From 3a9031f5277ccaf97c3cff94f38e22cb7b53f0f6 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Sun, 5 Feb 2023 21:40:59 +0100 Subject: [PATCH 01/19] Update Tileset --- Assets/Textures/Tilesets/colony-brown.png | Bin 0 -> 7518 bytes .../Textures/Tilesets/colony-brown.png.import | 34 + Assets/Textures/Tilesets/colony-gray.png | Bin 0 -> 7246 bytes .../Textures/Tilesets/colony-gray.png.import | 34 + Assets/Textures/Tilesets/colony-green.png | Bin 0 -> 7548 bytes .../Textures/Tilesets/colony-green.png.import | 34 + Assets/Textures/Tilesets/colony-red.png | Bin 0 -> 7454 bytes ...olony.png.import => colony-red.png.import} | 8 +- Assets/Textures/Tilesets/colony.png | Bin 37320 -> 0 bytes Assets/Textures/Tilesets/colony.png~ | Bin 30926 -> 0 bytes Assets/Tilesets/colony.tres | 6153 +++++++++++++---- Scenes/Test Scene.tscn | 6 +- 12 files changed, 4738 insertions(+), 1531 deletions(-) create mode 100644 Assets/Textures/Tilesets/colony-brown.png create mode 100644 Assets/Textures/Tilesets/colony-brown.png.import create mode 100644 Assets/Textures/Tilesets/colony-gray.png create mode 100644 Assets/Textures/Tilesets/colony-gray.png.import create mode 100644 Assets/Textures/Tilesets/colony-green.png create mode 100644 Assets/Textures/Tilesets/colony-green.png.import create mode 100644 Assets/Textures/Tilesets/colony-red.png rename Assets/Textures/Tilesets/{colony.png.import => colony-red.png.import} (67%) delete mode 100644 Assets/Textures/Tilesets/colony.png delete mode 100644 Assets/Textures/Tilesets/colony.png~ diff --git a/Assets/Textures/Tilesets/colony-brown.png b/Assets/Textures/Tilesets/colony-brown.png new file mode 100644 index 0000000000000000000000000000000000000000..287822b5f9d8f0f2bba25aa3b45efb5a893ac47d GIT binary patch literal 7518 zcmXwecRZWj`+v+*v8!f`(i%0ZwS}TqtqN7OONUi6RuR>psy3xo5MouVQlo0`+Ozhf zR-&pRXhPzb=lOnq|J?WeIyZ|CGamJdtn*e}k4L@#5ydALni#rwslg>r0(p?!;Z*(9cHRu3Q 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load_steps=9 format=3 uid="uid://c72nlq6yw2i4d"] -[ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"] +[ext_resource type="Texture2D" uid="uid://cjkgicvayjjol" path="res://Assets/Textures/Tilesets/colony-gray.png" id="1_ng73x"] +[ext_resource type="Texture2D" uid="uid://ctjc4gqtv3qc6" path="res://Assets/Textures/Tilesets/colony-brown.png" id="2_aww3g"] +[ext_resource type="Texture2D" uid="uid://chbqdp7mae1vu" path="res://Assets/Textures/Tilesets/colony-green.png" id="3_tgniv"] +[ext_resource type="Texture2D" uid="uid://dpqdlxd60d8be" path="res://Assets/Textures/Tilesets/colony-red.png" id="4_le0p4"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"] -resource_name = "Colony " -texture = ExtResource("1") +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygray"] +texture = ExtResource("1_ng73x") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -0:1/0/terrains_peering_bit/right_side = 0 -0:1/0/terrains_peering_bit/bottom_right_corner = 0 -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 -0:1/0/terrains_peering_bit/top_right_corner = 0 -0:2/size_in_atlas = Vector2i(1, 2) -0:2/0 = 0 -0:2/0/texture_origin = Vector2i(0, -8) -0:2/0/terrain_set = 0 -0:2/0/terrain = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -0:2/0/terrains_peering_bit/right_side = 0 -0:2/0/terrains_peering_bit/top_side = 0 -0:2/0/terrains_peering_bit/top_right_corner = 0 -1:2/size_in_atlas = Vector2i(1, 2) -1:2/0 = 0 -1:2/0/texture_origin = Vector2i(0, -8) -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/left_side = 0 -1:2/0/terrains_peering_bit/top_left_corner = 0 -1:2/0/terrains_peering_bit/top_side = 0 -1:2/0/terrains_peering_bit/top_right_corner = 0 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/probability = 5.0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_right_corner = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/bottom_left_corner = 0 -1:1/0/terrains_peering_bit/left_side = 0 -1:1/0/terrains_peering_bit/top_left_corner = 0 -1:1/0/terrains_peering_bit/top_side = 0 -1:1/0/terrains_peering_bit/top_right_corner = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 @@ -81,22 +32,551 @@ texture = ExtResource("1") 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 0 +3:0/0/terrains_peering_bit/bottom_side = 0 +3:0/0/terrains_peering_bit/bottom_left_corner = 0 +3:0/0/terrains_peering_bit/left_side = 0 +3:0/0/terrains_peering_bit/top_left_corner = 0 +3:0/0/terrains_peering_bit/top_side = 0 +3:0/0/terrains_peering_bit/top_right_corner = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 0 +4:0/0/terrains_peering_bit/bottom_right_corner = 0 +4:0/0/terrains_peering_bit/bottom_side = 0 +4:0/0/terrains_peering_bit/left_side = 0 +4:0/0/terrains_peering_bit/top_left_corner = 0 +4:0/0/terrains_peering_bit/top_side = 0 +4:0/0/terrains_peering_bit/top_right_corner = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/bottom_left_corner = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_side = 0 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 0 +8:0/0/terrains_peering_bit/bottom_right_corner = 0 +8:0/0/terrains_peering_bit/bottom_side = 0 +8:0/0/terrains_peering_bit/left_side = 0 +8:0/0/terrains_peering_bit/top_side = 0 +8:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_left_corner = 0 +9:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 1 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_side = 1 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_left_corner = 0 +12:0/0/terrains_peering_bit/top_side = 0 +12:0/0/terrains_peering_bit/top_right_corner = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 1 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 2 +13:0/0/terrains_peering_bit/bottom_side = 1 +13:0/0/terrains_peering_bit/left_side = 2 +13:0/0/terrains_peering_bit/top_left_corner = 2 +13:0/0/terrains_peering_bit/top_side = 2 +13:0/0/terrains_peering_bit/top_right_corner = 2 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 1 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 1 +14:0/0/terrains_peering_bit/bottom_side = 0 +14:0/0/terrains_peering_bit/bottom_left_corner = 0 +14:0/0/terrains_peering_bit/left_side = 0 +14:0/0/terrains_peering_bit/top_left_corner = 0 +14:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 1 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 2 +15:0/0/terrains_peering_bit/bottom_right_corner = 2 +15:0/0/terrains_peering_bit/bottom_side = 2 +15:0/0/terrains_peering_bit/left_side = 1 +15:0/0/terrains_peering_bit/top_side = 2 +15:0/0/terrains_peering_bit/top_right_corner = 2 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 1 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 1 +17:0/0/terrains_peering_bit/bottom_right_corner = 1 +17:0/0/terrains_peering_bit/bottom_side = 1 +17:0/0/terrains_peering_bit/left_side = 0 +17:0/0/terrains_peering_bit/top_left_corner = 0 +17:0/0/terrains_peering_bit/top_side = 0 +17:0/0/terrains_peering_bit/top_right_corner = 0 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 1 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 0 +18:0/0/terrains_peering_bit/bottom_side = 1 +18:0/0/terrains_peering_bit/bottom_left_corner = 1 +18:0/0/terrains_peering_bit/left_side = 1 +18:0/0/terrains_peering_bit/top_left_corner = 0 +18:0/0/terrains_peering_bit/top_side = 0 +18:0/0/terrains_peering_bit/top_right_corner = 0 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 1 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 1 +19:0/0/terrains_peering_bit/bottom_right_corner = 1 +19:0/0/terrains_peering_bit/bottom_side = 1 +19:0/0/terrains_peering_bit/left_side = 2 +19:0/0/terrains_peering_bit/top_left_corner = 2 +19:0/0/terrains_peering_bit/top_side = 2 +19:0/0/terrains_peering_bit/top_right_corner = 2 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 1 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 2 +20:0/0/terrains_peering_bit/bottom_side = 1 +20:0/0/terrains_peering_bit/bottom_left_corner = 1 +20:0/0/terrains_peering_bit/left_side = 1 +20:0/0/terrains_peering_bit/top_left_corner = 2 +20:0/0/terrains_peering_bit/top_side = 2 +20:0/0/terrains_peering_bit/top_right_corner = 2 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 3 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 3 +22:0/0/terrains_peering_bit/bottom_right_corner = 3 +22:0/0/terrains_peering_bit/bottom_side = 3 +22:0/0/terrains_peering_bit/left_side = 0 +22:0/0/terrains_peering_bit/top_left_corner = 0 +22:0/0/terrains_peering_bit/top_side = 0 +22:0/0/terrains_peering_bit/top_right_corner = 0 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 3 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 0 +23:0/0/terrains_peering_bit/bottom_side = 3 +23:0/0/terrains_peering_bit/bottom_left_corner = 3 +23:0/0/terrains_peering_bit/left_side = 3 +23:0/0/terrains_peering_bit/top_left_corner = 0 +23:0/0/terrains_peering_bit/top_side = 0 +23:0/0/terrains_peering_bit/top_right_corner = 0 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 3 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 3 +24:0/0/terrains_peering_bit/bottom_right_corner = 3 +24:0/0/terrains_peering_bit/bottom_side = 3 +24:0/0/terrains_peering_bit/left_side = 2 +24:0/0/terrains_peering_bit/top_left_corner = 2 +24:0/0/terrains_peering_bit/top_side = 2 +24:0/0/terrains_peering_bit/top_right_corner = 2 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 3 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 2 +25:0/0/terrains_peering_bit/bottom_side = 3 +25:0/0/terrains_peering_bit/bottom_left_corner = 3 +25:0/0/terrains_peering_bit/left_side = 3 +25:0/0/terrains_peering_bit/top_left_corner = 2 +25:0/0/terrains_peering_bit/top_side = 2 +25:0/0/terrains_peering_bit/top_right_corner = 2 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 0 +3:1/0/terrains_peering_bit/bottom_right_corner = 0 +3:1/0/terrains_peering_bit/bottom_side = 0 +3:1/0/terrains_peering_bit/bottom_left_corner = 0 +3:1/0/terrains_peering_bit/left_side = 0 +3:1/0/terrains_peering_bit/top_left_corner = 0 +3:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 0 +4:1/0/terrains_peering_bit/bottom_right_corner = 0 +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/bottom_left_corner = 0 +4:1/0/terrains_peering_bit/left_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +4:1/0/terrains_peering_bit/top_right_corner = 0 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 0 +5:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/left_side = 0 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 0 +8:1/0/terrains_peering_bit/bottom_side = 0 +8:1/0/terrains_peering_bit/left_side = 0 +8:1/0/terrains_peering_bit/top_side = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_left_corner = 0 +9:1/0/terrains_peering_bit/top_side = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 1 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 2 +12:1/0/terrains_peering_bit/bottom_right_corner = 2 +12:1/0/terrains_peering_bit/bottom_side = 2 +12:1/0/terrains_peering_bit/bottom_left_corner = 2 +12:1/0/terrains_peering_bit/left_side = 2 +12:1/0/terrains_peering_bit/top_side = 1 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 1 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_right_corner = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/bottom_left_corner = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_side = 1 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 1 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 1 +14:1/0/terrains_peering_bit/bottom_side = 2 +14:1/0/terrains_peering_bit/bottom_left_corner = 2 +14:1/0/terrains_peering_bit/left_side = 2 +14:1/0/terrains_peering_bit/top_left_corner = 2 +14:1/0/terrains_peering_bit/top_side = 2 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 1 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_right_corner = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/left_side = 1 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 1 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 1 +17:1/0/terrains_peering_bit/bottom_right_corner = 2 +17:1/0/terrains_peering_bit/bottom_side = 2 +17:1/0/terrains_peering_bit/bottom_left_corner = 2 +17:1/0/terrains_peering_bit/left_side = 2 +17:1/0/terrains_peering_bit/top_side = 1 +17:1/0/terrains_peering_bit/top_right_corner = 1 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 1 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 2 +18:1/0/terrains_peering_bit/bottom_right_corner = 2 +18:1/0/terrains_peering_bit/bottom_side = 2 +18:1/0/terrains_peering_bit/bottom_left_corner = 2 +18:1/0/terrains_peering_bit/left_side = 1 +18:1/0/terrains_peering_bit/top_left_corner = 1 +18:1/0/terrains_peering_bit/top_side = 1 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 1 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 1 +19:1/0/terrains_peering_bit/bottom_right_corner = 0 +19:1/0/terrains_peering_bit/bottom_side = 0 +19:1/0/terrains_peering_bit/bottom_left_corner = 0 +19:1/0/terrains_peering_bit/left_side = 0 +19:1/0/terrains_peering_bit/top_side = 1 +19:1/0/terrains_peering_bit/top_right_corner = 1 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 1 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 0 +20:1/0/terrains_peering_bit/bottom_right_corner = 0 +20:1/0/terrains_peering_bit/bottom_side = 0 +20:1/0/terrains_peering_bit/bottom_left_corner = 0 +20:1/0/terrains_peering_bit/left_side = 1 +20:1/0/terrains_peering_bit/top_left_corner = 1 +20:1/0/terrains_peering_bit/top_side = 1 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 3 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 3 +22:1/0/terrains_peering_bit/bottom_right_corner = 2 +22:1/0/terrains_peering_bit/bottom_side = 2 +22:1/0/terrains_peering_bit/bottom_left_corner = 2 +22:1/0/terrains_peering_bit/left_side = 2 +22:1/0/terrains_peering_bit/top_side = 3 +22:1/0/terrains_peering_bit/top_right_corner = 3 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 3 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 2 +23:1/0/terrains_peering_bit/bottom_right_corner = 2 +23:1/0/terrains_peering_bit/bottom_side = 2 +23:1/0/terrains_peering_bit/bottom_left_corner = 2 +23:1/0/terrains_peering_bit/left_side = 3 +23:1/0/terrains_peering_bit/top_left_corner = 3 +23:1/0/terrains_peering_bit/top_side = 3 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 3 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 3 +24:1/0/terrains_peering_bit/bottom_right_corner = 0 +24:1/0/terrains_peering_bit/bottom_side = 0 +24:1/0/terrains_peering_bit/bottom_left_corner = 0 +24:1/0/terrains_peering_bit/left_side = 0 +24:1/0/terrains_peering_bit/top_side = 3 +24:1/0/terrains_peering_bit/top_right_corner = 3 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 3 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 0 +25:1/0/terrains_peering_bit/bottom_right_corner = 0 +25:1/0/terrains_peering_bit/bottom_side = 0 +25:1/0/terrains_peering_bit/bottom_left_corner = 0 +25:1/0/terrains_peering_bit/left_side = 3 +25:1/0/terrains_peering_bit/top_left_corner = 3 +25:1/0/terrains_peering_bit/top_side = 3 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) @@ -104,8 +584,7 @@ texture = ExtResource("1") 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 @@ -135,67 +614,6 @@ texture = ExtResource("1") 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_right_corner = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/bottom_left_corner = 0 -4:1/0/terrains_peering_bit/left_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 -4:1/0/terrains_peering_bit/top_right_corner = 0 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -3:1/0/terrains_peering_bit/right_side = 0 -3:1/0/terrains_peering_bit/bottom_right_corner = 0 -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/bottom_left_corner = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_left_corner = 0 -3:1/0/terrains_peering_bit/top_side = 0 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -3:0/0/terrains_peering_bit/right_side = 0 -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/bottom_left_corner = 0 -3:0/0/terrains_peering_bit/left_side = 0 -3:0/0/terrains_peering_bit/top_left_corner = 0 -3:0/0/terrains_peering_bit/top_side = 0 -3:0/0/terrains_peering_bit/top_right_corner = 0 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_right_corner = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -4:0/0/terrains_peering_bit/left_side = 0 -4:0/0/terrains_peering_bit/top_left_corner = 0 -4:0/0/terrains_peering_bit/top_side = 0 -4:0/0/terrains_peering_bit/top_right_corner = 0 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 0 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/top_side = 0 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) @@ -203,23 +621,169 @@ texture = ExtResource("1") 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/bottom_right_corner = 0 -4:3/0/terrains_peering_bit/bottom_side = 0 -4:3/0/terrains_peering_bit/bottom_left_corner = 0 -4:3/0/terrains_peering_bit/left_side = 0 -4:3/0/terrains_peering_bit/top_left_corner = 0 -4:3/0/terrains_peering_bit/top_side = 0 -4:3/0/terrains_peering_bit/top_right_corner = 0 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 0 +6:2/0/terrains_peering_bit/top_side = 0 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 0 +7:2/0/terrains_peering_bit/top_side = 0 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 0 +9:2/0/terrains_peering_bit/bottom_side = 0 +9:2/0/terrains_peering_bit/bottom_left_corner = 0 +9:2/0/terrains_peering_bit/left_side = 0 +9:2/0/terrains_peering_bit/top_side = 0 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 0 +10:2/0/terrains_peering_bit/bottom_right_corner = 0 +10:2/0/terrains_peering_bit/bottom_side = 0 +10:2/0/terrains_peering_bit/left_side = 0 +10:2/0/terrains_peering_bit/top_side = 0 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 1 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 1 +17:2/0/terrains_peering_bit/bottom_right_corner = 1 +17:2/0/terrains_peering_bit/bottom_side = 1 +17:2/0/terrains_peering_bit/bottom_left_corner = 0 +17:2/0/terrains_peering_bit/left_side = 0 +17:2/0/terrains_peering_bit/top_left_corner = 0 +17:2/0/terrains_peering_bit/top_side = 0 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 1 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 2 +18:2/0/terrains_peering_bit/bottom_right_corner = 2 +18:2/0/terrains_peering_bit/bottom_side = 1 +18:2/0/terrains_peering_bit/bottom_left_corner = 1 +18:2/0/terrains_peering_bit/left_side = 1 +18:2/0/terrains_peering_bit/top_side = 2 +18:2/0/terrains_peering_bit/top_right_corner = 2 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 1 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 1 +19:2/0/terrains_peering_bit/bottom_right_corner = 1 +19:2/0/terrains_peering_bit/bottom_side = 1 +19:2/0/terrains_peering_bit/bottom_left_corner = 2 +19:2/0/terrains_peering_bit/left_side = 2 +19:2/0/terrains_peering_bit/top_left_corner = 2 +19:2/0/terrains_peering_bit/top_side = 2 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 1 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 0 +20:2/0/terrains_peering_bit/bottom_right_corner = 0 +20:2/0/terrains_peering_bit/bottom_side = 1 +20:2/0/terrains_peering_bit/bottom_left_corner = 1 +20:2/0/terrains_peering_bit/left_side = 1 +20:2/0/terrains_peering_bit/top_side = 0 +20:2/0/terrains_peering_bit/top_right_corner = 0 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 3 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 3 +22:2/0/terrains_peering_bit/bottom_right_corner = 3 +22:2/0/terrains_peering_bit/bottom_side = 3 +22:2/0/terrains_peering_bit/bottom_left_corner = 0 +22:2/0/terrains_peering_bit/left_side = 0 +22:2/0/terrains_peering_bit/top_left_corner = 0 +22:2/0/terrains_peering_bit/top_side = 0 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 3 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 2 +23:2/0/terrains_peering_bit/bottom_right_corner = 2 +23:2/0/terrains_peering_bit/bottom_side = 3 +23:2/0/terrains_peering_bit/bottom_left_corner = 3 +23:2/0/terrains_peering_bit/left_side = 3 +23:2/0/terrains_peering_bit/top_side = 2 +23:2/0/terrains_peering_bit/top_right_corner = 2 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 3 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 3 +24:2/0/terrains_peering_bit/bottom_right_corner = 3 +24:2/0/terrains_peering_bit/bottom_side = 3 +24:2/0/terrains_peering_bit/bottom_left_corner = 2 +24:2/0/terrains_peering_bit/left_side = 2 +24:2/0/terrains_peering_bit/top_left_corner = 2 +24:2/0/terrains_peering_bit/top_side = 2 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 3 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 0 +25:2/0/terrains_peering_bit/bottom_right_corner = 0 +25:2/0/terrains_peering_bit/bottom_side = 3 +25:2/0/terrains_peering_bit/bottom_left_corner = 3 +25:2/0/terrains_peering_bit/left_side = 3 +25:2/0/terrains_peering_bit/top_side = 0 +25:2/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 @@ -233,593 +797,26 @@ texture = ExtResource("1") 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:2/size_in_atlas = Vector2i(1, 2) -7:2/0 = 0 -7:2/0/texture_origin = Vector2i(0, -8) -7:2/0/terrain_set = 0 -7:2/0/terrain = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_side = 0 -6:2/size_in_atlas = Vector2i(1, 2) -6:2/0 = 0 -6:2/0/texture_origin = Vector2i(0, -8) -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/top_side = 0 -19:2/size_in_atlas = Vector2i(1, 2) -19:2/0 = 0 -19:2/0/texture_origin = Vector2i(0, -8) -19:2/0/terrain_set = 0 -19:2/0/terrain = 1 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -19:2/0/terrains_peering_bit/left_side = 1 -19:2/0/terrains_peering_bit/top_side = 1 -18:2/size_in_atlas = Vector2i(1, 2) -18:2/0 = 0 -18:2/0/texture_origin = Vector2i(0, -8) -18:2/0/terrain_set = 0 -18:2/0/terrain = 1 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -18:2/0/terrains_peering_bit/right_side = 1 -18:2/0/terrains_peering_bit/top_side = 1 -17:2/size_in_atlas = Vector2i(1, 2) -17:2/0 = 0 -17:2/0/texture_origin = Vector2i(0, -8) -17:2/0/terrain_set = 0 -17:2/0/terrain = 1 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8) -17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8) -17:2/0/terrains_peering_bit/right_side = 1 -17:2/0/terrains_peering_bit/left_side = 1 -16:2/0 = 0 -16:2/0/terrain_set = 0 -16:2/0/terrain = 1 -16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:2/0/physics_layer_0/angular_velocity = 0.0 -16:2/0/terrains_peering_bit/right_side = 1 -16:2/0/terrains_peering_bit/bottom_right_corner = 1 -16:2/0/terrains_peering_bit/bottom_side = 1 -16:2/0/terrains_peering_bit/bottom_left_corner = 1 -16:2/0/terrains_peering_bit/left_side = 1 -16:2/0/terrains_peering_bit/top_left_corner = 1 -16:2/0/terrains_peering_bit/top_side = 1 -16:2/0/terrains_peering_bit/top_right_corner = 1 -15:2/0 = 0 -15:2/0/terrain_set = 0 -15:2/0/terrain = 1 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/terrains_peering_bit/right_side = 1 -15:2/0/terrains_peering_bit/bottom_right_corner = 1 -15:2/0/terrains_peering_bit/bottom_side = 1 -15:2/0/terrains_peering_bit/bottom_left_corner = 1 -15:2/0/terrains_peering_bit/left_side = 1 -15:2/0/terrains_peering_bit/top_left_corner = 1 -15:2/0/terrains_peering_bit/top_side = 1 -15:2/0/terrains_peering_bit/top_right_corner = 1 -14:2/size_in_atlas = Vector2i(1, 2) -14:2/0 = 0 -14:2/0/texture_origin = Vector2i(0, -8) -14:2/0/terrain_set = 0 -14:2/0/terrain = 1 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -14:2/0/terrains_peering_bit/left_side = 1 -14:2/0/terrains_peering_bit/top_left_corner = 1 -14:2/0/terrains_peering_bit/top_side = 1 -16:3/0 = 0 -16:3/0/terrain_set = 0 -16:3/0/terrain = 1 -16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:3/0/physics_layer_0/angular_velocity = 0.0 -16:3/0/terrains_peering_bit/right_side = 1 -16:3/0/terrains_peering_bit/bottom_right_corner = 1 -16:3/0/terrains_peering_bit/bottom_side = 1 -16:3/0/terrains_peering_bit/bottom_left_corner = 1 -16:3/0/terrains_peering_bit/left_side = 1 -16:3/0/terrains_peering_bit/top_left_corner = 1 -16:3/0/terrains_peering_bit/top_side = 1 -16:3/0/terrains_peering_bit/top_right_corner = 1 -15:3/0 = 0 -15:3/0/terrain_set = 0 -15:3/0/terrain = 1 -15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:3/0/physics_layer_0/angular_velocity = 0.0 -15:3/0/terrains_peering_bit/right_side = 1 -15:3/0/terrains_peering_bit/bottom_right_corner = 1 -15:3/0/terrains_peering_bit/bottom_side = 1 -15:3/0/terrains_peering_bit/bottom_left_corner = 1 -15:3/0/terrains_peering_bit/left_side = 1 -15:3/0/terrains_peering_bit/top_left_corner = 1 -15:3/0/terrains_peering_bit/top_side = 1 -15:3/0/terrains_peering_bit/top_right_corner = 1 -13:2/size_in_atlas = Vector2i(1, 2) -13:2/0 = 0 -13:2/0/texture_origin = Vector2i(0, -8) -13:2/0/terrain_set = 0 -13:2/0/terrain = 1 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -13:2/0/terrains_peering_bit/right_side = 1 -13:2/0/terrains_peering_bit/left_side = 1 -13:2/0/terrains_peering_bit/top_left_corner = 1 -13:2/0/terrains_peering_bit/top_side = 1 -13:2/0/terrains_peering_bit/top_right_corner = 1 -12:2/size_in_atlas = Vector2i(1, 2) -12:2/0 = 0 -12:2/0/texture_origin = Vector2i(0, -8) -12:2/0/terrain_set = 0 -12:2/0/terrain = 1 -12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:2/0/physics_layer_0/angular_velocity = 0.0 -12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -12:2/0/terrains_peering_bit/right_side = 1 -12:2/0/terrains_peering_bit/top_side = 1 -12:2/0/terrains_peering_bit/top_right_corner = 1 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 1 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -19:1/0/terrains_peering_bit/bottom_side = 1 -19:1/0/terrains_peering_bit/left_side = 1 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 1 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -18:1/0/terrains_peering_bit/right_side = 1 -18:1/0/terrains_peering_bit/bottom_side = 1 -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 1 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -17:1/0/terrains_peering_bit/bottom_side = 1 -17:1/0/terrains_peering_bit/top_side = 1 -17:0/0 = 0 -17:0/0/terrain_set = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -16:0/0 = 0 -16:0/0/terrain_set = 0 -16:0/0/terrain = 1 -16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:0/0/physics_layer_0/angular_velocity = 0.0 -16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -16:0/0/terrains_peering_bit/right_side = 1 -16:0/0/terrains_peering_bit/bottom_right_corner = 1 -16:0/0/terrains_peering_bit/bottom_side = 1 -16:0/0/terrains_peering_bit/left_side = 1 -16:0/0/terrains_peering_bit/top_left_corner = 1 -16:0/0/terrains_peering_bit/top_side = 1 -16:0/0/terrains_peering_bit/top_right_corner = 1 -16:1/0 = 0 -16:1/0/terrain_set = 0 -16:1/0/terrain = 1 -16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:1/0/physics_layer_0/angular_velocity = 0.0 -16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -16:1/0/terrains_peering_bit/right_side = 1 -16:1/0/terrains_peering_bit/bottom_right_corner = 1 -16:1/0/terrains_peering_bit/bottom_side = 1 -16:1/0/terrains_peering_bit/bottom_left_corner = 1 -16:1/0/terrains_peering_bit/left_side = 1 -16:1/0/terrains_peering_bit/top_side = 1 -16:1/0/terrains_peering_bit/top_right_corner = 1 -15:0/0 = 0 -15:0/0/terrain_set = 0 -15:0/0/terrain = 1 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -15:0/0/terrains_peering_bit/right_side = 1 -15:0/0/terrains_peering_bit/bottom_side = 1 -15:0/0/terrains_peering_bit/bottom_left_corner = 1 -15:0/0/terrains_peering_bit/left_side = 1 -15:0/0/terrains_peering_bit/top_left_corner = 1 -15:0/0/terrains_peering_bit/top_side = 1 -15:0/0/terrains_peering_bit/top_right_corner = 1 -15:1/0 = 0 -15:1/0/terrain_set = 0 -15:1/0/terrain = 1 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -15:1/0/terrains_peering_bit/right_side = 1 -15:1/0/terrains_peering_bit/bottom_right_corner = 1 -15:1/0/terrains_peering_bit/bottom_side = 1 -15:1/0/terrains_peering_bit/bottom_left_corner = 1 -15:1/0/terrains_peering_bit/left_side = 1 -15:1/0/terrains_peering_bit/top_left_corner = 1 -15:1/0/terrains_peering_bit/top_side = 1 -14:0/0 = 0 -14:0/0/terrain_set = 0 -14:0/0/terrain = 1 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -14:0/0/terrains_peering_bit/bottom_side = 1 -14:0/0/terrains_peering_bit/bottom_left_corner = 1 -14:0/0/terrains_peering_bit/left_side = 1 -14:1/0 = 0 -14:1/0/terrain_set = 0 -14:1/0/terrain = 1 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -14:1/0/terrains_peering_bit/bottom_side = 1 -14:1/0/terrains_peering_bit/bottom_left_corner = 1 -14:1/0/terrains_peering_bit/left_side = 1 -14:1/0/terrains_peering_bit/top_left_corner = 1 -14:1/0/terrains_peering_bit/top_side = 1 -13:0/0 = 0 -13:0/0/terrain_set = 0 -13:0/0/terrain = 1 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -13:0/0/terrains_peering_bit/right_side = 1 -13:0/0/terrains_peering_bit/bottom_right_corner = 1 -13:0/0/terrains_peering_bit/bottom_side = 1 -13:0/0/terrains_peering_bit/bottom_left_corner = 1 -13:0/0/terrains_peering_bit/left_side = 1 -13:1/0 = 0 -13:1/0/terrain_set = 0 -13:1/0/terrain = 1 -13:1/0/probability = 5.0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/terrains_peering_bit/right_side = 1 -13:1/0/terrains_peering_bit/bottom_right_corner = 1 -13:1/0/terrains_peering_bit/bottom_side = 1 -13:1/0/terrains_peering_bit/bottom_left_corner = 1 -13:1/0/terrains_peering_bit/left_side = 1 -13:1/0/terrains_peering_bit/top_left_corner = 1 -13:1/0/terrains_peering_bit/top_side = 1 -13:1/0/terrains_peering_bit/top_right_corner = 1 -12:0/0 = 0 -12:0/0/terrain_set = 0 -12:0/0/terrain = 1 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -12:0/0/terrains_peering_bit/right_side = 1 -12:0/0/terrains_peering_bit/bottom_right_corner = 1 -12:0/0/terrains_peering_bit/bottom_side = 1 -12:1/0 = 0 -12:1/0/terrain_set = 0 -12:1/0/terrain = 1 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -12:1/0/terrains_peering_bit/right_side = 1 -12:1/0/terrains_peering_bit/bottom_right_corner = 1 -12:1/0/terrains_peering_bit/bottom_side = 1 -12:1/0/terrains_peering_bit/top_side = 1 -12:1/0/terrains_peering_bit/top_right_corner = 1 -8:2/size_in_atlas = Vector2i(1, 2) -8:2/0 = 0 -8:2/0/texture_origin = Vector2i(0, -8) -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/left_side = 0 -8:1/0/terrains_peering_bit/top_side = 0 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_left_corner = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 0 -9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_0/angular_velocity = 0.0 -9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/bottom_left_corner = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_side = 0 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 0 -10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:2/0/physics_layer_0/angular_velocity = 0.0 -10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_right_corner = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_side = 0 -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/terrain = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) -10:1/0/terrains_peering_bit/right_side = 0 -10:1/0/terrains_peering_bit/bottom_side = 0 -10:1/0/terrains_peering_bit/left_side = 0 -10:1/0/terrains_peering_bit/top_side = 0 -10:1/0/terrains_peering_bit/top_right_corner = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/bottom_left_corner = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_left_corner = 0 -9:0/0/terrains_peering_bit/top_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_right_corner = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 -8:0/0/terrains_peering_bit/left_side = 0 -8:0/0/terrains_peering_bit/top_side = 0 -8:0/0/terrains_peering_bit/top_right_corner = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/bottom_right_corner = 0 -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/bottom_left_corner = 0 -7:0/0/terrains_peering_bit/left_side = 0 -7:0/0/terrains_peering_bit/top_side = 0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/left_side = 0 -6:0/0/terrains_peering_bit/top_left_corner = 0 -6:0/0/terrains_peering_bit/top_side = 0 -6:0/0/terrains_peering_bit/top_right_corner = 0 -18:0/0 = 0 -18:0/0/terrain_set = 0 -18:0/0/terrain = 1 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -18:0/0/terrains_peering_bit/right_side = 1 -18:0/0/terrains_peering_bit/bottom_side = 1 -18:0/0/terrains_peering_bit/left_side = 1 -18:0/0/terrains_peering_bit/top_left_corner = 1 -18:0/0/terrains_peering_bit/top_side = 1 -18:0/0/terrains_peering_bit/top_right_corner = 1 -19:0/0 = 0 -19:0/0/terrain_set = 0 -19:0/0/terrain = 1 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -19:0/0/terrains_peering_bit/right_side = 1 -19:0/0/terrains_peering_bit/bottom_right_corner = 1 -19:0/0/terrains_peering_bit/bottom_side = 1 -19:0/0/terrains_peering_bit/bottom_left_corner = 1 -19:0/0/terrains_peering_bit/left_side = 1 -19:0/0/terrains_peering_bit/top_side = 1 -20:0/0 = 0 -20:0/0/terrain_set = 0 -20:0/0/terrain = 1 -20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:0/0/physics_layer_0/angular_velocity = 0.0 -20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -20:0/0/terrains_peering_bit/right_side = 1 -20:0/0/terrains_peering_bit/bottom_right_corner = 1 -20:0/0/terrains_peering_bit/bottom_side = 1 -20:0/0/terrains_peering_bit/left_side = 1 -20:0/0/terrains_peering_bit/top_side = 1 -20:0/0/terrains_peering_bit/top_right_corner = 1 -21:0/0 = 0 -21:0/0/terrain_set = 0 -21:0/0/terrain = 1 -21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:0/0/physics_layer_0/angular_velocity = 0.0 -21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -21:0/0/terrains_peering_bit/right_side = 1 -21:0/0/terrains_peering_bit/bottom_side = 1 -21:0/0/terrains_peering_bit/bottom_left_corner = 1 -21:0/0/terrains_peering_bit/left_side = 1 -21:0/0/terrains_peering_bit/top_left_corner = 1 -21:0/0/terrains_peering_bit/top_side = 1 -21:1/0 = 0 -21:1/0/terrain_set = 0 -21:1/0/terrain = 1 -21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:1/0/physics_layer_0/angular_velocity = 0.0 -21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -21:1/0/terrains_peering_bit/right_side = 1 -21:1/0/terrains_peering_bit/bottom_side = 1 -21:1/0/terrains_peering_bit/left_side = 1 -21:1/0/terrains_peering_bit/top_left_corner = 1 -21:1/0/terrains_peering_bit/top_side = 1 -20:1/0 = 0 -20:1/0/terrain_set = 0 -20:1/0/terrain = 1 -20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:1/0/physics_layer_0/angular_velocity = 0.0 -20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -20:1/0/terrains_peering_bit/right_side = 1 -20:1/0/terrains_peering_bit/bottom_side = 1 -20:1/0/terrains_peering_bit/left_side = 1 -20:1/0/terrains_peering_bit/top_side = 1 -20:2/size_in_atlas = Vector2i(1, 2) -20:2/0 = 0 -20:2/0/texture_origin = Vector2i(0, -8) -20:2/0/terrain_set = 0 -20:2/0/terrain = 1 -20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:2/0/physics_layer_0/angular_velocity = 0.0 -20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) -21:2/0 = 0 -21:2/0/terrain_set = 0 -21:2/0/terrain = 1 -21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:2/0/physics_layer_0/angular_velocity = 0.0 -21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) -21:2/0/terrains_peering_bit/right_side = 1 -21:2/0/terrains_peering_bit/bottom_side = 1 -21:2/0/terrains_peering_bit/bottom_left_corner = 1 -21:2/0/terrains_peering_bit/left_side = 1 -21:2/0/terrains_peering_bit/top_side = 1 -22:2/0 = 0 -22:2/0/terrain_set = 0 -22:2/0/terrain = 1 -22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:2/0/physics_layer_0/angular_velocity = 0.0 -22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) -22:2/0/terrains_peering_bit/right_side = 1 -22:2/0/terrains_peering_bit/bottom_right_corner = 1 -22:2/0/terrains_peering_bit/bottom_side = 1 -22:2/0/terrains_peering_bit/left_side = 1 -22:2/0/terrains_peering_bit/top_side = 1 -22:1/0 = 0 -22:1/0/terrain_set = 0 -22:1/0/terrain = 1 -22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:1/0/physics_layer_0/angular_velocity = 0.0 -22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) -22:1/0/terrains_peering_bit/right_side = 1 -22:1/0/terrains_peering_bit/bottom_side = 1 -22:1/0/terrains_peering_bit/left_side = 1 -22:1/0/terrains_peering_bit/top_side = 1 -22:1/0/terrains_peering_bit/top_right_corner = 1 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 0 +4:3/0/terrains_peering_bit/bottom_right_corner = 0 +4:3/0/terrains_peering_bit/bottom_side = 0 +4:3/0/terrains_peering_bit/bottom_left_corner = 0 +4:3/0/terrains_peering_bit/left_side = 0 +4:3/0/terrains_peering_bit/top_left_corner = 0 +4:3/0/terrains_peering_bit/top_side = 0 +4:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 -9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8) -9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 @@ -831,46 +828,178 @@ texture = ExtResource("1") 10:3/0/terrain = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 -10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) -10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 -21:3/0 = 0 -21:3/0/terrain_set = 0 -21:3/0/terrain = 1 -21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:3/0/physics_layer_0/angular_velocity = 0.0 -21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) -21:3/0/terrains_peering_bit/right_side = 1 -21:3/0/terrains_peering_bit/bottom_side = 1 -21:3/0/terrains_peering_bit/bottom_left_corner = 1 -21:3/0/terrains_peering_bit/left_side = 1 -21:3/0/terrains_peering_bit/top_side = 1 -21:3/0/terrains_peering_bit/top_right_corner = 1 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 3 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 3 +12:3/0/terrains_peering_bit/left_side = 0 +12:3/0/terrains_peering_bit/top_left_corner = 0 +12:3/0/terrains_peering_bit/top_side = 0 +12:3/0/terrains_peering_bit/top_right_corner = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 3 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 2 +13:3/0/terrains_peering_bit/bottom_side = 3 +13:3/0/terrains_peering_bit/left_side = 2 +13:3/0/terrains_peering_bit/top_left_corner = 2 +13:3/0/terrains_peering_bit/top_side = 2 +13:3/0/terrains_peering_bit/top_right_corner = 2 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 3 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 3 +14:3/0/terrains_peering_bit/bottom_side = 0 +14:3/0/terrains_peering_bit/bottom_left_corner = 0 +14:3/0/terrains_peering_bit/left_side = 0 +14:3/0/terrains_peering_bit/top_left_corner = 0 +14:3/0/terrains_peering_bit/top_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 3 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 2 +15:3/0/terrains_peering_bit/bottom_right_corner = 2 +15:3/0/terrains_peering_bit/bottom_side = 2 +15:3/0/terrains_peering_bit/left_side = 3 +15:3/0/terrains_peering_bit/top_side = 2 +15:3/0/terrains_peering_bit/top_right_corner = 2 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 1 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 1 +17:3/0/terrains_peering_bit/bottom_side = 0 +17:3/0/terrains_peering_bit/bottom_left_corner = 0 +17:3/0/terrains_peering_bit/left_side = 0 +17:3/0/terrains_peering_bit/top_left_corner = 0 +17:3/0/terrains_peering_bit/top_side = 1 +17:3/0/terrains_peering_bit/top_right_corner = 1 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 1 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 2 +18:3/0/terrains_peering_bit/bottom_right_corner = 2 +18:3/0/terrains_peering_bit/bottom_side = 2 +18:3/0/terrains_peering_bit/left_side = 1 +18:3/0/terrains_peering_bit/top_left_corner = 1 +18:3/0/terrains_peering_bit/top_side = 1 +18:3/0/terrains_peering_bit/top_right_corner = 2 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 1 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 1 +19:3/0/terrains_peering_bit/bottom_side = 2 +19:3/0/terrains_peering_bit/bottom_left_corner = 2 +19:3/0/terrains_peering_bit/left_side = 2 +19:3/0/terrains_peering_bit/top_left_corner = 2 +19:3/0/terrains_peering_bit/top_side = 1 +19:3/0/terrains_peering_bit/top_right_corner = 1 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 1 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 0 +20:3/0/terrains_peering_bit/bottom_right_corner = 0 +20:3/0/terrains_peering_bit/bottom_side = 0 +20:3/0/terrains_peering_bit/left_side = 1 +20:3/0/terrains_peering_bit/top_left_corner = 1 +20:3/0/terrains_peering_bit/top_side = 1 +20:3/0/terrains_peering_bit/top_right_corner = 0 22:3/0 = 0 22:3/0/terrain_set = 0 -22:3/0/terrain = 1 +22:3/0/terrain = 3 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 -22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) -22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) -22:3/0/terrains_peering_bit/right_side = 1 -22:3/0/terrains_peering_bit/bottom_right_corner = 1 -22:3/0/terrains_peering_bit/bottom_side = 1 -22:3/0/terrains_peering_bit/left_side = 1 -22:3/0/terrains_peering_bit/top_left_corner = 1 -22:3/0/terrains_peering_bit/top_side = 1 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 3 +22:3/0/terrains_peering_bit/bottom_side = 0 +22:3/0/terrains_peering_bit/bottom_left_corner = 0 +22:3/0/terrains_peering_bit/left_side = 0 +22:3/0/terrains_peering_bit/top_left_corner = 0 +22:3/0/terrains_peering_bit/top_side = 3 +22:3/0/terrains_peering_bit/top_right_corner = 3 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 3 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 2 +23:3/0/terrains_peering_bit/bottom_right_corner = 2 +23:3/0/terrains_peering_bit/bottom_side = 2 +23:3/0/terrains_peering_bit/left_side = 3 +23:3/0/terrains_peering_bit/top_left_corner = 3 +23:3/0/terrains_peering_bit/top_side = 3 +23:3/0/terrains_peering_bit/top_right_corner = 2 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 3 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 3 +24:3/0/terrains_peering_bit/bottom_side = 2 +24:3/0/terrains_peering_bit/bottom_left_corner = 2 +24:3/0/terrains_peering_bit/left_side = 2 +24:3/0/terrains_peering_bit/top_left_corner = 2 +24:3/0/terrains_peering_bit/top_side = 3 +24:3/0/terrains_peering_bit/top_right_corner = 3 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 3 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 0 +25:3/0/terrains_peering_bit/bottom_right_corner = 0 +25:3/0/terrains_peering_bit/bottom_side = 0 +25:3/0/terrains_peering_bit/left_side = 3 +25:3/0/terrains_peering_bit/top_left_corner = 3 +25:3/0/terrains_peering_bit/top_side = 3 +25:3/0/terrains_peering_bit/top_right_corner = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 @@ -879,7 +1008,9 @@ texture = ExtResource("1") 1:4/0/terrain = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 0 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 @@ -888,7 +1019,9 @@ texture = ExtResource("1") 2:4/0/terrain = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 0 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 @@ -897,16 +1030,18 @@ texture = ExtResource("1") 3:4/0/terrain = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 @@ -917,9 +1052,9 @@ texture = ExtResource("1") 5:4/0/terrain = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) -5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_side = 0 @@ -928,9 +1063,9 @@ texture = ExtResource("1") 6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) -6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 @@ -939,201 +1074,72 @@ texture = ExtResource("1") 7:4/0/terrain = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) -7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 12:4/0 = 0 12:4/0/terrain_set = 0 -12:4/0/terrain = 1 +12:4/0/terrain = 3 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) -12:4/0/terrains_peering_bit/bottom_side = 1 -13:4/size_in_atlas = Vector2i(1, 2) +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 2 +12:4/0/terrains_peering_bit/bottom_right_corner = 2 +12:4/0/terrains_peering_bit/bottom_side = 2 +12:4/0/terrains_peering_bit/bottom_left_corner = 2 +12:4/0/terrains_peering_bit/left_side = 2 +12:4/0/terrains_peering_bit/top_side = 3 13:4/0 = 0 -13:4/0/texture_origin = Vector2i(0, -8) 13:4/0/terrain_set = 0 -13:4/0/terrain = 1 +13:4/0/terrain = 3 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) -13:4/0/terrains_peering_bit/top_side = 1 -14:4/size_in_atlas = Vector2i(1, 2) +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 0 +13:4/0/terrains_peering_bit/bottom_right_corner = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/bottom_left_corner = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 3 14:4/0 = 0 -14:4/0/texture_origin = Vector2i(0, -8) 14:4/0/terrain_set = 0 -14:4/0/terrain = 1 +14:4/0/terrain = 3 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) -14:4/0/terrains_peering_bit/right_side = 1 -15:4/size_in_atlas = Vector2i(1, 2) +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 3 +14:4/0/terrains_peering_bit/bottom_side = 2 +14:4/0/terrains_peering_bit/bottom_left_corner = 2 +14:4/0/terrains_peering_bit/left_side = 2 +14:4/0/terrains_peering_bit/top_left_corner = 2 +14:4/0/terrains_peering_bit/top_side = 2 15:4/0 = 0 -15:4/0/texture_origin = Vector2i(0, -8) 15:4/0/terrain_set = 0 -15:4/0/terrain = 1 +15:4/0/terrain = 3 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) -15:4/0/terrains_peering_bit/left_side = 1 -16:4/0 = 0 -16:4/0/terrain_set = 0 -16:4/0/terrain = 1 -16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:4/0/physics_layer_0/angular_velocity = 0.0 -16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -16:4/0/terrains_peering_bit/right_side = 1 -16:4/0/terrains_peering_bit/bottom_side = 1 -16:4/0/terrains_peering_bit/left_side = 1 -17:4/size_in_atlas = Vector2i(1, 2) -17:4/0 = 0 -17:4/0/texture_origin = Vector2i(0, -8) -17:4/0/terrain_set = 0 -17:4/0/terrain = 1 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) -17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -17:4/0/terrains_peering_bit/right_side = 1 -17:4/0/terrains_peering_bit/left_side = 1 -17:4/0/terrains_peering_bit/top_side = 1 -18:4/0 = 0 -18:4/0/terrain_set = 0 -18:4/0/terrain = 1 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) -18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -18:4/0/terrains_peering_bit/right_side = 1 -18:4/0/terrains_peering_bit/bottom_side = 1 -18:4/0/terrains_peering_bit/top_side = 1 -19:4/0 = 0 -19:4/0/terrain_set = 0 -19:4/0/terrain = 1 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) -19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -19:4/0/terrains_peering_bit/bottom_side = 1 -19:4/0/terrains_peering_bit/left_side = 1 -19:4/0/terrains_peering_bit/top_side = 1 -24:1/0 = 0 -24:1/0/terrain_set = 0 -24:1/0/terrain = 2 -24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:1/0/physics_layer_0/angular_velocity = 0.0 -24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -24:1/0/terrains_peering_bit/right_side = 1 -24:1/0/terrains_peering_bit/bottom_right_corner = 1 -24:1/0/terrains_peering_bit/bottom_side = 1 -24:1/0/terrains_peering_bit/bottom_left_corner = 1 -24:1/0/terrains_peering_bit/left_side = 1 -24:1/0/terrains_peering_bit/top_side = 2 -24:0/0 = 0 -24:0/0/terrain_set = 0 -24:0/0/terrain = 2 -24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:0/0/physics_layer_0/angular_velocity = 0.0 -24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -24:0/0/terrains_peering_bit/right_side = 0 -24:0/0/terrains_peering_bit/bottom_side = 2 -24:0/0/terrains_peering_bit/left_side = 0 -24:0/0/terrains_peering_bit/top_left_corner = 0 -24:0/0/terrains_peering_bit/top_side = 0 -24:0/0/terrains_peering_bit/top_right_corner = 0 -25:0/0 = 0 -25:0/0/terrain_set = 0 -25:0/0/terrain = 2 -25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:0/0/physics_layer_0/angular_velocity = 0.0 -25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -25:0/0/terrains_peering_bit/right_side = 1 -25:0/0/terrains_peering_bit/bottom_side = 2 -25:0/0/terrains_peering_bit/left_side = 1 -25:0/0/terrains_peering_bit/top_left_corner = 1 -25:0/0/terrains_peering_bit/top_side = 1 -25:0/0/terrains_peering_bit/top_right_corner = 1 -25:1/0 = 0 -25:1/0/terrain_set = 0 -25:1/0/terrain = 2 -25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:1/0/physics_layer_0/angular_velocity = 0.0 -25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -25:1/0/terrains_peering_bit/right_side = 0 -25:1/0/terrains_peering_bit/bottom_right_corner = 0 -25:1/0/terrains_peering_bit/bottom_side = 0 -25:1/0/terrains_peering_bit/bottom_left_corner = 0 -25:1/0/terrains_peering_bit/left_side = 0 -25:1/0/terrains_peering_bit/top_side = 2 -26:1/0 = 0 -26:1/0/terrain_set = 0 -26:1/0/terrain = 2 -26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:1/0/physics_layer_0/angular_velocity = 0.0 -26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:1/0/terrains_peering_bit/right_side = 2 -26:1/0/terrains_peering_bit/bottom_side = 1 -26:1/0/terrains_peering_bit/bottom_left_corner = 1 -26:1/0/terrains_peering_bit/left_side = 1 -26:1/0/terrains_peering_bit/top_left_corner = 1 -26:1/0/terrains_peering_bit/top_side = 1 -26:0/0 = 0 -26:0/0/terrain_set = 0 -26:0/0/terrain = 2 -26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:0/0/physics_layer_0/angular_velocity = 0.0 -26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:0/0/terrains_peering_bit/right_side = 2 -26:0/0/terrains_peering_bit/bottom_side = 0 -26:0/0/terrains_peering_bit/bottom_left_corner = 0 -26:0/0/terrains_peering_bit/left_side = 0 -26:0/0/terrains_peering_bit/top_left_corner = 0 -26:0/0/terrains_peering_bit/top_side = 0 -27:0/0 = 0 -27:0/0/terrain_set = 0 -27:0/0/terrain = 2 -27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:0/0/physics_layer_0/angular_velocity = 0.0 -27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:0/0/terrains_peering_bit/right_side = 1 -27:0/0/terrains_peering_bit/bottom_right_corner = 1 -27:0/0/terrains_peering_bit/bottom_side = 1 -27:0/0/terrains_peering_bit/left_side = 2 -27:0/0/terrains_peering_bit/top_side = 1 -27:0/0/terrains_peering_bit/top_right_corner = 1 -27:1/0 = 0 -27:1/0/terrain_set = 0 -27:1/0/terrain = 2 -27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:1/0/physics_layer_0/angular_velocity = 0.0 -27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:1/0/terrains_peering_bit/right_side = 0 -27:1/0/terrains_peering_bit/bottom_right_corner = 0 -27:1/0/terrains_peering_bit/bottom_side = 0 -27:1/0/terrains_peering_bit/left_side = 2 -27:1/0/terrains_peering_bit/top_side = 0 -27:1/0/terrains_peering_bit/top_right_corner = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/bottom_right_corner = 0 +15:4/0/terrains_peering_bit/bottom_side = 0 +15:4/0/terrains_peering_bit/left_side = 3 +15:4/0/terrains_peering_bit/top_side = 0 +15:4/0/terrains_peering_bit/top_right_corner = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1145,6 +1151,8 @@ texture = ExtResource("1") 1:6/0/terrain = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/left_side = 0 1:6/0/terrains_peering_bit/top_side = 0 @@ -1154,6 +1162,8 @@ texture = ExtResource("1") 2:6/0/terrain = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/bottom_right_corner = 0 2:6/0/terrains_peering_bit/bottom_side = 0 @@ -1163,6 +1173,8 @@ texture = ExtResource("1") 3:6/0/terrain = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_left_corner = 0 @@ -1172,6 +1184,8 @@ texture = ExtResource("1") 4:6/0/terrain = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 0 4:6/0/terrains_peering_bit/bottom_right_corner = 0 4:6/0/terrains_peering_bit/bottom_side = 0 @@ -1183,6 +1197,8 @@ texture = ExtResource("1") 5:6/0/terrain = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 0 5:6/0/terrains_peering_bit/left_side = 0 5:6/0/terrains_peering_bit/top_left_corner = 0 @@ -1192,6 +1208,8 @@ texture = ExtResource("1") 6:6/0/terrain = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 @@ -1201,617 +1219,3704 @@ texture = ExtResource("1") 7:6/0/terrain = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/bottom_left_corner = 0 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_side = 0 -12:6/0 = 0 -12:6/0/terrain_set = 0 -12:6/0/terrain = 1 -12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:6/0/physics_layer_0/angular_velocity = 0.0 -12:6/0/terrains_peering_bit/right_side = 1 -12:6/0/terrains_peering_bit/bottom_side = 1 -12:6/0/terrains_peering_bit/bottom_left_corner = 1 -12:6/0/terrains_peering_bit/left_side = 1 -13:6/size_in_atlas = Vector2i(1, 2) -13:6/0 = 0 -13:6/0/texture_origin = Vector2i(0, -8) -13:6/0/terrain_set = 0 -13:6/0/terrain = 1 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/terrains_peering_bit/right_side = 1 -13:6/0/terrains_peering_bit/left_side = 1 -13:6/0/terrains_peering_bit/top_side = 1 -13:6/0/terrains_peering_bit/top_right_corner = 1 -14:6/0 = 0 -14:6/0/terrain_set = 0 -14:6/0/terrain = 1 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/terrains_peering_bit/right_side = 1 -14:6/0/terrains_peering_bit/bottom_right_corner = 1 -14:6/0/terrains_peering_bit/bottom_side = 1 -14:6/0/terrains_peering_bit/top_side = 1 -15:6/0 = 0 -15:6/0/terrain_set = 0 -15:6/0/terrain = 1 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/terrains_peering_bit/bottom_side = 1 -15:6/0/terrains_peering_bit/left_side = 1 -15:6/0/terrains_peering_bit/top_left_corner = 1 -15:6/0/terrains_peering_bit/top_side = 1 -16:6/0 = 0 -16:6/0/terrain_set = 0 -16:6/0/terrain = 1 -16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:6/0/physics_layer_0/angular_velocity = 0.0 -16:6/0/terrains_peering_bit/right_side = 1 -16:6/0/terrains_peering_bit/bottom_right_corner = 1 -16:6/0/terrains_peering_bit/bottom_side = 1 -16:6/0/terrains_peering_bit/left_side = 1 -17:6/size_in_atlas = Vector2i(1, 2) -17:6/0 = 0 -17:6/0/texture_origin = Vector2i(0, -8) -17:6/0/terrain_set = 0 -17:6/0/terrain = 1 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/terrains_peering_bit/right_side = 1 -17:6/0/terrains_peering_bit/left_side = 1 -17:6/0/terrains_peering_bit/top_left_corner = 1 -17:6/0/terrains_peering_bit/top_side = 1 -18:6/0 = 0 -18:6/0/terrain_set = 0 -18:6/0/terrain = 1 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/terrains_peering_bit/right_side = 1 -18:6/0/terrains_peering_bit/bottom_side = 1 -18:6/0/terrains_peering_bit/top_side = 1 -18:6/0/terrains_peering_bit/top_right_corner = 1 -19:6/0 = 0 -19:6/0/terrain_set = 0 -19:6/0/terrain = 1 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/terrains_peering_bit/bottom_side = 1 -19:6/0/terrains_peering_bit/bottom_left_corner = 1 -19:6/0/terrains_peering_bit/left_side = 1 -19:6/0/terrains_peering_bit/top_side = 1 -29:0/0 = 0 -29:0/0/terrain_set = 0 -29:0/0/terrain = 2 -29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:0/0/physics_layer_0/angular_velocity = 0.0 -29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -29:0/0/terrains_peering_bit/right_side = 2 -29:0/0/terrains_peering_bit/bottom_right_corner = 2 -29:0/0/terrains_peering_bit/bottom_side = 2 -29:0/0/terrains_peering_bit/left_side = 0 -29:0/0/terrains_peering_bit/top_left_corner = 0 -29:0/0/terrains_peering_bit/top_side = 0 -29:0/0/terrains_peering_bit/top_right_corner = 0 -29:1/0 = 0 -29:1/0/terrain_set = 0 -29:1/0/terrain = 2 -29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:1/0/physics_layer_0/angular_velocity = 0.0 -29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -29:1/0/terrains_peering_bit/right_side = 2 -29:1/0/terrains_peering_bit/bottom_right_corner = 1 -29:1/0/terrains_peering_bit/bottom_side = 1 -29:1/0/terrains_peering_bit/bottom_left_corner = 1 -29:1/0/terrains_peering_bit/left_side = 1 -29:1/0/terrains_peering_bit/top_side = 2 -29:1/0/terrains_peering_bit/top_right_corner = 2 -30:0/0 = 0 -30:0/0/terrain_set = 0 -30:0/0/terrain = 2 -30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:0/0/physics_layer_0/angular_velocity = 0.0 -30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -30:0/0/terrains_peering_bit/right_side = 0 -30:0/0/terrains_peering_bit/bottom_side = 2 -30:0/0/terrains_peering_bit/bottom_left_corner = 2 -30:0/0/terrains_peering_bit/left_side = 2 -30:0/0/terrains_peering_bit/top_left_corner = 0 -30:0/0/terrains_peering_bit/top_side = 0 -30:0/0/terrains_peering_bit/top_right_corner = 0 -30:1/0 = 0 -30:1/0/terrain_set = 0 -30:1/0/terrain = 2 -30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:1/0/physics_layer_0/angular_velocity = 0.0 -30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -30:1/0/terrains_peering_bit/right_side = 1 -30:1/0/terrains_peering_bit/bottom_right_corner = 1 -30:1/0/terrains_peering_bit/bottom_side = 1 -30:1/0/terrains_peering_bit/bottom_left_corner = 1 -30:1/0/terrains_peering_bit/left_side = 2 -30:1/0/terrains_peering_bit/top_left_corner = 2 -30:1/0/terrains_peering_bit/top_side = 2 -32:2/0 = 0 -32:2/0/terrain_set = 0 -32:2/0/terrain = 2 -32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:2/0/physics_layer_0/angular_velocity = 0.0 -32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -32:2/0/terrains_peering_bit/right_side = 0 -32:2/0/terrains_peering_bit/bottom_right_corner = 0 -32:2/0/terrains_peering_bit/bottom_side = 2 -32:2/0/terrains_peering_bit/bottom_left_corner = 2 -32:2/0/terrains_peering_bit/left_side = 2 -32:2/0/terrains_peering_bit/top_side = 0 -32:2/0/terrains_peering_bit/top_right_corner = 0 -31:2/0 = 0 -31:2/0/terrain_set = 0 -31:2/0/terrain = 2 -31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:2/0/physics_layer_0/angular_velocity = 0.0 -31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -31:2/0/terrains_peering_bit/right_side = 2 -31:2/0/terrains_peering_bit/bottom_right_corner = 2 -31:2/0/terrains_peering_bit/bottom_side = 2 -31:2/0/terrains_peering_bit/bottom_left_corner = 1 -31:2/0/terrains_peering_bit/left_side = 1 -31:2/0/terrains_peering_bit/top_left_corner = 1 -31:2/0/terrains_peering_bit/top_side = 1 -31:3/0 = 0 -31:3/0/terrain_set = 0 -31:3/0/terrain = 2 -31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:3/0/physics_layer_0/angular_velocity = 0.0 -31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -31:3/0/terrains_peering_bit/right_side = 2 -31:3/0/terrains_peering_bit/bottom_side = 1 -31:3/0/terrains_peering_bit/bottom_left_corner = 1 -31:3/0/terrains_peering_bit/left_side = 1 -31:3/0/terrains_peering_bit/top_left_corner = 1 -31:3/0/terrains_peering_bit/top_side = 2 -31:3/0/terrains_peering_bit/top_right_corner = 2 -32:3/0 = 0 -32:3/0/terrain_set = 0 -32:3/0/terrain = 2 -32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:3/0/physics_layer_0/angular_velocity = 0.0 -32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -32:3/0/terrains_peering_bit/right_side = 0 -32:3/0/terrains_peering_bit/bottom_right_corner = 0 -32:3/0/terrains_peering_bit/bottom_side = 0 -32:3/0/terrains_peering_bit/left_side = 2 -32:3/0/terrains_peering_bit/top_left_corner = 2 -32:3/0/terrains_peering_bit/top_side = 2 -32:3/0/terrains_peering_bit/top_right_corner = 0 -31:0/0 = 0 -31:0/0/terrain_set = 0 -31:0/0/terrain = 2 -31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:0/0/physics_layer_0/angular_velocity = 0.0 -31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -31:0/0/terrains_peering_bit/right_side = 2 -31:0/0/terrains_peering_bit/bottom_right_corner = 2 -31:0/0/terrains_peering_bit/bottom_side = 2 -31:0/0/terrains_peering_bit/left_side = 1 -31:0/0/terrains_peering_bit/top_left_corner = 1 -31:0/0/terrains_peering_bit/top_side = 1 -31:0/0/terrains_peering_bit/top_right_corner = 1 -32:0/0 = 0 -32:0/0/terrain_set = 0 -32:0/0/terrain = 2 -32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:0/0/physics_layer_0/angular_velocity = 0.0 -32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -32:0/0/terrains_peering_bit/right_side = 1 -32:0/0/terrains_peering_bit/bottom_side = 2 -32:0/0/terrains_peering_bit/bottom_left_corner = 2 -32:0/0/terrains_peering_bit/left_side = 2 -32:0/0/terrains_peering_bit/top_left_corner = 1 -32:0/0/terrains_peering_bit/top_side = 1 -32:0/0/terrains_peering_bit/top_right_corner = 1 -31:1/0 = 0 -31:1/0/terrain_set = 0 -31:1/0/terrain = 2 -31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:1/0/physics_layer_0/angular_velocity = 0.0 -31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -31:1/0/terrains_peering_bit/right_side = 2 -31:1/0/terrains_peering_bit/bottom_right_corner = 0 -31:1/0/terrains_peering_bit/bottom_side = 0 -31:1/0/terrains_peering_bit/bottom_left_corner = 0 -31:1/0/terrains_peering_bit/left_side = 0 -31:1/0/terrains_peering_bit/top_side = 2 -31:1/0/terrains_peering_bit/top_right_corner = 2 -32:1/0 = 0 -32:1/0/terrain_set = 0 -32:1/0/terrain = 2 -32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:1/0/physics_layer_0/angular_velocity = 0.0 -32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -32:1/0/terrains_peering_bit/right_side = 0 -32:1/0/terrains_peering_bit/bottom_right_corner = 0 -32:1/0/terrains_peering_bit/bottom_side = 0 -32:1/0/terrains_peering_bit/bottom_left_corner = 0 -32:1/0/terrains_peering_bit/left_side = 2 -32:1/0/terrains_peering_bit/top_left_corner = 2 -32:1/0/terrains_peering_bit/top_side = 2 -29:2/0 = 0 -29:2/0/terrain_set = 0 -29:2/0/terrain = 2 -29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:2/0/physics_layer_0/angular_velocity = 0.0 -29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -29:2/0/terrains_peering_bit/right_side = 2 -29:2/0/terrains_peering_bit/bottom_right_corner = 2 -29:2/0/terrains_peering_bit/bottom_side = 2 -29:2/0/terrains_peering_bit/bottom_left_corner = 0 -29:2/0/terrains_peering_bit/left_side = 0 -29:2/0/terrains_peering_bit/top_left_corner = 0 -29:2/0/terrains_peering_bit/top_side = 0 -29:3/0 = 0 -29:3/0/terrain_set = 0 -29:3/0/terrain = 2 -29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:3/0/physics_layer_0/angular_velocity = 0.0 -29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -29:3/0/terrains_peering_bit/right_side = 2 -29:3/0/terrains_peering_bit/bottom_side = 0 -29:3/0/terrains_peering_bit/bottom_left_corner = 0 -29:3/0/terrains_peering_bit/left_side = 0 -29:3/0/terrains_peering_bit/top_left_corner = 0 -29:3/0/terrains_peering_bit/top_side = 2 -29:3/0/terrains_peering_bit/top_right_corner = 2 -30:3/0 = 0 -30:3/0/terrain_set = 0 -30:3/0/terrain = 2 -30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:3/0/physics_layer_0/angular_velocity = 0.0 -30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -30:3/0/terrains_peering_bit/right_side = 1 -30:3/0/terrains_peering_bit/bottom_right_corner = 1 -30:3/0/terrains_peering_bit/bottom_side = 1 -30:3/0/terrains_peering_bit/left_side = 2 -30:3/0/terrains_peering_bit/top_left_corner = 2 -30:3/0/terrains_peering_bit/top_side = 2 -30:3/0/terrains_peering_bit/top_right_corner = 1 -30:2/0 = 0 -30:2/0/terrain_set = 0 -30:2/0/terrain = 2 -30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:2/0/physics_layer_0/angular_velocity = 0.0 -30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -30:2/0/terrains_peering_bit/right_side = 1 -30:2/0/terrains_peering_bit/bottom_right_corner = 1 -30:2/0/terrains_peering_bit/bottom_side = 2 -30:2/0/terrains_peering_bit/bottom_left_corner = 2 -30:2/0/terrains_peering_bit/left_side = 2 -30:2/0/terrains_peering_bit/top_side = 1 -30:2/0/terrains_peering_bit/top_right_corner = 1 +5:0/0 = 0 +5:0/0/terrain_set = 0 +5:0/0/terrain = 8 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonybrown"] +texture = ExtResource("2_aww3g") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 2 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 2 +0:0/0/terrains_peering_bit/bottom_right_corner = 2 +0:0/0/terrains_peering_bit/bottom_side = 2 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 2 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 2 +1:0/0/terrains_peering_bit/bottom_right_corner = 2 +1:0/0/terrains_peering_bit/bottom_side = 2 +1:0/0/terrains_peering_bit/bottom_left_corner = 2 +1:0/0/terrains_peering_bit/left_side = 2 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 2 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 2 +2:0/0/terrains_peering_bit/bottom_left_corner = 2 +2:0/0/terrains_peering_bit/left_side = 2 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 2 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 2 +3:0/0/terrains_peering_bit/bottom_side = 2 +3:0/0/terrains_peering_bit/bottom_left_corner = 2 +3:0/0/terrains_peering_bit/left_side = 2 +3:0/0/terrains_peering_bit/top_left_corner = 2 +3:0/0/terrains_peering_bit/top_side = 2 +3:0/0/terrains_peering_bit/top_right_corner = 2 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 2 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 2 +4:0/0/terrains_peering_bit/bottom_right_corner = 2 +4:0/0/terrains_peering_bit/bottom_side = 2 +4:0/0/terrains_peering_bit/left_side = 2 +4:0/0/terrains_peering_bit/top_left_corner = 2 +4:0/0/terrains_peering_bit/top_side = 2 +4:0/0/terrains_peering_bit/top_right_corner = 2 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 2 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 2 +6:0/0/terrains_peering_bit/bottom_side = 2 +6:0/0/terrains_peering_bit/left_side = 2 +6:0/0/terrains_peering_bit/top_left_corner = 2 +6:0/0/terrains_peering_bit/top_side = 2 +6:0/0/terrains_peering_bit/top_right_corner = 2 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 2 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 2 +7:0/0/terrains_peering_bit/bottom_right_corner = 2 +7:0/0/terrains_peering_bit/bottom_side = 2 +7:0/0/terrains_peering_bit/bottom_left_corner = 2 +7:0/0/terrains_peering_bit/left_side = 2 +7:0/0/terrains_peering_bit/top_side = 2 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 2 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 2 +8:0/0/terrains_peering_bit/bottom_right_corner = 2 +8:0/0/terrains_peering_bit/bottom_side = 2 +8:0/0/terrains_peering_bit/left_side = 2 +8:0/0/terrains_peering_bit/top_side = 2 +8:0/0/terrains_peering_bit/top_right_corner = 2 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 2 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 2 +9:0/0/terrains_peering_bit/bottom_side = 2 +9:0/0/terrains_peering_bit/bottom_left_corner = 2 +9:0/0/terrains_peering_bit/left_side = 2 +9:0/0/terrains_peering_bit/top_left_corner = 2 +9:0/0/terrains_peering_bit/top_side = 2 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 3 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 2 +12:0/0/terrains_peering_bit/bottom_side = 3 +12:0/0/terrains_peering_bit/left_side = 2 +12:0/0/terrains_peering_bit/top_left_corner = 2 +12:0/0/terrains_peering_bit/top_side = 2 +12:0/0/terrains_peering_bit/top_right_corner = 2 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 3 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 4 +13:0/0/terrains_peering_bit/bottom_side = 3 +13:0/0/terrains_peering_bit/left_side = 4 +13:0/0/terrains_peering_bit/top_left_corner = 4 +13:0/0/terrains_peering_bit/top_side = 4 +13:0/0/terrains_peering_bit/top_right_corner = 4 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 3 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 3 +14:0/0/terrains_peering_bit/bottom_side = 2 +14:0/0/terrains_peering_bit/bottom_left_corner = 2 +14:0/0/terrains_peering_bit/left_side = 2 +14:0/0/terrains_peering_bit/top_left_corner = 2 +14:0/0/terrains_peering_bit/top_side = 2 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 3 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 4 +15:0/0/terrains_peering_bit/bottom_right_corner = 4 +15:0/0/terrains_peering_bit/bottom_side = 4 +15:0/0/terrains_peering_bit/left_side = 3 +15:0/0/terrains_peering_bit/top_side = 4 +15:0/0/terrains_peering_bit/top_right_corner = 4 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 3 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 3 +17:0/0/terrains_peering_bit/bottom_right_corner = 3 +17:0/0/terrains_peering_bit/bottom_side = 3 +17:0/0/terrains_peering_bit/left_side = 2 +17:0/0/terrains_peering_bit/top_left_corner = 2 +17:0/0/terrains_peering_bit/top_side = 2 +17:0/0/terrains_peering_bit/top_right_corner = 2 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 3 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 2 +18:0/0/terrains_peering_bit/bottom_side = 3 +18:0/0/terrains_peering_bit/bottom_left_corner = 3 +18:0/0/terrains_peering_bit/left_side = 3 +18:0/0/terrains_peering_bit/top_left_corner = 2 +18:0/0/terrains_peering_bit/top_side = 2 +18:0/0/terrains_peering_bit/top_right_corner = 2 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 3 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 3 +19:0/0/terrains_peering_bit/bottom_right_corner = 3 +19:0/0/terrains_peering_bit/bottom_side = 3 +19:0/0/terrains_peering_bit/left_side = 4 +19:0/0/terrains_peering_bit/top_left_corner = 4 +19:0/0/terrains_peering_bit/top_side = 4 +19:0/0/terrains_peering_bit/top_right_corner = 4 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 3 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 4 +20:0/0/terrains_peering_bit/bottom_side = 3 +20:0/0/terrains_peering_bit/bottom_left_corner = 3 +20:0/0/terrains_peering_bit/left_side = 3 +20:0/0/terrains_peering_bit/top_left_corner = 4 +20:0/0/terrains_peering_bit/top_side = 4 +20:0/0/terrains_peering_bit/top_right_corner = 4 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 5 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 5 +22:0/0/terrains_peering_bit/bottom_right_corner = 5 +22:0/0/terrains_peering_bit/bottom_side = 5 +22:0/0/terrains_peering_bit/left_side = 2 +22:0/0/terrains_peering_bit/top_left_corner = 2 +22:0/0/terrains_peering_bit/top_side = 2 +22:0/0/terrains_peering_bit/top_right_corner = 2 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 5 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 2 +23:0/0/terrains_peering_bit/bottom_side = 5 +23:0/0/terrains_peering_bit/bottom_left_corner = 5 +23:0/0/terrains_peering_bit/left_side = 5 +23:0/0/terrains_peering_bit/top_left_corner = 2 +23:0/0/terrains_peering_bit/top_side = 2 +23:0/0/terrains_peering_bit/top_right_corner = 2 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 5 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 5 +24:0/0/terrains_peering_bit/bottom_right_corner = 5 +24:0/0/terrains_peering_bit/bottom_side = 5 +24:0/0/terrains_peering_bit/left_side = 4 +24:0/0/terrains_peering_bit/top_left_corner = 4 +24:0/0/terrains_peering_bit/top_side = 4 +24:0/0/terrains_peering_bit/top_right_corner = 4 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 5 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 4 +25:0/0/terrains_peering_bit/bottom_side = 5 +25:0/0/terrains_peering_bit/bottom_left_corner = 5 +25:0/0/terrains_peering_bit/left_side = 5 +25:0/0/terrains_peering_bit/top_left_corner = 4 +25:0/0/terrains_peering_bit/top_side = 4 +25:0/0/terrains_peering_bit/top_right_corner = 4 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 2 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 2 +0:1/0/terrains_peering_bit/bottom_right_corner = 2 +0:1/0/terrains_peering_bit/bottom_side = 2 +0:1/0/terrains_peering_bit/top_side = 2 +0:1/0/terrains_peering_bit/top_right_corner = 2 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 2 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 2 +1:1/0/terrains_peering_bit/bottom_right_corner = 2 +1:1/0/terrains_peering_bit/bottom_side = 2 +1:1/0/terrains_peering_bit/bottom_left_corner = 2 +1:1/0/terrains_peering_bit/left_side = 2 +1:1/0/terrains_peering_bit/top_left_corner = 2 +1:1/0/terrains_peering_bit/top_side = 2 +1:1/0/terrains_peering_bit/top_right_corner = 2 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 2 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 2 +2:1/0/terrains_peering_bit/bottom_left_corner = 2 +2:1/0/terrains_peering_bit/left_side = 2 +2:1/0/terrains_peering_bit/top_left_corner = 2 +2:1/0/terrains_peering_bit/top_side = 2 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 2 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 2 +3:1/0/terrains_peering_bit/bottom_right_corner = 2 +3:1/0/terrains_peering_bit/bottom_side = 2 +3:1/0/terrains_peering_bit/bottom_left_corner = 2 +3:1/0/terrains_peering_bit/left_side = 2 +3:1/0/terrains_peering_bit/top_left_corner = 2 +3:1/0/terrains_peering_bit/top_side = 2 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 2 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 2 +4:1/0/terrains_peering_bit/bottom_right_corner = 2 +4:1/0/terrains_peering_bit/bottom_side = 2 +4:1/0/terrains_peering_bit/bottom_left_corner = 2 +4:1/0/terrains_peering_bit/left_side = 2 +4:1/0/terrains_peering_bit/top_side = 2 +4:1/0/terrains_peering_bit/top_right_corner = 2 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 2 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 2 +5:1/0/terrains_peering_bit/top_side = 2 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 2 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 2 +6:1/0/terrains_peering_bit/bottom_side = 2 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 2 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 2 +7:1/0/terrains_peering_bit/left_side = 2 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 2 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 2 +8:1/0/terrains_peering_bit/bottom_side = 2 +8:1/0/terrains_peering_bit/left_side = 2 +8:1/0/terrains_peering_bit/top_side = 2 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 2 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 2 +9:1/0/terrains_peering_bit/bottom_side = 2 +9:1/0/terrains_peering_bit/left_side = 2 +9:1/0/terrains_peering_bit/top_left_corner = 2 +9:1/0/terrains_peering_bit/top_side = 2 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 2 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 2 +10:1/0/terrains_peering_bit/bottom_side = 2 +10:1/0/terrains_peering_bit/left_side = 2 +10:1/0/terrains_peering_bit/top_side = 2 +10:1/0/terrains_peering_bit/top_right_corner = 2 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 3 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 4 +12:1/0/terrains_peering_bit/bottom_right_corner = 4 +12:1/0/terrains_peering_bit/bottom_side = 4 +12:1/0/terrains_peering_bit/bottom_left_corner = 4 +12:1/0/terrains_peering_bit/left_side = 4 +12:1/0/terrains_peering_bit/top_side = 3 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 3 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 2 +13:1/0/terrains_peering_bit/bottom_right_corner = 2 +13:1/0/terrains_peering_bit/bottom_side = 2 +13:1/0/terrains_peering_bit/bottom_left_corner = 2 +13:1/0/terrains_peering_bit/left_side = 2 +13:1/0/terrains_peering_bit/top_side = 3 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 3 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 3 +14:1/0/terrains_peering_bit/bottom_side = 4 +14:1/0/terrains_peering_bit/bottom_left_corner = 4 +14:1/0/terrains_peering_bit/left_side = 4 +14:1/0/terrains_peering_bit/top_left_corner = 4 +14:1/0/terrains_peering_bit/top_side = 4 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 3 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 2 +15:1/0/terrains_peering_bit/bottom_right_corner = 2 +15:1/0/terrains_peering_bit/bottom_side = 2 +15:1/0/terrains_peering_bit/left_side = 3 +15:1/0/terrains_peering_bit/top_side = 2 +15:1/0/terrains_peering_bit/top_right_corner = 2 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 3 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 3 +17:1/0/terrains_peering_bit/bottom_right_corner = 4 +17:1/0/terrains_peering_bit/bottom_side = 4 +17:1/0/terrains_peering_bit/bottom_left_corner = 4 +17:1/0/terrains_peering_bit/left_side = 4 +17:1/0/terrains_peering_bit/top_side = 3 +17:1/0/terrains_peering_bit/top_right_corner = 3 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 3 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 4 +18:1/0/terrains_peering_bit/bottom_right_corner = 4 +18:1/0/terrains_peering_bit/bottom_side = 4 +18:1/0/terrains_peering_bit/bottom_left_corner = 4 +18:1/0/terrains_peering_bit/left_side = 3 +18:1/0/terrains_peering_bit/top_left_corner = 3 +18:1/0/terrains_peering_bit/top_side = 3 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 3 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 3 +19:1/0/terrains_peering_bit/bottom_right_corner = 2 +19:1/0/terrains_peering_bit/bottom_side = 2 +19:1/0/terrains_peering_bit/bottom_left_corner = 2 +19:1/0/terrains_peering_bit/left_side = 2 +19:1/0/terrains_peering_bit/top_side = 3 +19:1/0/terrains_peering_bit/top_right_corner = 3 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 3 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 2 +20:1/0/terrains_peering_bit/bottom_right_corner = 2 +20:1/0/terrains_peering_bit/bottom_side = 2 +20:1/0/terrains_peering_bit/bottom_left_corner = 2 +20:1/0/terrains_peering_bit/left_side = 3 +20:1/0/terrains_peering_bit/top_left_corner = 3 +20:1/0/terrains_peering_bit/top_side = 3 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 5 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 5 +22:1/0/terrains_peering_bit/bottom_right_corner = 4 +22:1/0/terrains_peering_bit/bottom_side = 4 +22:1/0/terrains_peering_bit/bottom_left_corner = 4 +22:1/0/terrains_peering_bit/left_side = 4 +22:1/0/terrains_peering_bit/top_side = 5 +22:1/0/terrains_peering_bit/top_right_corner = 5 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 5 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 4 +23:1/0/terrains_peering_bit/bottom_right_corner = 4 +23:1/0/terrains_peering_bit/bottom_side = 4 +23:1/0/terrains_peering_bit/bottom_left_corner = 4 +23:1/0/terrains_peering_bit/left_side = 5 +23:1/0/terrains_peering_bit/top_left_corner = 5 +23:1/0/terrains_peering_bit/top_side = 5 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 5 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 5 +24:1/0/terrains_peering_bit/bottom_right_corner = 2 +24:1/0/terrains_peering_bit/bottom_side = 2 +24:1/0/terrains_peering_bit/bottom_left_corner = 2 +24:1/0/terrains_peering_bit/left_side = 2 +24:1/0/terrains_peering_bit/top_side = 5 +24:1/0/terrains_peering_bit/top_right_corner = 5 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 5 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 2 +25:1/0/terrains_peering_bit/bottom_right_corner = 2 +25:1/0/terrains_peering_bit/bottom_side = 2 +25:1/0/terrains_peering_bit/bottom_left_corner = 2 +25:1/0/terrains_peering_bit/left_side = 5 +25:1/0/terrains_peering_bit/top_left_corner = 5 +25:1/0/terrains_peering_bit/top_side = 5 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 2 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 2 +0:2/0/terrains_peering_bit/top_side = 2 +0:2/0/terrains_peering_bit/top_right_corner = 2 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 2 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 2 +1:2/0/terrains_peering_bit/left_side = 2 +1:2/0/terrains_peering_bit/top_left_corner = 2 +1:2/0/terrains_peering_bit/top_side = 2 +1:2/0/terrains_peering_bit/top_right_corner = 2 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 2 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 2 +2:2/0/terrains_peering_bit/top_left_corner = 2 +2:2/0/terrains_peering_bit/top_side = 2 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 2 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 2 +3:2/0/terrains_peering_bit/bottom_right_corner = 2 +3:2/0/terrains_peering_bit/bottom_side = 2 +3:2/0/terrains_peering_bit/bottom_left_corner = 2 +3:2/0/terrains_peering_bit/left_side = 2 +3:2/0/terrains_peering_bit/top_left_corner = 2 +3:2/0/terrains_peering_bit/top_side = 2 +3:2/0/terrains_peering_bit/top_right_corner = 2 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 2 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 2 +4:2/0/terrains_peering_bit/bottom_right_corner = 2 +4:2/0/terrains_peering_bit/bottom_side = 2 +4:2/0/terrains_peering_bit/bottom_left_corner = 2 +4:2/0/terrains_peering_bit/left_side = 2 +4:2/0/terrains_peering_bit/top_left_corner = 2 +4:2/0/terrains_peering_bit/top_side = 2 +4:2/0/terrains_peering_bit/top_right_corner = 2 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 2 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 2 +5:2/0/terrains_peering_bit/left_side = 2 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 2 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 2 +6:2/0/terrains_peering_bit/top_side = 2 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 2 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 2 +7:2/0/terrains_peering_bit/top_side = 2 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 2 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 2 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 2 +9:2/0/terrains_peering_bit/bottom_side = 2 +9:2/0/terrains_peering_bit/bottom_left_corner = 2 +9:2/0/terrains_peering_bit/left_side = 2 +9:2/0/terrains_peering_bit/top_side = 2 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 2 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 2 +10:2/0/terrains_peering_bit/bottom_right_corner = 2 +10:2/0/terrains_peering_bit/bottom_side = 2 +10:2/0/terrains_peering_bit/left_side = 2 +10:2/0/terrains_peering_bit/top_side = 2 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 3 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 3 +17:2/0/terrains_peering_bit/bottom_right_corner = 3 +17:2/0/terrains_peering_bit/bottom_side = 3 +17:2/0/terrains_peering_bit/bottom_left_corner = 2 +17:2/0/terrains_peering_bit/left_side = 2 +17:2/0/terrains_peering_bit/top_left_corner = 2 +17:2/0/terrains_peering_bit/top_side = 2 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 3 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 4 +18:2/0/terrains_peering_bit/bottom_right_corner = 4 +18:2/0/terrains_peering_bit/bottom_side = 3 +18:2/0/terrains_peering_bit/bottom_left_corner = 3 +18:2/0/terrains_peering_bit/left_side = 3 +18:2/0/terrains_peering_bit/top_side = 4 +18:2/0/terrains_peering_bit/top_right_corner = 4 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 3 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 3 +19:2/0/terrains_peering_bit/bottom_right_corner = 3 +19:2/0/terrains_peering_bit/bottom_side = 3 +19:2/0/terrains_peering_bit/bottom_left_corner = 4 +19:2/0/terrains_peering_bit/left_side = 4 +19:2/0/terrains_peering_bit/top_left_corner = 4 +19:2/0/terrains_peering_bit/top_side = 4 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 3 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 2 +20:2/0/terrains_peering_bit/bottom_right_corner = 2 +20:2/0/terrains_peering_bit/bottom_side = 3 +20:2/0/terrains_peering_bit/bottom_left_corner = 3 +20:2/0/terrains_peering_bit/left_side = 3 +20:2/0/terrains_peering_bit/top_side = 2 +20:2/0/terrains_peering_bit/top_right_corner = 2 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 5 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 5 +22:2/0/terrains_peering_bit/bottom_right_corner = 5 +22:2/0/terrains_peering_bit/bottom_side = 5 +22:2/0/terrains_peering_bit/bottom_left_corner = 2 +22:2/0/terrains_peering_bit/left_side = 2 +22:2/0/terrains_peering_bit/top_left_corner = 2 +22:2/0/terrains_peering_bit/top_side = 2 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 5 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 4 +23:2/0/terrains_peering_bit/bottom_right_corner = 4 +23:2/0/terrains_peering_bit/bottom_side = 5 +23:2/0/terrains_peering_bit/bottom_left_corner = 5 +23:2/0/terrains_peering_bit/left_side = 5 +23:2/0/terrains_peering_bit/top_side = 4 +23:2/0/terrains_peering_bit/top_right_corner = 4 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 5 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 5 +24:2/0/terrains_peering_bit/bottom_right_corner = 5 +24:2/0/terrains_peering_bit/bottom_side = 5 +24:2/0/terrains_peering_bit/bottom_left_corner = 4 +24:2/0/terrains_peering_bit/left_side = 4 +24:2/0/terrains_peering_bit/top_left_corner = 4 +24:2/0/terrains_peering_bit/top_side = 4 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 5 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 2 +25:2/0/terrains_peering_bit/bottom_right_corner = 2 +25:2/0/terrains_peering_bit/bottom_side = 5 +25:2/0/terrains_peering_bit/bottom_left_corner = 5 +25:2/0/terrains_peering_bit/left_side = 5 +25:2/0/terrains_peering_bit/top_side = 2 +25:2/0/terrains_peering_bit/top_right_corner = 2 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 2 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 2 +3:3/0/terrains_peering_bit/bottom_right_corner = 2 +3:3/0/terrains_peering_bit/bottom_side = 2 +3:3/0/terrains_peering_bit/bottom_left_corner = 2 +3:3/0/terrains_peering_bit/left_side = 2 +3:3/0/terrains_peering_bit/top_left_corner = 2 +3:3/0/terrains_peering_bit/top_side = 2 +3:3/0/terrains_peering_bit/top_right_corner = 2 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 2 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 2 +4:3/0/terrains_peering_bit/bottom_right_corner = 2 +4:3/0/terrains_peering_bit/bottom_side = 2 +4:3/0/terrains_peering_bit/bottom_left_corner = 2 +4:3/0/terrains_peering_bit/left_side = 2 +4:3/0/terrains_peering_bit/top_left_corner = 2 +4:3/0/terrains_peering_bit/top_side = 2 +4:3/0/terrains_peering_bit/top_right_corner = 2 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 2 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 2 +9:3/0/terrains_peering_bit/bottom_side = 2 +9:3/0/terrains_peering_bit/bottom_left_corner = 2 +9:3/0/terrains_peering_bit/left_side = 2 +9:3/0/terrains_peering_bit/top_side = 2 +9:3/0/terrains_peering_bit/top_right_corner = 2 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 2 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 2 +10:3/0/terrains_peering_bit/bottom_right_corner = 2 +10:3/0/terrains_peering_bit/bottom_side = 2 +10:3/0/terrains_peering_bit/left_side = 2 +10:3/0/terrains_peering_bit/top_left_corner = 2 +10:3/0/terrains_peering_bit/top_side = 2 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 5 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 2 +12:3/0/terrains_peering_bit/bottom_side = 5 +12:3/0/terrains_peering_bit/left_side = 2 +12:3/0/terrains_peering_bit/top_left_corner = 2 +12:3/0/terrains_peering_bit/top_side = 2 +12:3/0/terrains_peering_bit/top_right_corner = 2 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 5 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 4 +13:3/0/terrains_peering_bit/bottom_side = 5 +13:3/0/terrains_peering_bit/left_side = 4 +13:3/0/terrains_peering_bit/top_left_corner = 4 +13:3/0/terrains_peering_bit/top_side = 4 +13:3/0/terrains_peering_bit/top_right_corner = 4 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 5 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 5 +14:3/0/terrains_peering_bit/bottom_side = 2 +14:3/0/terrains_peering_bit/bottom_left_corner = 2 +14:3/0/terrains_peering_bit/left_side = 2 +14:3/0/terrains_peering_bit/top_left_corner = 2 +14:3/0/terrains_peering_bit/top_side = 2 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 5 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 4 +15:3/0/terrains_peering_bit/bottom_right_corner = 4 +15:3/0/terrains_peering_bit/bottom_side = 4 +15:3/0/terrains_peering_bit/left_side = 5 +15:3/0/terrains_peering_bit/top_side = 4 +15:3/0/terrains_peering_bit/top_right_corner = 4 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 3 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 3 +17:3/0/terrains_peering_bit/bottom_side = 2 +17:3/0/terrains_peering_bit/bottom_left_corner = 2 +17:3/0/terrains_peering_bit/left_side = 2 +17:3/0/terrains_peering_bit/top_left_corner = 2 +17:3/0/terrains_peering_bit/top_side = 3 +17:3/0/terrains_peering_bit/top_right_corner = 3 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 3 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 4 +18:3/0/terrains_peering_bit/bottom_right_corner = 4 +18:3/0/terrains_peering_bit/bottom_side = 4 +18:3/0/terrains_peering_bit/left_side = 3 +18:3/0/terrains_peering_bit/top_left_corner = 3 +18:3/0/terrains_peering_bit/top_side = 3 +18:3/0/terrains_peering_bit/top_right_corner = 4 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 3 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 3 +19:3/0/terrains_peering_bit/bottom_side = 4 +19:3/0/terrains_peering_bit/bottom_left_corner = 4 +19:3/0/terrains_peering_bit/left_side = 4 +19:3/0/terrains_peering_bit/top_left_corner = 4 +19:3/0/terrains_peering_bit/top_side = 3 +19:3/0/terrains_peering_bit/top_right_corner = 3 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 3 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 2 +20:3/0/terrains_peering_bit/bottom_right_corner = 2 +20:3/0/terrains_peering_bit/bottom_side = 2 +20:3/0/terrains_peering_bit/left_side = 3 +20:3/0/terrains_peering_bit/top_left_corner = 3 +20:3/0/terrains_peering_bit/top_side = 3 +20:3/0/terrains_peering_bit/top_right_corner = 2 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 5 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 5 +22:3/0/terrains_peering_bit/bottom_side = 2 +22:3/0/terrains_peering_bit/bottom_left_corner = 2 +22:3/0/terrains_peering_bit/left_side = 2 +22:3/0/terrains_peering_bit/top_left_corner = 2 +22:3/0/terrains_peering_bit/top_side = 5 +22:3/0/terrains_peering_bit/top_right_corner = 5 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 5 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 4 +23:3/0/terrains_peering_bit/bottom_right_corner = 4 +23:3/0/terrains_peering_bit/bottom_side = 4 +23:3/0/terrains_peering_bit/left_side = 5 +23:3/0/terrains_peering_bit/top_left_corner = 5 +23:3/0/terrains_peering_bit/top_side = 5 +23:3/0/terrains_peering_bit/top_right_corner = 4 24:3/0 = 0 24:3/0/terrain_set = 0 -24:3/0/terrain = 3 +24:3/0/terrain = 5 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 -24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -24:3/0/terrains_peering_bit/right_side = 0 -24:3/0/terrains_peering_bit/bottom_side = 3 -24:3/0/terrains_peering_bit/left_side = 0 -24:3/0/terrains_peering_bit/top_left_corner = 0 -24:3/0/terrains_peering_bit/top_side = 0 -24:3/0/terrains_peering_bit/top_right_corner = 0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 5 +24:3/0/terrains_peering_bit/bottom_side = 4 +24:3/0/terrains_peering_bit/bottom_left_corner = 4 +24:3/0/terrains_peering_bit/left_side = 4 +24:3/0/terrains_peering_bit/top_left_corner = 4 +24:3/0/terrains_peering_bit/top_side = 5 +24:3/0/terrains_peering_bit/top_right_corner = 5 25:3/0 = 0 25:3/0/terrain_set = 0 -25:3/0/terrain = 3 +25:3/0/terrain = 5 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 -25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -25:3/0/terrains_peering_bit/right_side = 1 -25:3/0/terrains_peering_bit/bottom_side = 3 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 2 +25:3/0/terrains_peering_bit/bottom_right_corner = 2 +25:3/0/terrains_peering_bit/bottom_side = 2 +25:3/0/terrains_peering_bit/left_side = 5 +25:3/0/terrains_peering_bit/top_left_corner = 5 +25:3/0/terrains_peering_bit/top_side = 5 +25:3/0/terrains_peering_bit/top_right_corner = 2 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 2 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 2 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 2 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 2 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 2 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 2 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 2 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 2 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 2 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 2 +4:4/0/terrains_peering_bit/bottom_side = 2 +4:4/0/terrains_peering_bit/left_side = 2 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 2 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 2 +5:4/0/terrains_peering_bit/left_side = 2 +5:4/0/terrains_peering_bit/top_side = 2 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 2 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 2 +6:4/0/terrains_peering_bit/bottom_side = 2 +6:4/0/terrains_peering_bit/top_side = 2 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 2 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 2 +7:4/0/terrains_peering_bit/left_side = 2 +7:4/0/terrains_peering_bit/top_side = 2 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 5 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 4 +12:4/0/terrains_peering_bit/bottom_right_corner = 4 +12:4/0/terrains_peering_bit/bottom_side = 4 +12:4/0/terrains_peering_bit/bottom_left_corner = 4 +12:4/0/terrains_peering_bit/left_side = 4 +12:4/0/terrains_peering_bit/top_side = 5 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 5 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 2 +13:4/0/terrains_peering_bit/bottom_right_corner = 2 +13:4/0/terrains_peering_bit/bottom_side = 2 +13:4/0/terrains_peering_bit/bottom_left_corner = 2 +13:4/0/terrains_peering_bit/left_side = 2 +13:4/0/terrains_peering_bit/top_side = 5 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 5 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 5 +14:4/0/terrains_peering_bit/bottom_side = 4 +14:4/0/terrains_peering_bit/bottom_left_corner = 4 +14:4/0/terrains_peering_bit/left_side = 4 +14:4/0/terrains_peering_bit/top_left_corner = 4 +14:4/0/terrains_peering_bit/top_side = 4 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 5 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 2 +15:4/0/terrains_peering_bit/bottom_right_corner = 2 +15:4/0/terrains_peering_bit/bottom_side = 2 +15:4/0/terrains_peering_bit/left_side = 5 +15:4/0/terrains_peering_bit/top_side = 2 +15:4/0/terrains_peering_bit/top_right_corner = 2 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 2 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 2 +0:6/0/terrains_peering_bit/bottom_side = 2 +0:6/0/terrains_peering_bit/bottom_left_corner = 2 +0:6/0/terrains_peering_bit/left_side = 2 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 2 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 2 +1:6/0/terrains_peering_bit/left_side = 2 +1:6/0/terrains_peering_bit/top_side = 2 +1:6/0/terrains_peering_bit/top_right_corner = 2 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 2 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 2 +2:6/0/terrains_peering_bit/bottom_right_corner = 2 +2:6/0/terrains_peering_bit/bottom_side = 2 +2:6/0/terrains_peering_bit/top_side = 2 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 2 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 2 +3:6/0/terrains_peering_bit/left_side = 2 +3:6/0/terrains_peering_bit/top_left_corner = 2 +3:6/0/terrains_peering_bit/top_side = 2 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 2 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 2 +4:6/0/terrains_peering_bit/bottom_right_corner = 2 +4:6/0/terrains_peering_bit/bottom_side = 2 +4:6/0/terrains_peering_bit/left_side = 2 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 2 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 2 +5:6/0/terrains_peering_bit/left_side = 2 +5:6/0/terrains_peering_bit/top_left_corner = 2 +5:6/0/terrains_peering_bit/top_side = 2 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 2 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 2 +6:6/0/terrains_peering_bit/bottom_side = 2 +6:6/0/terrains_peering_bit/top_side = 2 +6:6/0/terrains_peering_bit/top_right_corner = 2 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 2 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 2 +7:6/0/terrains_peering_bit/bottom_left_corner = 2 +7:6/0/terrains_peering_bit/left_side = 2 +7:6/0/terrains_peering_bit/top_side = 2 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygreen"] +texture = ExtResource("3_tgniv") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 4 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 4 +0:0/0/terrains_peering_bit/bottom_right_corner = 4 +0:0/0/terrains_peering_bit/bottom_side = 4 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 4 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 4 +1:0/0/terrains_peering_bit/bottom_right_corner = 4 +1:0/0/terrains_peering_bit/bottom_side = 4 +1:0/0/terrains_peering_bit/bottom_left_corner = 4 +1:0/0/terrains_peering_bit/left_side = 4 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 4 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 4 +2:0/0/terrains_peering_bit/bottom_left_corner = 4 +2:0/0/terrains_peering_bit/left_side = 4 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 4 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 4 +3:0/0/terrains_peering_bit/bottom_side = 4 +3:0/0/terrains_peering_bit/bottom_left_corner = 4 +3:0/0/terrains_peering_bit/left_side = 4 +3:0/0/terrains_peering_bit/top_left_corner = 4 +3:0/0/terrains_peering_bit/top_side = 4 +3:0/0/terrains_peering_bit/top_right_corner = 4 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 4 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 4 +4:0/0/terrains_peering_bit/bottom_right_corner = 4 +4:0/0/terrains_peering_bit/bottom_side = 4 +4:0/0/terrains_peering_bit/left_side = 4 +4:0/0/terrains_peering_bit/top_left_corner = 4 +4:0/0/terrains_peering_bit/top_side = 4 +4:0/0/terrains_peering_bit/top_right_corner = 4 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 4 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 4 +6:0/0/terrains_peering_bit/bottom_side = 4 +6:0/0/terrains_peering_bit/left_side = 4 +6:0/0/terrains_peering_bit/top_left_corner = 4 +6:0/0/terrains_peering_bit/top_side = 4 +6:0/0/terrains_peering_bit/top_right_corner = 4 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 4 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 4 +7:0/0/terrains_peering_bit/bottom_right_corner = 4 +7:0/0/terrains_peering_bit/bottom_side = 4 +7:0/0/terrains_peering_bit/bottom_left_corner = 4 +7:0/0/terrains_peering_bit/left_side = 4 +7:0/0/terrains_peering_bit/top_side = 4 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 4 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 4 +8:0/0/terrains_peering_bit/bottom_right_corner = 4 +8:0/0/terrains_peering_bit/bottom_side = 4 +8:0/0/terrains_peering_bit/left_side = 4 +8:0/0/terrains_peering_bit/top_side = 4 +8:0/0/terrains_peering_bit/top_right_corner = 4 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 4 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 4 +9:0/0/terrains_peering_bit/bottom_side = 4 +9:0/0/terrains_peering_bit/bottom_left_corner = 4 +9:0/0/terrains_peering_bit/left_side = 4 +9:0/0/terrains_peering_bit/top_left_corner = 4 +9:0/0/terrains_peering_bit/top_side = 4 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 5 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 4 +12:0/0/terrains_peering_bit/bottom_side = 5 +12:0/0/terrains_peering_bit/left_side = 4 +12:0/0/terrains_peering_bit/top_left_corner = 4 +12:0/0/terrains_peering_bit/top_side = 4 +12:0/0/terrains_peering_bit/top_right_corner = 4 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 5 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 6 +13:0/0/terrains_peering_bit/bottom_side = 5 +13:0/0/terrains_peering_bit/left_side = 6 +13:0/0/terrains_peering_bit/top_left_corner = 6 +13:0/0/terrains_peering_bit/top_side = 6 +13:0/0/terrains_peering_bit/top_right_corner = 6 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 5 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 5 +14:0/0/terrains_peering_bit/bottom_side = 4 +14:0/0/terrains_peering_bit/bottom_left_corner = 4 +14:0/0/terrains_peering_bit/left_side = 4 +14:0/0/terrains_peering_bit/top_left_corner = 4 +14:0/0/terrains_peering_bit/top_side = 4 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 5 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 6 +15:0/0/terrains_peering_bit/bottom_right_corner = 6 +15:0/0/terrains_peering_bit/bottom_side = 6 +15:0/0/terrains_peering_bit/left_side = 5 +15:0/0/terrains_peering_bit/top_side = 6 +15:0/0/terrains_peering_bit/top_right_corner = 6 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 5 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 5 +17:0/0/terrains_peering_bit/bottom_right_corner = 5 +17:0/0/terrains_peering_bit/bottom_side = 5 +17:0/0/terrains_peering_bit/left_side = 4 +17:0/0/terrains_peering_bit/top_left_corner = 4 +17:0/0/terrains_peering_bit/top_side = 4 +17:0/0/terrains_peering_bit/top_right_corner = 4 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 5 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 4 +18:0/0/terrains_peering_bit/bottom_side = 5 +18:0/0/terrains_peering_bit/bottom_left_corner = 5 +18:0/0/terrains_peering_bit/left_side = 5 +18:0/0/terrains_peering_bit/top_left_corner = 4 +18:0/0/terrains_peering_bit/top_side = 4 +18:0/0/terrains_peering_bit/top_right_corner = 4 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 5 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 5 +19:0/0/terrains_peering_bit/bottom_right_corner = 5 +19:0/0/terrains_peering_bit/bottom_side = 5 +19:0/0/terrains_peering_bit/left_side = 6 +19:0/0/terrains_peering_bit/top_left_corner = 6 +19:0/0/terrains_peering_bit/top_side = 6 +19:0/0/terrains_peering_bit/top_right_corner = 6 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 5 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 6 +20:0/0/terrains_peering_bit/bottom_side = 5 +20:0/0/terrains_peering_bit/bottom_left_corner = 5 +20:0/0/terrains_peering_bit/left_side = 5 +20:0/0/terrains_peering_bit/top_left_corner = 6 +20:0/0/terrains_peering_bit/top_side = 6 +20:0/0/terrains_peering_bit/top_right_corner = 6 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 7 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 7 +22:0/0/terrains_peering_bit/bottom_right_corner = 7 +22:0/0/terrains_peering_bit/bottom_side = 7 +22:0/0/terrains_peering_bit/left_side = 4 +22:0/0/terrains_peering_bit/top_left_corner = 4 +22:0/0/terrains_peering_bit/top_side = 4 +22:0/0/terrains_peering_bit/top_right_corner = 4 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 7 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 4 +23:0/0/terrains_peering_bit/bottom_side = 7 +23:0/0/terrains_peering_bit/bottom_left_corner = 7 +23:0/0/terrains_peering_bit/left_side = 7 +23:0/0/terrains_peering_bit/top_left_corner = 4 +23:0/0/terrains_peering_bit/top_side = 4 +23:0/0/terrains_peering_bit/top_right_corner = 4 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 7 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 7 +24:0/0/terrains_peering_bit/bottom_right_corner = 7 +24:0/0/terrains_peering_bit/bottom_side = 7 +24:0/0/terrains_peering_bit/left_side = 6 +24:0/0/terrains_peering_bit/top_left_corner = 6 +24:0/0/terrains_peering_bit/top_side = 6 +24:0/0/terrains_peering_bit/top_right_corner = 6 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 7 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 6 +25:0/0/terrains_peering_bit/bottom_side = 7 +25:0/0/terrains_peering_bit/bottom_left_corner = 7 +25:0/0/terrains_peering_bit/left_side = 7 +25:0/0/terrains_peering_bit/top_left_corner = 6 +25:0/0/terrains_peering_bit/top_side = 6 +25:0/0/terrains_peering_bit/top_right_corner = 6 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 4 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 4 +0:1/0/terrains_peering_bit/bottom_right_corner = 4 +0:1/0/terrains_peering_bit/bottom_side = 4 +0:1/0/terrains_peering_bit/top_side = 4 +0:1/0/terrains_peering_bit/top_right_corner = 4 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 4 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 4 +1:1/0/terrains_peering_bit/bottom_right_corner = 4 +1:1/0/terrains_peering_bit/bottom_side = 4 +1:1/0/terrains_peering_bit/bottom_left_corner = 4 +1:1/0/terrains_peering_bit/left_side = 4 +1:1/0/terrains_peering_bit/top_left_corner = 4 +1:1/0/terrains_peering_bit/top_side = 4 +1:1/0/terrains_peering_bit/top_right_corner = 4 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 4 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 4 +2:1/0/terrains_peering_bit/bottom_left_corner = 4 +2:1/0/terrains_peering_bit/left_side = 4 +2:1/0/terrains_peering_bit/top_left_corner = 4 +2:1/0/terrains_peering_bit/top_side = 4 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 4 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 4 +3:1/0/terrains_peering_bit/bottom_right_corner = 4 +3:1/0/terrains_peering_bit/bottom_side = 4 +3:1/0/terrains_peering_bit/bottom_left_corner = 4 +3:1/0/terrains_peering_bit/left_side = 4 +3:1/0/terrains_peering_bit/top_left_corner = 4 +3:1/0/terrains_peering_bit/top_side = 4 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 4 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 4 +4:1/0/terrains_peering_bit/bottom_right_corner = 4 +4:1/0/terrains_peering_bit/bottom_side = 4 +4:1/0/terrains_peering_bit/bottom_left_corner = 4 +4:1/0/terrains_peering_bit/left_side = 4 +4:1/0/terrains_peering_bit/top_side = 4 +4:1/0/terrains_peering_bit/top_right_corner = 4 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 4 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 4 +5:1/0/terrains_peering_bit/top_side = 4 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 4 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 4 +6:1/0/terrains_peering_bit/bottom_side = 4 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 4 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 4 +7:1/0/terrains_peering_bit/left_side = 4 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 4 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 4 +8:1/0/terrains_peering_bit/bottom_side = 4 +8:1/0/terrains_peering_bit/left_side = 4 +8:1/0/terrains_peering_bit/top_side = 4 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 4 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 4 +9:1/0/terrains_peering_bit/bottom_side = 4 +9:1/0/terrains_peering_bit/left_side = 4 +9:1/0/terrains_peering_bit/top_left_corner = 4 +9:1/0/terrains_peering_bit/top_side = 4 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 4 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 4 +10:1/0/terrains_peering_bit/bottom_side = 4 +10:1/0/terrains_peering_bit/left_side = 4 +10:1/0/terrains_peering_bit/top_side = 4 +10:1/0/terrains_peering_bit/top_right_corner = 4 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 5 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 6 +12:1/0/terrains_peering_bit/bottom_right_corner = 6 +12:1/0/terrains_peering_bit/bottom_side = 6 +12:1/0/terrains_peering_bit/bottom_left_corner = 6 +12:1/0/terrains_peering_bit/left_side = 6 +12:1/0/terrains_peering_bit/top_side = 5 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 5 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 4 +13:1/0/terrains_peering_bit/bottom_right_corner = 4 +13:1/0/terrains_peering_bit/bottom_side = 4 +13:1/0/terrains_peering_bit/bottom_left_corner = 4 +13:1/0/terrains_peering_bit/left_side = 4 +13:1/0/terrains_peering_bit/top_side = 5 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 5 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 5 +14:1/0/terrains_peering_bit/bottom_side = 6 +14:1/0/terrains_peering_bit/bottom_left_corner = 6 +14:1/0/terrains_peering_bit/left_side = 6 +14:1/0/terrains_peering_bit/top_left_corner = 6 +14:1/0/terrains_peering_bit/top_side = 6 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 5 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 4 +15:1/0/terrains_peering_bit/bottom_right_corner = 4 +15:1/0/terrains_peering_bit/bottom_side = 4 +15:1/0/terrains_peering_bit/left_side = 5 +15:1/0/terrains_peering_bit/top_side = 4 +15:1/0/terrains_peering_bit/top_right_corner = 4 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 5 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 5 +17:1/0/terrains_peering_bit/bottom_right_corner = 6 +17:1/0/terrains_peering_bit/bottom_side = 6 +17:1/0/terrains_peering_bit/bottom_left_corner = 6 +17:1/0/terrains_peering_bit/left_side = 6 +17:1/0/terrains_peering_bit/top_side = 5 +17:1/0/terrains_peering_bit/top_right_corner = 5 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 5 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 6 +18:1/0/terrains_peering_bit/bottom_right_corner = 6 +18:1/0/terrains_peering_bit/bottom_side = 6 +18:1/0/terrains_peering_bit/bottom_left_corner = 6 +18:1/0/terrains_peering_bit/left_side = 5 +18:1/0/terrains_peering_bit/top_left_corner = 5 +18:1/0/terrains_peering_bit/top_side = 5 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 5 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 5 +19:1/0/terrains_peering_bit/bottom_right_corner = 4 +19:1/0/terrains_peering_bit/bottom_side = 4 +19:1/0/terrains_peering_bit/bottom_left_corner = 4 +19:1/0/terrains_peering_bit/left_side = 4 +19:1/0/terrains_peering_bit/top_side = 5 +19:1/0/terrains_peering_bit/top_right_corner = 5 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 5 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 4 +20:1/0/terrains_peering_bit/bottom_right_corner = 4 +20:1/0/terrains_peering_bit/bottom_side = 4 +20:1/0/terrains_peering_bit/bottom_left_corner = 4 +20:1/0/terrains_peering_bit/left_side = 5 +20:1/0/terrains_peering_bit/top_left_corner = 5 +20:1/0/terrains_peering_bit/top_side = 5 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 7 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 7 +22:1/0/terrains_peering_bit/bottom_right_corner = 6 +22:1/0/terrains_peering_bit/bottom_side = 6 +22:1/0/terrains_peering_bit/bottom_left_corner = 6 +22:1/0/terrains_peering_bit/left_side = 6 +22:1/0/terrains_peering_bit/top_side = 7 +22:1/0/terrains_peering_bit/top_right_corner = 7 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 7 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 6 +23:1/0/terrains_peering_bit/bottom_right_corner = 6 +23:1/0/terrains_peering_bit/bottom_side = 6 +23:1/0/terrains_peering_bit/bottom_left_corner = 6 +23:1/0/terrains_peering_bit/left_side = 7 +23:1/0/terrains_peering_bit/top_left_corner = 7 +23:1/0/terrains_peering_bit/top_side = 7 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 7 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 7 +24:1/0/terrains_peering_bit/bottom_right_corner = 4 +24:1/0/terrains_peering_bit/bottom_side = 4 +24:1/0/terrains_peering_bit/bottom_left_corner = 4 +24:1/0/terrains_peering_bit/left_side = 4 +24:1/0/terrains_peering_bit/top_side = 7 +24:1/0/terrains_peering_bit/top_right_corner = 7 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 7 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 4 +25:1/0/terrains_peering_bit/bottom_right_corner = 4 +25:1/0/terrains_peering_bit/bottom_side = 4 +25:1/0/terrains_peering_bit/bottom_left_corner = 4 +25:1/0/terrains_peering_bit/left_side = 7 +25:1/0/terrains_peering_bit/top_left_corner = 7 +25:1/0/terrains_peering_bit/top_side = 7 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 4 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 4 +0:2/0/terrains_peering_bit/top_side = 4 +0:2/0/terrains_peering_bit/top_right_corner = 4 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 4 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 4 +1:2/0/terrains_peering_bit/left_side = 4 +1:2/0/terrains_peering_bit/top_left_corner = 4 +1:2/0/terrains_peering_bit/top_side = 4 +1:2/0/terrains_peering_bit/top_right_corner = 4 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 4 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 4 +2:2/0/terrains_peering_bit/top_left_corner = 4 +2:2/0/terrains_peering_bit/top_side = 4 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 4 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 4 +3:2/0/terrains_peering_bit/bottom_right_corner = 4 +3:2/0/terrains_peering_bit/bottom_side = 4 +3:2/0/terrains_peering_bit/bottom_left_corner = 4 +3:2/0/terrains_peering_bit/left_side = 4 +3:2/0/terrains_peering_bit/top_left_corner = 4 +3:2/0/terrains_peering_bit/top_side = 4 +3:2/0/terrains_peering_bit/top_right_corner = 4 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 4 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 4 +4:2/0/terrains_peering_bit/bottom_right_corner = 4 +4:2/0/terrains_peering_bit/bottom_side = 4 +4:2/0/terrains_peering_bit/bottom_left_corner = 4 +4:2/0/terrains_peering_bit/left_side = 4 +4:2/0/terrains_peering_bit/top_left_corner = 4 +4:2/0/terrains_peering_bit/top_side = 4 +4:2/0/terrains_peering_bit/top_right_corner = 4 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 4 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 4 +5:2/0/terrains_peering_bit/left_side = 4 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 4 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 4 +6:2/0/terrains_peering_bit/top_side = 4 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 4 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 4 +7:2/0/terrains_peering_bit/top_side = 4 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 4 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 4 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 4 +9:2/0/terrains_peering_bit/bottom_side = 4 +9:2/0/terrains_peering_bit/bottom_left_corner = 4 +9:2/0/terrains_peering_bit/left_side = 4 +9:2/0/terrains_peering_bit/top_side = 4 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 4 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 4 +10:2/0/terrains_peering_bit/bottom_right_corner = 4 +10:2/0/terrains_peering_bit/bottom_side = 4 +10:2/0/terrains_peering_bit/left_side = 4 +10:2/0/terrains_peering_bit/top_side = 4 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 5 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 5 +17:2/0/terrains_peering_bit/bottom_right_corner = 5 +17:2/0/terrains_peering_bit/bottom_side = 5 +17:2/0/terrains_peering_bit/bottom_left_corner = 4 +17:2/0/terrains_peering_bit/left_side = 4 +17:2/0/terrains_peering_bit/top_left_corner = 4 +17:2/0/terrains_peering_bit/top_side = 4 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 5 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 6 +18:2/0/terrains_peering_bit/bottom_right_corner = 6 +18:2/0/terrains_peering_bit/bottom_side = 5 +18:2/0/terrains_peering_bit/bottom_left_corner = 5 +18:2/0/terrains_peering_bit/left_side = 5 +18:2/0/terrains_peering_bit/top_side = 6 +18:2/0/terrains_peering_bit/top_right_corner = 6 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 5 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 5 +19:2/0/terrains_peering_bit/bottom_right_corner = 5 +19:2/0/terrains_peering_bit/bottom_side = 5 +19:2/0/terrains_peering_bit/bottom_left_corner = 6 +19:2/0/terrains_peering_bit/left_side = 6 +19:2/0/terrains_peering_bit/top_left_corner = 6 +19:2/0/terrains_peering_bit/top_side = 6 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 5 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 4 +20:2/0/terrains_peering_bit/bottom_right_corner = 4 +20:2/0/terrains_peering_bit/bottom_side = 5 +20:2/0/terrains_peering_bit/bottom_left_corner = 5 +20:2/0/terrains_peering_bit/left_side = 5 +20:2/0/terrains_peering_bit/top_side = 4 +20:2/0/terrains_peering_bit/top_right_corner = 4 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 7 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 7 +22:2/0/terrains_peering_bit/bottom_right_corner = 7 +22:2/0/terrains_peering_bit/bottom_side = 7 +22:2/0/terrains_peering_bit/bottom_left_corner = 4 +22:2/0/terrains_peering_bit/left_side = 4 +22:2/0/terrains_peering_bit/top_left_corner = 4 +22:2/0/terrains_peering_bit/top_side = 4 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 7 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 6 +23:2/0/terrains_peering_bit/bottom_right_corner = 6 +23:2/0/terrains_peering_bit/bottom_side = 7 +23:2/0/terrains_peering_bit/bottom_left_corner = 7 +23:2/0/terrains_peering_bit/left_side = 7 +23:2/0/terrains_peering_bit/top_side = 6 +23:2/0/terrains_peering_bit/top_right_corner = 6 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 7 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 7 +24:2/0/terrains_peering_bit/bottom_right_corner = 7 +24:2/0/terrains_peering_bit/bottom_side = 7 +24:2/0/terrains_peering_bit/bottom_left_corner = 6 +24:2/0/terrains_peering_bit/left_side = 6 +24:2/0/terrains_peering_bit/top_left_corner = 6 +24:2/0/terrains_peering_bit/top_side = 6 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 7 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 4 +25:2/0/terrains_peering_bit/bottom_right_corner = 4 +25:2/0/terrains_peering_bit/bottom_side = 7 +25:2/0/terrains_peering_bit/bottom_left_corner = 7 +25:2/0/terrains_peering_bit/left_side = 7 +25:2/0/terrains_peering_bit/top_side = 4 +25:2/0/terrains_peering_bit/top_right_corner = 4 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 4 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 4 +3:3/0/terrains_peering_bit/bottom_right_corner = 4 +3:3/0/terrains_peering_bit/bottom_side = 4 +3:3/0/terrains_peering_bit/bottom_left_corner = 4 +3:3/0/terrains_peering_bit/left_side = 4 +3:3/0/terrains_peering_bit/top_left_corner = 4 +3:3/0/terrains_peering_bit/top_side = 4 +3:3/0/terrains_peering_bit/top_right_corner = 4 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 4 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 4 +4:3/0/terrains_peering_bit/bottom_right_corner = 4 +4:3/0/terrains_peering_bit/bottom_side = 4 +4:3/0/terrains_peering_bit/bottom_left_corner = 4 +4:3/0/terrains_peering_bit/left_side = 4 +4:3/0/terrains_peering_bit/top_left_corner = 4 +4:3/0/terrains_peering_bit/top_side = 4 +4:3/0/terrains_peering_bit/top_right_corner = 4 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 4 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 4 +9:3/0/terrains_peering_bit/bottom_side = 4 +9:3/0/terrains_peering_bit/bottom_left_corner = 4 +9:3/0/terrains_peering_bit/left_side = 4 +9:3/0/terrains_peering_bit/top_side = 4 +9:3/0/terrains_peering_bit/top_right_corner = 4 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 4 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 4 +10:3/0/terrains_peering_bit/bottom_right_corner = 4 +10:3/0/terrains_peering_bit/bottom_side = 4 +10:3/0/terrains_peering_bit/left_side = 4 +10:3/0/terrains_peering_bit/top_left_corner = 4 +10:3/0/terrains_peering_bit/top_side = 4 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 7 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 4 +12:3/0/terrains_peering_bit/bottom_side = 7 +12:3/0/terrains_peering_bit/left_side = 4 +12:3/0/terrains_peering_bit/top_left_corner = 4 +12:3/0/terrains_peering_bit/top_side = 4 +12:3/0/terrains_peering_bit/top_right_corner = 4 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 7 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 6 +13:3/0/terrains_peering_bit/bottom_side = 7 +13:3/0/terrains_peering_bit/left_side = 6 +13:3/0/terrains_peering_bit/top_left_corner = 6 +13:3/0/terrains_peering_bit/top_side = 6 +13:3/0/terrains_peering_bit/top_right_corner = 6 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 7 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 7 +14:3/0/terrains_peering_bit/bottom_side = 4 +14:3/0/terrains_peering_bit/bottom_left_corner = 4 +14:3/0/terrains_peering_bit/left_side = 4 +14:3/0/terrains_peering_bit/top_left_corner = 4 +14:3/0/terrains_peering_bit/top_side = 4 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 7 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 6 +15:3/0/terrains_peering_bit/bottom_right_corner = 6 +15:3/0/terrains_peering_bit/bottom_side = 6 +15:3/0/terrains_peering_bit/left_side = 7 +15:3/0/terrains_peering_bit/top_side = 6 +15:3/0/terrains_peering_bit/top_right_corner = 6 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 5 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 5 +17:3/0/terrains_peering_bit/bottom_side = 4 +17:3/0/terrains_peering_bit/bottom_left_corner = 4 +17:3/0/terrains_peering_bit/left_side = 4 +17:3/0/terrains_peering_bit/top_left_corner = 4 +17:3/0/terrains_peering_bit/top_side = 5 +17:3/0/terrains_peering_bit/top_right_corner = 5 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 5 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 6 +18:3/0/terrains_peering_bit/bottom_right_corner = 6 +18:3/0/terrains_peering_bit/bottom_side = 6 +18:3/0/terrains_peering_bit/left_side = 5 +18:3/0/terrains_peering_bit/top_left_corner = 5 +18:3/0/terrains_peering_bit/top_side = 5 +18:3/0/terrains_peering_bit/top_right_corner = 6 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 5 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 5 +19:3/0/terrains_peering_bit/bottom_side = 6 +19:3/0/terrains_peering_bit/bottom_left_corner = 6 +19:3/0/terrains_peering_bit/left_side = 6 +19:3/0/terrains_peering_bit/top_left_corner = 6 +19:3/0/terrains_peering_bit/top_side = 5 +19:3/0/terrains_peering_bit/top_right_corner = 5 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 5 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 4 +20:3/0/terrains_peering_bit/bottom_right_corner = 4 +20:3/0/terrains_peering_bit/bottom_side = 4 +20:3/0/terrains_peering_bit/left_side = 5 +20:3/0/terrains_peering_bit/top_left_corner = 5 +20:3/0/terrains_peering_bit/top_side = 5 +20:3/0/terrains_peering_bit/top_right_corner = 4 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 7 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 7 +22:3/0/terrains_peering_bit/bottom_side = 4 +22:3/0/terrains_peering_bit/bottom_left_corner = 4 +22:3/0/terrains_peering_bit/left_side = 4 +22:3/0/terrains_peering_bit/top_left_corner = 4 +22:3/0/terrains_peering_bit/top_side = 7 +22:3/0/terrains_peering_bit/top_right_corner = 7 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 7 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 6 +23:3/0/terrains_peering_bit/bottom_right_corner = 6 +23:3/0/terrains_peering_bit/bottom_side = 6 +23:3/0/terrains_peering_bit/left_side = 7 +23:3/0/terrains_peering_bit/top_left_corner = 7 +23:3/0/terrains_peering_bit/top_side = 7 +23:3/0/terrains_peering_bit/top_right_corner = 6 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 7 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 7 +24:3/0/terrains_peering_bit/bottom_side = 6 +24:3/0/terrains_peering_bit/bottom_left_corner = 6 +24:3/0/terrains_peering_bit/left_side = 6 +24:3/0/terrains_peering_bit/top_left_corner = 6 +24:3/0/terrains_peering_bit/top_side = 7 +24:3/0/terrains_peering_bit/top_right_corner = 7 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 7 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 4 +25:3/0/terrains_peering_bit/bottom_right_corner = 4 +25:3/0/terrains_peering_bit/bottom_side = 4 +25:3/0/terrains_peering_bit/left_side = 7 +25:3/0/terrains_peering_bit/top_left_corner = 7 +25:3/0/terrains_peering_bit/top_side = 7 +25:3/0/terrains_peering_bit/top_right_corner = 4 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 4 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 4 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 4 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 4 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 4 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 4 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 4 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 4 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 4 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 4 +4:4/0/terrains_peering_bit/bottom_side = 4 +4:4/0/terrains_peering_bit/left_side = 4 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 4 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 4 +5:4/0/terrains_peering_bit/left_side = 4 +5:4/0/terrains_peering_bit/top_side = 4 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 4 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 4 +6:4/0/terrains_peering_bit/bottom_side = 4 +6:4/0/terrains_peering_bit/top_side = 4 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 4 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 4 +7:4/0/terrains_peering_bit/left_side = 4 +7:4/0/terrains_peering_bit/top_side = 4 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 7 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 6 +12:4/0/terrains_peering_bit/bottom_right_corner = 6 +12:4/0/terrains_peering_bit/bottom_side = 6 +12:4/0/terrains_peering_bit/bottom_left_corner = 6 +12:4/0/terrains_peering_bit/left_side = 6 +12:4/0/terrains_peering_bit/top_side = 7 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 7 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 4 +13:4/0/terrains_peering_bit/bottom_right_corner = 4 +13:4/0/terrains_peering_bit/bottom_side = 4 +13:4/0/terrains_peering_bit/bottom_left_corner = 4 +13:4/0/terrains_peering_bit/left_side = 4 +13:4/0/terrains_peering_bit/top_side = 7 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 7 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 7 +14:4/0/terrains_peering_bit/bottom_side = 6 +14:4/0/terrains_peering_bit/bottom_left_corner = 6 +14:4/0/terrains_peering_bit/left_side = 6 +14:4/0/terrains_peering_bit/top_left_corner = 6 +14:4/0/terrains_peering_bit/top_side = 6 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 7 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 4 +15:4/0/terrains_peering_bit/bottom_right_corner = 4 +15:4/0/terrains_peering_bit/bottom_side = 4 +15:4/0/terrains_peering_bit/left_side = 7 +15:4/0/terrains_peering_bit/top_side = 4 +15:4/0/terrains_peering_bit/top_right_corner = 4 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 4 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 4 +0:6/0/terrains_peering_bit/bottom_side = 4 +0:6/0/terrains_peering_bit/bottom_left_corner = 4 +0:6/0/terrains_peering_bit/left_side = 4 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 4 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 4 +1:6/0/terrains_peering_bit/left_side = 4 +1:6/0/terrains_peering_bit/top_side = 4 +1:6/0/terrains_peering_bit/top_right_corner = 4 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 4 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 4 +2:6/0/terrains_peering_bit/bottom_right_corner = 4 +2:6/0/terrains_peering_bit/bottom_side = 4 +2:6/0/terrains_peering_bit/top_side = 4 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 4 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 4 +3:6/0/terrains_peering_bit/left_side = 4 +3:6/0/terrains_peering_bit/top_left_corner = 4 +3:6/0/terrains_peering_bit/top_side = 4 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 4 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 4 +4:6/0/terrains_peering_bit/bottom_right_corner = 4 +4:6/0/terrains_peering_bit/bottom_side = 4 +4:6/0/terrains_peering_bit/left_side = 4 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 4 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 4 +5:6/0/terrains_peering_bit/left_side = 4 +5:6/0/terrains_peering_bit/top_left_corner = 4 +5:6/0/terrains_peering_bit/top_side = 4 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 4 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 4 +6:6/0/terrains_peering_bit/bottom_side = 4 +6:6/0/terrains_peering_bit/top_side = 4 +6:6/0/terrains_peering_bit/top_right_corner = 4 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 4 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 4 +7:6/0/terrains_peering_bit/bottom_left_corner = 4 +7:6/0/terrains_peering_bit/left_side = 4 +7:6/0/terrains_peering_bit/top_side = 4 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonyred"] +texture = ExtResource("4_le0p4") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 6 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 6 +0:0/0/terrains_peering_bit/bottom_right_corner = 6 +0:0/0/terrains_peering_bit/bottom_side = 6 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 6 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 6 +1:0/0/terrains_peering_bit/bottom_right_corner = 6 +1:0/0/terrains_peering_bit/bottom_side = 6 +1:0/0/terrains_peering_bit/bottom_left_corner = 6 +1:0/0/terrains_peering_bit/left_side = 6 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 6 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 6 +2:0/0/terrains_peering_bit/bottom_left_corner = 6 +2:0/0/terrains_peering_bit/left_side = 6 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 6 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 6 +3:0/0/terrains_peering_bit/bottom_side = 6 +3:0/0/terrains_peering_bit/bottom_left_corner = 6 +3:0/0/terrains_peering_bit/left_side = 6 +3:0/0/terrains_peering_bit/top_left_corner = 6 +3:0/0/terrains_peering_bit/top_side = 6 +3:0/0/terrains_peering_bit/top_right_corner = 6 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 6 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 6 +4:0/0/terrains_peering_bit/bottom_right_corner = 6 +4:0/0/terrains_peering_bit/bottom_side = 6 +4:0/0/terrains_peering_bit/left_side = 6 +4:0/0/terrains_peering_bit/top_left_corner = 6 +4:0/0/terrains_peering_bit/top_side = 6 +4:0/0/terrains_peering_bit/top_right_corner = 6 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 6 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 6 +6:0/0/terrains_peering_bit/bottom_side = 6 +6:0/0/terrains_peering_bit/left_side = 6 +6:0/0/terrains_peering_bit/top_left_corner = 6 +6:0/0/terrains_peering_bit/top_side = 6 +6:0/0/terrains_peering_bit/top_right_corner = 6 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 6 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 6 +7:0/0/terrains_peering_bit/bottom_right_corner = 6 +7:0/0/terrains_peering_bit/bottom_side = 6 +7:0/0/terrains_peering_bit/bottom_left_corner = 6 +7:0/0/terrains_peering_bit/left_side = 6 +7:0/0/terrains_peering_bit/top_side = 6 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 6 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 6 +8:0/0/terrains_peering_bit/bottom_right_corner = 6 +8:0/0/terrains_peering_bit/bottom_side = 6 +8:0/0/terrains_peering_bit/left_side = 6 +8:0/0/terrains_peering_bit/top_side = 6 +8:0/0/terrains_peering_bit/top_right_corner = 6 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 6 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 6 +9:0/0/terrains_peering_bit/bottom_side = 6 +9:0/0/terrains_peering_bit/bottom_left_corner = 6 +9:0/0/terrains_peering_bit/left_side = 6 +9:0/0/terrains_peering_bit/top_left_corner = 6 +9:0/0/terrains_peering_bit/top_side = 6 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 7 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 6 +12:0/0/terrains_peering_bit/bottom_side = 7 +12:0/0/terrains_peering_bit/left_side = 6 +12:0/0/terrains_peering_bit/top_left_corner = 6 +12:0/0/terrains_peering_bit/top_side = 6 +12:0/0/terrains_peering_bit/top_right_corner = 6 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 7 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 7 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_left_corner = 0 +13:0/0/terrains_peering_bit/top_side = 0 +13:0/0/terrains_peering_bit/top_right_corner = 0 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 7 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 7 +14:0/0/terrains_peering_bit/bottom_side = 6 +14:0/0/terrains_peering_bit/bottom_left_corner = 6 +14:0/0/terrains_peering_bit/left_side = 6 +14:0/0/terrains_peering_bit/top_left_corner = 6 +14:0/0/terrains_peering_bit/top_side = 6 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 7 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_right_corner = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 7 +15:0/0/terrains_peering_bit/top_side = 0 +15:0/0/terrains_peering_bit/top_right_corner = 0 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 7 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 7 +17:0/0/terrains_peering_bit/bottom_right_corner = 7 +17:0/0/terrains_peering_bit/bottom_side = 7 +17:0/0/terrains_peering_bit/left_side = 6 +17:0/0/terrains_peering_bit/top_left_corner = 6 +17:0/0/terrains_peering_bit/top_side = 6 +17:0/0/terrains_peering_bit/top_right_corner = 6 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 7 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 6 +18:0/0/terrains_peering_bit/bottom_side = 7 +18:0/0/terrains_peering_bit/bottom_left_corner = 7 +18:0/0/terrains_peering_bit/left_side = 7 +18:0/0/terrains_peering_bit/top_left_corner = 6 +18:0/0/terrains_peering_bit/top_side = 6 +18:0/0/terrains_peering_bit/top_right_corner = 6 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 7 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 7 +19:0/0/terrains_peering_bit/bottom_right_corner = 7 +19:0/0/terrains_peering_bit/bottom_side = 7 +19:0/0/terrains_peering_bit/left_side = 0 +19:0/0/terrains_peering_bit/top_left_corner = 0 +19:0/0/terrains_peering_bit/top_side = 0 +19:0/0/terrains_peering_bit/top_right_corner = 0 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 7 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 0 +20:0/0/terrains_peering_bit/bottom_side = 7 +20:0/0/terrains_peering_bit/bottom_left_corner = 7 +20:0/0/terrains_peering_bit/left_side = 7 +20:0/0/terrains_peering_bit/top_left_corner = 0 +20:0/0/terrains_peering_bit/top_side = 0 +20:0/0/terrains_peering_bit/top_right_corner = 0 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 1 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 1 +22:0/0/terrains_peering_bit/bottom_right_corner = 1 +22:0/0/terrains_peering_bit/bottom_side = 1 +22:0/0/terrains_peering_bit/left_side = 6 +22:0/0/terrains_peering_bit/top_left_corner = 6 +22:0/0/terrains_peering_bit/top_side = 6 +22:0/0/terrains_peering_bit/top_right_corner = 6 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 1 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 6 +23:0/0/terrains_peering_bit/bottom_side = 1 +23:0/0/terrains_peering_bit/bottom_left_corner = 1 +23:0/0/terrains_peering_bit/left_side = 1 +23:0/0/terrains_peering_bit/top_left_corner = 6 +23:0/0/terrains_peering_bit/top_side = 6 +23:0/0/terrains_peering_bit/top_right_corner = 6 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 1 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 1 +24:0/0/terrains_peering_bit/bottom_right_corner = 1 +24:0/0/terrains_peering_bit/bottom_side = 1 +24:0/0/terrains_peering_bit/left_side = 0 +24:0/0/terrains_peering_bit/top_left_corner = 0 +24:0/0/terrains_peering_bit/top_side = 0 +24:0/0/terrains_peering_bit/top_right_corner = 0 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 1 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 0 +25:0/0/terrains_peering_bit/bottom_side = 1 +25:0/0/terrains_peering_bit/bottom_left_corner = 1 +25:0/0/terrains_peering_bit/left_side = 1 +25:0/0/terrains_peering_bit/top_left_corner = 0 +25:0/0/terrains_peering_bit/top_side = 0 +25:0/0/terrains_peering_bit/top_right_corner = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 6 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 6 +0:1/0/terrains_peering_bit/bottom_right_corner = 6 +0:1/0/terrains_peering_bit/bottom_side = 6 +0:1/0/terrains_peering_bit/top_side = 6 +0:1/0/terrains_peering_bit/top_right_corner = 6 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 6 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 6 +1:1/0/terrains_peering_bit/bottom_right_corner = 6 +1:1/0/terrains_peering_bit/bottom_side = 6 +1:1/0/terrains_peering_bit/bottom_left_corner = 6 +1:1/0/terrains_peering_bit/left_side = 6 +1:1/0/terrains_peering_bit/top_left_corner = 6 +1:1/0/terrains_peering_bit/top_side = 6 +1:1/0/terrains_peering_bit/top_right_corner = 6 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 6 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 6 +2:1/0/terrains_peering_bit/bottom_left_corner = 6 +2:1/0/terrains_peering_bit/left_side = 6 +2:1/0/terrains_peering_bit/top_left_corner = 6 +2:1/0/terrains_peering_bit/top_side = 6 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 6 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 6 +3:1/0/terrains_peering_bit/bottom_right_corner = 6 +3:1/0/terrains_peering_bit/bottom_side = 6 +3:1/0/terrains_peering_bit/bottom_left_corner = 6 +3:1/0/terrains_peering_bit/left_side = 6 +3:1/0/terrains_peering_bit/top_left_corner = 6 +3:1/0/terrains_peering_bit/top_side = 6 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 6 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 6 +4:1/0/terrains_peering_bit/bottom_right_corner = 6 +4:1/0/terrains_peering_bit/bottom_side = 6 +4:1/0/terrains_peering_bit/bottom_left_corner = 6 +4:1/0/terrains_peering_bit/left_side = 6 +4:1/0/terrains_peering_bit/top_side = 6 +4:1/0/terrains_peering_bit/top_right_corner = 6 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 6 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 6 +5:1/0/terrains_peering_bit/top_side = 6 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 6 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 6 +6:1/0/terrains_peering_bit/bottom_side = 6 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 6 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 6 +7:1/0/terrains_peering_bit/left_side = 6 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 6 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 6 +8:1/0/terrains_peering_bit/bottom_side = 6 +8:1/0/terrains_peering_bit/left_side = 6 +8:1/0/terrains_peering_bit/top_side = 6 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 6 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 6 +9:1/0/terrains_peering_bit/bottom_side = 6 +9:1/0/terrains_peering_bit/left_side = 6 +9:1/0/terrains_peering_bit/top_left_corner = 6 +9:1/0/terrains_peering_bit/top_side = 6 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 6 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 6 +10:1/0/terrains_peering_bit/bottom_side = 6 +10:1/0/terrains_peering_bit/left_side = 6 +10:1/0/terrains_peering_bit/top_side = 6 +10:1/0/terrains_peering_bit/top_right_corner = 6 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 7 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_right_corner = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/bottom_left_corner = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 7 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 7 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 6 +13:1/0/terrains_peering_bit/bottom_right_corner = 6 +13:1/0/terrains_peering_bit/bottom_side = 6 +13:1/0/terrains_peering_bit/bottom_left_corner = 6 +13:1/0/terrains_peering_bit/left_side = 6 +13:1/0/terrains_peering_bit/top_side = 7 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 7 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 7 +14:1/0/terrains_peering_bit/bottom_side = 0 +14:1/0/terrains_peering_bit/bottom_left_corner = 0 +14:1/0/terrains_peering_bit/left_side = 0 +14:1/0/terrains_peering_bit/top_left_corner = 0 +14:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 7 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 6 +15:1/0/terrains_peering_bit/bottom_right_corner = 6 +15:1/0/terrains_peering_bit/bottom_side = 6 +15:1/0/terrains_peering_bit/left_side = 7 +15:1/0/terrains_peering_bit/top_side = 6 +15:1/0/terrains_peering_bit/top_right_corner = 6 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 7 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 7 +17:1/0/terrains_peering_bit/bottom_right_corner = 0 +17:1/0/terrains_peering_bit/bottom_side = 0 +17:1/0/terrains_peering_bit/bottom_left_corner = 0 +17:1/0/terrains_peering_bit/left_side = 0 +17:1/0/terrains_peering_bit/top_side = 7 +17:1/0/terrains_peering_bit/top_right_corner = 7 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 7 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 0 +18:1/0/terrains_peering_bit/bottom_right_corner = 0 +18:1/0/terrains_peering_bit/bottom_side = 0 +18:1/0/terrains_peering_bit/bottom_left_corner = 0 +18:1/0/terrains_peering_bit/left_side = 7 +18:1/0/terrains_peering_bit/top_left_corner = 7 +18:1/0/terrains_peering_bit/top_side = 7 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 7 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 7 +19:1/0/terrains_peering_bit/bottom_right_corner = 6 +19:1/0/terrains_peering_bit/bottom_side = 6 +19:1/0/terrains_peering_bit/bottom_left_corner = 6 +19:1/0/terrains_peering_bit/left_side = 6 +19:1/0/terrains_peering_bit/top_side = 7 +19:1/0/terrains_peering_bit/top_right_corner = 7 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 7 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 6 +20:1/0/terrains_peering_bit/bottom_right_corner = 6 +20:1/0/terrains_peering_bit/bottom_side = 6 +20:1/0/terrains_peering_bit/bottom_left_corner = 6 +20:1/0/terrains_peering_bit/left_side = 7 +20:1/0/terrains_peering_bit/top_left_corner = 7 +20:1/0/terrains_peering_bit/top_side = 7 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 1 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 1 +22:1/0/terrains_peering_bit/bottom_right_corner = 0 +22:1/0/terrains_peering_bit/bottom_side = 0 +22:1/0/terrains_peering_bit/bottom_left_corner = 0 +22:1/0/terrains_peering_bit/left_side = 0 +22:1/0/terrains_peering_bit/top_side = 1 +22:1/0/terrains_peering_bit/top_right_corner = 1 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 1 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 0 +23:1/0/terrains_peering_bit/bottom_right_corner = 0 +23:1/0/terrains_peering_bit/bottom_side = 0 +23:1/0/terrains_peering_bit/bottom_left_corner = 0 +23:1/0/terrains_peering_bit/left_side = 1 +23:1/0/terrains_peering_bit/top_left_corner = 1 +23:1/0/terrains_peering_bit/top_side = 1 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 1 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 1 +24:1/0/terrains_peering_bit/bottom_right_corner = 6 +24:1/0/terrains_peering_bit/bottom_side = 6 +24:1/0/terrains_peering_bit/bottom_left_corner = 6 +24:1/0/terrains_peering_bit/left_side = 6 +24:1/0/terrains_peering_bit/top_side = 1 +24:1/0/terrains_peering_bit/top_right_corner = 1 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 1 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 6 +25:1/0/terrains_peering_bit/bottom_right_corner = 6 +25:1/0/terrains_peering_bit/bottom_side = 6 +25:1/0/terrains_peering_bit/bottom_left_corner = 6 +25:1/0/terrains_peering_bit/left_side = 1 +25:1/0/terrains_peering_bit/top_left_corner = 1 +25:1/0/terrains_peering_bit/top_side = 1 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 6 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 6 +0:2/0/terrains_peering_bit/top_side = 6 +0:2/0/terrains_peering_bit/top_right_corner = 6 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 6 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 6 +1:2/0/terrains_peering_bit/left_side = 6 +1:2/0/terrains_peering_bit/top_left_corner = 6 +1:2/0/terrains_peering_bit/top_side = 6 +1:2/0/terrains_peering_bit/top_right_corner = 6 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 6 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 6 +2:2/0/terrains_peering_bit/top_left_corner = 6 +2:2/0/terrains_peering_bit/top_side = 6 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 6 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 6 +3:2/0/terrains_peering_bit/bottom_right_corner = 6 +3:2/0/terrains_peering_bit/bottom_side = 6 +3:2/0/terrains_peering_bit/bottom_left_corner = 6 +3:2/0/terrains_peering_bit/left_side = 6 +3:2/0/terrains_peering_bit/top_left_corner = 6 +3:2/0/terrains_peering_bit/top_side = 6 +3:2/0/terrains_peering_bit/top_right_corner = 6 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 6 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 6 +4:2/0/terrains_peering_bit/bottom_right_corner = 6 +4:2/0/terrains_peering_bit/bottom_side = 6 +4:2/0/terrains_peering_bit/bottom_left_corner = 6 +4:2/0/terrains_peering_bit/left_side = 6 +4:2/0/terrains_peering_bit/top_left_corner = 6 +4:2/0/terrains_peering_bit/top_side = 6 +4:2/0/terrains_peering_bit/top_right_corner = 6 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 6 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 6 +5:2/0/terrains_peering_bit/left_side = 6 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 6 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 6 +6:2/0/terrains_peering_bit/top_side = 6 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 6 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 6 +7:2/0/terrains_peering_bit/top_side = 6 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 6 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 6 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 6 +9:2/0/terrains_peering_bit/bottom_side = 6 +9:2/0/terrains_peering_bit/bottom_left_corner = 6 +9:2/0/terrains_peering_bit/left_side = 6 +9:2/0/terrains_peering_bit/top_side = 6 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 6 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 6 +10:2/0/terrains_peering_bit/bottom_right_corner = 6 +10:2/0/terrains_peering_bit/bottom_side = 6 +10:2/0/terrains_peering_bit/left_side = 6 +10:2/0/terrains_peering_bit/top_side = 6 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 7 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 7 +17:2/0/terrains_peering_bit/bottom_right_corner = 7 +17:2/0/terrains_peering_bit/bottom_side = 7 +17:2/0/terrains_peering_bit/bottom_left_corner = 6 +17:2/0/terrains_peering_bit/left_side = 6 +17:2/0/terrains_peering_bit/top_left_corner = 6 +17:2/0/terrains_peering_bit/top_side = 6 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 7 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 0 +18:2/0/terrains_peering_bit/bottom_right_corner = 0 +18:2/0/terrains_peering_bit/bottom_side = 7 +18:2/0/terrains_peering_bit/bottom_left_corner = 7 +18:2/0/terrains_peering_bit/left_side = 7 +18:2/0/terrains_peering_bit/top_side = 0 +18:2/0/terrains_peering_bit/top_right_corner = 0 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 7 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 7 +19:2/0/terrains_peering_bit/bottom_right_corner = 7 +19:2/0/terrains_peering_bit/bottom_side = 7 +19:2/0/terrains_peering_bit/bottom_left_corner = 0 +19:2/0/terrains_peering_bit/left_side = 0 +19:2/0/terrains_peering_bit/top_left_corner = 0 +19:2/0/terrains_peering_bit/top_side = 0 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 7 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 6 +20:2/0/terrains_peering_bit/bottom_right_corner = 6 +20:2/0/terrains_peering_bit/bottom_side = 7 +20:2/0/terrains_peering_bit/bottom_left_corner = 7 +20:2/0/terrains_peering_bit/left_side = 7 +20:2/0/terrains_peering_bit/top_side = 6 +20:2/0/terrains_peering_bit/top_right_corner = 6 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 1 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 1 +22:2/0/terrains_peering_bit/bottom_right_corner = 1 +22:2/0/terrains_peering_bit/bottom_side = 1 +22:2/0/terrains_peering_bit/bottom_left_corner = 6 +22:2/0/terrains_peering_bit/left_side = 6 +22:2/0/terrains_peering_bit/top_left_corner = 6 +22:2/0/terrains_peering_bit/top_side = 6 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 1 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 0 +23:2/0/terrains_peering_bit/bottom_right_corner = 0 +23:2/0/terrains_peering_bit/bottom_side = 1 +23:2/0/terrains_peering_bit/bottom_left_corner = 1 +23:2/0/terrains_peering_bit/left_side = 1 +23:2/0/terrains_peering_bit/top_side = 0 +23:2/0/terrains_peering_bit/top_right_corner = 0 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 1 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 1 +24:2/0/terrains_peering_bit/bottom_right_corner = 1 +24:2/0/terrains_peering_bit/bottom_side = 1 +24:2/0/terrains_peering_bit/bottom_left_corner = 0 +24:2/0/terrains_peering_bit/left_side = 0 +24:2/0/terrains_peering_bit/top_left_corner = 0 +24:2/0/terrains_peering_bit/top_side = 0 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 1 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 6 +25:2/0/terrains_peering_bit/bottom_right_corner = 6 +25:2/0/terrains_peering_bit/bottom_side = 1 +25:2/0/terrains_peering_bit/bottom_left_corner = 1 +25:2/0/terrains_peering_bit/left_side = 1 +25:2/0/terrains_peering_bit/top_side = 6 +25:2/0/terrains_peering_bit/top_right_corner = 6 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 6 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 6 +3:3/0/terrains_peering_bit/bottom_right_corner = 6 +3:3/0/terrains_peering_bit/bottom_side = 6 +3:3/0/terrains_peering_bit/bottom_left_corner = 6 +3:3/0/terrains_peering_bit/left_side = 6 +3:3/0/terrains_peering_bit/top_left_corner = 6 +3:3/0/terrains_peering_bit/top_side = 6 +3:3/0/terrains_peering_bit/top_right_corner = 6 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 6 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 6 +4:3/0/terrains_peering_bit/bottom_right_corner = 6 +4:3/0/terrains_peering_bit/bottom_side = 6 +4:3/0/terrains_peering_bit/bottom_left_corner = 6 +4:3/0/terrains_peering_bit/left_side = 6 +4:3/0/terrains_peering_bit/top_left_corner = 6 +4:3/0/terrains_peering_bit/top_side = 6 +4:3/0/terrains_peering_bit/top_right_corner = 6 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 6 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 6 +9:3/0/terrains_peering_bit/bottom_side = 6 +9:3/0/terrains_peering_bit/bottom_left_corner = 6 +9:3/0/terrains_peering_bit/left_side = 6 +9:3/0/terrains_peering_bit/top_side = 6 +9:3/0/terrains_peering_bit/top_right_corner = 6 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 6 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 6 +10:3/0/terrains_peering_bit/bottom_right_corner = 6 +10:3/0/terrains_peering_bit/bottom_side = 6 +10:3/0/terrains_peering_bit/left_side = 6 +10:3/0/terrains_peering_bit/top_left_corner = 6 +10:3/0/terrains_peering_bit/top_side = 6 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 1 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 6 +12:3/0/terrains_peering_bit/bottom_side = 1 +12:3/0/terrains_peering_bit/left_side = 6 +12:3/0/terrains_peering_bit/top_left_corner = 6 +12:3/0/terrains_peering_bit/top_side = 6 +12:3/0/terrains_peering_bit/top_right_corner = 6 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 1 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 1 +13:3/0/terrains_peering_bit/left_side = 0 +13:3/0/terrains_peering_bit/top_left_corner = 0 +13:3/0/terrains_peering_bit/top_side = 0 +13:3/0/terrains_peering_bit/top_right_corner = 0 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 1 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 1 +14:3/0/terrains_peering_bit/bottom_side = 6 +14:3/0/terrains_peering_bit/bottom_left_corner = 6 +14:3/0/terrains_peering_bit/left_side = 6 +14:3/0/terrains_peering_bit/top_left_corner = 6 +14:3/0/terrains_peering_bit/top_side = 6 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 1 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_right_corner = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +15:3/0/terrains_peering_bit/left_side = 1 +15:3/0/terrains_peering_bit/top_side = 0 +15:3/0/terrains_peering_bit/top_right_corner = 0 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 7 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 7 +17:3/0/terrains_peering_bit/bottom_side = 6 +17:3/0/terrains_peering_bit/bottom_left_corner = 6 +17:3/0/terrains_peering_bit/left_side = 6 +17:3/0/terrains_peering_bit/top_left_corner = 6 +17:3/0/terrains_peering_bit/top_side = 7 +17:3/0/terrains_peering_bit/top_right_corner = 7 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 7 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 0 +18:3/0/terrains_peering_bit/bottom_right_corner = 0 +18:3/0/terrains_peering_bit/bottom_side = 0 +18:3/0/terrains_peering_bit/left_side = 7 +18:3/0/terrains_peering_bit/top_left_corner = 7 +18:3/0/terrains_peering_bit/top_side = 7 +18:3/0/terrains_peering_bit/top_right_corner = 0 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 7 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 7 +19:3/0/terrains_peering_bit/bottom_side = 0 +19:3/0/terrains_peering_bit/bottom_left_corner = 0 +19:3/0/terrains_peering_bit/left_side = 0 +19:3/0/terrains_peering_bit/top_left_corner = 0 +19:3/0/terrains_peering_bit/top_side = 7 +19:3/0/terrains_peering_bit/top_right_corner = 7 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 7 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 6 +20:3/0/terrains_peering_bit/bottom_right_corner = 6 +20:3/0/terrains_peering_bit/bottom_side = 6 +20:3/0/terrains_peering_bit/left_side = 7 +20:3/0/terrains_peering_bit/top_left_corner = 7 +20:3/0/terrains_peering_bit/top_side = 7 +20:3/0/terrains_peering_bit/top_right_corner = 6 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 1 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 1 +22:3/0/terrains_peering_bit/bottom_side = 6 +22:3/0/terrains_peering_bit/bottom_left_corner = 6 +22:3/0/terrains_peering_bit/left_side = 6 +22:3/0/terrains_peering_bit/top_left_corner = 6 +22:3/0/terrains_peering_bit/top_side = 1 +22:3/0/terrains_peering_bit/top_right_corner = 1 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 1 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 0 +23:3/0/terrains_peering_bit/bottom_right_corner = 0 +23:3/0/terrains_peering_bit/bottom_side = 0 +23:3/0/terrains_peering_bit/left_side = 1 +23:3/0/terrains_peering_bit/top_left_corner = 1 +23:3/0/terrains_peering_bit/top_side = 1 +23:3/0/terrains_peering_bit/top_right_corner = 0 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 1 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 1 +24:3/0/terrains_peering_bit/bottom_side = 0 +24:3/0/terrains_peering_bit/bottom_left_corner = 0 +24:3/0/terrains_peering_bit/left_side = 0 +24:3/0/terrains_peering_bit/top_left_corner = 0 +24:3/0/terrains_peering_bit/top_side = 1 +24:3/0/terrains_peering_bit/top_right_corner = 1 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 1 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 6 +25:3/0/terrains_peering_bit/bottom_right_corner = 6 +25:3/0/terrains_peering_bit/bottom_side = 6 25:3/0/terrains_peering_bit/left_side = 1 25:3/0/terrains_peering_bit/top_left_corner = 1 25:3/0/terrains_peering_bit/top_side = 1 -25:3/0/terrains_peering_bit/top_right_corner = 1 -26:3/0 = 0 -26:3/0/terrain_set = 0 -26:3/0/terrain = 3 -26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:3/0/physics_layer_0/angular_velocity = 0.0 -26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:3/0/terrains_peering_bit/right_side = 3 -26:3/0/terrains_peering_bit/bottom_side = 0 -26:3/0/terrains_peering_bit/bottom_left_corner = 0 -26:3/0/terrains_peering_bit/left_side = 0 -26:3/0/terrains_peering_bit/top_left_corner = 0 -26:3/0/terrains_peering_bit/top_side = 0 -27:3/0 = 0 -27:3/0/terrain_set = 0 -27:3/0/terrain = 3 -27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:3/0/physics_layer_0/angular_velocity = 0.0 -27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:3/0/terrains_peering_bit/right_side = 1 -27:3/0/terrains_peering_bit/bottom_right_corner = 1 -27:3/0/terrains_peering_bit/bottom_side = 1 -27:3/0/terrains_peering_bit/left_side = 3 -27:3/0/terrains_peering_bit/top_side = 1 -27:3/0/terrains_peering_bit/top_right_corner = 1 -27:4/0 = 0 -27:4/0/terrain_set = 0 -27:4/0/terrain = 3 -27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:4/0/physics_layer_0/angular_velocity = 0.0 -27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:4/0/terrains_peering_bit/right_side = 0 -27:4/0/terrains_peering_bit/bottom_right_corner = 0 -27:4/0/terrains_peering_bit/bottom_side = 0 -27:4/0/terrains_peering_bit/left_side = 3 -27:4/0/terrains_peering_bit/top_side = 0 -27:4/0/terrains_peering_bit/top_right_corner = 0 -26:4/0 = 0 -26:4/0/terrain_set = 0 -26:4/0/terrain = 3 -26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:4/0/physics_layer_0/angular_velocity = 0.0 -26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:4/0/terrains_peering_bit/right_side = 3 -26:4/0/terrains_peering_bit/bottom_side = 1 -26:4/0/terrains_peering_bit/bottom_left_corner = 1 -26:4/0/terrains_peering_bit/left_side = 1 -26:4/0/terrains_peering_bit/top_left_corner = 1 -26:4/0/terrains_peering_bit/top_side = 1 -25:4/0 = 0 -25:4/0/terrain_set = 0 -25:4/0/terrain = 3 -25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:4/0/physics_layer_0/angular_velocity = 0.0 -25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -25:4/0/terrains_peering_bit/right_side = 0 -25:4/0/terrains_peering_bit/bottom_right_corner = 0 -25:4/0/terrains_peering_bit/bottom_side = 0 -25:4/0/terrains_peering_bit/bottom_left_corner = 0 -25:4/0/terrains_peering_bit/left_side = 0 -25:4/0/terrains_peering_bit/top_side = 3 -24:4/0 = 0 -24:4/0/terrain_set = 0 -24:4/0/terrain = 3 -24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:4/0/physics_layer_0/angular_velocity = 0.0 -24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -24:4/0/terrains_peering_bit/right_side = 1 -24:4/0/terrains_peering_bit/bottom_right_corner = 1 -24:4/0/terrains_peering_bit/bottom_side = 1 -24:4/0/terrains_peering_bit/bottom_left_corner = 1 -24:4/0/terrains_peering_bit/left_side = 1 -24:4/0/terrains_peering_bit/top_side = 3 -34:3/0 = 0 -34:3/0/terrain_set = 0 -34:3/0/terrain = 3 -34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:3/0/physics_layer_0/angular_velocity = 0.0 -34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -34:3/0/terrains_peering_bit/right_side = 3 -34:3/0/terrains_peering_bit/bottom_side = 0 -34:3/0/terrains_peering_bit/bottom_left_corner = 0 -34:3/0/terrains_peering_bit/left_side = 0 -34:3/0/terrains_peering_bit/top_left_corner = 0 -34:3/0/terrains_peering_bit/top_side = 3 -34:3/0/terrains_peering_bit/top_right_corner = 3 -34:2/0 = 0 -34:2/0/terrain_set = 0 -34:2/0/terrain = 3 -34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:2/0/physics_layer_0/angular_velocity = 0.0 -34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -34:2/0/terrains_peering_bit/right_side = 3 -34:2/0/terrains_peering_bit/bottom_right_corner = 3 -34:2/0/terrains_peering_bit/bottom_side = 3 -34:2/0/terrains_peering_bit/bottom_left_corner = 0 -34:2/0/terrains_peering_bit/left_side = 0 -34:2/0/terrains_peering_bit/top_left_corner = 0 -34:2/0/terrains_peering_bit/top_side = 0 -34:1/0 = 0 -34:1/0/terrain_set = 0 -34:1/0/terrain = 3 -34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:1/0/physics_layer_0/angular_velocity = 0.0 -34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -34:1/0/terrains_peering_bit/right_side = 3 -34:1/0/terrains_peering_bit/bottom_right_corner = 1 -34:1/0/terrains_peering_bit/bottom_side = 1 -34:1/0/terrains_peering_bit/bottom_left_corner = 1 -34:1/0/terrains_peering_bit/left_side = 1 -34:1/0/terrains_peering_bit/top_side = 3 -34:1/0/terrains_peering_bit/top_right_corner = 3 -34:0/0 = 0 -34:0/0/terrain_set = 0 -34:0/0/terrain = 3 -34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:0/0/physics_layer_0/angular_velocity = 0.0 -34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -34:0/0/terrains_peering_bit/right_side = 3 -34:0/0/terrains_peering_bit/bottom_right_corner = 3 -34:0/0/terrains_peering_bit/bottom_side = 3 -34:0/0/terrains_peering_bit/left_side = 0 -34:0/0/terrains_peering_bit/top_left_corner = 0 -34:0/0/terrains_peering_bit/top_side = 0 -34:0/0/terrains_peering_bit/top_right_corner = 0 -35:0/0 = 0 -35:0/0/terrain_set = 0 -35:0/0/terrain = 3 -35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:0/0/physics_layer_0/angular_velocity = 0.0 -35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -35:0/0/terrains_peering_bit/right_side = 0 -35:0/0/terrains_peering_bit/bottom_side = 3 -35:0/0/terrains_peering_bit/bottom_left_corner = 3 -35:0/0/terrains_peering_bit/left_side = 3 -35:0/0/terrains_peering_bit/top_left_corner = 0 -35:0/0/terrains_peering_bit/top_side = 0 -35:0/0/terrains_peering_bit/top_right_corner = 0 -36:0/0 = 0 -36:0/0/terrain_set = 0 -36:0/0/terrain = 3 -36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:0/0/physics_layer_0/angular_velocity = 0.0 -36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -36:0/0/terrains_peering_bit/right_side = 3 -36:0/0/terrains_peering_bit/bottom_right_corner = 3 -36:0/0/terrains_peering_bit/bottom_side = 3 -36:0/0/terrains_peering_bit/left_side = 1 -36:0/0/terrains_peering_bit/top_left_corner = 1 -36:0/0/terrains_peering_bit/top_side = 1 -36:0/0/terrains_peering_bit/top_right_corner = 1 -36:1/0 = 0 -36:1/0/terrain_set = 0 -36:1/0/terrain = 3 -36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:1/0/physics_layer_0/angular_velocity = 0.0 -36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -36:1/0/terrains_peering_bit/right_side = 3 -36:1/0/terrains_peering_bit/bottom_right_corner = 0 -36:1/0/terrains_peering_bit/bottom_side = 0 -36:1/0/terrains_peering_bit/bottom_left_corner = 0 -36:1/0/terrains_peering_bit/left_side = 0 -36:1/0/terrains_peering_bit/top_side = 3 -36:1/0/terrains_peering_bit/top_right_corner = 3 -35:1/0 = 0 -35:1/0/terrain_set = 0 -35:1/0/terrain = 3 -35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:1/0/physics_layer_0/angular_velocity = 0.0 -35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -35:1/0/terrains_peering_bit/right_side = 1 -35:1/0/terrains_peering_bit/bottom_right_corner = 1 -35:1/0/terrains_peering_bit/bottom_side = 1 -35:1/0/terrains_peering_bit/bottom_left_corner = 1 -35:1/0/terrains_peering_bit/left_side = 3 -35:1/0/terrains_peering_bit/top_left_corner = 3 -35:1/0/terrains_peering_bit/top_side = 3 -35:2/0 = 0 -35:2/0/terrain_set = 0 -35:2/0/terrain = 3 -35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:2/0/physics_layer_0/angular_velocity = 0.0 -35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -35:2/0/terrains_peering_bit/right_side = 1 -35:2/0/terrains_peering_bit/bottom_right_corner = 1 -35:2/0/terrains_peering_bit/bottom_side = 3 -35:2/0/terrains_peering_bit/bottom_left_corner = 3 -35:2/0/terrains_peering_bit/left_side = 3 -35:2/0/terrains_peering_bit/top_side = 1 -35:2/0/terrains_peering_bit/top_right_corner = 1 -35:3/0 = 0 -35:3/0/terrain_set = 0 -35:3/0/terrain = 3 -35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:3/0/physics_layer_0/angular_velocity = 0.0 -35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -35:3/0/terrains_peering_bit/right_side = 1 -35:3/0/terrains_peering_bit/bottom_right_corner = 1 -35:3/0/terrains_peering_bit/bottom_side = 1 -35:3/0/terrains_peering_bit/left_side = 3 -35:3/0/terrains_peering_bit/top_left_corner = 3 -35:3/0/terrains_peering_bit/top_side = 3 -35:3/0/terrains_peering_bit/top_right_corner = 1 -36:3/0 = 0 -36:3/0/terrain_set = 0 -36:3/0/terrain = 3 -36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:3/0/physics_layer_0/angular_velocity = 0.0 -36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -36:3/0/terrains_peering_bit/right_side = 3 -36:3/0/terrains_peering_bit/bottom_side = 1 -36:3/0/terrains_peering_bit/bottom_left_corner = 1 -36:3/0/terrains_peering_bit/left_side = 1 -36:3/0/terrains_peering_bit/top_left_corner = 1 -36:3/0/terrains_peering_bit/top_side = 3 -36:3/0/terrains_peering_bit/top_right_corner = 3 -36:2/0 = 0 -36:2/0/terrain_set = 0 -36:2/0/terrain = 3 -36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:2/0/physics_layer_0/angular_velocity = 0.0 -36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -36:2/0/terrains_peering_bit/right_side = 3 -36:2/0/terrains_peering_bit/bottom_right_corner = 3 -36:2/0/terrains_peering_bit/bottom_side = 3 -36:2/0/terrains_peering_bit/bottom_left_corner = 1 -36:2/0/terrains_peering_bit/left_side = 1 -36:2/0/terrains_peering_bit/top_left_corner = 1 -36:2/0/terrains_peering_bit/top_side = 1 -37:3/0 = 0 -37:3/0/terrain_set = 0 -37:3/0/terrain = 3 -37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:3/0/physics_layer_0/angular_velocity = 0.0 -37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -37:3/0/terrains_peering_bit/right_side = 0 -37:3/0/terrains_peering_bit/bottom_right_corner = 0 -37:3/0/terrains_peering_bit/bottom_side = 0 -37:3/0/terrains_peering_bit/left_side = 3 -37:3/0/terrains_peering_bit/top_left_corner = 3 -37:3/0/terrains_peering_bit/top_side = 3 -37:3/0/terrains_peering_bit/top_right_corner = 0 -37:2/0 = 0 -37:2/0/terrain_set = 0 -37:2/0/terrain = 3 -37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:2/0/physics_layer_0/angular_velocity = 0.0 -37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -37:2/0/terrains_peering_bit/right_side = 0 -37:2/0/terrains_peering_bit/bottom_right_corner = 0 -37:2/0/terrains_peering_bit/bottom_side = 3 -37:2/0/terrains_peering_bit/bottom_left_corner = 3 -37:2/0/terrains_peering_bit/left_side = 3 -37:2/0/terrains_peering_bit/top_side = 0 -37:2/0/terrains_peering_bit/top_right_corner = 0 -37:1/0 = 0 -37:1/0/terrain_set = 0 -37:1/0/terrain = 3 -37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:1/0/physics_layer_0/angular_velocity = 0.0 -37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -37:1/0/terrains_peering_bit/right_side = 0 -37:1/0/terrains_peering_bit/bottom_right_corner = 0 -37:1/0/terrains_peering_bit/bottom_side = 0 -37:1/0/terrains_peering_bit/bottom_left_corner = 0 -37:1/0/terrains_peering_bit/left_side = 3 -37:1/0/terrains_peering_bit/top_left_corner = 3 -37:1/0/terrains_peering_bit/top_side = 3 -37:0/0 = 0 -37:0/0/terrain_set = 0 -37:0/0/terrain = 3 -37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:0/0/physics_layer_0/angular_velocity = 0.0 -37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -37:0/0/terrains_peering_bit/right_side = 1 -37:0/0/terrains_peering_bit/bottom_side = 3 -37:0/0/terrains_peering_bit/bottom_left_corner = 3 -37:0/0/terrains_peering_bit/left_side = 3 -37:0/0/terrains_peering_bit/top_left_corner = 1 -37:0/0/terrains_peering_bit/top_side = 1 -37:0/0/terrains_peering_bit/top_right_corner = 1 +25:3/0/terrains_peering_bit/top_right_corner = 6 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 6 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 6 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 6 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 6 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 6 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 6 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 6 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 6 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 6 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 6 +4:4/0/terrains_peering_bit/bottom_side = 6 +4:4/0/terrains_peering_bit/left_side = 6 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 6 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 6 +5:4/0/terrains_peering_bit/left_side = 6 +5:4/0/terrains_peering_bit/top_side = 6 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 6 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 6 +6:4/0/terrains_peering_bit/bottom_side = 6 +6:4/0/terrains_peering_bit/top_side = 6 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 6 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 6 +7:4/0/terrains_peering_bit/left_side = 6 +7:4/0/terrains_peering_bit/top_side = 6 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 1 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/bottom_right_corner = 0 +12:4/0/terrains_peering_bit/bottom_side = 0 +12:4/0/terrains_peering_bit/bottom_left_corner = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 1 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 1 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 0 +13:4/0/terrains_peering_bit/bottom_right_corner = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/bottom_left_corner = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 1 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 1 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 1 +14:4/0/terrains_peering_bit/bottom_side = 0 +14:4/0/terrains_peering_bit/bottom_left_corner = 0 +14:4/0/terrains_peering_bit/left_side = 0 +14:4/0/terrains_peering_bit/top_left_corner = 0 +14:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 1 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 6 +15:4/0/terrains_peering_bit/bottom_right_corner = 6 +15:4/0/terrains_peering_bit/bottom_side = 6 +15:4/0/terrains_peering_bit/left_side = 1 +15:4/0/terrains_peering_bit/top_side = 6 +15:4/0/terrains_peering_bit/top_right_corner = 6 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 6 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 6 +0:6/0/terrains_peering_bit/bottom_side = 6 +0:6/0/terrains_peering_bit/bottom_left_corner = 6 +0:6/0/terrains_peering_bit/left_side = 6 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 6 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 6 +1:6/0/terrains_peering_bit/left_side = 6 +1:6/0/terrains_peering_bit/top_side = 6 +1:6/0/terrains_peering_bit/top_right_corner = 6 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 6 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 6 +2:6/0/terrains_peering_bit/bottom_right_corner = 6 +2:6/0/terrains_peering_bit/bottom_side = 6 +2:6/0/terrains_peering_bit/top_side = 6 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 6 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 6 +3:6/0/terrains_peering_bit/left_side = 6 +3:6/0/terrains_peering_bit/top_left_corner = 6 +3:6/0/terrains_peering_bit/top_side = 6 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 6 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 6 +4:6/0/terrains_peering_bit/bottom_right_corner = 6 +4:6/0/terrains_peering_bit/bottom_side = 6 +4:6/0/terrains_peering_bit/left_side = 6 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 6 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 6 +5:6/0/terrains_peering_bit/left_side = 6 +5:6/0/terrains_peering_bit/top_left_corner = 6 +5:6/0/terrains_peering_bit/top_side = 6 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 6 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 6 +6:6/0/terrains_peering_bit/bottom_side = 6 +6:6/0/terrains_peering_bit/top_side = 6 +6:6/0/terrains_peering_bit/top_right_corner = 6 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 6 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 6 +7:6/0/terrains_peering_bit/bottom_left_corner = 6 +7:6/0/terrains_peering_bit/left_side = 6 +7:6/0/terrains_peering_bit/top_side = 6 [resource] physics_layer_0/collision_layer = 1 -physics_layer_0/collision_mask = 0 +physics_layer_0/collision_mask = 3 terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Colony Blue" -terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1) -terrain_set_0/terrain_1/name = "Colony Red" -terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1) -terrain_set_0/terrain_2/name = "Colony Connect Blue Dominant" -terrain_set_0/terrain_2/color = Color(0, 0.160784, 0.309804, 1) -terrain_set_0/terrain_3/name = "Colony Connect Red Dominant" -terrain_set_0/terrain_3/color = Color(0.372549, 0, 0.0235294, 1) -sources/0 = SubResource("TileSetAtlasSource_17cgg") +terrain_set_0/terrain_0/name = "Gray" +terrain_set_0/terrain_0/color = Color(0.560784, 0.560784, 0.560784, 1) +terrain_set_0/terrain_1/name = "Gray Dominant" +terrain_set_0/terrain_1/color = Color(0.243137, 0.270588, 0.32549, 1) +terrain_set_0/terrain_2/name = "Brown" +terrain_set_0/terrain_2/color = Color(0.372549, 0.235294, 0.137255, 1) +terrain_set_0/terrain_3/name = "Brown Dominant" +terrain_set_0/terrain_3/color = Color(0.192157, 0.113725, 0.0470588, 1) +terrain_set_0/terrain_4/name = "Green" +terrain_set_0/terrain_4/color = Color(0.0980392, 0.301961, 0.113725, 1) +terrain_set_0/terrain_5/name = "Green Dominant" +terrain_set_0/terrain_5/color = Color(0.0705882, 0.243137, 0, 1) +terrain_set_0/terrain_6/name = "Red" +terrain_set_0/terrain_6/color = Color(0.384314, 0.145098, 0.164706, 1) +terrain_set_0/terrain_7/name = "Red Dominant" +terrain_set_0/terrain_7/color = Color(0.2, 0, 0.0117647, 1) +terrain_set_0/terrain_8/name = "Void" +terrain_set_0/terrain_8/color = Color(0, 0, 0, 1) +sources/0 = SubResource("TileSetAtlasSource_colonygray") +sources/1 = SubResource("TileSetAtlasSource_colonybrown") +sources/2 = SubResource("TileSetAtlasSource_colonygreen") +sources/3 = SubResource("TileSetAtlasSource_colonyred") diff --git a/Scenes/Test Scene.tscn b/Scenes/Test Scene.tscn index cd94a5b..46fd308 100644 --- a/Scenes/Test Scene.tscn +++ b/Scenes/Test Scene.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=6 format=3 uid="uid://yitiyfwr4txh"] -[ext_resource type="TileSet" uid="uid://bf1eb4aogv8ru" path="res://Assets/Tilesets/colony.tres" id="2"] +[ext_resource type="TileSet" uid="uid://c72nlq6yw2i4d" path="res://Assets/Tilesets/colony.tres" id="1_boyur"] [ext_resource type="Texture2D" uid="uid://dp4tdg3fxe5bf" path="res://Assets/Textures/color_cube.png" id="2_0flm2"] [ext_resource type="Script" path="res://Scripts/Player/PlayerController.gd" id="2_pk6k4"] [ext_resource type="Texture2D" uid="uid://dx5k5qa1pwbfl" path="res://Assets/Textures/basic_enemy.png" id="4_4sn7h"] @@ -11,10 +11,10 @@ [node name="TileMap" type="TileMap" parent="."] position = Vector2(0, 1) scale = Vector2(0.898075, 0.866089) -tile_set = ExtResource("2") +tile_set = ExtResource("1_boyur") format = 2 layer_0/name = "Ground" -layer_0/tile_data = PackedInt32Array(1114138, 262144, 1, 1048602, 0, 1, 983066, 0, 1, 1114137, 65536, 0, 1114136, 65536, 0, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 0, 1179673, 1572864, 3, 917529, 65536, 2, 1179672, 65536, 2, 917528, 65536, 2, 1179671, 0, 2, 1114135, 655360, 3, 1048599, 131072, 1, 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2162707, 786432, 2, 2097171, 786432, 1, 2031635, 786432, 1, 1966107, 786432, 0, 2031643, 2293760, 2, 2031644, 851968, 1, 2097180, 851968, 1, 2097181, 983040, 2, 2162718, 851968, 2, 2162719, 917504, 2, 2097183, 917504, 1, 2031647, 917504, 1, 1966111, 917504, 0, 2097182, 983040, 3, 2031646, 851968, 1, 1966110, 851968, 0, 2162717, 851968, 2, 2031645, 851968, 1, 1966109, 851968, 0, 2162716, 851968, 2, 1966108, 851968, 0, 2162715, 786432, 2, 2097179, 2293760, 3, 1376285, 0, 0, 1441821, 1769472, 4, 1376284, 917504, 0, 1441820, 1703936, 4, 1507355, 851968, 2, 1507356, 917504, 2, 1507357, 0, 2, 327695, 917504, 1) +layer_0/tile_data = PackedInt32Array(262158, 65537, 1, 262157, 65537, 1, 196621, 196609, 3, 196622, 262145, 2, 196623, 196609, 3, 262159, 262145, 3, 327695, 196609, 2, 327694, 65537, 1, 327693, 262145, 0, 327692, 1, 2, 262156, 1507328, 3, 196620, 1310721, 2, 131084, 1, 0, 131085, 262145, 1, 131086, 65537, 1, 131087, 196609, 1, 262160, 131073, 1, 196624, 917505, 3, 327696, 196609, 1, 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786449, 196611, 3, 720913, 65539, 0, 851984, 1638403, 3, 917520, 3, 2, 917521, 65539, 2, 786448, 1638403, 2, 917525, 262147, 0, 851990, 65539, 0, 655379, 262147, 1, 589843, 3, 0, 655378, 3, 0, 917524, 65539, 2, 983062, 131075, 2, 917527, 65539, 2, 917526, 196611, 0, 983061, 3, 2, 917528, 65539, 2, 851992, 196611, 2, 851991, 262147, 1, 917529, 131075, 2, 851993, 196611, 0, 786457, 196611, 2, 786456, 196611, 3, 851994, 131075, 2, 786458, 131075, 1, 720922, 196611, 0, 720921, 262147, 2, 720920, 65539, 1, 655386, 196611, 3, 589850, 65539, 1, 655385, 196611, 3, 720923, 65539, 2, 720924, 131075, 2, 655388, 131075, 1, 589852, 131075, 1, 589851, 65539, 1, 524315, 196611, 2, 524313, 262147, 3, 655387, 262147, 2, 458779, 65539, 0, 524317, 131075, 2, 458781, 131075, 1, 458780, 262147, 1, 393244, 3, 1, 524316, 196611, 0, 393245, 131075, 1, 327709, 131075, 1, 262173, 131075, 1, 262172, 262147, 0, 196637, 131075, 1, 131101, 131075, 0, 131100, 65539, 0, 196636, 196611, 3, 196635, 262147, 2, 327708, 3, 1, 131099, 65539, 0, 524294, 0, 1, 524295, 131072, 1, 589831, 131072, 1, 589830, 0, 1, 655366, 0, 1, 720902, 0, 1, 720903, 131072, 1, 655367, 131072, 1, 786438, 0, 1, 851974, 0, 2, 786439, 196608, 1, 851975, 65536, 2, 851976, 65536, 2, 786440, 65536, 0, 851977, 65536, 2, 851978, 65536, 2, 851979, 65536, 2, 851980, 65536, 2, 851981, 65536, 2, 851982, 262144, 0, 851983, 1572867, 3, 786447, 1114112, 2, 786446, 262144, 1, 786445, 65536, 0, 786444, 65536, 0, 786443, 65536, 0, 786442, 65536, 0, 786441, 65536, 0, 917519, 131072, 2, 720911, 131072, 0, 720910, 0, 0, 917518, 0, 2, 720912, 3, 0, 393235, 2, 2, 65537, 327680, 2, 196610, 327680, 0, 196609, 327680, 0, 196612, 327680, 0, 196613, 327680, 0, 196616, 327680, 0, 196615, 327680, 0, 393224, 327680, 0, 393223, 327680, 0, 393221, 327680, 0, 393220, 327680, 0, 393218, 327680, 0, 393217, 327680, 0, 786454, 327680, 0, 786453, 327680, 0) [node name="Player" type="CharacterBody2D" parent="."] position = Vector2(203, 60) From 34b851b32165711c7015213295441bccb71181b7 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 18:42:22 +0000 Subject: [PATCH 02/19] Try Workflow --- .gitea/workflows/build.yml | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 .gitea/workflows/build.yml diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml new file mode 100644 index 0000000..81d810b --- /dev/null +++ b/.gitea/workflows/build.yml @@ -0,0 +1,13 @@ +name: build +run-name: Building Game + +on: + push: + branches: [ dev-base ] + +jobs: + build-linux: + runs-on: ubuntu-latest + steps: + - uses: https://github.com/actions/checkout@v3 + - run: ls \ No newline at end of file From af67e18bb039ae124f3f8d42286f3026dafb6073 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 18:45:10 +0000 Subject: [PATCH 03/19] Try Workflow --- .gitea/workflows/build.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 81d810b..7b3a36b 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -10,4 +10,5 @@ jobs: runs-on: ubuntu-latest steps: - uses: https://github.com/actions/checkout@v3 + - run: pwd - run: ls \ No newline at end of file From 89a77886c966622850e50abbbf37cd8b9adfe2ba Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 18:52:48 +0000 Subject: [PATCH 04/19] Try Workflow --- .gitea/workflows/build.yml | 34 +++++++++++++++++++++++++++++----- 1 file changed, 29 insertions(+), 5 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 7b3a36b..0302ea4 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -5,10 +5,34 @@ on: push: branches: [ dev-base ] +env: + GODOT_VERSION: 4.0.0 + EXPORT_NAME: 2dHackAndSlay + PROJECT_PATH: / + + jobs: - build-linux: - runs-on: ubuntu-latest + export-linux: + name: Linux Export + runs-on: ubuntu-20.04 + container: + image: https://github.com/barichello/godot-ci:3.3.4 steps: - - uses: https://github.com/actions/checkout@v3 - - run: pwd - - run: ls \ No newline at end of file + - name: Checkout + uses: https://github.com/actions/checkout@v3 + with: + lfs: true + - name: Setup + run: | + mkdir -v -p ~/.local/share/godot/templates + mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable + - name: Linux Build + run: | + mkdir -v -p build/linux + cd $PROJECT_PATH + godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 + - name: Upload Artifact + uses: actions/upload-artifact@v1 + with: + name: linux + path: build/linux \ No newline at end of file From cfe7914e7001f5c5d65f18c3b28651baa46603eb Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 18:53:56 +0000 Subject: [PATCH 05/19] Try Workflow --- .gitea/workflows/build.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 0302ea4..5a4fdd6 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -16,7 +16,7 @@ jobs: name: Linux Export runs-on: ubuntu-20.04 container: - image: https://github.com/barichello/godot-ci:3.3.4 + image: arichello/godot-ci:3.3.4 steps: - name: Checkout uses: https://github.com/actions/checkout@v3 @@ -32,7 +32,7 @@ jobs: cd $PROJECT_PATH godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - name: Upload Artifact - uses: actions/upload-artifact@v1 + uses: https://github.com/actions/upload-artifact@v1 with: name: linux path: build/linux \ No newline at end of file From 9f456c4920dd40242f7e1b6f1eee3d64529c3385 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:08:06 +0000 Subject: [PATCH 06/19] =?UTF-8?q?=E2=80=9E.gitea/workflows/build.yml?= =?UTF-8?q?=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitea/workflows/build.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 5a4fdd6..f674c24 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -16,7 +16,7 @@ jobs: name: Linux Export runs-on: ubuntu-20.04 container: - image: arichello/godot-ci:3.3.4 + image: barichello/godot-ci:3.3.4 steps: - name: Checkout uses: https://github.com/actions/checkout@v3 From 4580ad67f3ad83b1d09f248fb3313f27b643695b Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:10:34 +0000 Subject: [PATCH 07/19] =?UTF-8?q?=E2=80=9E.gitea/workflows/build.yml?= =?UTF-8?q?=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitea/workflows/build.yml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index f674c24..9810109 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,9 +19,7 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Checkout - uses: https://github.com/actions/checkout@v3 - with: - lfs: true + uses: https://github.com/actions/checkout@v2 - name: Setup run: | mkdir -v -p ~/.local/share/godot/templates From 897fc9afd8ba7857c723fcae2acf33989107d311 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:14:26 +0000 Subject: [PATCH 08/19] Try Workflow --- .gitea/workflows/build.yml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 9810109..b5634e4 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -18,8 +18,10 @@ jobs: container: image: barichello/godot-ci:3.3.4 steps: + - name: Setup NodeJS + - run: apt install nodejs -y - name: Checkout - uses: https://github.com/actions/checkout@v2 + uses: https://github.com/actions/checkout@v3 - name: Setup run: | mkdir -v -p ~/.local/share/godot/templates From fb9b0009824a3112da444b36bda076e621946f5d Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:15:30 +0000 Subject: [PATCH 09/19] Try Workflow --- .gitea/workflows/build.yml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index b5634e4..6b51116 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,7 +19,8 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Setup NodeJS - - run: apt install nodejs -y + - run: | + apt install nodejs -y - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 2eb7a128c6cfeedd90b74dafed29f871cd669fea Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:16:08 +0000 Subject: [PATCH 10/19] Try Workflow --- .gitea/workflows/build.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 6b51116..0a691ef 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -18,7 +18,7 @@ jobs: container: image: barichello/godot-ci:3.3.4 steps: - - name: Setup NodeJS + - name: Setup - run: | apt install nodejs -y - name: Checkout From 0e86b232d5c013520c97000a2532bb844a88a457 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:16:53 +0000 Subject: [PATCH 11/19] Try Workflow --- .gitea/workflows/build.yml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 0a691ef..a308404 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,8 +19,7 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Setup - - run: | - apt install nodejs -y + - run: apt install nodejs -y - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 1c612cb822e5937ae2b620915c49105c47ecae49 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:17:55 +0000 Subject: [PATCH 12/19] Try Workflow --- .gitea/workflows/build.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index a308404..f020c21 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,7 +19,7 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Setup - - run: apt install nodejs -y + run: apt install nodejs -y - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 020ce1ffb83e78a7d6ceacfe91eb2b128f1cfd47 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:19:12 +0000 Subject: [PATCH 13/19] Try Workflow --- .gitea/workflows/build.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index f020c21..acaf612 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,7 +19,7 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Setup - run: apt install nodejs -y + run: apt update -y && apt install nodejs -y - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 1ed64186675e365826f79b86c1db089678d7c5e1 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:23:31 +0000 Subject: [PATCH 14/19] Try Workflow --- .gitea/workflows/build.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index acaf612..1e6f7b6 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -19,7 +19,10 @@ jobs: image: barichello/godot-ci:3.3.4 steps: - name: Setup - run: apt update -y && apt install nodejs -y + run: | + apt update -y && apt install nodejs -y + node --version + npm --version - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 4bdf12586462f7b2bf61fa7383cf02a567118932 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:25:24 +0000 Subject: [PATCH 15/19] Try Workflow --- .gitea/workflows/build.yml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 1e6f7b6..35834c8 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -20,9 +20,7 @@ jobs: steps: - name: Setup run: | - apt update -y && apt install nodejs -y - node --version - npm --version + apt update -y && apt install nodejs ca-certificates -y - name: Checkout uses: https://github.com/actions/checkout@v3 - name: Setup From 58287657ebd2c068736f71595d5e86d3973fd5d5 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Mon, 20 Mar 2023 19:31:43 +0000 Subject: [PATCH 16/19] Try Workflow --- .gitea/workflows/build.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 35834c8..e350bfd 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -6,7 +6,7 @@ on: branches: [ dev-base ] env: - GODOT_VERSION: 4.0.0 + GODOT_VERSION: 3.3.4 EXPORT_NAME: 2dHackAndSlay PROJECT_PATH: / @@ -18,7 +18,7 @@ jobs: container: image: barichello/godot-ci:3.3.4 steps: - - name: Setup + - name: Setup System Packages run: | apt update -y && apt install nodejs ca-certificates -y - name: Checkout From 88604290ecd61f4c12ed87b9e767aa8157145b9e Mon Sep 17 00:00:00 2001 From: snoweuph Date: Thu, 23 Mar 2023 00:08:58 +0100 Subject: [PATCH 17/19] Add Export Settings --- export_presets.cfg | 106 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 export_presets.cfg diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..7fc84c2 --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,106 @@ +[preset.0] + +name="Linux/X11" +platform="Linux/X11" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../../Downloads/2d Hack And Slay.x86_64" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false +script_encryption_key="" + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_script=1 +binary_format/embed_pck=false +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +export DISPLAY=:0 +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +\"{temp_dir}/{exe_name}\" {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" + +[preset.1] + +name="Windows Desktop" +platform="Windows Desktop" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false +script_encryption_key="" + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_script=1 +binary_format/embed_pck=false +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/identity_type=0 +codesign/identity="" +codesign/password="" +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=true +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'" From 96df4b36304119e1da36b7bde2402bd133b69c64 Mon Sep 17 00:00:00 2001 From: snoweuph Date: Thu, 23 Mar 2023 00:11:03 +0100 Subject: [PATCH 18/19] Update Test Scene.tscn --- Scenes/Test Scene.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/Scenes/Test Scene.tscn b/Scenes/Test Scene.tscn index 46fd308..6b54059 100644 --- a/Scenes/Test Scene.tscn +++ b/Scenes/Test Scene.tscn @@ -7,6 +7,7 @@ [ext_resource type="Script" path="res://Scripts/Enemy/EnemyController.gd" id="5_5xgcv"] [node name="Test Scene" type="Node2D"] +metadata/_edit_group_ = true [node name="TileMap" type="TileMap" parent="."] position = Vector2(0, 1) From 570427834406a51ce106c6fe0b2fb45812f33711 Mon Sep 17 00:00:00 2001 From: Snoweuph Date: Wed, 5 Apr 2023 22:49:12 +0200 Subject: [PATCH 19/19] cleanup --- .gitea/workflows/build.yml | 39 -------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 .gitea/workflows/build.yml diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml deleted file mode 100644 index e350bfd..0000000 --- a/.gitea/workflows/build.yml +++ /dev/null @@ -1,39 +0,0 @@ -name: build -run-name: Building Game - -on: - push: - branches: [ dev-base ] - -env: - GODOT_VERSION: 3.3.4 - EXPORT_NAME: 2dHackAndSlay - PROJECT_PATH: / - - -jobs: - export-linux: - name: Linux Export - runs-on: ubuntu-20.04 - container: - image: barichello/godot-ci:3.3.4 - steps: - - name: Setup System Packages - run: | - apt update -y && apt install nodejs ca-certificates -y - - name: Checkout - uses: https://github.com/actions/checkout@v3 - - name: Setup - run: | - mkdir -v -p ~/.local/share/godot/templates - mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - - name: Linux Build - run: | - mkdir -v -p build/linux - cd $PROJECT_PATH - godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - - name: Upload Artifact - uses: https://github.com/actions/upload-artifact@v1 - with: - name: linux - path: build/linux \ No newline at end of file