Adding GameManager
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2 changed files with 13 additions and 0 deletions
9
Scripts/GameManager.gd
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9
Scripts/GameManager.gd
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@ -0,0 +1,9 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -14,6 +14,10 @@ config/name="2d Hack And Slay"
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run/main_scene="res://Scenes/Test Scene.tscn"
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config/features=PackedStringArray("4.0")
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[autoload]
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GameManager="*res://Scripts/GameManager.gd"
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[display]
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window/stretch/mode="viewport"
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