Adding GameManager

This commit is contained in:
snoweuph 2023-02-04 20:18:47 +01:00
parent 9e3f0fc34a
commit a44accebe4
2 changed files with 13 additions and 0 deletions

9
Scripts/GameManager.gd Normal file
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@ -0,0 +1,9 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View file

@ -14,6 +14,10 @@ config/name="2d Hack And Slay"
run/main_scene="res://Scenes/Test Scene.tscn"
config/features=PackedStringArray("4.0")
[autoload]
GameManager="*res://Scripts/GameManager.gd"
[display]
window/stretch/mode="viewport"