Merge pull request 'Improved Camera' (#22) from dev-player into dev-base
Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/22
This commit is contained in:
commit
c5196c7699
2 changed files with 14 additions and 1 deletions
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@ -18,6 +18,7 @@ layer_0/tile_data = PackedInt32Array(1114138, 262144, 1, 1048602, 0, 1, 983066,
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[node name="Player" type="CharacterBody2D" parent="."]
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[node name="Player" type="CharacterBody2D" parent="."]
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script = ExtResource("2_gw00d")
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script = ExtResource("2_gw00d")
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speed = 100
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[node name="Sprite2D" type="Sprite2D" parent="Player"]
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[node name="Sprite2D" type="Sprite2D" parent="Player"]
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position = Vector2(149, 86)
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position = Vector2(149, 86)
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@ -27,6 +28,11 @@ texture = ExtResource("2_0flm2")
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position = Vector2(149, 86)
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position = Vector2(149, 86)
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current = true
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current = true
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zoom = Vector2(8, 8)
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zoom = Vector2(8, 8)
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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editor_draw_limits = true
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editor_draw_drag_margin = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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position = Vector2(149, 86)
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position = Vector2(149, 86)
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@ -16,7 +16,9 @@ config/features=PackedStringArray("4.0")
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[display]
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[display]
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window/stretch/aspect="ignore"
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window/stretch/mode="viewport"
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window/stretch/aspect="expand"
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window/stretch/scale=0.7
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[editor]
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[editor]
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@ -57,6 +59,11 @@ move_right={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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]
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}
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}
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do_shake={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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