Implemented Upgraded Tileset
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655fc6102e
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3 changed files with 637 additions and 12 deletions
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Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
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@ -1027,7 +1027,7 @@ texture = ExtResource("1")
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19:4/0/terrains_peering_bit/top_side = 1
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19:4/0/terrains_peering_bit/top_side = 1
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24:1/0 = 0
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24:1/0 = 0
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24:1/0/terrain_set = 0
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24:1/0/terrain_set = 0
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24:1/0/terrain = 1
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24:1/0/terrain = 2
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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@ -1040,7 +1040,7 @@ texture = ExtResource("1")
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24:1/0/terrains_peering_bit/top_side = 2
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24:1/0/terrains_peering_bit/top_side = 2
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24:0/0 = 0
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24:0/0 = 0
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24:0/0/terrain_set = 0
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24:0/0/terrain_set = 0
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24:0/0/terrain = 0
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24:0/0/terrain = 2
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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@ -1053,7 +1053,7 @@ texture = ExtResource("1")
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24:0/0/terrains_peering_bit/top_right_corner = 0
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24:0/0/terrains_peering_bit/top_right_corner = 0
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25:0/0 = 0
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25:0/0 = 0
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25:0/0/terrain_set = 0
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25:0/0/terrain_set = 0
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25:0/0/terrain = 1
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25:0/0/terrain = 2
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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@ -1066,7 +1066,7 @@ texture = ExtResource("1")
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25:0/0/terrains_peering_bit/top_right_corner = 1
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25:0/0/terrains_peering_bit/top_right_corner = 1
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25:1/0 = 0
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25:1/0 = 0
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25:1/0/terrain_set = 0
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25:1/0/terrain_set = 0
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25:1/0/terrain = 0
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25:1/0/terrain = 2
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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@ -1079,7 +1079,7 @@ texture = ExtResource("1")
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25:1/0/terrains_peering_bit/top_side = 2
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25:1/0/terrains_peering_bit/top_side = 2
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26:1/0 = 0
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26:1/0 = 0
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26:1/0/terrain_set = 0
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26:1/0/terrain_set = 0
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26:1/0/terrain = 1
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26:1/0/terrain = 2
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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@ -1092,7 +1092,7 @@ texture = ExtResource("1")
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26:1/0/terrains_peering_bit/top_side = 1
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26:1/0/terrains_peering_bit/top_side = 1
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26:0/0 = 0
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26:0/0 = 0
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26:0/0/terrain_set = 0
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26:0/0/terrain_set = 0
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26:0/0/terrain = 0
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26:0/0/terrain = 2
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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@ -1105,7 +1105,7 @@ texture = ExtResource("1")
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26:0/0/terrains_peering_bit/top_side = 0
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26:0/0/terrains_peering_bit/top_side = 0
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27:0/0 = 0
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27:0/0 = 0
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27:0/0/terrain_set = 0
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27:0/0/terrain_set = 0
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27:0/0/terrain = 1
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27:0/0/terrain = 2
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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@ -1118,7 +1118,7 @@ texture = ExtResource("1")
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27:0/0/terrains_peering_bit/top_right_corner = 1
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27:0/0/terrains_peering_bit/top_right_corner = 1
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27:1/0 = 0
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27:1/0 = 0
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27:1/0/terrain_set = 0
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27:1/0/terrain_set = 0
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27:1/0/terrain = 0
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27:1/0/terrain = 2
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27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:1/0/physics_layer_0/angular_velocity = 0.0
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27:1/0/physics_layer_0/angular_velocity = 0.0
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27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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@ -1129,6 +1129,630 @@ texture = ExtResource("1")
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27:1/0/terrains_peering_bit/left_side = 2
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27:1/0/terrains_peering_bit/left_side = 2
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27:1/0/terrains_peering_bit/top_side = 0
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27:1/0/terrains_peering_bit/top_side = 0
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27:1/0/terrains_peering_bit/top_right_corner = 0
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27:1/0/terrains_peering_bit/top_right_corner = 0
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0:6/0 = 0
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0:6/0/terrain_set = 0
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0:6/0/terrain = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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0:6/0/terrains_peering_bit/right_side = 0
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0:6/0/terrains_peering_bit/bottom_side = 0
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0:6/0/terrains_peering_bit/bottom_left_corner = 0
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0:6/0/terrains_peering_bit/left_side = 0
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1:6/size_in_atlas = Vector2i(1, 2)
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1:6/0 = 0
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1:6/0/texture_offset = Vector2i(0, -8)
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1:6/0/terrain_set = 0
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1:6/0/terrain = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0/terrains_peering_bit/right_side = 0
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1:6/0/terrains_peering_bit/left_side = 0
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1:6/0/terrains_peering_bit/top_side = 0
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1:6/0/terrains_peering_bit/top_right_corner = 0
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2:6/0 = 0
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2:6/0/terrain_set = 0
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2:6/0/terrain = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0/terrains_peering_bit/right_side = 0
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2:6/0/terrains_peering_bit/bottom_right_corner = 0
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2:6/0/terrains_peering_bit/bottom_side = 0
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2:6/0/terrains_peering_bit/top_side = 0
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3:6/0 = 0
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3:6/0/terrain_set = 0
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3:6/0/terrain = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0/terrains_peering_bit/bottom_side = 0
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||||||
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3:6/0/terrains_peering_bit/left_side = 0
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||||||
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3:6/0/terrains_peering_bit/top_left_corner = 0
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||||||
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3:6/0/terrains_peering_bit/top_side = 0
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4:6/0 = 0
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4:6/0/terrain_set = 0
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4:6/0/terrain = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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4:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0/terrains_peering_bit/right_side = 0
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||||||
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4:6/0/terrains_peering_bit/bottom_right_corner = 0
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||||||
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4:6/0/terrains_peering_bit/bottom_side = 0
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||||||
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4:6/0/terrains_peering_bit/left_side = 0
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5:6/size_in_atlas = Vector2i(1, 2)
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5:6/0 = 0
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5:6/0/texture_offset = Vector2i(0, -8)
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5:6/0/terrain_set = 0
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5:6/0/terrain = 0
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5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/angular_velocity = 0.0
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5:6/0/terrains_peering_bit/right_side = 0
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5:6/0/terrains_peering_bit/left_side = 0
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5:6/0/terrains_peering_bit/top_left_corner = 0
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5:6/0/terrains_peering_bit/top_side = 0
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6:6/0 = 0
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6:6/0/terrain_set = 0
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6:6/0/terrain = 0
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0/terrains_peering_bit/right_side = 0
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6:6/0/terrains_peering_bit/bottom_side = 0
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6:6/0/terrains_peering_bit/top_side = 0
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6:6/0/terrains_peering_bit/top_right_corner = 0
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7:6/0 = 0
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7:6/0/terrain_set = 0
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7:6/0/terrain = 0
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0/terrains_peering_bit/bottom_side = 0
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7:6/0/terrains_peering_bit/bottom_left_corner = 0
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7:6/0/terrains_peering_bit/left_side = 0
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7:6/0/terrains_peering_bit/top_side = 0
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12:6/0 = 0
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12:6/0/terrain_set = 0
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12:6/0/terrain = 1
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12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:6/0/physics_layer_0/angular_velocity = 0.0
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12:6/0/terrains_peering_bit/right_side = 1
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12:6/0/terrains_peering_bit/bottom_side = 1
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12:6/0/terrains_peering_bit/bottom_left_corner = 1
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12:6/0/terrains_peering_bit/left_side = 1
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13:6/size_in_atlas = Vector2i(1, 2)
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13:6/0 = 0
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13:6/0/texture_offset = Vector2i(0, -8)
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13:6/0/terrain_set = 0
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13:6/0/terrain = 1
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13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:6/0/physics_layer_0/angular_velocity = 0.0
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13:6/0/terrains_peering_bit/right_side = 1
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13:6/0/terrains_peering_bit/left_side = 1
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13:6/0/terrains_peering_bit/top_side = 1
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13:6/0/terrains_peering_bit/top_right_corner = 1
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14:6/0 = 0
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14:6/0/terrain_set = 0
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14:6/0/terrain = 1
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14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:6/0/physics_layer_0/angular_velocity = 0.0
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14:6/0/terrains_peering_bit/right_side = 1
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14:6/0/terrains_peering_bit/bottom_right_corner = 1
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14:6/0/terrains_peering_bit/bottom_side = 1
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14:6/0/terrains_peering_bit/top_side = 1
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15:6/0 = 0
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15:6/0/terrain_set = 0
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15:6/0/terrain = 1
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15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:6/0/physics_layer_0/angular_velocity = 0.0
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15:6/0/terrains_peering_bit/bottom_side = 1
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15:6/0/terrains_peering_bit/left_side = 1
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15:6/0/terrains_peering_bit/top_left_corner = 1
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15:6/0/terrains_peering_bit/top_side = 1
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16:6/0 = 0
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16:6/0/terrain_set = 0
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16:6/0/terrain = 1
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16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:6/0/physics_layer_0/angular_velocity = 0.0
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16:6/0/terrains_peering_bit/right_side = 1
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16:6/0/terrains_peering_bit/bottom_right_corner = 1
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16:6/0/terrains_peering_bit/bottom_side = 1
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16:6/0/terrains_peering_bit/left_side = 1
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17:6/size_in_atlas = Vector2i(1, 2)
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17:6/0 = 0
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17:6/0/texture_offset = Vector2i(0, -8)
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17:6/0/terrain_set = 0
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17:6/0/terrain = 1
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17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:6/0/physics_layer_0/angular_velocity = 0.0
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17:6/0/terrains_peering_bit/right_side = 1
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17:6/0/terrains_peering_bit/left_side = 1
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17:6/0/terrains_peering_bit/top_left_corner = 1
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17:6/0/terrains_peering_bit/top_side = 1
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18:6/0 = 0
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18:6/0/terrain_set = 0
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18:6/0/terrain = 1
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18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:6/0/physics_layer_0/angular_velocity = 0.0
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18:6/0/terrains_peering_bit/right_side = 1
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18:6/0/terrains_peering_bit/bottom_side = 1
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18:6/0/terrains_peering_bit/top_side = 1
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18:6/0/terrains_peering_bit/top_right_corner = 1
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19:6/0 = 0
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19:6/0/terrain_set = 0
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19:6/0/terrain = 1
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19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:6/0/physics_layer_0/angular_velocity = 0.0
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19:6/0/terrains_peering_bit/bottom_side = 1
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19:6/0/terrains_peering_bit/bottom_left_corner = 1
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19:6/0/terrains_peering_bit/left_side = 1
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19:6/0/terrains_peering_bit/top_side = 1
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29:0/0 = 0
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29:0/0/terrain_set = 0
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29:0/0/terrain = 2
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:0/0/terrains_peering_bit/right_side = 2
|
||||||
|
29:0/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
|
29:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
29:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
29:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
29:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
29:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
29:1/0 = 0
|
||||||
|
29:1/0/terrain_set = 0
|
||||||
|
29:1/0/terrain = 2
|
||||||
|
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
29:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:1/0/terrains_peering_bit/right_side = 2
|
||||||
|
29:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
29:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
29:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
29:1/0/terrains_peering_bit/left_side = 1
|
||||||
|
29:1/0/terrains_peering_bit/top_side = 2
|
||||||
|
29:1/0/terrains_peering_bit/top_right_corner = 2
|
||||||
|
30:0/0 = 0
|
||||||
|
30:0/0/terrain_set = 0
|
||||||
|
30:0/0/terrain = 2
|
||||||
|
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
30:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
30:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
30:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
30:0/0/terrains_peering_bit/left_side = 2
|
||||||
|
30:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
30:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
30:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
30:1/0 = 0
|
||||||
|
30:1/0/terrain_set = 0
|
||||||
|
30:1/0/terrain = 2
|
||||||
|
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
30:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:1/0/terrains_peering_bit/right_side = 1
|
||||||
|
30:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
30:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
30:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
30:1/0/terrains_peering_bit/left_side = 2
|
||||||
|
30:1/0/terrains_peering_bit/top_left_corner = 2
|
||||||
|
30:1/0/terrains_peering_bit/top_side = 2
|
||||||
|
32:2/0 = 0
|
||||||
|
32:2/0/terrain_set = 0
|
||||||
|
32:2/0/terrain = 2
|
||||||
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
32:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
32:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
32:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
32:2/0/terrains_peering_bit/left_side = 2
|
||||||
|
32:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
32:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
31:2/0 = 0
|
||||||
|
31:2/0/terrain_set = 0
|
||||||
|
31:2/0/terrain = 2
|
||||||
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
31:2/0/terrains_peering_bit/right_side = 2
|
||||||
|
31:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
|
31:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
31:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
31:2/0/terrains_peering_bit/left_side = 1
|
||||||
|
31:2/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
31:2/0/terrains_peering_bit/top_side = 1
|
||||||
|
31:3/0 = 0
|
||||||
|
31:3/0/terrain_set = 0
|
||||||
|
31:3/0/terrain = 2
|
||||||
|
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
31:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
31:3/0/terrains_peering_bit/right_side = 2
|
||||||
|
31:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
31:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
31:3/0/terrains_peering_bit/left_side = 1
|
||||||
|
31:3/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
31:3/0/terrains_peering_bit/top_side = 2
|
||||||
|
31:3/0/terrains_peering_bit/top_right_corner = 2
|
||||||
|
32:3/0 = 0
|
||||||
|
32:3/0/terrain_set = 0
|
||||||
|
32:3/0/terrain = 2
|
||||||
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
32:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
32:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
32:3/0/terrains_peering_bit/left_side = 2
|
||||||
|
32:3/0/terrains_peering_bit/top_left_corner = 2
|
||||||
|
32:3/0/terrains_peering_bit/top_side = 2
|
||||||
|
32:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
31:0/0 = 0
|
||||||
|
31:0/0/terrain_set = 0
|
||||||
|
31:0/0/terrain = 2
|
||||||
|
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
31:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
31:0/0/terrains_peering_bit/right_side = 2
|
||||||
|
31:0/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
|
31:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
31:0/0/terrains_peering_bit/left_side = 1
|
||||||
|
31:0/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
31:0/0/terrains_peering_bit/top_side = 1
|
||||||
|
31:0/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
32:0/0 = 0
|
||||||
|
32:0/0/terrain_set = 0
|
||||||
|
32:0/0/terrain = 2
|
||||||
|
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
32:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:0/0/terrains_peering_bit/right_side = 1
|
||||||
|
32:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
32:0/0/terrains_peering_bit/left_side = 2
|
||||||
|
32:0/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
32:0/0/terrains_peering_bit/top_side = 1
|
||||||
|
32:0/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
31:1/0 = 0
|
||||||
|
31:1/0/terrain_set = 0
|
||||||
|
31:1/0/terrain = 2
|
||||||
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
31:1/0/terrains_peering_bit/right_side = 2
|
||||||
|
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
31:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
31:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
31:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
31:1/0/terrains_peering_bit/top_side = 2
|
||||||
|
31:1/0/terrains_peering_bit/top_right_corner = 2
|
||||||
|
32:1/0 = 0
|
||||||
|
32:1/0/terrain_set = 0
|
||||||
|
32:1/0/terrain = 2
|
||||||
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
32:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
32:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
32:1/0/terrains_peering_bit/left_side = 2
|
||||||
|
32:1/0/terrains_peering_bit/top_left_corner = 2
|
||||||
|
32:1/0/terrains_peering_bit/top_side = 2
|
||||||
|
29:2/0 = 0
|
||||||
|
29:2/0/terrain_set = 0
|
||||||
|
29:2/0/terrain = 2
|
||||||
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:2/0/terrains_peering_bit/right_side = 2
|
||||||
|
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
|
29:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
29:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
29:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
29:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
29:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
29:3/0 = 0
|
||||||
|
29:3/0/terrain_set = 0
|
||||||
|
29:3/0/terrain = 2
|
||||||
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:3/0/terrains_peering_bit/right_side = 2
|
||||||
|
29:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
29:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
29:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
29:3/0/terrains_peering_bit/top_side = 2
|
||||||
|
29:3/0/terrains_peering_bit/top_right_corner = 2
|
||||||
|
30:3/0 = 0
|
||||||
|
30:3/0/terrain_set = 0
|
||||||
|
30:3/0/terrain = 2
|
||||||
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:3/0/terrains_peering_bit/right_side = 1
|
||||||
|
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
30:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
30:3/0/terrains_peering_bit/left_side = 2
|
||||||
|
30:3/0/terrains_peering_bit/top_left_corner = 2
|
||||||
|
30:3/0/terrains_peering_bit/top_side = 2
|
||||||
|
30:3/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
30:2/0 = 0
|
||||||
|
30:2/0/terrain_set = 0
|
||||||
|
30:2/0/terrain = 2
|
||||||
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:2/0/terrains_peering_bit/right_side = 1
|
||||||
|
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
30:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
30:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
30:2/0/terrains_peering_bit/left_side = 2
|
||||||
|
30:2/0/terrains_peering_bit/top_side = 1
|
||||||
|
30:2/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
24:3/0 = 0
|
||||||
|
24:3/0/terrain_set = 0
|
||||||
|
24:3/0/terrain = 3
|
||||||
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
24:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
24:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
24:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
24:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
24:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
24:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
25:3/0 = 0
|
||||||
|
25:3/0/terrain_set = 0
|
||||||
|
25:3/0/terrain = 3
|
||||||
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
25:3/0/terrains_peering_bit/right_side = 1
|
||||||
|
25:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
25:3/0/terrains_peering_bit/left_side = 1
|
||||||
|
25:3/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
25:3/0/terrains_peering_bit/top_side = 1
|
||||||
|
25:3/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
26:3/0 = 0
|
||||||
|
26:3/0/terrain_set = 0
|
||||||
|
26:3/0/terrain = 3
|
||||||
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
26:3/0/terrains_peering_bit/right_side = 3
|
||||||
|
26:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
26:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
26:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
26:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
27:3/0 = 0
|
||||||
|
27:3/0/terrain_set = 0
|
||||||
|
27:3/0/terrain = 3
|
||||||
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
27:3/0/terrains_peering_bit/right_side = 1
|
||||||
|
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
27:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
27:3/0/terrains_peering_bit/left_side = 3
|
||||||
|
27:3/0/terrains_peering_bit/top_side = 1
|
||||||
|
27:3/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
27:4/0 = 0
|
||||||
|
27:4/0/terrain_set = 0
|
||||||
|
27:4/0/terrain = 3
|
||||||
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
27:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
27:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
27:4/0/terrains_peering_bit/left_side = 3
|
||||||
|
27:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
27:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
26:4/0 = 0
|
||||||
|
26:4/0/terrain_set = 0
|
||||||
|
26:4/0/terrain = 3
|
||||||
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
26:4/0/terrains_peering_bit/right_side = 3
|
||||||
|
26:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
26:4/0/terrains_peering_bit/left_side = 1
|
||||||
|
26:4/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
26:4/0/terrains_peering_bit/top_side = 1
|
||||||
|
25:4/0 = 0
|
||||||
|
25:4/0/terrain_set = 0
|
||||||
|
25:4/0/terrain = 3
|
||||||
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
25:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
25:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
25:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
25:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
25:4/0/terrains_peering_bit/top_side = 3
|
||||||
|
24:4/0 = 0
|
||||||
|
24:4/0/terrain_set = 0
|
||||||
|
24:4/0/terrain = 3
|
||||||
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
24:4/0/terrains_peering_bit/right_side = 1
|
||||||
|
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
24:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
24:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
24:4/0/terrains_peering_bit/left_side = 1
|
||||||
|
24:4/0/terrains_peering_bit/top_side = 3
|
||||||
|
34:3/0 = 0
|
||||||
|
34:3/0/terrain_set = 0
|
||||||
|
34:3/0/terrain = 3
|
||||||
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:3/0/terrains_peering_bit/right_side = 3
|
||||||
|
34:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
34:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
34:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
34:3/0/terrains_peering_bit/top_side = 3
|
||||||
|
34:3/0/terrains_peering_bit/top_right_corner = 3
|
||||||
|
34:2/0 = 0
|
||||||
|
34:2/0/terrain_set = 0
|
||||||
|
34:2/0/terrain = 3
|
||||||
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:2/0/terrains_peering_bit/right_side = 3
|
||||||
|
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
|
34:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
34:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
34:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
34:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
34:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
34:1/0 = 0
|
||||||
|
34:1/0/terrain_set = 0
|
||||||
|
34:1/0/terrain = 3
|
||||||
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:1/0/terrains_peering_bit/right_side = 3
|
||||||
|
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
34:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
34:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
34:1/0/terrains_peering_bit/left_side = 1
|
||||||
|
34:1/0/terrains_peering_bit/top_side = 3
|
||||||
|
34:1/0/terrains_peering_bit/top_right_corner = 3
|
||||||
|
34:0/0 = 0
|
||||||
|
34:0/0/terrain_set = 0
|
||||||
|
34:0/0/terrain = 3
|
||||||
|
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
34:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:0/0/terrains_peering_bit/right_side = 3
|
||||||
|
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
|
34:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
34:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
34:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
34:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
34:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
35:0/0 = 0
|
||||||
|
35:0/0/terrain_set = 0
|
||||||
|
35:0/0/terrain = 3
|
||||||
|
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
35:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
35:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
35:0/0/terrains_peering_bit/left_side = 3
|
||||||
|
35:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
35:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
35:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
36:0/0 = 0
|
||||||
|
36:0/0/terrain_set = 0
|
||||||
|
36:0/0/terrain = 3
|
||||||
|
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
36:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:0/0/terrains_peering_bit/right_side = 3
|
||||||
|
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
|
36:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
36:0/0/terrains_peering_bit/left_side = 1
|
||||||
|
36:0/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
36:0/0/terrains_peering_bit/top_side = 1
|
||||||
|
36:0/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
36:1/0 = 0
|
||||||
|
36:1/0/terrain_set = 0
|
||||||
|
36:1/0/terrain = 3
|
||||||
|
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
36:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:1/0/terrains_peering_bit/right_side = 3
|
||||||
|
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
36:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
36:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
36:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
36:1/0/terrains_peering_bit/top_side = 3
|
||||||
|
36:1/0/terrains_peering_bit/top_right_corner = 3
|
||||||
|
35:1/0 = 0
|
||||||
|
35:1/0/terrain_set = 0
|
||||||
|
35:1/0/terrain = 3
|
||||||
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:1/0/terrains_peering_bit/right_side = 1
|
||||||
|
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
35:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
35:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
35:1/0/terrains_peering_bit/left_side = 3
|
||||||
|
35:1/0/terrains_peering_bit/top_left_corner = 3
|
||||||
|
35:1/0/terrains_peering_bit/top_side = 3
|
||||||
|
35:2/0 = 0
|
||||||
|
35:2/0/terrain_set = 0
|
||||||
|
35:2/0/terrain = 3
|
||||||
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:2/0/terrains_peering_bit/right_side = 1
|
||||||
|
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
35:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
35:2/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
35:2/0/terrains_peering_bit/left_side = 3
|
||||||
|
35:2/0/terrains_peering_bit/top_side = 1
|
||||||
|
35:2/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
35:3/0 = 0
|
||||||
|
35:3/0/terrain_set = 0
|
||||||
|
35:3/0/terrain = 3
|
||||||
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:3/0/terrains_peering_bit/right_side = 1
|
||||||
|
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
|
35:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
35:3/0/terrains_peering_bit/left_side = 3
|
||||||
|
35:3/0/terrains_peering_bit/top_left_corner = 3
|
||||||
|
35:3/0/terrains_peering_bit/top_side = 3
|
||||||
|
35:3/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
36:3/0 = 0
|
||||||
|
36:3/0/terrain_set = 0
|
||||||
|
36:3/0/terrain = 3
|
||||||
|
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
36:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:3/0/terrains_peering_bit/right_side = 3
|
||||||
|
36:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
36:3/0/terrains_peering_bit/left_side = 1
|
||||||
|
36:3/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
36:3/0/terrains_peering_bit/top_side = 3
|
||||||
|
36:3/0/terrains_peering_bit/top_right_corner = 3
|
||||||
|
36:2/0 = 0
|
||||||
|
36:2/0/terrain_set = 0
|
||||||
|
36:2/0/terrain = 3
|
||||||
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:2/0/terrains_peering_bit/right_side = 3
|
||||||
|
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
|
36:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
36:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
36:2/0/terrains_peering_bit/left_side = 1
|
||||||
|
36:2/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
36:2/0/terrains_peering_bit/top_side = 1
|
||||||
|
37:3/0 = 0
|
||||||
|
37:3/0/terrain_set = 0
|
||||||
|
37:3/0/terrain = 3
|
||||||
|
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
37:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
37:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
37:3/0/terrains_peering_bit/left_side = 3
|
||||||
|
37:3/0/terrains_peering_bit/top_left_corner = 3
|
||||||
|
37:3/0/terrains_peering_bit/top_side = 3
|
||||||
|
37:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
37:2/0 = 0
|
||||||
|
37:2/0/terrain_set = 0
|
||||||
|
37:2/0/terrain = 3
|
||||||
|
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
37:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
37:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
37:2/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
37:2/0/terrains_peering_bit/left_side = 3
|
||||||
|
37:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
37:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
37:1/0 = 0
|
||||||
|
37:1/0/terrain_set = 0
|
||||||
|
37:1/0/terrain = 3
|
||||||
|
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
37:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
37:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
37:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
37:1/0/terrains_peering_bit/left_side = 3
|
||||||
|
37:1/0/terrains_peering_bit/top_left_corner = 3
|
||||||
|
37:1/0/terrains_peering_bit/top_side = 3
|
||||||
|
37:0/0 = 0
|
||||||
|
37:0/0/terrain_set = 0
|
||||||
|
37:0/0/terrain = 3
|
||||||
|
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
37:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:0/0/terrains_peering_bit/right_side = 1
|
||||||
|
37:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
37:0/0/terrains_peering_bit/left_side = 3
|
||||||
|
37:0/0/terrains_peering_bit/top_left_corner = 1
|
||||||
|
37:0/0/terrains_peering_bit/top_side = 1
|
||||||
|
37:0/0/terrains_peering_bit/top_right_corner = 1
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
physics_layer_0/collision_layer = 1
|
physics_layer_0/collision_layer = 1
|
||||||
|
@ -1137,6 +1761,8 @@ terrain_set_0/terrain_0/name = "Colony Blue"
|
||||||
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
|
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
|
||||||
terrain_set_0/terrain_1/name = "Colony Red"
|
terrain_set_0/terrain_1/name = "Colony Red"
|
||||||
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
|
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
|
||||||
terrain_set_0/terrain_2/name = "Colony Connections"
|
terrain_set_0/terrain_2/name = "Colony Connect Blue Dominant"
|
||||||
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
|
terrain_set_0/terrain_2/color = Color(0, 0.160784, 0.309804, 1)
|
||||||
|
terrain_set_0/terrain_3/name = "Colony Connect Red Dominant"
|
||||||
|
terrain_set_0/terrain_3/color = Color(0.372549, 0, 0.0235294, 1)
|
||||||
sources/0 = SubResource("TileSetAtlasSource_17cgg")
|
sources/0 = SubResource("TileSetAtlasSource_17cgg")
|
||||||
|
|
File diff suppressed because one or more lines are too long
Reference in a new issue