtResource("1")
|
||||||
36:0/0/terrain = 3
|
36:0/0/terrain = 3
|
||||||
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:0/0/physics_layer_0/angular_velocity = 0.0
|
36:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
|
||||||
36:0/0/terrains_peering_bit/right_side = 3
|
36:0/0/terrains_peering_bit/right_side = 3
|
||||||
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
36:0/0/terrains_peering_bit/bottom_side = 3
|
36:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1676,7 +1638,6 @@ texture = ExtResource("1")
|
||||||
36:1/0/terrain = 3
|
36:1/0/terrain = 3
|
||||||
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:1/0/physics_layer_0/angular_velocity = 0.0
|
36:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
|
||||||
36:1/0/terrains_peering_bit/right_side = 3
|
36:1/0/terrains_peering_bit/right_side = 3
|
||||||
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
36:1/0/terrains_peering_bit/bottom_side = 0
|
36:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1689,7 +1650,6 @@ texture = ExtResource("1")
|
||||||
35:1/0/terrain = 3
|
35:1/0/terrain = 3
|
||||||
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:1/0/physics_layer_0/angular_velocity = 0.0
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
|
||||||
35:1/0/terrains_peering_bit/right_side = 1
|
35:1/0/terrains_peering_bit/right_side = 1
|
||||||
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:1/0/terrains_peering_bit/bottom_side = 1
|
35:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1702,7 +1662,6 @@ texture = ExtResource("1")
|
||||||
35:2/0/terrain = 3
|
35:2/0/terrain = 3
|
||||||
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:2/0/physics_layer_0/angular_velocity = 0.0
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
|
||||||
35:2/0/terrains_peering_bit/right_side = 1
|
35:2/0/terrains_peering_bit/right_side = 1
|
||||||
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:2/0/terrains_peering_bit/bottom_side = 3
|
35:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1715,7 +1674,6 @@ texture = ExtResource("1")
|
||||||
35:3/0/terrain = 3
|
35:3/0/terrain = 3
|
||||||
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:3/0/physics_layer_0/angular_velocity = 0.0
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
|
||||||
35:3/0/terrains_peering_bit/right_side = 1
|
35:3/0/terrains_peering_bit/right_side = 1
|
||||||
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:3/0/terrains_peering_bit/bottom_side = 1
|
35:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1728,7 +1686,6 @@ texture = ExtResource("1")
|
||||||
36:3/0/terrain = 3
|
36:3/0/terrain = 3
|
||||||
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:3/0/physics_layer_0/angular_velocity = 0.0
|
36:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
|
||||||
36:3/0/terrains_peering_bit/right_side = 3
|
36:3/0/terrains_peering_bit/right_side = 3
|
||||||
36:3/0/terrains_peering_bit/bottom_side = 1
|
36:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
@ -1741,7 +1698,6 @@ texture = ExtResource("1")
|
||||||
36:2/0/terrain = 3
|
36:2/0/terrain = 3
|
||||||
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:2/0/physics_layer_0/angular_velocity = 0.0
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
|
||||||
36:2/0/terrains_peering_bit/right_side = 3
|
36:2/0/terrains_peering_bit/right_side = 3
|
||||||
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
36:2/0/terrains_peering_bit/bottom_side = 3
|
36:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1754,7 +1710,6 @@ texture = ExtResource("1")
|
||||||
37:3/0/terrain = 3
|
37:3/0/terrain = 3
|
||||||
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:3/0/physics_layer_0/angular_velocity = 0.0
|
37:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
|
||||||
37:3/0/terrains_peering_bit/right_side = 0
|
37:3/0/terrains_peering_bit/right_side = 0
|
||||||
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:3/0/terrains_peering_bit/bottom_side = 0
|
37:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1767,7 +1722,6 @@ texture = ExtResource("1")
|
||||||
37:2/0/terrain = 3
|
37:2/0/terrain = 3
|
||||||
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:2/0/physics_layer_0/angular_velocity = 0.0
|
37:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
|
||||||
37:2/0/terrains_peering_bit/right_side = 0
|
37:2/0/terrains_peering_bit/right_side = 0
|
||||||
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:2/0/terrains_peering_bit/bottom_side = 3
|
37:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1780,7 +1734,6 @@ texture = ExtResource("1")
|
||||||
37:1/0/terrain = 3
|
37:1/0/terrain = 3
|
||||||
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:1/0/physics_layer_0/angular_velocity = 0.0
|
37:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
|
||||||
37:1/0/terrains_peering_bit/right_side = 0
|
37:1/0/terrains_peering_bit/right_side = 0
|
||||||
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:1/0/terrains_peering_bit/bottom_side = 0
|
37:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1793,7 +1746,6 @@ texture = ExtResource("1")
|
||||||
37:0/0/terrain = 3
|
37:0/0/terrain = 3
|
||||||
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:0/0/physics_layer_0/angular_velocity = 0.0
|
37:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
|
||||||
37:0/0/terrains_peering_bit/right_side = 1
|
37:0/0/terrains_peering_bit/right_side = 1
|
||||||
37:0/0/terrains_peering_bit/bottom_side = 3
|
37:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
|
File diff suppressed because one or more lines are too long
Reference in a new issue