Merge pull request 'Creating basic Tileset' (#2) from dev-resouces into dev-base
Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/2
This commit is contained in:
commit
9d03213e8a
4 changed files with 55 additions and 4 deletions
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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@ -31,5 +31,5 @@ process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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@ -31,5 +31,5 @@ process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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51
Assets/Tilesets/colony.tres
Normal file
51
Assets/Tilesets/colony.tres
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@ -0,0 +1,51 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://Assets/Textures/Tilesets/colony.png" type="Texture" id=1]
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[resource]
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0/name = "colony.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 8, 8, 80, 64 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 0
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0/autotile/bitmask_flags = [ ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "colony.png 1"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 96, 8, 80, 64 )
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1/tile_mode = 1
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1/autotile/bitmask_mode = 0
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1/autotile/bitmask_flags = [ ]
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1/autotile/icon_coordinate = Vector2( 0, 0 )
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1/autotile/tile_size = Vector2( 16, 16 )
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1/autotile/spacing = 0
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1/autotile/occluder_map = [ ]
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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