Merge pull request 'Dev: Improved Tileset' (#12) from dev-scene into dev-base

Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/12
This commit is contained in:
snoweuph 2023-01-31 15:05:23 +00:00
commit cdc4b1c341
4 changed files with 311 additions and 1 deletions

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@ -8,12 +8,19 @@ texture = ExtResource("1")
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
@ -24,6 +31,10 @@ texture = ExtResource("1")
0:2/0/texture_offset = Vector2i(0, -8) 0:2/0/texture_offset = Vector2i(0, -8)
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0/terrains_peering_bit/top_right_corner = 0
@ -32,6 +43,9 @@ texture = ExtResource("1")
1:2/0/texture_offset = Vector2i(0, -8) 1:2/0/texture_offset = Vector2i(0, -8)
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_left_corner = 0
@ -41,6 +55,8 @@ texture = ExtResource("1")
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/probability = 5.0 1:1/0/probability = 5.0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
@ -52,6 +68,9 @@ texture = ExtResource("1")
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
@ -60,12 +79,19 @@ texture = ExtResource("1")
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
@ -76,12 +102,18 @@ texture = ExtResource("1")
2:2/0/texture_offset = Vector2i(0, -8) 2:2/0/texture_offset = Vector2i(0, -8)
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0 3:2/0 = 0
3:2/0/terrain_set = 0 3:2/0/terrain_set = 0
3:2/0/terrain = 0 3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_side = 0
@ -93,6 +125,8 @@ texture = ExtResource("1")
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0
@ -104,6 +138,9 @@ texture = ExtResource("1")
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
@ -114,6 +151,9 @@ texture = ExtResource("1")
3:1/0 = 0 3:1/0 = 0
3:1/0/terrain_set = 0 3:1/0/terrain_set = 0
3:1/0/terrain = 0 3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_side = 0
@ -124,6 +164,9 @@ texture = ExtResource("1")
3:0/0 = 0 3:0/0 = 0
3:0/0/terrain_set = 0 3:0/0/terrain_set = 0
3:0/0/terrain = 0 3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -134,6 +177,9 @@ texture = ExtResource("1")
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_right_corner = 0 4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
@ -144,6 +190,10 @@ texture = ExtResource("1")
5:1/0 = 0 5:1/0 = 0
5:1/0/terrain_set = 0 5:1/0/terrain_set = 0
5:1/0/terrain = 0 5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_side = 0
5:2/size_in_atlas = Vector2i(1, 2) 5:2/size_in_atlas = Vector2i(1, 2)
@ -151,11 +201,17 @@ texture = ExtResource("1")
5:2/0/texture_offset = Vector2i(0, -8) 5:2/0/texture_offset = Vector2i(0, -8)
5:2/0/terrain_set = 0 5:2/0/terrain_set = 0
5:2/0/terrain = 0 5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/left_side = 0
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/terrain = 0 4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0
@ -167,6 +223,8 @@ texture = ExtResource("1")
3:3/0 = 0 3:3/0 = 0
3:3/0/terrain_set = 0 3:3/0/terrain_set = 0
3:3/0/terrain = 0 3:3/0/terrain = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_side = 0
@ -177,14 +235,26 @@ texture = ExtResource("1")
3:3/0/terrains_peering_bit/top_right_corner = 0 3:3/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0 5:0/0 = 0
5:0/0/terrain_set = 0 5:0/0/terrain_set = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0 6:1/0/terrain_set = 0
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0 7:1/0 = 0
7:1/0/terrain_set = 0 7:1/0/terrain_set = 0
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/left_side = 0
7:2/size_in_atlas = Vector2i(1, 2) 7:2/size_in_atlas = Vector2i(1, 2)
@ -192,6 +262,11 @@ texture = ExtResource("1")
7:2/0/texture_offset = Vector2i(0, -8) 7:2/0/texture_offset = Vector2i(0, -8)
7:2/0/terrain_set = 0 7:2/0/terrain_set = 0
7:2/0/terrain = 0 7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0 7:2/0/terrains_peering_bit/top_side = 0
6:2/size_in_atlas = Vector2i(1, 2) 6:2/size_in_atlas = Vector2i(1, 2)
@ -199,6 +274,11 @@ texture = ExtResource("1")
6:2/0/texture_offset = Vector2i(0, -8) 6:2/0/texture_offset = Vector2i(0, -8)
6:2/0/terrain_set = 0 6:2/0/terrain_set = 0
6:2/0/terrain = 0 6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_side = 0
19:2/size_in_atlas = Vector2i(1, 2) 19:2/size_in_atlas = Vector2i(1, 2)
@ -206,6 +286,11 @@ texture = ExtResource("1")
19:2/0/texture_offset = Vector2i(0, -8) 19:2/0/texture_offset = Vector2i(0, -8)
19:2/0/terrain_set = 0 19:2/0/terrain_set = 0
19:2/0/terrain = 1 19:2/0/terrain = 1
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:2/0/terrains_peering_bit/left_side = 1 19:2/0/terrains_peering_bit/left_side = 1
19:2/0/terrains_peering_bit/top_side = 1 19:2/0/terrains_peering_bit/top_side = 1
18:2/size_in_atlas = Vector2i(1, 2) 18:2/size_in_atlas = Vector2i(1, 2)
@ -213,6 +298,11 @@ texture = ExtResource("1")
18:2/0/texture_offset = Vector2i(0, -8) 18:2/0/texture_offset = Vector2i(0, -8)
18:2/0/terrain_set = 0 18:2/0/terrain_set = 0
18:2/0/terrain = 1 18:2/0/terrain = 1
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
18:2/0/terrains_peering_bit/right_side = 1 18:2/0/terrains_peering_bit/right_side = 1
18:2/0/terrains_peering_bit/top_side = 1 18:2/0/terrains_peering_bit/top_side = 1
17:2/size_in_atlas = Vector2i(1, 2) 17:2/size_in_atlas = Vector2i(1, 2)
@ -220,11 +310,17 @@ texture = ExtResource("1")
17:2/0/texture_offset = Vector2i(0, -8) 17:2/0/texture_offset = Vector2i(0, -8)
17:2/0/terrain_set = 0 17:2/0/terrain_set = 0
17:2/0/terrain = 1 17:2/0/terrain = 1
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8)
17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
17:2/0/terrains_peering_bit/right_side = 1 17:2/0/terrains_peering_bit/right_side = 1
17:2/0/terrains_peering_bit/left_side = 1 17:2/0/terrains_peering_bit/left_side = 1
16:2/0 = 0 16:2/0 = 0
16:2/0/terrain_set = 0 16:2/0/terrain_set = 0
16:2/0/terrain = 1 16:2/0/terrain = 1
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/terrains_peering_bit/right_side = 1 16:2/0/terrains_peering_bit/right_side = 1
16:2/0/terrains_peering_bit/bottom_right_corner = 1 16:2/0/terrains_peering_bit/bottom_right_corner = 1
16:2/0/terrains_peering_bit/bottom_side = 1 16:2/0/terrains_peering_bit/bottom_side = 1
@ -236,6 +332,8 @@ texture = ExtResource("1")
15:2/0 = 0 15:2/0 = 0
15:2/0/terrain_set = 0 15:2/0/terrain_set = 0
15:2/0/terrain = 1 15:2/0/terrain = 1
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/terrains_peering_bit/right_side = 1 15:2/0/terrains_peering_bit/right_side = 1
15:2/0/terrains_peering_bit/bottom_right_corner = 1 15:2/0/terrains_peering_bit/bottom_right_corner = 1
15:2/0/terrains_peering_bit/bottom_side = 1 15:2/0/terrains_peering_bit/bottom_side = 1
@ -249,12 +347,18 @@ texture = ExtResource("1")
14:2/0/texture_offset = Vector2i(0, -8) 14:2/0/texture_offset = Vector2i(0, -8)
14:2/0/terrain_set = 0 14:2/0/terrain_set = 0
14:2/0/terrain = 1 14:2/0/terrain = 1
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
14:2/0/terrains_peering_bit/left_side = 1 14:2/0/terrains_peering_bit/left_side = 1
14:2/0/terrains_peering_bit/top_left_corner = 1 14:2/0/terrains_peering_bit/top_left_corner = 1
14:2/0/terrains_peering_bit/top_side = 1 14:2/0/terrains_peering_bit/top_side = 1
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 1 16:3/0/terrain = 1
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/terrains_peering_bit/right_side = 1 16:3/0/terrains_peering_bit/right_side = 1
16:3/0/terrains_peering_bit/bottom_right_corner = 1 16:3/0/terrains_peering_bit/bottom_right_corner = 1
16:3/0/terrains_peering_bit/bottom_side = 1 16:3/0/terrains_peering_bit/bottom_side = 1
@ -266,6 +370,8 @@ texture = ExtResource("1")
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 1 15:3/0/terrain = 1
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/terrains_peering_bit/right_side = 1 15:3/0/terrains_peering_bit/right_side = 1
15:3/0/terrains_peering_bit/bottom_right_corner = 1 15:3/0/terrains_peering_bit/bottom_right_corner = 1
15:3/0/terrains_peering_bit/bottom_side = 1 15:3/0/terrains_peering_bit/bottom_side = 1
@ -279,6 +385,9 @@ texture = ExtResource("1")
13:2/0/texture_offset = Vector2i(0, -8) 13:2/0/texture_offset = Vector2i(0, -8)
13:2/0/terrain_set = 0 13:2/0/terrain_set = 0
13:2/0/terrain = 1 13:2/0/terrain = 1
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
13:2/0/terrains_peering_bit/right_side = 1 13:2/0/terrains_peering_bit/right_side = 1
13:2/0/terrains_peering_bit/left_side = 1 13:2/0/terrains_peering_bit/left_side = 1
13:2/0/terrains_peering_bit/top_left_corner = 1 13:2/0/terrains_peering_bit/top_left_corner = 1
@ -289,29 +398,52 @@ texture = ExtResource("1")
12:2/0/texture_offset = Vector2i(0, -8) 12:2/0/texture_offset = Vector2i(0, -8)
12:2/0/terrain_set = 0 12:2/0/terrain_set = 0
12:2/0/terrain = 1 12:2/0/terrain = 1
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
12:2/0/terrains_peering_bit/right_side = 1 12:2/0/terrains_peering_bit/right_side = 1
12:2/0/terrains_peering_bit/top_side = 1 12:2/0/terrains_peering_bit/top_side = 1
12:2/0/terrains_peering_bit/top_right_corner = 1 12:2/0/terrains_peering_bit/top_right_corner = 1
19:1/0 = 0 19:1/0 = 0
19:1/0/terrain_set = 0 19:1/0/terrain_set = 0
19:1/0/terrain = 1 19:1/0/terrain = 1
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
19:1/0/terrains_peering_bit/bottom_side = 1 19:1/0/terrains_peering_bit/bottom_side = 1
19:1/0/terrains_peering_bit/left_side = 1 19:1/0/terrains_peering_bit/left_side = 1
18:1/0 = 0 18:1/0 = 0
18:1/0/terrain_set = 0 18:1/0/terrain_set = 0
18:1/0/terrain = 1 18:1/0/terrain = 1
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:1/0/terrains_peering_bit/right_side = 1 18:1/0/terrains_peering_bit/right_side = 1
18:1/0/terrains_peering_bit/bottom_side = 1 18:1/0/terrains_peering_bit/bottom_side = 1
17:1/0 = 0 17:1/0 = 0
17:1/0/terrain_set = 0 17:1/0/terrain_set = 0
17:1/0/terrain = 1 17:1/0/terrain = 1
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
17:1/0/terrains_peering_bit/bottom_side = 1 17:1/0/terrains_peering_bit/bottom_side = 1
17:1/0/terrains_peering_bit/top_side = 1 17:1/0/terrains_peering_bit/top_side = 1
17:0/0 = 0 17:0/0 = 0
17:0/0/terrain_set = 0 17:0/0/terrain_set = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0 16:0/0 = 0
16:0/0/terrain_set = 0 16:0/0/terrain_set = 0
16:0/0/terrain = 1 16:0/0/terrain = 1
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
16:0/0/terrains_peering_bit/right_side = 1 16:0/0/terrains_peering_bit/right_side = 1
16:0/0/terrains_peering_bit/bottom_right_corner = 1 16:0/0/terrains_peering_bit/bottom_right_corner = 1
16:0/0/terrains_peering_bit/bottom_side = 1 16:0/0/terrains_peering_bit/bottom_side = 1
@ -322,6 +454,9 @@ texture = ExtResource("1")
16:1/0 = 0 16:1/0 = 0
16:1/0/terrain_set = 0 16:1/0/terrain_set = 0
16:1/0/terrain = 1 16:1/0/terrain = 1
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
16:1/0/terrains_peering_bit/right_side = 1 16:1/0/terrains_peering_bit/right_side = 1
16:1/0/terrains_peering_bit/bottom_right_corner = 1 16:1/0/terrains_peering_bit/bottom_right_corner = 1
16:1/0/terrains_peering_bit/bottom_side = 1 16:1/0/terrains_peering_bit/bottom_side = 1
@ -332,6 +467,9 @@ texture = ExtResource("1")
15:0/0 = 0 15:0/0 = 0
15:0/0/terrain_set = 0 15:0/0/terrain_set = 0
15:0/0/terrain = 1 15:0/0/terrain = 1
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
15:0/0/terrains_peering_bit/right_side = 1 15:0/0/terrains_peering_bit/right_side = 1
15:0/0/terrains_peering_bit/bottom_side = 1 15:0/0/terrains_peering_bit/bottom_side = 1
15:0/0/terrains_peering_bit/bottom_left_corner = 1 15:0/0/terrains_peering_bit/bottom_left_corner = 1
@ -342,6 +480,9 @@ texture = ExtResource("1")
15:1/0 = 0 15:1/0 = 0
15:1/0/terrain_set = 0 15:1/0/terrain_set = 0
15:1/0/terrain = 1 15:1/0/terrain = 1
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
15:1/0/terrains_peering_bit/right_side = 1 15:1/0/terrains_peering_bit/right_side = 1
15:1/0/terrains_peering_bit/bottom_right_corner = 1 15:1/0/terrains_peering_bit/bottom_right_corner = 1
15:1/0/terrains_peering_bit/bottom_side = 1 15:1/0/terrains_peering_bit/bottom_side = 1
@ -352,12 +493,19 @@ texture = ExtResource("1")
14:0/0 = 0 14:0/0 = 0
14:0/0/terrain_set = 0 14:0/0/terrain_set = 0
14:0/0/terrain = 1 14:0/0/terrain = 1
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
14:0/0/terrains_peering_bit/bottom_side = 1 14:0/0/terrains_peering_bit/bottom_side = 1
14:0/0/terrains_peering_bit/bottom_left_corner = 1 14:0/0/terrains_peering_bit/bottom_left_corner = 1
14:0/0/terrains_peering_bit/left_side = 1 14:0/0/terrains_peering_bit/left_side = 1
14:1/0 = 0 14:1/0 = 0
14:1/0/terrain_set = 0 14:1/0/terrain_set = 0
14:1/0/terrain = 1 14:1/0/terrain = 1
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:1/0/terrains_peering_bit/bottom_side = 1 14:1/0/terrains_peering_bit/bottom_side = 1
14:1/0/terrains_peering_bit/bottom_left_corner = 1 14:1/0/terrains_peering_bit/bottom_left_corner = 1
14:1/0/terrains_peering_bit/left_side = 1 14:1/0/terrains_peering_bit/left_side = 1
@ -366,6 +514,9 @@ texture = ExtResource("1")
13:0/0 = 0 13:0/0 = 0
13:0/0/terrain_set = 0 13:0/0/terrain_set = 0
13:0/0/terrain = 1 13:0/0/terrain = 1
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
13:0/0/terrains_peering_bit/right_side = 1 13:0/0/terrains_peering_bit/right_side = 1
13:0/0/terrains_peering_bit/bottom_right_corner = 1 13:0/0/terrains_peering_bit/bottom_right_corner = 1
13:0/0/terrains_peering_bit/bottom_side = 1 13:0/0/terrains_peering_bit/bottom_side = 1
@ -375,6 +526,8 @@ texture = ExtResource("1")
13:1/0/terrain_set = 0 13:1/0/terrain_set = 0
13:1/0/terrain = 1 13:1/0/terrain = 1
13:1/0/probability = 5.0 13:1/0/probability = 5.0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/terrains_peering_bit/right_side = 1 13:1/0/terrains_peering_bit/right_side = 1
13:1/0/terrains_peering_bit/bottom_right_corner = 1 13:1/0/terrains_peering_bit/bottom_right_corner = 1
13:1/0/terrains_peering_bit/bottom_side = 1 13:1/0/terrains_peering_bit/bottom_side = 1
@ -386,12 +539,19 @@ texture = ExtResource("1")
12:0/0 = 0 12:0/0 = 0
12:0/0/terrain_set = 0 12:0/0/terrain_set = 0
12:0/0/terrain = 1 12:0/0/terrain = 1
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
12:0/0/terrains_peering_bit/right_side = 1 12:0/0/terrains_peering_bit/right_side = 1
12:0/0/terrains_peering_bit/bottom_right_corner = 1 12:0/0/terrains_peering_bit/bottom_right_corner = 1
12:0/0/terrains_peering_bit/bottom_side = 1 12:0/0/terrains_peering_bit/bottom_side = 1
12:1/0 = 0 12:1/0 = 0
12:1/0/terrain_set = 0 12:1/0/terrain_set = 0
12:1/0/terrain = 1 12:1/0/terrain = 1
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:1/0/terrains_peering_bit/right_side = 1 12:1/0/terrains_peering_bit/right_side = 1
12:1/0/terrains_peering_bit/bottom_right_corner = 1 12:1/0/terrains_peering_bit/bottom_right_corner = 1
12:1/0/terrains_peering_bit/bottom_side = 1 12:1/0/terrains_peering_bit/bottom_side = 1
@ -402,9 +562,21 @@ texture = ExtResource("1")
8:2/0/texture_offset = Vector2i(0, -8) 8:2/0/texture_offset = Vector2i(0, -8)
8:2/0/terrain_set = 0 8:2/0/terrain_set = 0
8:2/0/terrain = 0 8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
8:1/0 = 0 8:1/0 = 0
8:1/0/terrain_set = 0 8:1/0/terrain_set = 0
8:1/0/terrain = 0 8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/left_side = 0
@ -412,6 +584,11 @@ texture = ExtResource("1")
9:1/0 = 0 9:1/0 = 0
9:1/0/terrain_set = 0 9:1/0/terrain_set = 0
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/left_side = 0
@ -420,6 +597,11 @@ texture = ExtResource("1")
9:2/0 = 0 9:2/0 = 0
9:2/0/terrain_set = 0 9:2/0/terrain_set = 0
9:2/0/terrain = 0 9:2/0/terrain = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0
@ -428,6 +610,11 @@ texture = ExtResource("1")
10:2/0 = 0 10:2/0 = 0
10:2/0/terrain_set = 0 10:2/0/terrain_set = 0
10:2/0/terrain = 0 10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/bottom_side = 0
@ -436,6 +623,11 @@ texture = ExtResource("1")
10:1/0 = 0 10:1/0 = 0
10:1/0/terrain_set = 0 10:1/0/terrain_set = 0
10:1/0/terrain = 0 10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/left_side = 0
@ -444,6 +636,10 @@ texture = ExtResource("1")
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0 9:0/0/terrain_set = 0
9:0/0/terrain = 0 9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -453,6 +649,10 @@ texture = ExtResource("1")
8:0/0 = 0 8:0/0 = 0
8:0/0/terrain_set = 0 8:0/0/terrain_set = 0
8:0/0/terrain = 0 8:0/0/terrain = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0
@ -462,6 +662,10 @@ texture = ExtResource("1")
7:0/0 = 0 7:0/0 = 0
7:0/0/terrain_set = 0 7:0/0/terrain_set = 0
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0
@ -471,6 +675,10 @@ texture = ExtResource("1")
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/left_side = 0
@ -480,6 +688,10 @@ texture = ExtResource("1")
18:0/0 = 0 18:0/0 = 0
18:0/0/terrain_set = 0 18:0/0/terrain_set = 0
18:0/0/terrain = 1 18:0/0/terrain = 1
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
18:0/0/terrains_peering_bit/right_side = 1 18:0/0/terrains_peering_bit/right_side = 1
18:0/0/terrains_peering_bit/bottom_side = 1 18:0/0/terrains_peering_bit/bottom_side = 1
18:0/0/terrains_peering_bit/left_side = 1 18:0/0/terrains_peering_bit/left_side = 1
@ -489,6 +701,10 @@ texture = ExtResource("1")
19:0/0 = 0 19:0/0 = 0
19:0/0/terrain_set = 0 19:0/0/terrain_set = 0
19:0/0/terrain = 1 19:0/0/terrain = 1
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
19:0/0/terrains_peering_bit/right_side = 1 19:0/0/terrains_peering_bit/right_side = 1
19:0/0/terrains_peering_bit/bottom_right_corner = 1 19:0/0/terrains_peering_bit/bottom_right_corner = 1
19:0/0/terrains_peering_bit/bottom_side = 1 19:0/0/terrains_peering_bit/bottom_side = 1
@ -498,6 +714,10 @@ texture = ExtResource("1")
20:0/0 = 0 20:0/0 = 0
20:0/0/terrain_set = 0 20:0/0/terrain_set = 0
20:0/0/terrain = 1 20:0/0/terrain = 1
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
20:0/0/terrains_peering_bit/right_side = 1 20:0/0/terrains_peering_bit/right_side = 1
20:0/0/terrains_peering_bit/bottom_right_corner = 1 20:0/0/terrains_peering_bit/bottom_right_corner = 1
20:0/0/terrains_peering_bit/bottom_side = 1 20:0/0/terrains_peering_bit/bottom_side = 1
@ -507,6 +727,10 @@ texture = ExtResource("1")
21:0/0 = 0 21:0/0 = 0
21:0/0/terrain_set = 0 21:0/0/terrain_set = 0
21:0/0/terrain = 1 21:0/0/terrain = 1
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:0/0/terrains_peering_bit/right_side = 1 21:0/0/terrains_peering_bit/right_side = 1
21:0/0/terrains_peering_bit/bottom_side = 1 21:0/0/terrains_peering_bit/bottom_side = 1
21:0/0/terrains_peering_bit/bottom_left_corner = 1 21:0/0/terrains_peering_bit/bottom_left_corner = 1
@ -516,6 +740,11 @@ texture = ExtResource("1")
21:1/0 = 0 21:1/0 = 0
21:1/0/terrain_set = 0 21:1/0/terrain_set = 0
21:1/0/terrain = 1 21:1/0/terrain = 1
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
21:1/0/terrains_peering_bit/right_side = 1 21:1/0/terrains_peering_bit/right_side = 1
21:1/0/terrains_peering_bit/bottom_side = 1 21:1/0/terrains_peering_bit/bottom_side = 1
21:1/0/terrains_peering_bit/left_side = 1 21:1/0/terrains_peering_bit/left_side = 1
@ -524,6 +753,12 @@ texture = ExtResource("1")
20:1/0 = 0 20:1/0 = 0
20:1/0/terrain_set = 0 20:1/0/terrain_set = 0
20:1/0/terrain = 1 20:1/0/terrain = 1
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
20:1/0/terrains_peering_bit/right_side = 1 20:1/0/terrains_peering_bit/right_side = 1
20:1/0/terrains_peering_bit/bottom_side = 1 20:1/0/terrains_peering_bit/bottom_side = 1
20:1/0/terrains_peering_bit/left_side = 1 20:1/0/terrains_peering_bit/left_side = 1
@ -533,9 +768,20 @@ texture = ExtResource("1")
20:2/0/texture_offset = Vector2i(0, -8) 20:2/0/texture_offset = Vector2i(0, -8)
20:2/0/terrain_set = 0 20:2/0/terrain_set = 0
20:2/0/terrain = 1 20:2/0/terrain = 1
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
21:2/0 = 0 21:2/0 = 0
21:2/0/terrain_set = 0 21:2/0/terrain_set = 0
21:2/0/terrain = 1 21:2/0/terrain = 1
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
21:2/0/terrains_peering_bit/right_side = 1 21:2/0/terrains_peering_bit/right_side = 1
21:2/0/terrains_peering_bit/bottom_side = 1 21:2/0/terrains_peering_bit/bottom_side = 1
21:2/0/terrains_peering_bit/bottom_left_corner = 1 21:2/0/terrains_peering_bit/bottom_left_corner = 1
@ -544,6 +790,11 @@ texture = ExtResource("1")
22:2/0 = 0 22:2/0 = 0
22:2/0/terrain_set = 0 22:2/0/terrain_set = 0
22:2/0/terrain = 1 22:2/0/terrain = 1
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
22:2/0/terrains_peering_bit/right_side = 1 22:2/0/terrains_peering_bit/right_side = 1
22:2/0/terrains_peering_bit/bottom_right_corner = 1 22:2/0/terrains_peering_bit/bottom_right_corner = 1
22:2/0/terrains_peering_bit/bottom_side = 1 22:2/0/terrains_peering_bit/bottom_side = 1
@ -552,13 +803,71 @@ texture = ExtResource("1")
22:1/0 = 0 22:1/0 = 0
22:1/0/terrain_set = 0 22:1/0/terrain_set = 0
22:1/0/terrain = 1 22:1/0/terrain = 1
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
22:1/0/terrains_peering_bit/right_side = 1 22:1/0/terrains_peering_bit/right_side = 1
22:1/0/terrains_peering_bit/bottom_side = 1 22:1/0/terrains_peering_bit/bottom_side = 1
22:1/0/terrains_peering_bit/left_side = 1 22:1/0/terrains_peering_bit/left_side = 1
22:1/0/terrains_peering_bit/top_side = 1 22:1/0/terrains_peering_bit/top_side = 1
22:1/0/terrains_peering_bit/top_right_corner = 1 22:1/0/terrains_peering_bit/top_right_corner = 1
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
21:3/0 = 0
21:3/0/terrain_set = 0
21:3/0/terrain = 1
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
21:3/0/terrains_peering_bit/right_side = 1
21:3/0/terrains_peering_bit/bottom_side = 1
21:3/0/terrains_peering_bit/bottom_left_corner = 1
21:3/0/terrains_peering_bit/left_side = 1
21:3/0/terrains_peering_bit/top_side = 1
21:3/0/terrains_peering_bit/top_right_corner = 1
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 1
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
22:3/0/terrains_peering_bit/right_side = 1
22:3/0/terrains_peering_bit/bottom_right_corner = 1
22:3/0/terrains_peering_bit/bottom_side = 1
22:3/0/terrains_peering_bit/left_side = 1
22:3/0/terrains_peering_bit/top_left_corner = 1
22:3/0/terrains_peering_bit/top_side = 1
[resource] [resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0 terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Colony Blue Blue" terrain_set_0/terrain_0/name = "Colony Blue Blue"
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1) terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)

View file

@ -7,5 +7,6 @@
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]
position = Vector2(0, 1) position = Vector2(0, 1)
tile_set = ExtResource("2") tile_set = ExtResource("2")
collision_visibility_mode = 1
format = 2 format = 2
layer_0/tile_data = PackedInt32Array(983064, 196608, 0, 1114138, 262144, 1, 1048602, 0, 1, 983066, 262144, 0, 1114137, 65536, 0, 1114136, 196608, 1, 1048600, 131072, 1, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 2, 1179673, 65536, 2, 917529, 65536, 1, 1179672, 65536, 2, 917528, 65536, 1, 1179671, 0, 2, 1114135, 524288, 0, 1048599, 0, 1, 983063, 0, 1, 917527, 524288, 0, 851995, 131072, 0, 851994, 65536, 0, 851993, 196608, 1, 851992, 65536, 1, 851991, 0, 1, 917532, 327680, 2, 917533, 458752, 1, 983069, 327680, 1, 1048605, 327680, 1, 1114141, 458752, 2, 1114140, 327680, 2, 917526, 327680, 2, 917525, 393216, 1, 983061, 327680, 1, 1048597, 327680, 1, 1114133, 393216, 2, 1114134, 327680, 2, 983065, 65536, 2, 786456, 262144, 3, 786457, 131072, 1, 720921, 196608, 0, 720920, 65536, 1, 720919, 0, 1, 655383, 262144, 0, 655382, 0, 2, 589848, 65536, 1, 589849, 196608, 2, 655385, 65536, 1, 655384, 262144, 3, 655386, 196608, 0, 720922, 131072, 2, 589850, 65536, 1, 524313, 65536, 1, 524312, 196608, 2, 524311, 262144, 1, 524310, 65536, 0, 589846, 262144, 0, 589847, 65536, 1, 524314, 196608, 1, 655387, 131072, 2, 589851, 131072, 1, 458776, 65536, 0, 458777, 65536, 0, 458778, 131072, 0, 524315, 131072, 0, 458775, 0, 0, 720916, 851968, 1, 655380, 983040, 1, 589844, 917504, 1, 524308, 917504, 1, 458772, 983040, 0, 458771, 851968, 1, 524307, 1048576, 2, 589843, 851968, 1, 655379, 1048576, 3, 720915, 851968, 1, 589845, 0, 2, 524309, 0, 0, 524306, 786432, 1, 458770, 1048576, 0, 589842, 786432, 1, 655378, 1048576, 1, 655377, 851968, 0, 458769, 851968, 2, 720914, 851968, 1, 720913, 983040, 2, 655376, 851968, 0, 589839, 917504, 1, 655375, 983040, 1, 524303, 917504, 1, 524302, 786432, 1, 589838, 786432, 1, 458768, 851968, 2, 458767, 1376256, 2, 393233, 1048576, 1, 393234, 983040, 2, 393235, 851968, 1, 393236, 983040, 3, 458773, 851968, 2, 720917, 983040, 1, 655381, 917504, 0, 393237, 851968, 1, 786452, 851968, 1, 786453, 851968, 1, 720918, 917504, 0, 786454, 917504, 1, 851990, 917504, 2, 851989, 851968, 2, 851988, 983040, 0, 851987, 983040, 2, 786451, 983040, 2, 458774, 917504, 2, 393238, 983040, 0, 393239, 851968, 2, 393240, 851968, 2, 393241, 851968, 2, 393242, 917504, 2, 327706, 917504, 0, 327705, 851968, 0, 327704, 851968, 0, 327703, 851968, 0, 327702, 851968, 0, 327701, 851968, 0, 327700, 851968, 0, 327699, 851968, 0, 327698, 851968, 0, 786455, 0, 1, 786450, 851968, 1, 917522, 786432, 2, 917524, 917504, 1, 917523, 1048576, 0, 1048596, 917504, 2, 983060, 1376256, 0, 983059, 786432, 1, 1048595, 786432, 2, 851986, 1048576, 0, 851985, 786432, 2, 786449, 1048576, 0, 786448, 786432, 2, 720912, 1048576, 0, 720911, 786432, 2, 655374, 786432, 2, 458766, 786432, 0, 393231, 1179648, 1, 393232, 851968, 0, 327697, 786432, 0) layer_0/tile_data = PackedInt32Array(983064, 196608, 0, 1114138, 262144, 1, 1048602, 0, 1, 983066, 262144, 0, 1114137, 65536, 0, 1114136, 196608, 1, 1048600, 131072, 1, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 2, 1179673, 65536, 2, 917529, 65536, 1, 1179672, 65536, 2, 917528, 65536, 1, 1179671, 0, 2, 1114135, 524288, 0, 1048599, 0, 1, 983063, 0, 1, 917527, 524288, 0, 851995, 131072, 0, 851994, 65536, 0, 851993, 196608, 1, 851992, 65536, 1, 851991, 0, 1, 917532, 327680, 2, 917533, 458752, 1, 983069, 327680, 1, 1048605, 327680, 1, 1114141, 458752, 2, 1114140, 327680, 2, 917526, 327680, 2, 917525, 393216, 1, 983061, 327680, 1, 1048597, 327680, 1, 1114133, 393216, 2, 1114134, 327680, 2, 983065, 65536, 2, 786456, 262144, 3, 786457, 131072, 1, 720921, 196608, 0, 720920, 65536, 1, 720919, 0, 1, 655383, 262144, 0, 655382, 0, 2, 589848, 65536, 1, 589849, 196608, 2, 655385, 65536, 1, 655384, 262144, 3, 655386, 196608, 0, 720922, 131072, 2, 589850, 65536, 1, 524313, 65536, 1, 524312, 196608, 2, 524311, 262144, 1, 524310, 65536, 0, 589846, 262144, 0, 589847, 65536, 1, 524314, 196608, 1, 655387, 131072, 2, 589851, 131072, 1, 458776, 65536, 0, 458777, 65536, 0, 458778, 131072, 0, 524315, 131072, 0, 458775, 0, 0, 720916, 851968, 1, 655380, 983040, 1, 589844, 917504, 1, 524308, 917504, 1, 458772, 983040, 0, 458771, 851968, 1, 524307, 1048576, 2, 589843, 851968, 1, 655379, 1048576, 3, 720915, 851968, 1, 589845, 0, 2, 524309, 0, 0, 524306, 786432, 1, 458770, 1048576, 0, 589842, 786432, 1, 655378, 1048576, 1, 655377, 851968, 0, 458769, 851968, 2, 720914, 851968, 1, 720913, 983040, 2, 655376, 851968, 0, 589839, 917504, 1, 655375, 983040, 1, 524303, 917504, 1, 524302, 786432, 1, 589838, 786432, 1, 458768, 851968, 2, 458767, 983040, 0, 393233, 1048576, 1, 393234, 983040, 2, 393235, 851968, 1, 393236, 983040, 3, 458773, 851968, 2, 720917, 983040, 1, 655381, 917504, 0, 393237, 851968, 1, 786452, 851968, 1, 786453, 851968, 1, 720918, 917504, 0, 786454, 917504, 1, 851990, 917504, 2, 851989, 851968, 2, 851988, 983040, 0, 851987, 983040, 2, 786451, 983040, 2, 458774, 917504, 2, 393238, 983040, 0, 393239, 851968, 2, 393240, 851968, 2, 393241, 851968, 2, 393242, 917504, 2, 327706, 917504, 0, 327705, 851968, 0, 327704, 851968, 0, 327703, 851968, 0, 327702, 851968, 0, 327701, 851968, 0, 327700, 851968, 0, 327699, 851968, 0, 327698, 983040, 1, 786455, 0, 1, 786450, 851968, 1, 917522, 786432, 2, 917524, 917504, 1, 917523, 1048576, 0, 1048596, 917504, 2, 983060, 1376256, 0, 983059, 786432, 1, 1048595, 786432, 2, 851986, 1048576, 0, 851985, 786432, 2, 786449, 1048576, 0, 786448, 786432, 2, 720912, 1048576, 0, 720911, 786432, 2, 655374, 786432, 2, 458766, 786432, 1, 393231, 851968, 0, 393232, 851968, 0, 327697, 786432, 1, 327694, 917504, 1, 327693, 1310720, 0, 262157, 786432, 1, 262158, 983040, 0, 393230, 1441792, 3, 393229, 786432, 2, 262159, 851968, 2, 262160, 851968, 2, 262161, 1048576, 0, 196625, 851968, 1, 196624, 1048576, 3, 196623, 851968, 1, 196622, 1048576, 1, 262162, 917504, 1, 196626, 983040, 0, 196627, 851968, 2, 196628, 851968, 2, 196629, 917504, 2, 131093, 917504, 0, 131092, 851968, 0, 131091, 851968, 0, 131090, 851968, 0, 131089, 851968, 0, 131088, 851968, 0, 131086, 786432, 0, 131087, 851968, 0, 196621, 786432, 0, 327692, 1114112, 2, 327691, 1114112, 2, 262154, 917504, 0, 327690, 1376256, 0, 393226, 917504, 2, 262153, 851968, 0, 327689, 851968, 1, 393225, 851968, 2, 393224, 786432, 2, 327688, 786432, 1, 262152, 786432, 0)