Merge pull request 'Adding Tilesets' (#1) from dev-resouces into dev-base
Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/1
This commit is contained in:
commit
aa5991b401
9 changed files with 82 additions and 0 deletions
BIN
Assets/Textures/Tilesets/colony-db32.png
Normal file
BIN
Assets/Textures/Tilesets/colony-db32.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
35
Assets/Textures/Tilesets/colony-db32.png.import
Normal file
35
Assets/Textures/Tilesets/colony-db32.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/Tilesets/colony-db32.png"
|
||||
dest_files=[ "res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
Assets/Textures/Tilesets/colony.png
Normal file
BIN
Assets/Textures/Tilesets/colony.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
35
Assets/Textures/Tilesets/colony.png.import
Normal file
35
Assets/Textures/Tilesets/colony.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Textures/Tilesets/colony.png"
|
||||
dest_files=[ "res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
12
README.md
12
README.md
|
@ -1,2 +1,14 @@
|
|||
# 2DHackAndSlay
|
||||
|
||||
## Branches
|
||||
|
||||
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
||||
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
||||
|
||||
## Resources used:
|
||||
|
||||
### Game Art
|
||||
|
||||
- https://opengameart.org/content/colony-sim-assets
|
||||
|
|
Reference in a new issue